Aller au contenu

Photo

Widow/Guardian bug?


42 réponses à ce sujet

#1
AlexMBrennan

AlexMBrennan
  • Members
  • 7 002 messages
Edit: Oops, sorry

Firstly, for those not blessed by the random number god, the Widow is able to kill through light cover (such as Guardian riot shields)
Illustration by Nerf NOW!Nhttp://www.nerfnow.com/comic/image/214

Having played around with the Widow for a bit, it looks to me as if all frontal kills with the Widow register as headshots (judging from the Guardians' exploding heads) - has anyone else noticed this or is it just me subconsciously always aiming for the head?

Modifié par AlexMBrennan, 23 février 2012 - 06:09 .


#2
Rebel_Guy

Rebel_Guy
  • Members
  • 126 messages
I've noticed this too, it may just be a noticeably larger impact radius making headshots easier?

#3
Tangster

Tangster
  • Members
  • 3 303 messages
Try aiming for a guardian bodyshot. It won't register as a headshot, and sometimes won't punch through the shield.

#4
Eclipse_9990

Eclipse_9990
  • Members
  • 3 116 messages

Tangster wrote...

Try aiming for a guardian bodyshot. It won't register as a headshot, and sometimes won't punch through the shield.


You're right about that. I don't really understand why it doesn't go through.  

Modifié par Eclipse_9990, 23 février 2012 - 06:27 .


#5
Shane Ashkore

Shane Ashkore
  • Members
  • 111 messages
It will headshot if you hit right around the hole in their shield. and Tangster it wont punch through their shield if you hit them above the hole or anything but head on it wont kill but stagger them.

#6
AlexMBrennan

AlexMBrennan
  • Members
  • 7 002 messages
Aiming for the center of the shield (Cerberus logo) still makes the shield bearer's head explode :(

#7
MemoryUnaltered

MemoryUnaltered
  • Members
  • 14 messages
I'd guess it's a sub-concious aim-for-the-head, or rather, "aim for the slot" as that's a pretty recognizable weak spot, where the guy's head is obviously hiding behind. It's also fairly close to center mass, so a reactionary zeroing-in doesn't need to adjust much to hit the target. (edit: Also, the guy's hunched over, so again, his head is really close to center mass)

Honestly, I'd think it's be smarter to use a mounted optics system on the shield or gun.

Modifié par MemoryUnaltered, 23 février 2012 - 06:38 .


#8
JohnDoe

JohnDoe
  • Members
  • 923 messages

Rebel_Guy wrote...

I've noticed this too, it may just be a noticeably larger impact radius making headshots easier?


I think the bullets have the "glue" helper of games like modernwarfare.
because the lag makes it hard to land correct headshots, the glue bullets means it will somehow deviate from their path if they're close (magnetic like) , I've landed headshots when the char didnt see to be completely aligned for example.


also speaking of bugs..
anyone noticed that ANY ATLAS that goes into the midlevel computer room in the White firebase (stairs going to the first computer room, straight from the human spawn point, very close to the second ladder infront of the ammo supply box)
if you shot a missile to the Atlas when it is moving upstairs towards the main upper zone of the firebase(near the triple pillar hallway-staircase)
THE MISSILES WILL VANISH and do NO DAMAGE.
this has happened me 5 times in a row.

I wonder if its related to the firing angle and other things..
since the same happens when you use powers like the engineer's drone.. instead of spawning in the section, it will spawn NEXT TO YOU like there was something blocking the way.

#9
Thomas_R_Roy

Thomas_R_Roy
  • BioWare Employees
  • 25 messages
This is because of aim assist on the console. But wait! Its not cheap, I'll explain why.

On a computer with a mouse, you can aim at a single pixel very quickly. Console (thumbstick) controls simply don't have the same range and control as a mouse. For that reason, most console shooters (since Halo CE) implement some aim assist to varying degrees.

For ME3 I wanted to do something a little different and new, and I also didn't want the aim assist to be cheesy or obvious. I didn't want to take the skill out of it, I simply want the player to feel more powerful, and have more time to think about everything else that's going on other than aiming.

So if you're not quite aimed at the head, but you're close, and you're holding the aim stick in the correct direction, it'll move the shot towards where you're pointing your stick. This allows you to turn and shoot more quickly. But the system doesn't just give you free kills, you still have to do the right things.

Hope this explains things a little!

#10
TheShizno

TheShizno
  • Members
  • 160 messages

Thomas_R_Roy wrote...

This is because of aim assist on the console. But wait! Its not cheap, I'll explain why.

On a computer with a mouse, you can aim at a single pixel very quickly. Console (thumbstick) controls simply don't have the same range and control as a mouse. For that reason, most console shooters (since Halo CE) implement some aim assist to varying degrees.

For ME3 I wanted to do something a little different and new, and I also didn't want the aim assist to be cheesy or obvious. I didn't want to take the skill out of it, I simply want the player to feel more powerful, and have more time to think about everything else that's going on other than aiming.

