Bronze = normal
Silver = hardcore
Gold = insanity
Or will it be somewhere in between?
Modifié par anihilato, 23 février 2012 - 04:29 .
Modifié par anihilato, 23 février 2012 - 04:29 .
Davnort wrote...
i find bronze easier than the normal difficulty. if i go leroy jenkins on MP i dont die but if i do that in story i do die.
but it may just be the maps that make it easier. the MP maps are more open than the SP one, therefore flanking makes it easier.
Davnort wrote...
i find bronze easier than the normal difficulty. if i go leroy jenkins on MP i dont die but if i do that in story i do die.
but it may just be the maps that make it easier. the MP maps are more open than the SP one, therefore flanking makes it easier.
SWkazashi wrote...
It will be something like
1. Roleplaying equals to normal
2. Action equals to not hardcore really but just natural talking instead of you selecting the choices(Dont know why you'd plaay this difficulty, i mean this game is all about choices)
3. Give me a story : its casual difficulty with focus on story
Arppis wrote...
Davnort wrote...
i find bronze easier than the normal difficulty. if i go leroy jenkins on MP i dont die but if i do that in story i do die.
but it may just be the maps that make it easier. the MP maps are more open than the SP one, therefore flanking makes it easier.
For me that's mostly because of the looooooong cooldowns.