Biotics need a buff
#176
Posté 24 février 2012 - 10:05
#177
Posté 24 février 2012 - 10:07
O66 Jenova wrote...
again... l2p... i have over 50 biotic kills most of the matches and get the badge after match is over
So you kill enemies more slowly on purpose?
#178
Posté 24 février 2012 - 10:09
Ps. medals are not important and sometimes, becuase of them party is wiped. Like i got 75 sniper kills and want to have melee kills or pistol or tech burst. The most important thing is to have fun and win
#179
Posté 24 février 2012 - 10:11
O66 Jenova wrote...
again... l2p... i have over 50 biotic kills most of the matches and get the badge after match is over
Give it up mate the OP is obviously not susceptible to reason.
#180
Posté 24 février 2012 - 10:11
xrudix wrote...
Ok, now i get it. Your biggest concern is: How to receive biotics medals. Well I think you can try to make them on trash troopers, but it still wont be so efficient than sniper rifle. Personally i think they should change biotic kills to something different: Like you receive medal for 30-50-70 assist/kills of cc'd targets.
Ps. medals are not important and sometimes, becuase of them party is wiped. Like i got 75 sniper kills and want to have melee kills or pistol or tech burst. The most important thing is to have fun and win
I don't want to receive biotic medals, I want biotic kills to be a norm. I want the process itself. To feel like a biotic.
#181
Posté 24 février 2012 - 10:12
D.Kain wrote...
O66 Jenova wrote...
again... l2p... i have over 50 biotic kills most of the matches and get the badge after match is over
So you kill enemies more slowly on purpose?
i dont know how you play but imo it's not slow if you kill a engineer/phantom/almost everything within 3 seconds
#182
Posté 24 février 2012 - 10:17
#183
Posté 24 février 2012 - 10:17
D.Kain wrote...
xrudix wrote...
Ok, now i get it. Your biggest concern is: How to receive biotics medals. Well I think you can try to make them on trash troopers, but it still wont be so efficient than sniper rifle. Personally i think they should change biotic kills to something different: Like you receive medal for 30-50-70 assist/kills of cc'd targets.
Ps. medals are not important and sometimes, becuase of them party is wiped. Like i got 75 sniper kills and want to have melee kills or pistol or tech burst. The most important thing is to have fun and win
I don't want to receive biotic medals, I want biotic kills to be a norm. I want the process itself. To feel like a biotic.
Then maybe, they need to add new vanguard/adept and new long range skills for them to make you happy, but i dont think it will happen unfortunately. All present biotic skills are cc and were designed as cc, even nova adds cc effect. ME3 is more TPS than rpg, it is not ME1 where with powers you could own 10 geths at once alone, so I dont think that here you will have ability to dps without cool weapons, this is not that type of game.
Modifié par xrudix, 24 février 2012 - 10:18 .
#184
Posté 24 février 2012 - 10:20
O66 Jenova wrote...
D.Kain wrote...
O66 Jenova wrote...
again... l2p... i have over 50 biotic kills most of the matches and get the badge after match is over
So you kill enemies more slowly on purpose?
i dont know how you play but imo it's not slow if you kill a engineer/phantom/almost everything within 3 seconds
With only biotics, what difficulty?
#185
Posté 24 février 2012 - 10:21
xrudix wrote...
D.Kain wrote...
xrudix wrote...
Ok, now i get it. Your biggest concern is: How to receive biotics medals. Well I think you can try to make them on trash troopers, but it still wont be so efficient than sniper rifle. Personally i think they should change biotic kills to something different: Like you receive medal for 30-50-70 assist/kills of cc'd targets.
Ps. medals are not important and sometimes, becuase of them party is wiped. Like i got 75 sniper kills and want to have melee kills or pistol or tech burst. The most important thing is to have fun and win
I don't want to receive biotic medals, I want biotic kills to be a norm. I want the process itself. To feel like a biotic.
Then maybe, they need to add new vanguard/adept and new long range skills for them to make you happy, but i dont think it will happen unfortunately. All present biotic skills are cc and were designed as cc, even nova adds cc effect. ME3 is more TPS than rpg, it is not ME1 where with powers you could own 10 geths at once alone, so I dont think that here you will have ability to dps without cool weapons, this is not that type of game.
Yeah pretty much /thread.
I am just ranting.
#186
Posté 24 février 2012 - 10:23
xrudix wrote...
O66 Jenova wrote...
D.Kain wrote...
O66 Jenova wrote...
again... l2p... i have over 50 biotic kills most of the matches and get the badge after match is over
So you kill enemies more slowly on purpose?
i dont know how you play but imo it's not slow if you kill a engineer/phantom/almost everything within 3 seconds
With only biotics, what difficulty?
It's using Stasis+throw or Warp+throw. To be precise it is 2,5 sec + 2 sec projectile + one shot from a gun. Which is pretty effective, but shooting a gun 3 times insead of 1 is more effective in my opinion, because you get to throw the next stasis on another enemy, instead of prolonging the cooldown for 2 more seconds, which can be critical if there are more than 1 enemies in the room.
#187
Posté 24 février 2012 - 10:23
Hmm, a fully upgraded concussive shot make guardians stumble like throw.dryz wrote... (this is made difficult by other players launching concussive shots or warp at them endlessly with no effect at all). Basically stop asking for easy-mode and get good.
By the way, I couldn't believe how throw is useful against them, especially when you take the 2M radius upgrade. In fact, a fully upgraded throw is a lot more effective than I thought it was, when you get used to it.
