Aller au contenu

Photo

Widow/Guardian bug?


42 réponses à ce sujet

#26
Shane Ashkore

Shane Ashkore
  • Members
  • 111 messages

Fenix Hero wrote...

I think when you have the force of your throw or concussive shot maxed it should blow the shield right out of their hands. I also find the headshot thing happens mainly with the widow, which is okay with me because the widow is f****** amazing. Let's just say their heads explode because of the awesome of the widow, no matter where it hits.


 It can, but you have to hit them from behind not the side.

#27
Shane Ashkore

Shane Ashkore
  • Members
  • 111 messages

Thoragoros wrote...

MemoryUnaltered wrote...


Perhaps you misunderstood. I'm not saying I can't manage multiple things. I'm just saying that we don't need to be ultra-deadeyes and can pursue other means of taking out enemies. We have biotics and omnitools as well as guns. You want your sniper rifle and pinpoint shots, fine. Just don't look down on those who aren't gifted with improbable aiming skills.


I'm not looking down on anybody, but if you don't have pinpoint aiming skills 1) Put down the sniper rifle.  2) Pick up an Assault Rifle.  Simple as that, no need to ruin the game for everyone else.

I don't want to see a head burst when I that I hit the guy's shoulder.  It's like "Damn, I don't need a crutch, I know I missed the shot.


I retract my earlier quote post to you, I hadnt got this far yet

#28
ZweiWing

ZweiWing
  • Members
  • 125 messages
I haven't unlocked the Widow yet, but my Infiltrator can instant kill those guys with the Mantis with one shot to the head (of course) or the gun hand or the foot. Sometimes I even get a headshot from barely clipping the top of their head over the top of the shield. Or I can wait until someone staggers the guy then nail him in the chest while he's flailing around.

Modifié par ZweiWing, 23 février 2012 - 10:38 .


#29
Thomas_R_Roy

Thomas_R_Roy
  • BioWare Employees
  • 25 messages

Relix28 wrote...

Thomas_R_Roy wrote...

This is because of aim assist on the console. But wait! Its not cheap, I'll explain why.

On a computer with a mouse, you can aim at a single pixel very quickly. Console (thumbstick) controls simply don't have the same range and control as a mouse. For that reason, most console shooters (since Halo CE) implement some aim assist to varying degrees.

For ME3 I wanted to do something a little different and new, and I also didn't want the aim assist to be cheesy or obvious. I didn't want to take the skill out of it, I simply want the player to feel more powerful, and have more time to think about everything else that's going on other than aiming.

So if you're not quite aimed at the head, but you're close, and you're holding the aim stick in the correct direction, it'll move the shot towards where you're pointing your stick. This allows you to turn and shoot more quickly. But the system doesn't just give you free kills, you still have to do the right things.

Hope this explains things a little!


I understand what you are saying and as a long time console player, I am very much familiar with aim assist. But I don't quite understand why different sniper rifles are acting differently in this regard. Are there different kinds of aim assists for different weapons? Because you have to be damn precise to score a headshot on Guardians with Mantis or Viper, while Widow basically makes it a joke. From my observation, you score a Widow headshot every time you aim at their heads, and not necessarily thtough that shiled hole, while Mantis and Viper require you to aim precisely through the hole in order to get headshots.
If you could elaborate on this, that would be greatly appreciated.


Hi Relix,

This happens because the Widow can shoot through objects (shields, thin cover).

In the full game there will be a mod that allows you to apply this effect to other sniper rifles as well.

#30
KadianK

KadianK
  • Members
  • 442 messages

Tangster wrote...

Try aiming for a guardian bodyshot. It won't register as a headshot, and sometimes won't punch through the shield.


Agreed. I even have a video, where I hit the body and it doesn't even kill the Guardian. With M-98 Widow.

#31
KadianK

KadianK
  • Members
  • 442 messages
The force of throw, and concussion blowing the shield out of their hands? Just no.

You're hitting him from the front, he'll be moving backwards, it wont make the shield fly out of his hand. Look at the Animation of the Shield, use an Asari Adept to use Stasis on one and then kill it, the Shield glitches. You can take a look then.

