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#1
l DryIce l

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 ...against Phantoms: no effect.

Overload against Phantoms: rips barriers off. 

What? Isn't Warp supposed to be the thing to use against barriers. I'm not complaining about the effectiveness of overload, but warp should at least be somewhat superior when dealing with barriers. 

#2
Simbacca

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Warp only has the extra boost damage to barriers if you choose that rank 6 evolution for it. Overload has the innate barrier damage now.

Yes, it has been switched from ME2 and it makes sense to me. The Engineer was supposed to be the best debuffer class while the Adept is supposed to be the best crowd controller.

#3
Arppis

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What is Warp for then? I just use it to explode those Singularites personaly.

#4
Alamar2078

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With ME2 logic I agree that Warp should be the MAC-Daddy against Barriers. From a play balance standpoint would you want Human Adepts owning Phantoms that easily though? Warp, Singularity, Warp is just too easy if you have a power spammer build.

Granted other classes can PWN them easily enough but I want the classes that are great vs. certain enemy types to be somewhat limited to encourage more & better team play.

#5
TheMightyG00sh

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You are forgetting that Phantom' have imunity to Biotic that triggers after a certain amount is uedon them (popular belief is 4 Biotic powers), furthermore you have 4 players to it may jut be a simple misunderstanding as to what effected the Barrier (though alot of skills like Stasis, Throw and APR were pimped to effect a wider range of defensive, for example Stasis no long requires Health and Throw now stagger protected enemies whilst APR is now similar to a less balanced Warp Ammo (I believe it' 40% damage to Armour with 10-20% to other protection).

#6
l DryIce l

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Alamar2078 wrote...

With ME2 logic I agree that Warp should be the MAC-Daddy against Barriers. From a play balance standpoint would you want Human Adepts owning Phantoms that easily though?  


Yes. It made perfect sense in the past. Incinerate: great against armor. Overload: great against shields. Engineer's have that in the bag. 

Warp: was good against barriers. Shouldn't the biotic gods be good at stripping biotic defenses as well. The Engineer is great at removing shields, removing armor, and distracting enemies. Now we let the Engineer own barriers too? There's much less incentive to play as an Adept when you have to rely so heavily on other classes. 

#7
Haasth

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I think they moved a bit too much into the Biotic Explosions direction honestly. Warp for example, seems more like a debuff you slap on people to get the big boom.

#8
Taleroth

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Simbacca wrote...

The Engineer was supposed to be the best debuffer class while the Adept is supposed to be the best crowd controller.

 But that's neither here nor there. Warp isn't control. And damaging protections isn't debuff, it's actually just another form of damage. Debuffing and control are from the other abilities.

Sentinel, Infiltrator, and Vanguard are not Engineer or Adept. This seems to effect them far more.

Modifié par Taleroth, 23 février 2012 - 05:41 .


#9
The Makatak

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Warp appears to be anti-armor now...which puts it on par with Carnage and Incinerate for Same Freaking Ability But Different Name/Color.

#10
l DryIce l

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The Makatak wrote...

Warp appears to be anti-armor now...which puts it on par with Carnage and Incinerate for Same Freaking Ability But Different Name/Color.


Exactly. This is my issue with it. 

#11
Arppis

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The Makatak wrote...

Warp appears to be anti-armor now...which puts it on par with Carnage and Incinerate for Same Freaking Ability But Different Name/Color.


Ahaa, thanks.

#12
Taleroth

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The Makatak wrote...

Warp appears to be anti-armor now...which puts it on par with Carnage and Incinerate for Same Freaking Ability But Different Name/Color.

Warp was always anti-armor. But it was also anti-barrier and anti-health. It was the generalist power. Not as fancy secondary effects, but more available targets.  But it seems that there's some revising of the system so that more is generalist now. Warp kind of lost something in that.

Of course, since Warp is still useful for combos, it might maintain value.

Modifié par Taleroth, 23 février 2012 - 05:46 .


#13
VainF

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The Makatak wrote...

Warp appears to be anti-armor now...which puts it on par with Carnage and Incinerate for Same Freaking Ability But Different Name/Color.


you can't detonate carnage or incinerate...

#14
Wulfram

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Warp seems to be mostly something you detonate these days.

#15
EsterCloat

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VainF wrote...

The Makatak wrote...

Warp appears to be anti-armor now...which puts it on par with Carnage and Incinerate for Same Freaking Ability But Different Name/Color.


you can't detonate carnage or incinerate...

I think you can detonate Incinerate with Overload or something for Fiery Explosion.

#16
ShinAnubisXIII

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Maybe it's because Phantoms are supposed to be cybernatically enhanced humans. Maybe you just overload their implants or whatever. But I agree, Warp should actually be the power to take down biotic i.e. natural barriers while Overload is the cake for kinetic shields...

#17
Wulfram

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Doesn't it depend what "mode" the Phantom is in, anyway? I mean, if they're doing that glowing hand thing, then powers don't work or something like that?