Modifié par vGriMz, 23 février 2012 - 07:39 .
Human soldier the worst class ever?
#51
Posté 23 février 2012 - 07:39
#52
Posté 23 février 2012 - 07:43
#53
Posté 23 février 2012 - 07:47
The sniper ends up being my main killing weapon (mantis, although I've been messing around with the viper and it's really not as bad as I first thought. Just need to level it up a bit). Splattering heads from a distance is a must. AR can give you enough damage boost to take out a nemesis in 2 shots (if spec'd for duration, you can get 2 mantis shots off in one AR). 2 shots will also take out pretty much everything but an atlas or a phantom... well, maybe a phantom.
I have AR spec'd for duration, 25% less dmg received, and 50% shield boost (although I only see it boosting my shields by 25% in game.. unless there's something I'm not understanding). The survivability is great, grenades are a hoot and highly useful, and concussive shot.. well.. I must say, I used it a lot on bronze, less on silver, and rarely on gold. The issue is, I need survivability so I'm using AR over CS in gold matches. Not to mention the damage boost.
I haven't tried a widow soldier with mantis yet however.. simply because I have yet to unlock the widow. But sniping just seems to be far and away the best best. Also, anyone liking the Avenger X better than a Mattock? I have a Mattock IX, but still I prefer the Avenger X. I'm finding the weight far and away better, not to mention the damage really isn't that much of a difference in terms of "time to kill", obviously per bullet the mattock wins. But.. with the expanded clip size and the stability, I'm finding the avenger to be a great weapon.
#54
Posté 23 février 2012 - 07:47
#55
Posté 23 février 2012 - 07:48
tomcruisejr wrote...
Cloaking_Thane wrote...
Not true, all classes are fairly well balanced
rofl......what? This is one of the most imba mp's i've played in a long time. Try an asari adept then a human one.
Stasis and Cloak will always be op based upon what they do.
The rest are fairly well balanced, it's just the nature of ME gameplay of course some are better than others but only marginally.
#56
Guest_Tancred Of The Chantry_*
Posté 23 février 2012 - 08:01
Guest_Tancred Of The Chantry_*
#57
Posté 23 février 2012 - 08:22
#58
Posté 23 février 2012 - 08:48
2 damage upgraded grenades take out most single targers (except the obvious atlas) in bronze.
#59
Posté 23 février 2012 - 08:52
#60
Posté 23 février 2012 - 09:25
Jestina wrote...
They tend be blah in multi-play. Adrenaline rush doesn't translate over well. They should have been given some other perk for multi-play.
I find adrenaline rush to be quite useful, it's a strength buff, makes you stronger. I use it the moment my sheilds go down and just gun down whatever is trying to kill me. I can't remember, but I think I levelled it up to give a damage resistance bonus, which is something I use it for when getting team mates back up too.
I think it's been used quite well, but to each their own
#61
Posté 23 février 2012 - 09:38
Ad rush also instantly reloads the thermal clip in your current weapon.2) Adrenaline Rush. It doesn't have the time dilation in MP but it still has that very beefy 30% Damage increase for its duration. Adrenaline Rush + Rifle = Easy Damage.
I'm kind of surprised no one has ever brought that up in any post I've seen.
#62
Posté 23 février 2012 - 09:42
Edit: On gold, grenades don't get restocked that soon. You get 1 grenade at a time and have to stand like for a minute beside the ammo crate to refill more.
Modifié par robarcool, 23 février 2012 - 09:44 .
#63
Posté 23 février 2012 - 09:42
Jagdwyre wrote...
Ad rush also instantly reloads the thermal clip in your current weapon.2) Adrenaline Rush. It doesn't have the time dilation in MP but it still has that very beefy 30% Damage increase for its duration. Adrenaline Rush + Rifle = Easy Damage.
I'm kind of surprised no one has ever brought that up in any post I've seen.
It does!? I don't think I have ever noticed this.
#64
Posté 23 février 2012 - 09:43
#65
Posté 23 février 2012 - 09:45
It does, it took me a while to figure it out since my first instinct with ad rush is to reload before hand, but it does.Chozo_Hybrid wrote...It does!? I don't think I have ever noticed this.
You can fire all 60 rounds of a revanent or 8 rounds of a simitar and have it all instantly back when following up with ad rush.
It may not be a big deal with something like the avenger which has a fast thermal clip reload animation as it is, but I can see it being pretty amazing with low capacity weapons, or if you want to hold the trigger down on a revanent for 120 rounds.
Modifié par Jagdwyre, 23 février 2012 - 09:46 .
#66
Posté 23 février 2012 - 09:47
Kilshrek wrote...
Human soldier, grenade spam
I like the soldier, good solid class, adrenaline rush doesn't feel to me like the best ability ever, specially on gold, or when i'm in grave danger on silver, but still enjoy it.
howhever, what spam? really, i have 3 nades, but when i use em up, and wanne reload i get one, and sometimes it doesn't even reload at all.
for a maxed out ability, only being able to use it X amount of times a round is just bad.
whenever i get to an ammo box i should get my X amount of grenades i'm capable of carrying.
and it isn't a single event, it's every time, on every class that has grenades.
get's tyring spamming ccs, and it's an ammo box, if everybody get's full ammo all the time, i should get my nades.
#67
Posté 23 février 2012 - 09:51
Jestina wrote...
They tend be blah in multi-play. Adrenaline rush doesn't translate over well. They should have been given some other perk for multi-play.
It's true, I don't find myself using it a lot.
Buuuuut it has it's uses.
#68
Posté 23 février 2012 - 09:54
Strange why there is so much hate for it really, I found it to be a great support class for all team members.
#69
Posté 23 février 2012 - 10:11
Modifié par AndreVonGreen, 23 février 2012 - 10:40 .
#70
Posté 23 février 2012 - 10:13
#71
Posté 23 février 2012 - 10:14
I've used Ad Rush with Shotguns/Heavy pistols and that seems to be pretty effective as well. Along with maxing out Frags.AndreVonGreen wrote...
I don't know about you guys, but Adrenalin Rush + Heavy Pistol/Assault Rifle pwns everything (at least on silver). Always get highest scores with my human soldier.
#72
Posté 23 février 2012 - 11:13
#73
Posté 23 février 2012 - 11:16
#74
Posté 23 février 2012 - 11:16
I want to see how a Turian soldier plays, thats right behind Krogan sentinel for what I want to play once the game comes out.
#75
Posté 23 février 2012 - 11:50
Vaneke wrote...
howhever, what spam? really, i have 3 nades, but when i use em up, and wanne reload i get one, and sometimes it doesn't even reload at all.
for a maxed out ability, only being able to use it X amount of times a round is just bad.
whenever i get to an ammo box i should get my X amount of grenades i'm capable of carrying.
and it isn't a single event, it's every time, on every class that has grenades.
get's tyring spamming ccs, and it's an ammo box, if everybody get's full ammo all the time, i should get my nades.
In a tight spot, the 8 key is your friend.





Retour en haut







