Rebel_Guy wrote...
I've noticed this too, it may just be a noticeably larger impact radius making headshots easier?
I think the bullets have the "glue" helper of games like modernwarfare.
because the lag makes it hard to land correct headshots, the glue bullets means it will somehow deviate from their path if they're close (magnetic like) , I've landed headshots when the char didnt see to be completely aligned for example.
also speaking of bugs..
anyone noticed that ANY ATLAS that goes into the midlevel computer room in the White firebase (stairs going to the first computer room, straight from the human spawn point, very close to the second ladder infront of the ammo supply box)
if you shot a missile to the Atlas when it is moving upstairs towards the main upper zone of the firebase(near the triple pillar hallway-staircase)
THE MISSILES WILL VANISH and do NO DAMAGE.this has happened me 5 times in a row.
I wonder if its related to the firing angle and other things..
since the same happens when you use powers like the engineer's drone.. instead of spawning in the section, it will spawn NEXT TO YOU like there was something blocking the way.