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Human infiltrator, Sticky nade or Cyro blast?


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12 réponses à ce sujet

#1
himegoto

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 Already a CQC melee ninja salarian inflitrator and want to try out the human side and made him a full sniper.
Wondering which of those 2 skills should I max out?
Currently got Alliance training and cloak maxed. As usual :)

(edit) and also which perks?
Thanks.

Modifié par himegoto, 23 février 2012 - 12:14 .


#2
Roros5e

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I like the grenades for turrets (or TURRENTS as it is) and atlases. Cryo blast is alright for crowds with the aoe upgrade, but I find you can deal with crowds with grenades anyway.

#3
jelf rs

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I chose cloak, cryo, alliance training and fitness.

But now I regret it because cryo is meaningless and I never use it. So I would suggest you to pick sticky grenade instead.

#4
jelf rs

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Just choose those upgrades that gives extra damage if you want to use it on gold.

#5
Imortalfalcon

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That grenade can do some pretty mean single-target damage if you skip the radius bits. It sounds sort of silly, because splash damage is what a grenade is essentially known for, but I use it primarily as a device to get rid of that one target that bugs the cripes out of you (e.g. Turrets, stray douches, engineers, etc).

#6
KadianK

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Sticky Grenades all the way, I get kills on Phantoms all the time with them.



Gameplay of my Infiltrator, I upgraded Cyro Blast and regret it, but I never use it as you'll see, but watch the grenade kills, I have max cloak, max grenades, and max alliance training.

Modifié par KadianK, 23 février 2012 - 12:31 .


#7
Darubian

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Cryo blast appears to be completely under-rated. I use cryo constantly as it is a great way to get out of a sticky situation quickly. Freeze one, shoot the other, and then reload and drop the one you froze.

#8
KadianK

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Darubian wrote...

Cryo blast appears to be completely under-rated. I use cryo constantly as it is a great way to get out of a sticky situation quickly. Freeze one, shoot the other, and then reload and drop the one you froze.


Or you can just use Cloak. Lawl.
Even at that I can still loab a Sticky grenade on the floor, and run off.

Modifié par KadianK, 23 février 2012 - 12:47 .


#9
Poison_Berrie

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Sticky with damage concentration seem like a good way to go against ATLAS, turrets or Phantoms.
Getting cryo to radius blast might be a good CC. Also makes headshotting fast moving targets easy.
As a not CQC/melee infiltrator getting fitness too max isn't much of a priority so you can easily spare a few points on cryo.

EDIT: I'm wondering if I'm better of getting an extra grenade or adding damage against armored targets. My main use will probably be armored targets, but getting an extra grenade mean more uses.

Modifié par Poison_Berrie, 23 février 2012 - 01:33 .


#10
himegoto

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the 2m radius is kinda ridiculous... i cant hit anything most the time but against turrets and altas it def has its uses it seems

#11
XCPTNL

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It really depends on how you intend to play the human infiltrator. I play the salarian infiltrator as my sniper guy with a widow, so I play the human counterpart as a shotgun infiltrator and the combination with cryo blast is awesome. On the other hand you can use sticky grenades then as well but they didn't really convince me, especially when you miss a throw because the enemy suddenly moves.

#12
CitizenSnips

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Darubian wrote...

Cryo blast appears to be completely under-rated. I use cryo constantly as it is a great way to get out of a sticky situation quickly. Freeze one, shoot the other, and then reload and drop the one you froze.


100% this.

#13
ZweiWing

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I have found, while playing an Infiltrator, that there is much joy in sticking a grenade to a guy's crotch, then watching him flail in sheer panic before it explodes and takes out him and three of his buddies.