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Biotics need a buff


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#1
D.Kain

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Stasis is awesome indeed, other biotic powers should get a buff imo. 

1) Make enemies stop dodging biotics. That is completely lore braking. Dodging a biotic throw ( or any other biotic power for that matter, would be like dodgin rain or wind. The projectile is just braking the fourth wall so that we can aim with biotics better, it's not really there. Or just make biotics fast as bullets, which will make sure they are not dodged.

2) Biotic attacks should affect guardian with his shield. Carrying a shield doesn't protect one from shifting gravity, both the guardian and the shield can be thrown by powers like throw/shockwave, also if warp can affect a whole freaking atlas, I don't see why it can't warp a guardian with his shield. Singularity doesn't freaking hit the guardian, I don't get why they back away as if they gor a bullet, singularity should pull the shield off the guardian and make it float, like pull. Also area pull should lift both guardian and the shield at once. Charge should also send guardian to the ground with his shield, and nova should go right through it. 

3) Ideally I would make shielded targets be affected by all biotics as well, as stasis does, and just make every biotic power drain a portion of barrier, like nova does. And make a toggle for biotic barrier, so that enemies drain health without draining the barrier, when I need to use biotics under fire.

Thoughts? 

#2
D. Carmine

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My only problem is that enemies will dive into the Warp or Throw I'm sending at them, and they will still ignore the damage. This could really use a fix.

Other than that, I think it's ok, really.

Modifié par D. Carmine, 23 février 2012 - 08:03 .


#3
Thoragoros

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It has kind of annoyed me since ME2 that shielded enemies are essentially immune to most powers.

I hated that if I played on anything higher than 'Normal' or so difficulty in ME2 that I was essentially hitting a 'cancel' button on Shephard's powers. It just didn't make sense, and felt like a cheap way for the devs to increase the difficulty.

#4
D.Kain

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Thoragoros wrote...

It has kind of annoyed me since ME2 that shielded enemies are essentially immune to most powers.

I hated that if I played on anything higher than 'Normal' or so difficulty in ME2 that I was essentially hitting a 'cancel' button on Shephard's powers. It just didn't make sense, and felt like a cheap way for the devs to increase the difficulty.


Think carefully though. Would the (3) above fix this problem?

#5
Ivoryhammer

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singularity feels kind of useless to me, it's nice against normal Assault guys, and the occasional shield guy, but doesn't do anything against the guys with barriers like Centurions, Nemesis, or Phantoms, wish would be really helpful, even if it didn't kill them, it would be nice if they incapacitated them for a short period of time.

#6
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Why did you make this topic again?

#7
D.Kain

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jreezy wrote...

Why did you make this topic again?


Because there is a huge difference in strength(effectivness) between Stasis and ALL other biotic power ,which shouldnn't be there, so I propose how to change that.

Modifié par D.Kain, 23 février 2012 - 08:19 .


#8
Major Swift

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Those 3 things make perfect sense to me

#9
Thoragoros

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D.Kain wrote...

Thoragoros wrote...

It has kind of annoyed me since ME2 that shielded enemies are essentially immune to most powers.

I hated that if I played on anything higher than 'Normal' or so difficulty in ME2 that I was essentially hitting a 'cancel' button on Shephard's powers. It just didn't make sense, and felt like a cheap way for the devs to increase the difficulty.


Think carefully though. Would the (3) above fix this problem?


I made no mention of whether I approved of the above suggestions, I'm merely stating that I haven't liked the 'Shields negate powers' mehcanic.

#10
Arppis

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Biotics are fine as it is. Otherwise I would like concusion shots have full effect trough shields and Guardians.

There isn't much point at playing any other class if biotics just bash everything down.

#11
Tangster

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D.Kain wrote...

Stasis is awesome indeed, other biotic powers should get a buff imo. 

1) Make enemies stop dodging biotics. That is completely lore braking. Dodging a biotic throw ( or any other biotic power for that matter, would be like dodgin rain or wind. The projectile is just braking the fourth wall so that we can aim with biotics better, it's not really there. Or just make biotics fast as bullets, which will make sure they are not dodged.

Thoughts? 


Aim better. I find that if I throw a warp or throw towards the enemies feet, it fires down then arc up into their face/body even if they dive. Rarely misses, whereas if I throw the power when I'm aiming at their head/upper body they dive out of the way and the power arcs off to completely the wrong side.

#12
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D.Kain wrote...

jreezy wrote...

Why did you make this topic again?