#32
Shane Ashkore

Shane Ashkore
  • Members
  • 111 messages

KadianK wrote...

The force of throw, and concussion blowing the shield out of their hands? Just no.

You're hitting him from the front, he'll be moving backwards, it wont make the shield fly out of his hand..


What do you mean just no? From the front it wont but from behind, yes.

#33
Tangster

Tangster
  • Members
  • 3 303 messages

Shane Ashkore wrote...

KadianK wrote...

The force of throw, and concussion blowing the shield out of their hands? Just no.

You're hitting him from the front, he'll be moving backwards, it wont make the shield fly out of his hand..


What do you mean just no? From the front it wont but from behind, yes.


From behind you should be aiming at his head and the shield isn't a problem.

#34
Shane Ashkore

Shane Ashkore
  • Members
  • 111 messages

Tangster wrote...

Shane Ashkore wrote...

KadianK wrote...

The force of throw, and concussion blowing the shield out of their hands? Just no.

You're hitting him from the front, he'll be moving backwards, it wont make the shield fly out of his hand..


What do you mean just no? From the front it wont but from behind, yes.


From behind you should be aiming at his head and the shield isn't a problem.


True, but things happen and I cant finish him off. With taking away his shield with concussion shot I can either finish him off later or a squadmate will. That and I like to taunt him take it away then kill him slowly Posted Image, more fun for me.

#35
Barfwak

Barfwak
  • Members
  • 203 messages
On the PC I will only headshot a guardian if I shoot him in the head. The penetration makes it a lot easier, as their heads are considerably larger than the small eye slit you normally are forced to aim through.

I've never experienced a failure to penetrate the shield, although I have sometimes noticed some inconsistencies as to how many guardians my infiltrator can take down with one well-lined shot. I can one-shot guardians with a bodyshot even on gold, so it's a fairly easy test situation.

One thing that has been confusing me has been that on gold difficulty I can't seem to damage the health of an enemy until their shield has been completely depleted; to phrase it more explicitly, if for example a centurion has one bar of shields and a full bar of health an infiltration headshot with the widow will still do nothing but break the shield despite the damage being strong enough that it should kill him outright. Is this just a tweak to make gold more difficult and put greater emphasis on defense breakers? It's pretty counter-intuitive, especially with how fast an enemy can regenerate their defenses if they are not continually pressured.

#36
Fox544

Fox544
  • Members
  • 361 messages
I think Its meant to go through the shield. Its an anti-material rifle. See the real life Barret M82.

#37
KadianK

KadianK
  • Members
  • 442 messages

Shane Ashkore wrote...

KadianK wrote...

The force of throw, and concussion blowing the shield out of their hands? Just no.

You're hitting him from the front, he'll be moving backwards, it wont make the shield fly out of his hand..


What do you mean just no? From the front it wont but from behind, yes.


When you hit them from behind they just flail about with the Shield. I think it's just a glitch that they don't drop it.

#38
Shane Ashkore

Shane Ashkore
  • Members
  • 111 messages

KadianK wrote...

Shane Ashkore wrote...

KadianK wrote...

The force of throw, and concussion blowing the shield out of their hands? Just no.

You're hitting him from the front, he'll be moving backwards, it wont make the shield fly out of his hand..


What do you mean just no? From the front it wont but from behind, yes.


When you hit them from behind they just flail about with the Shield. I think it's just a glitch that they don't drop it.


Have you got concussion shot all the way up? My damage and force are all the way up and if I hit them from directly behind they go flying and drop the shield like if their hit by Throw from behind. He may have turned at the last second to look at you and itll do that cause they can turn on a dime. I havent done it yet thou with the new up date, but Ill try it now thou.
Yes it does work hit them DIRECTLY from behind and they go flying AND drop the shield.

Modifié par Shane Ashkore, 24 février 2012 - 03:22 .


#39
Relix28

Relix28
  • Members
  • 2 679 messages

Thomas_R_Roy wrote...

Relix28 wrote...

Thomas_R_Roy wrote...

This is because of aim assist on the console. But wait! Its not cheap, I'll explain why.

