Chriss0978 wrote...
Said 40% penalty can be negated if you spec Nova right as well. Then you could use just 1 Nova and keep half your shields for the same damage. Of course, it can be said that you lose the 40% bonus damage you could have, but then it would, just like the changes the OP wants, make Nova way too good.
I agree, Singularity is far from useless, and in the correct situations can do a lot more than Nova with no risks at all.
No, the calculation's dont work that way.
The deduction comes after bonuses. So even if you boost everything, you still need to Nova twice for the full damage a single, non divided Nova would do. Though if you do it twice, without interference you gain 20% damage over the regular Nova.
You also permantly lose out on 40% force.
Right now there isn't a single adjustment that the OP has suggested that I have agreed with. And I honestly beleive that I won't ever, because I disagree with his flat reasonings. He's looking at this from a lore perspective not a gameplay one. And his suggestions would require an entire balance rework of all powers. No only is that unreaistic for a game gone gold, but rather disrespectful of the existing balance established, which we as players have yet to see the full picture of.
gunsagogo wrote...
true, but that normally only works with bronze. In silver and gold nearly all units have shields or barriers, and compared to stasis (which affects everything except atlas) its severely underpowered. completely agree with you on the nova
Gold, maybe, Silver no. And the problem is again, how people are using the ability.
Use singularity on a resistant target to stagger it and accompanying allies. Singularity MAINTAINS itself as you open fire on them, removing their resistance and causing them, on the next movement, to be swept into the existing singularity, which you can then detonate to damage surrounding enemies. Repeat this process for powerful crowd control and damage contirbution.
Is stasis faster? Only if you can kill the enemy with the explosion or if you don't break them out of Stasis with the damage you are dealing. Lift abilities have no damage threshold, singularity included.
Modifié par Hyrist, 24 février 2012 - 12:42 .