#188
Posté 24 février 2012 - 10:26
I think the adept is super nice when I play with my freinds, the engineer takes the barrier/shield away and then you can use singularity to keep them hanging or kill them in an biotic explotion,
I think thay have made them OK balanced right now and whant more time to for the really good players to figure out alle the classes and then do the nurff or buff if needed. But I do not hope they do the game easyer by adding these changes..
And for more rush enemyes is just not smart thing of the other classes, you have to look at all the classes when you do something like that.
Right now I hope they keep it as it is.
#189
Posté 24 février 2012 - 10:26
#190
Posté 24 février 2012 - 10:27
D.Kain wrote...
xrudix wrote...
O66 Jenova wrote...
D.Kain wrote...
O66 Jenova wrote...
again... l2p... i have over 50 biotic kills most of the matches and get the badge after match is over
So you kill enemies more slowly on purpose?
i dont know how you play but imo it's not slow if you kill a engineer/phantom/almost everything within 3 seconds
With only biotics, what difficulty?
It's using Stasis+throw or Warp+throw. To be precise it is 2,5 sec + 2 sec projectile + one shot from a gun. Which is pretty effective, but shooting a gun 3 times insead of 1 is more effective in my opinion, because you get to throw the next stasis on another enemy, instead of prolonging the cooldown for 2 more seconds, which can be critical if there are more than 1 enemies in the room.
I got asari adept myself, and I found biotic dps meh. I switched to widow + stasis, much more effective imho, and teammates much more happy, because targets are standing still
#191
Posté 24 février 2012 - 10:28
MoZedK wrote...
OP, what I see you saying is make the adept all powerfull, so the need for other classes is away so you can have an asari "assult team" Adept and no need for others.
I think the adept is super nice when I play with my freinds, the engineer takes the barrier/shield away and then you can use singularity to keep them hanging or kill them in an biotic explotion,
I think thay have made them OK balanced right now and whant more time to for the really good players to figure out alle the classes and then do the nurff or buff if needed. But I do not hope they do the game easyer by adding these changes..
And for more rush enemyes is just not smart thing of the other classes, you have to look at all the classes when you do something like that.
Right now I hope they keep it as it is.
I think that 4 asari adepts can walk through gold like a butter through knife, no you don't need another class to help out, as is now, unless stasis get's nurfed.
All I want is some real offensive biotics, that are more effective than my pistol.
Well on something other than atlas.
Modifié par D.Kain, 24 février 2012 - 10:28 .
#192
Posté 24 février 2012 - 10:29
xrudix wrote...
I got asari adept myself, and I found biotic dps meh. I switched to widow + stasis, much more effective imho, and teammates much more happy, because targets are standing still
Yes. Biotic damage is good, but biotic DPS is worse than just shooting a gun. The Warp/Throw dps comes in when you fight Atlas and Phantom and turret.
#193
Posté 24 février 2012 - 10:31
OP wants that using skills only will be same effective as weponz. Actually bioware stated that, unfortunately it is not true, as a lot of other things, but it is not the topic of this thread.MoZedK wrote...
OP, what I see you saying is make the adept all powerfull, so the need for other classes is away so you can have an asari "assult team" Adept and no need for others.
I think the adept is super nice when I play with my freinds, the engineer takes the barrier/shield away and then you can use singularity to keep them hanging or kill them in an biotic explotion,
I think thay have made them OK balanced right now and whant more time to for the really good players to figure out alle the classes and then do the nurff or buff if needed. But I do not hope they do the game easyer by adding these changes..
And for more rush enemyes is just not smart thing of the other classes, you have to look at all the classes when you do something like that.
Right now I hope they keep it as it is.
Modifié par xrudix, 24 février 2012 - 10:32 .
#194
Posté 24 février 2012 - 10:34
edit: "blah blah... I'm already playing a powerful biotic class and still whining about biotics are too weak" -get lost!
Modifié par O66 Jenova, 24 février 2012 - 10:36 .
#195
Posté 24 février 2012 - 10:37
O66 Jenova wrote...
did you notice that every other class is using weapons as well? well... might be so because weapons are an essential in ME.
In me1 weapons were not essential, because it was more rpg, than tps. In me2, me3 weapons are much more important and skills just adding some utility, but nothing more.
#196
Posté 24 février 2012 - 10:39
xrudix wrote...
O66 Jenova wrote...
did you notice that every other class is using weapons as well? well... might be so because weapons are an essential in ME.
In me1 weapons were not essential, because it was more rpg, than tps. In me2, me3 weapons are much more important and skills just adding some utility, but nothing more.
Actually yes. In ME1 Tech and Combat skills could actually insta-kill too. Skills had longer cooldowns but were worth a bunch.
#197
Posté 24 février 2012 - 10:40
think about real war... a grenadier isn't throwing grenades all the time just because he is good in it... you just have to use other utilities to survive. live with that fact
#198
Posté 24 février 2012 - 10:43
O66 Jenova wrote...
i've played ME since release. i know it wasnt essential. but it always helped.
think about real war... a grenadier isn't throwing grenades all the time just because he is good in it... you just have to use other utilities to survive. live with that fact
Well in ME1 you used weapons most of the time too. It was just that when you used a power, it was awesome.
#199
Posté 24 février 2012 - 10:46
D.Kain wrote...
Well in ME1 you used weapons most of the time too. It was just that when you used a power, it was awesome.
and so it still is. end of story
#200
Posté 24 février 2012 - 10:48
O66 Jenova wrote...
D.Kain wrote...
Well in ME1 you used weapons most of the time too. It was just that when you used a power, it was awesome.
and so it still is. end of story
A pale shadow.





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