On a computer with a mouse, you can aim at a single pixel very quickly. Console (thumbstick) controls simply don't have the same range and control as a mouse. For that reason, most console shooters (since Halo CE) implement some aim assist to varying degrees.

For ME3 I wanted to do something a little different and new, and I also didn't want the aim assist to be cheesy or obvious. I didn't want to take the skill out of it, I simply want the player to feel more powerful, and have more time to think about everything else that's going on other than aiming.

So if you're not quite aimed at the head, but you're close, and you're holding the aim stick in the correct direction, it'll move the shot towards where you're pointing your stick. This allows you to turn and shoot more quickly. But the system doesn't just give you free kills, you still have to do the right things.

Hope this explains things a little!


I understand what you are saying and as a long time console player, I am very much familiar with aim assist. But I don't quite understand why different sniper rifles are acting differently in this regard. Are there different kinds of aim assists for different weapons? Because you have to be damn precise to score a headshot on Guardians with Mantis or Viper, while Widow basically makes it a joke. From my observation, you score a Widow headshot every time you aim at their heads, and not necessarily thtough that shiled hole, while Mantis and Viper require you to aim precisely through the hole in order to get headshots.
If you could elaborate on this, that would be greatly appreciated.


Hi Relix,

This happens because the Widow can shoot through objects (shields, thin cover).

In the full game there will be a mod that allows you to apply this effect to other sniper rifles as well.



That explains a lot. Thank you for clearing this up. :)

#40
KadianK

KadianK
  • Members
  • 442 messages

Shane Ashkore wrote...

KadianK wrote...

Shane Ashkore wrote...

KadianK wrote...

The force of throw, and concussion blowing the shield out of their hands? Just no.

You're hitting him from the front, he'll be moving backwards, it wont make the shield fly out of his hand..


What do you mean just no? From the front it wont but from behind, yes.


When you hit them from behind they just flail about with the Shield. I think it's just a glitch that they don't drop it.


Have you got concussion shot all the way up? My damage and force are all the way up and if I hit them from directly behind they go flying and drop the shield like if their hit by Throw from behind. He may have turned at the last second to look at you and itll do that cause they can turn on a dime. I havent done it yet thou with the new up date, but Ill try it now thou.
Yes it does work hit them DIRECTLY from behind and they go flying AND drop the shield.


I play Salarian Infiltrator, so I never have this issue, I do have an N7 rating of 97, so obviously I've maxed out more then one class, and I have had bad experience with them, but in all honesty I find walking right into their face with Tech Armour and shooting into their little gap with an avenger, does the job nice and quickly, with very minimal health lose if I time it right.

#41
elferin91

elferin91
  • Members
  • 329 messages

Thomas_R_Roy wrote...

Relix28 wrote...

Thomas_R_Roy wrote...

This is because of aim assist on the console. But wait! Its not cheap, I'll explain why.

On a computer with a mouse, you can aim at a single pixel very quickly. Console (thumbstick) controls simply don't have the same range and control as a mouse. For that reason, most console shooters (since Halo CE) implement some aim assist to varying degrees.

For ME3 I wanted to do something a little different and new, and I also didn't want the aim assist to be cheesy or obvious. I didn't want to take the skill out of it, I simply want the player to feel more powerful, and have more time to think about everything else that's going on other than aiming.

So if you're not quite aimed at the head, but you're close, and you're holding the aim stick in the correct direction, it'll move the shot towards where you're pointing your stick. This allows you to turn and shoot more quickly. But the system doesn't just give you free kills, you still have to do the right things.

Hope this explains things a little!


I understand what you are saying and as a long time console player, I am very much familiar with aim assist. But I don't quite understand why different sniper rifles are acting differently in this regard. Are there different kinds of aim assists for different weapons? Because you have to be damn precise to score a headshot on Guardians with Mantis or Viper, while Widow basically makes it a joke. From my observation, you score a Widow headshot every time you aim at their heads, and not necessarily thtough that shiled hole, while Mantis and Viper require you to aim precisely through the hole in order to get headshots.
If you could elaborate on this, that would be greatly appreciated.


Hi Relix,

This happens because the Widow can shoot through objects (shields, thin cover).