So if you're not quite aimed at the head, but you're close, and you're holding the aim stick in the correct direction, it'll move the shot towards where you're pointing your stick. This allows you to turn and shoot more quickly. But the system doesn't just give you free kills, you still have to do the right things.

Hope this explains things a little!

Ok, what are you trying to hide? Did you mess up? Devs never respond on forums so you obviously have to be worried about something. We are watching you remember!

#11
Thoragoros

Thoragoros
  • Members
  • 899 messages

Thomas_R_Roy wrote...

This is because of aim assist on the console. But wait! Its not cheap, I'll explain why.

On a computer with a mouse, you can aim at a single pixel very quickly. Console (thumbstick) controls simply don't have the same range and control as a mouse. For that reason, most console shooters (since Halo CE) implement some aim assist to varying degrees.

For ME3 I wanted to do something a little different and new, and I also didn't want the aim assist to be cheesy or obvious. I didn't want to take the skill out of it, I simply want the player to feel more powerful, and have more time to think about everything else that's going on other than aiming.

So if you're not quite aimed at the head, but you're close, and you're holding the aim stick in the correct direction, it'll move the shot towards where you're pointing your stick. This allows you to turn and shoot more quickly. But the system doesn't just give you free kills, you still have to do the right things.

Hope this explains things a little!


Posted Image

You want us to think about things other than aiming......in a shooter?

#12
JohnDoe

JohnDoe
  • Members
  • 923 messages
so I was right, they use the MAGNETIC BULLETS strategy.

I also hope Thomas investigates the Atlas bug.. its annoying to lose missiles with this vanishing thing.

#13
MemoryUnaltered

MemoryUnaltered
  • Members
  • 14 messages

Thoragoros wrote...
Posted Image

You want us to think about things other than aiming......in a shooter?


My goodness, just what is this world coming to? (edit: I should have added a /sarcasm here I guess)

....actually, I don't really mind. Having us mind other things than aiming (such as positioning, timing, arcing of powers, comms) keeps things from being a stale shooting gallery.

Modifié par MemoryUnaltered, 23 février 2012 - 08:33 .


#14
Thoragoros

Thoragoros
  • Members
  • 899 messages

MemoryUnaltered wrote...

Thoragoros wrote...
Posted Image

You want us to think about things other than aiming......in a shooter?


My goodness, just what is this world coming to? (edit: I should have added a /sarcasm here I guess)

....actually, I don't really mind. Having us mind other things than aiming (such as positioning, timing, arcing of powers, comms) keeps things from being a stale shooting gallery.


So you can't manage to aim shots and worry about positions and timing?  Wow... 

In other words, if the shot you take hits the guy's shoulder, you want his head to burst instead? Basically because you "don't want to think about shooting" in a shooter?

Isn't Aiming a core skill in...shooters?!?!  And if you don't like to worry about aiming, why are you playing a shooter?!

Modifié par Thoragoros, 23 février 2012 - 08:41 .


#15
MemoryUnaltered

MemoryUnaltered
  • Members
  • 14 messages

Thoragoros wrote...

MemoryUnaltered wrote...

Thoragoros wrote...
Posted Image

You want us to think about things other than aiming......in a shooter?


My goodness, just what is this world coming to? (edit: I should have added a /sarcasm here I guess)

....actually, I don't really mind. Having us mind other things than aiming (such as positioning, timing, arcing of powers, comms) keeps things from being a stale shooting gallery.


So you can't manage to aim shots and worry about positions and timing?  Wow... 

In other words, if the shot you take hits the guy's shoulder, you want his head to burst instead? Basically because you "don't want to think about shooting" in a shooter?

Isn't Aiming a core skill in...shooters?!?!  And if you don't like to worry about aiming, why are you playing a shooter?!


Perhaps you misunderstood. I'm not saying I can't manage multiple things. I'm just saying that we don't need to be ultra-deadeyes and can pursue other means of taking out enemies. We have biotics and omnitools as well as guns. You want your sniper rifle and pinpoint shots, fine. Just don't look down on those who aren't gifted with improbable aiming skills.

#16
Random citizen

Random citizen
  • Members
  • 1 040 messages
The damn shield should be made destructible. Like 50% Atlas armor.

#17
Fenix Hero

Fenix Hero
  • Members
  • 36 messages
I think when you have the force of your throw or concussive shot maxed it should blow the shield right out of their hands. I also find the headshot thing happens mainly with the widow, which is okay with me because the widow is f****** amazing. Let's just say their heads explode because of the awesome of the widow, no matter where it hits.

#18
Random citizen

Random citizen
  • Members
  • 1 040 messages

Fenix Hero wrote...

I think when you have the force of your throw or concussive shot maxed it should blow the shield right out of their hands...


Agreed.

#19
Joe_8998

Joe_8998
  • Members
  • 156 messages

Thomas_R_Roy wrote...

This is because of aim assist on the console. But wait! Its not cheap, I'll explain why.

