If one Reaper attacked present-day Earth
#151
Posté 24 février 2012 - 06:45
#152
Posté 24 février 2012 - 07:04
Xerxes52 wrote...
Even if nukes are banned under the Citadel Conventions, the presence of a Reaper (let alone a fleet of them) stomping around on a planet immediately passes the Godzilla Threshold.
I hate you for linking to TV trope.
#153
Posté 24 février 2012 - 07:07
#154
Posté 24 février 2012 - 07:22
Also.... Thunderwell.
Modifié par Humanoid_Typhoon, 24 février 2012 - 07:25 .
#155
Posté 24 février 2012 - 07:26
#156
Posté 24 février 2012 - 07:37
#157
Posté 24 février 2012 - 07:44
#158
Posté 24 février 2012 - 07:46
Fenix Hero wrote...
Well first off fire the nuke make it hit the top of the reaper or have it explode a bit above the reaper, why you ask? EMP. EMP's can be generated from a nuclear explosion, the radius growing in size with the altitude the nuke was detonated and effectiveness depending on how close to the target it is. When that happens the Kinetic Shield/Barrier should go down (perhaps even the reaper itself) and we fire a large array of missiles and other weaponry at it and blow it to bits
wouldnt the heat from the nuclear explosion make missiles useles? rather so hot they melt? same thing with artillery and tank rounds...the heat messing up the trajectory and/or causing them to explode prematurely?
#159
Posté 24 février 2012 - 07:49
This is something that trainees have access to, it is most likely a standard gun on standard alliance ships. Knowing this won't even put a scratch on a reaper, it probably wouldn't even notice it. And that's probably FAR from the best weapon the alliance has available, or from anything the normandy can dish out.
Knowing that this was used against the Reaper from hundreds of ships at the same time, that they probably used other powerful weapons as well. It is very unlikely that all the armies on earth, including the USA, would take down a single reaper. Unless we launched all our nukes at it simultaneously.
Modifié par Slashout, 24 février 2012 - 07:50 .
#160
Posté 24 février 2012 - 07:50
#161
Posté 24 février 2012 - 07:52
corporal doody wrote...
Fenix Hero wrote...
Well first off fire the nuke make it hit the top of the reaper or have it explode a bit above the reaper, why you ask? EMP. EMP's can be generated from a nuclear explosion, the radius growing in size with the altitude the nuke was detonated and effectiveness depending on how close to the target it is. When that happens the Kinetic Shield/Barrier should go down (perhaps even the reaper itself) and we fire a large array of missiles and other weaponry at it and blow it to bits
wouldnt the heat from the nuclear explosion make missiles useles? rather so hot they melt? same thing with artillery and tank rounds...the heat messing up the trajectory and/or causing them to explode prematurely?
Well you wouldn't want your units to be in range of the blast/EMP. The use of Tomahawk Missiles and ICBM's would fix that. I'm sure this would all need to be coordianted considering the Reaper probably has some advanced system to recover from an EMP so there would be a small window for attack.
#162
Posté 24 février 2012 - 07:53
#163
Posté 24 février 2012 - 07:54
Get inside reaper with a nuclear device.
Pray it works.
???
Victory + dramatic speech by Morgan Freeman.
#164
Guest_BNPunish_*
Posté 24 février 2012 - 08:10
Guest_BNPunish_*
#165
Posté 24 février 2012 - 08:12
They are already here.
http://www.sott.net/...eball_m2011.jpg
*loads Carnifax*
Don't worry. We got this.
Modifié par Moonshadow_Dark, 24 février 2012 - 08:13 .
#166
Posté 24 février 2012 - 08:13
Modifié par Moonshadow_Dark, 24 février 2012 - 08:13 .
#167
Posté 24 février 2012 - 08:30
#168
Posté 24 février 2012 - 09:17
#169
Posté 24 février 2012 - 09:24
Modifié par myd00m, 24 février 2012 - 09:33 .
#170
Posté 24 février 2012 - 09:59
Slashout wrote...