In the full game there will be a mod that allows you to apply this effect to other sniper rifles as well.



hmmmm
do you mean armor-piercing ammo or mod that you can put on a sniper?

#42
KadianK

KadianK
  • Members
  • 442 messages

elferin91 wrote...

Thomas_R_Roy wrote...

Relix28 wrote...

Thomas_R_Roy wrote...

This is because of aim assist on the console. But wait! Its not cheap, I'll explain why.

On a computer with a mouse, you can aim at a single pixel very quickly. Console (thumbstick) controls simply don't have the same range and control as a mouse. For that reason, most console shooters (since Halo CE) implement some aim assist to varying degrees.

For ME3 I wanted to do something a little different and new, and I also didn't want the aim assist to be cheesy or obvious. I didn't want to take the skill out of it, I simply want the player to feel more powerful, and have more time to think about everything else that's going on other than aiming.

So if you're not quite aimed at the head, but you're close, and you're holding the aim stick in the correct direction, it'll move the shot towards where you're pointing your stick. This allows you to turn and shoot more quickly. But the system doesn't just give you free kills, you still have to do the right things.

Hope this explains things a little!


I understand what you are saying and as a long time console player, I am very much familiar with aim assist. But I don't quite understand why different sniper rifles are acting differently in this regard. Are there different kinds of aim assists for different weapons? Because you have to be damn precise to score a headshot on Guardians with Mantis or Viper, while Widow basically makes it a joke. From my observation, you score a Widow headshot every time you aim at their heads, and not necessarily thtough that shiled hole, while Mantis and Viper require you to aim precisely through the hole in order to get headshots.
If you could elaborate on this, that would be greatly appreciated.


Hi Relix,

This happens because the Widow can shoot through objects (shields, thin cover).

In the full game there will be a mod that allows you to apply this effect to other sniper rifles as well.



hmmmm
do you mean armor-piercing ammo or mod that you can put on a sniper?



"In the full game there will be a mod that allows you to apply this effect to other sniper rifles as well. " Read again... 

They is already Armour-piercing ammo in the game, and it doesn't shoot through the shield. It takes down armour faster.

Modifié par KadianK, 25 février 2012 - 03:09 .


#43
elferin91

elferin91
  • Members
  • 329 messages

KadianK wrote...

elferin91 wrote...

Thomas_R_Roy wrote...

Relix28 wrote...

Thomas_R_Roy wrote...

This is because of aim assist on the console. But wait! Its not cheap, I'll explain why.

On a computer with a mouse, you can aim at a single pixel very quickly. Console (thumbstick) controls simply don't have the same range and control as a mouse. For that reason, most console shooters (since Halo CE) implement some aim assist to varying degrees.

For ME3 I wanted to do something a little different and new, and I also didn't want the aim assist to be cheesy or obvious. I didn't want to take the skill out of it, I simply want the player to feel more powerful, and have more time to think about everything else that's going on other than aiming.

So if you're not quite aimed at the head, but you're close, and you're holding the aim stick in the correct direction, it'll move the shot towards where you're pointing your stick. This allows you to turn and shoot more quickly. But the system doesn't just give you free kills, you still have to do the right things.

Hope this explains things a little!


I understand what you are saying and as a long time console player, I am very much familiar with aim assist. But I don't quite understand why different sniper rifles are acting differently in this regard. Are there different kinds of aim assists for different weapons? Because you have to be damn precise to score a headshot on Guardians with Mantis or Viper, while Widow basically makes it a joke. From my observation, you score a Widow headshot every time you aim at their heads, and not necessarily thtough that shiled hole, while Mantis and Viper require you to aim precisely through the hole in order to get headshots.
If you could elaborate on this, that would be greatly appreciated.


Hi Relix,

This happens because the Widow can shoot through objects (shields, thin cover).

In the full game there will be a mod that allows you to apply this effect to other sniper rifles as well.



hmmmm
do you mean armor-piercing ammo or mod that you can put on a sniper?



"In the full game there will be a mod that allows you to apply this effect to other sniper rifles as well. " Read again... 

They is already Armour-piercing ammo in the game, and it doesn't shoot through the shield. It takes down armour faster.


yes, yes it does