On a computer with a mouse, you can aim at a single pixel very quickly. Console (thumbstick) controls simply don't have the same range and control as a mouse. For that reason, most console shooters (since Halo CE) implement some aim assist to varying degrees.

For ME3 I wanted to do something a little different and new, and I also didn't want the aim assist to be cheesy or obvious. I didn't want to take the skill out of it, I simply want the player to feel more powerful, and have more time to think about everything else that's going on other than aiming.

So if you're not quite aimed at the head, but you're close, and you're holding the aim stick in the correct direction, it'll move the shot towards where you're pointing your stick. This allows you to turn and shoot more quickly. But the system doesn't just give you free kills, you still have to do the right things.

Hope this explains things a little!


Ah, ok. Cool. Not a bad system, I played the demo on the PC and I can definitely see that it is easier.

#20
Thoragoros

Thoragoros
  • Members
  • 899 messages

MemoryUnaltered wrote...


Perhaps you misunderstood. I'm not saying I can't manage multiple things. I'm just saying that we don't need to be ultra-deadeyes and can pursue other means of taking out enemies. We have biotics and omnitools as well as guns. You want your sniper rifle and pinpoint shots, fine. Just don't look down on those who aren't gifted with improbable aiming skills.


I'm not looking down on anybody, but if you don't have pinpoint aiming skills 1) Put down the sniper rifle.  2) Pick up an Assault Rifle.  Simple as that, no need to ruin the game for everyone else.

I don't want to see a head burst when I that I hit the guy's shoulder.  It's like "Damn, I don't need a crutch, I know I missed the shot.

#21
GracefulChicken

GracefulChicken
  • Members
  • 556 messages
It's been similar in most recent games, I'm not that bothered by it. If you hit them in the shoulder with the widow, their head doesn't explode. It's only when you're upper-chest/low neck area that it seems to, which is a reasonable aim correction, it doesn't detract from any of the skill or acquired talent.

#22
wirelesstkd

wirelesstkd
  • Members
  • 1 192 messages

Thomas_R_Roy wrote...

Hope this explains things a little!


It does! Thanks so much for taking the time to explain. It's really nice when the devs stop by to answer questions like this. I really appreciate it :happy:

#23
MemoryUnaltered

MemoryUnaltered
  • Members
  • 14 messages

Thoragoros wrote...

I don't want to see a head burst when I that I hit the guy's shoulder.  It's like "Damn, I don't need a crutch, I know I missed the shot.


And I won't contest that. My point was that the concept was okay, granted it was within reasonable bounds. Your scenario above is not within reasonable bounds of course.

#24
Shane Ashkore

Shane Ashkore
  • Members
  • 111 messages

Thoragoros wrote...

Thomas_R_Roy wrote...

This is because of aim assist on the console. But wait! Its not cheap, I'll explain why.

On a computer with a mouse, you can aim at a single pixel very quickly. Console (thumbstick) controls simply don't have the same range and control as a mouse. For that reason, most console shooters (since Halo CE) implement some aim assist to varying degrees.

For ME3 I wanted to do something a little different and new, and I also didn't want the aim assist to be cheesy or obvious. I didn't want to take the skill out of it, I simply want the player to feel more powerful, and have more time to think about everything else that's going on other than aiming.

So if you're not quite aimed at the head, but you're close, and you're holding the aim stick in the correct direction, it'll move the shot towards where you're pointing your stick. This allows you to turn and shoot more quickly. But the system doesn't just give you free kills, you still have to do the right things.

Hope this explains things a little!


Posted Image

You want us to think about things other than aiming......in a shooter?


Yeah how about what your squadmates are doing or whats sneaking up behind you, maybe?

#25
Relix28

Relix28
  • Members
  • 2 679 messages

Thomas_R_Roy wrote...

This is because of aim assist on the console. But wait! Its not cheap, I'll explain why.

On a computer with a mouse, you can aim at a single pixel very quickly. Console (thumbstick) controls simply don't have the same range and control as a mouse. For that reason, most console shooters (since Halo CE) implement some aim assist to varying degrees.

For ME3 I wanted to do something a little different and new, and I also didn't want the aim assist to be cheesy or obvious. I didn't want to take the skill out of it, I simply want the player to feel more powerful, and have more time to think about everything else that's going on other than aiming.

So if you're not quite aimed at the head, but you're close, and you're holding the aim stick in the correct direction, it'll move the shot towards where you're pointing your stick. This allows you to turn and shoot more quickly. But the system doesn't just give you free kills, you still have to do the right things.

Hope this explains things a little!


I understand what you are saying and as a long time console player, I am very much familiar with aim assist. But I don't quite understand why different sniper rifles are acting differently in this regard. Are there different kinds of aim assists for different weapons? Because you have to be damn precise to score a headshot on Guardians with Mantis or Viper, while Widow basically makes it a joke. From my observation, you score a Widow headshot every time you aim at their heads, and not necessarily thtough that shiled hole, while Mantis and Viper require you to aim precisely through the hole in order to get headshots.
If you could elaborate on this, that would be greatly appreciated.