So Warp...
#1
Posté 23 février 2012 - 05:18
Overload against Phantoms: rips barriers off.
What? Isn't Warp supposed to be the thing to use against barriers. I'm not complaining about the effectiveness of overload, but warp should at least be somewhat superior when dealing with barriers.
#2
Posté 23 février 2012 - 05:22
Yes, it has been switched from ME2 and it makes sense to me. The Engineer was supposed to be the best debuffer class while the Adept is supposed to be the best crowd controller.
#3
Posté 23 février 2012 - 05:24
#4
Posté 23 février 2012 - 05:24
Granted other classes can PWN them easily enough but I want the classes that are great vs. certain enemy types to be somewhat limited to encourage more & better team play.
#5
Posté 23 février 2012 - 05:25
#6
Posté 23 février 2012 - 05:35
Alamar2078 wrote...
With ME2 logic I agree that Warp should be the MAC-Daddy against Barriers. From a play balance standpoint would you want Human Adepts owning Phantoms that easily though?
Yes. It made perfect sense in the past. Incinerate: great against armor. Overload: great against shields. Engineer's have that in the bag.
Warp: was good against barriers. Shouldn't the biotic gods be good at stripping biotic defenses as well. The Engineer is great at removing shields, removing armor, and distracting enemies. Now we let the Engineer own barriers too? There's much less incentive to play as an Adept when you have to rely so heavily on other classes.
#7
Posté 23 février 2012 - 05:38
#8
Posté 23 février 2012 - 05:38
But that's neither here nor there. Warp isn't control. And damaging protections isn't debuff, it's actually just another form of damage. Debuffing and control are from the other abilities.Simbacca wrote...
The Engineer was supposed to be the best debuffer class while the Adept is supposed to be the best crowd controller.
Sentinel, Infiltrator, and Vanguard are not Engineer or Adept. This seems to effect them far more.
Modifié par Taleroth, 23 février 2012 - 05:41 .
#9
Posté 23 février 2012 - 05:39
#10
Posté 23 février 2012 - 05:41
The Makatak wrote...
Warp appears to be anti-armor now...which puts it on par with Carnage and Incinerate for Same Freaking Ability But Different Name/Color.
Exactly. This is my issue with it.
#11
Posté 23 février 2012 - 05:42
The Makatak wrote...
Warp appears to be anti-armor now...which puts it on par with Carnage and Incinerate for Same Freaking Ability But Different Name/Color.
Ahaa, thanks.
#12
Posté 23 février 2012 - 05:44
Warp was always anti-armor. But it was also anti-barrier and anti-health. It was the generalist power. Not as fancy secondary effects, but more available targets. But it seems that there's some revising of the system so that more is generalist now. Warp kind of lost something in that.The Makatak wrote...
Warp appears to be anti-armor now...which puts it on par with Carnage and Incinerate for Same Freaking Ability But Different Name/Color.
Of course, since Warp is still useful for combos, it might maintain value.
Modifié par Taleroth, 23 février 2012 - 05:46 .
#13
Posté 25 février 2012 - 03:13
The Makatak wrote...
Warp appears to be anti-armor now...which puts it on par with Carnage and Incinerate for Same Freaking Ability But Different Name/Color.
you can't detonate carnage or incinerate...
#14
Posté 25 février 2012 - 03:31
#15
Posté 25 février 2012 - 03:38
I think you can detonate Incinerate with Overload or something for Fiery Explosion.VainF wrote...
The Makatak wrote...
Warp appears to be anti-armor now...which puts it on par with Carnage and Incinerate for Same Freaking Ability But Different Name/Color.
you can't detonate carnage or incinerate...
#16
Posté 25 février 2012 - 03:56
#17
Posté 25 février 2012 - 04:01





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