A standard alliance ship can fire a 20 kilo slug that acelerates every second from 1% to 1.3% the speed of light, hitting with a strengh of 3 times the strengh of the hiroshima bomb. If we can believe the alliance trainer at the entrance of the citadelle.
This is something that trainees have access to, it is most likely a standard gun on standard alliance ships. Knowing this won't even put a scratch on a reaper, it probably wouldn't even notice it. And that's probably FAR from the best weapon the alliance has available, or from anything the normandy can dish out.
Knowing that this was used against the Reaper from hundreds of ships at the same time, that they probably used other powerful weapons as well. It is very unlikely that all the armies on earth, including the USA, would take down a single reaper. Unless we launched all our nukes at it simultaneously.
Because nobody reads a page back.
A Dreadnought spinal mass driver delievers a round at 1.2 KT payload.
And SRAM-II has a 300 KT payload, a B-1B Lancer can carry 36 of them. We
have 100 Lancers, that's a mass barrage of 3,600 seperate warheads with
a combined explosive power of 1.8 Gigatons (1,080 Megatons, 1,080,000
Kilotons). A Reaper wouldn't be even remotely capable of withstanding
such an assault even if we let it shoot down 99% of the incoming
SRAM-IIs.
Too many people today can't wrap their head around how
powerful actual modern militaries are, how well trained they are and how
ready they are. I blame videogames and movies for projecting this false
picture of impotency and ineptitude that borders on staggeringly
insane.
#171
Posté 24 février 2012 - 10:17
Clearly. People are over-estimating the strength of 2012 weaponary and underestimating the strength of a reaper imo.
#172
Posté 24 février 2012 - 10:41
TornadoADV wrote...
A Dreadnought spinal mass driver delievers a round at 1.2 KT payload. And SRAM-II has a 300 KT payload, a B-1B Lancer can carry 36 of them. We have 100 Lancers, that's a mass barrage of 3,600 seperate warheads with
a combined explosive power of 1.8 Gigatons (1,080 Megatons, 1,080,000 Kilotons). A Reaper wouldn't be even remotely capable of withstanding such an assault even if we let it shoot down 99% of the incoming SRAM-IIs.
The warhead used by the SRAM-II was "only" 200 KT but that's still more than enough megatons to kill a single reaper I would imagine.
But I'm afriad that only 67 or so of those B-1Bs are in service, some were lost through attrition and the rest are in stored out in the desert. Unfortunately the AGM-131 SRAM-II program was cancelled back when the Cold War ended. The original SRAM has been retired so these days it's just subsonic AGM-86 ALCMs. The newer stealthy AGM-129 was retired due to some treaty or another.
However a single Ohio class SSBN launching all 24 Trident II SLBMs, each with 4 MIRVs with 475 KT warheads, or 12 MIRVs with 100 KT warheads...
Now multiply that by 14 active SSBNs and you have a lot of firepower excluding the nukes the USAF has. Of course none of these systems are exactly pinpoint accurate.
#173
Posté 24 février 2012 - 10:45
Either way it would cause a lot of devastation.
#174
Posté 24 février 2012 - 10:47
TornadoADV wrote...
Because nobody reads a page back.
A Dreadnought spinal mass driver delievers a round at 1.2 KT payload.
And SRAM-II has a 300 KT payload, a B-1B Lancer can carry 36 of them. We
have 100 Lancers, that's a mass barrage of 3,600 seperate warheads with
a combined explosive power of 1.8 Gigatons (1,080 Megatons, 1,080,000
Kilotons). A Reaper wouldn't be even remotely capable of withstanding
such an assault even if we let it shoot down 99% of the incoming
SRAM-IIs.
Too many people today can't wrap their head around how
powerful actual modern militaries are, how well trained they are and how
ready they are. I blame videogames and movies for projecting this false
picture of impotency and ineptitude that borders on staggeringly
insane.
Who says there'd be any B-1Bs left? The reaper would be smart enough to take out from orbit any command&control center, airbase, nuclear missile silo,naval fleet, you name it, that could possibly threaten it before beginning to reap us.
#175
Posté 24 février 2012 - 10:47





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