Because there is a huge difference in strength(effectivness) between Stasis and ALL other biotic power ,which shouldnn't be there, so I propose how to change that.

Have you ever compained about how biotics functioned in Mass Effect?

#13
tomcruisejr

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just make human adept not be absolute fail compared to asari

#14
Thoragoros

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Tangster wrote...

D.Kain wrote...

Stasis is awesome indeed, other biotic powers should get a buff imo. 

1) Make enemies stop dodging biotics. That is completely lore braking. Dodging a biotic throw ( or any other biotic power for that matter, would be like dodgin rain or wind. The projectile is just braking the fourth wall so that we can aim with biotics better, it's not really there. Or just make biotics fast as bullets, which will make sure they are not dodged.

Thoughts? 


Aim better.


They don't want to.  Read this...

From this thread

Thomas_R_Roy wrote...


For ME3 I wanted to do something a little different and new, and I also didn't want the aim assist to be cheesy or obvious. I didn't want to take the skill out of it, I simply want the player to feel more powerful, and have more time to think about everything else that's going on other than aiming.


MemoryUnaltered wrote...
My goodness, just what is this world coming to? (edit: I should have added a /sarcasm here I guess)

....actually, I don't really mind. Having us mind other things than aiming (such as positioning, timing, arcing of powers, comms) keeps things from being a stale shooting gallery.



I guess the future of the shooting genre is...not worrying about aiming? Image IPB

#15
Random citizen

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tomcruisejr wrote...

just make human adept not be absolute fail compared to asari


Most human biotics are not on the same level as the asari. I guess some exeptional Adepts might be, but they are more suitable in single player.

#16
Raven4030

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Biotics are pretty solid I'd say. I won't bother responding to the 'lore-breaking' comment because when it comes to multiplayer, balance ALWAYS before lore. You want lore to come before balance? Talk to them about it in single-player but if they listen don't you dare whine that soldiers are underpowered compared to adepts.

I like popping singularity on shielded guys just before taking down their shields, because it pulls them in and sets them up quite nicely for a biotic explosion.

Guardians, only thing I have to say about them is I wish I could drop singularities precisely where I'm aiming instead of what I'm targetting because if you drop a singularity behind a guardian it does pull them in. That being said, just let the guy with the sniper rifle or the AP rounds have them. I discovered last night that AP rounds go right through the shield, no matter where you're aiming ^_^

#17
Sr.Prize

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D.Kain wrote...

Stasis is awesome indeed, other biotic powers should get a buff imo. 

1) Make enemies stop dodging biotics. That is completely lore braking. Dodging a biotic throw ( or any other biotic power for that matter, would be like dodgin rain or wind. The projectile is just braking the fourth wall so that we can aim with biotics better, it's not really there. Or just make biotics fast as bullets, which will make sure they are not dodged.

2) Biotic attacks should affect guardian with his shield. Carrying a shield doesn't protect one from shifting gravity, both the guardian and the shield can be thrown by powers like throw/shockwave, also if warp can affect a whole freaking atlas, I don't see why it can't warp a guardian with his shield. Singularity doesn't freaking hit the guardian, I don't get why they back away as if they gor a bullet, singularity should pull the shield off the guardian and make it float, like pull. Also area pull should lift both guardian and the shield at once. Charge should also send guardian to the ground with his shield, and nova should go right through it. 

3) Ideally I would make shielded targets be affected by all biotics as well, as stasis does, and just make every biotic power drain a portion of barrier, like nova does. And make a toggle for biotic barrier, so that enemies drain health without draining the barrier, when I need to use biotics under fire.

Thoughts? 


1. I actually like that. Anything that makes the game harder I'm all for it.

2. Bullets can't penetrate through shields, warp shouldn't either. Charge makes guardians expose themselves for a 1-2 seconds but doesn't drop them. Actually, of all the classes, pull is the best weapon against guardians.

3.Noooooooo! That's what engineers are for.


No offense but it seems like you want them to make the game easier.

#18
sayersybrfc

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Let me get this straight. Enemies can't dodge biotics, are affected by them instantly and shields no longer matter.

So basically you want to make the game easier?

#19
Goldendroid

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Ivoryhammer wrote...

singularity feels kind of useless to me, it's nice against normal Assault guys, and the occasional shield guy, but doesn't do anything against the guys with barriers like Centurions, Nemesis, or Phantoms, wish would be really helpful, even if it didn't kill them, it would be nice if they incapacitated them for a short period of time.


A fully spec'd Singularity i think can be made to detonate upon finishing, that and its rapid use aint that bad really for bigger enemies. 

One problem I do notice is singularity is pretty much useless once you unlock the "lifting Shockwave" since it suspends loads of guys in the air, and when in combo with others will create biotic explosions. 

I think the lifting shockwave needs a change, probably a shorter lift time.

#20
Random citizen

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Raven4030 wrote...

Biotics are pretty solid I'd say. I won't bother responding to the 'lore-breaking' comment because when it comes to multiplayer, balance ALWAYS before lore. You want lore to come before balance? Talk to them about it in single-player but if they listen don't you dare whine that soldiers are underpowered compared to adepts.

I like popping singularity on shielded guys just before taking down their shields, because it pulls them in and sets them up quite nicely for a biotic explosion.

Guardians, only thing I have to say about them is I wish I could drop singularities precisely where I'm aiming instead of what I'm targetting because if you drop a singularity behind a guardian it does pull them in. That being said, just let the guy with the sniper rifle or the AP rounds have them. I discovered last night that AP rounds go right through the shield, no matter where you're aiming ^_^


Balance can be achived without breaking lore. For example, the weaker class you play, the higher score and money multiple.

#21
Wulfram

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I think the Human Adept just has a poor chosen set of abilities to deal with the high quality and thus shielded targets in Silver+ MP. Giving him Throw instead of Shockwave would help, since then he could warp bomb them at greater range.

#22
Random citizen

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Sr.Prize wrote...

D.Kain wrote...

Stasis is awesome indeed, other biotic powers should get a buff imo. 

1) Make enemies stop dodging biotics. That is completely lore braking. Dodging a biotic throw ( or any other biotic power for that matter, would be like dodgin rain or wind. The projectile is just braking the fourth wall so that we can aim with biotics better, it's not really there. Or just make biotics fast as bullets, which will make sure they are not dodged.

2) Biotic attacks should affect guardian with his shield. Carrying a shield doesn't protect one from shifting gravity, both the guardian and the shield can be thrown by powers like throw/shockwave, also if warp can affect a whole freaking atlas, I don't see why it can't warp a guardian with his shield. Singularity doesn't freaking hit the guardian, I don't get why they back away as if they gor a bullet, singularity should pull the shield off the guardian and make it float, like pull. Also area pull should lift both guardian and the shield at once. Charge should also send guardian to the ground with his shield, and nova should go right through it. 

3) Ideally I would make shielded targets be affected by all biotics as well, as stasis does, and just make every biotic power drain a portion of barrier, like nova does. And make a toggle for biotic barrier, so that enemies drain health without draining the barrier, when I need to use biotics under fire.

Thoughts? 


1. I actually like that. Anything that makes the game harder I'm all for it.

2. Bullets can't penetrate through shields, warp shouldn't either. Charge makes guardians expose themselves for
a 1-2 seconds but doesn't drop them. Actually, of all the classes, pull is the best weapon against guardians.

3.Noooooooo! That's what engineers are for.


No offense but it seems like you want them to make the game easier.


1. More enemies? Spawning abushes? Anyone? Hello?!

2. Warp is not a kinetic projectile. Its a chaotic mass affecting disturbance in spacetime. Barriers might counteract biotics though if they are configired to counteract the mass effect. 
3. Engineers are for hacking and making stuff. :devil:

Modifié par Random citizen, 23 février 2012 - 09:07 .


#23
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Wulfram wrote...

I think the Human Adept just has a poor chosen set of abilities to deal with the high quality and thus shielded targets in Silver+ MP. Giving him Throw instead of Shockwave would help, since then he could warp bomb them at greater range.


They should of corse make abilities customizable.

Modifié par Random citizen, 23 février 2012 - 09:06 .


#24
Sr.Prize

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Wulfram wrote...

I think the Human Adept just has a poor chosen set of abilities to deal with the high quality and thus shielded targets in Silver+ MP. Giving him Throw instead of Shockwave would help, since then he could warp bomb them at greater range.


Yeah, I haven't put any points into shockwave.

I think the human adept is pretty good. Just level up singularity/warp and carry the avenger(or pistol for insanely fast cooldown). A lot of Human Adepts online seem to forget to use singularity.

#25
Fenix Hero

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I have had no problems with using biotics, Asari Adept is honestly wicked OP. Stasis works even with shield, statis bubble is amazing, followed by a warp or throw for a nice explosion that still affects them and their shields. Stasis also makes Guardians drop their shield.