***DISCLAIMER: THIS IS A MOSTLY THEORETICAL STRATEGY AND NOT YET PROVEN IN COMBAT***
Hello there fellow forumites and MP players,
I find the lack of strategy topics in here unsatisfying, so I threw some ideas together, shook them up and may now spill out what's left standing after that brainstorm:
Everyone knows the Vanguard. Some love, some hate them (you're on my list!) others are indifferent, but everyone knows that a blindly charging Vanguard is more a liability than a benefit to the team. How do we change that?
Adepts, the squishy wizards. Most of you know them for their supportive capabilities, the more astute know them for their Atlas facewiping Warp/Throw combos and about everyone knows them for Stasis Bubble Spam. But everywhere I seem to go and listen to, all I hear is supportive role. But I am not sure your ideas of support an mine are quite the same. Why?
Oh, the sneaky Infiltrators. Our friends with the sniper popping heads and running around with a bigass phallic tool blasting their stuff into others, preferably right in their faces. The experienced MP players already know, that is alright and stuff, but where the Infiltrator really shines is being the Medic, but you can't quite snipe everyone AND revive others at the same time. How do we remedy that fault?
Ahh, ... Engineers. The defense strippers in a demo where only few things other than the Atlas and Phantom actually need stripping. Okay, then can set others on fire and make them panic, but seriously, why panic them if they should be dead already? Ohh, and the Combat drone, that shiny little fifth sqadmate. How do we use them?
The above is a roughly outlining on how I have seen people in here or the MP matches looking on the said classes, and everywhere there is discussion on what's the best class for this and for that. Now, some people do already understand the full meaning of cooperative gameplay and work as a team where everyone does kind of everything. I simply thought, why not constitute that in a little strategy and spread the word to the yet egoistic masses.
Because frankly, what I see people doing is about exactly what happened after the first World War, every military branch was trying to assess who made the win. Was it the Artillery with their heavy guns? Was it the Infantry with their valiant efforts in combat and storms? The Navy or the early air forces that could hardly be called as such in the modern sense of understanding? Well, you guys know the story of what came next ... the Germans had the answer: Combined arms warfare. And we also know how much the more oldfashioned doctrines faired against this (new) doctrine until they adapted.
Now, with my motivation cleared and the intro finally done (and most likely having fulfilled its purpose of weeding out the people with an attention span of about thirty seconds that would be of no use as always) we go straight for the core.
My Bubble-Tea[m] is centered around the destructiveness of an Asari Adept with Stasis Bubble and a Vanguard. Biotic explosions are powerful, a Vanguard in your face is deadly, both of it simultanously is absolutely devastating (saw it first hand) and it circumvents the primary concern on Vanguards, the occasional charging into Deathzones in the hectic of the battle. My strategy puts the Asari Adept in the central role of that team.
#1 Asari Adept:
How? She's the target painter! Without the hectic of charging, loosing shields, searching for another target and charging, she has a much clearer vision on the battlefield than a Vanguard is likely to have.
Her role on the team is to select out targets based on the proven priorities (Phantom, Engineer, (Turret,) Atlas, the rest) and to make sure those targets do not lead into the fray of multiple troops that'd turn the Vanguard into swiss cheese. The target painter is most obviously the Stasis ability, best the Bubble Evolution to maximize the potential damage to multiple foes by the inevitable biotic explosion that will follow when the Vanguard's charge hits home, obliberates the target, rinse and repeat until nothing left is standing but their own team.
Furthermore, the extremely powerful warp/throw combo is veeery potent and really shines vs Atlas types, effectviely substituting the missile launcher in everything but killing speed.
Build Priorities are clear: Max out Stasis, Warp and Throw (the latter both optimzed for maximum damage/force and biotic explosion damage) and the primary passive to ensure the lowest possible cooldown times.
#2 Vanguard:
Now this can be about every Vanguard class that is played properly as the only real requirement is charge which, duh, every Vanguard has. The role is simply, fly to where people are all shiny and trapped in Stasis, then watch stuff go BOOM and mop up the rest with either weapons or melee (which ever suits your fancy) and watch out for the next Stasis Bubble, rinse and repeat.
The secondary duty is watching your teammates. The Vanguard is the most effective equivalent to a rapid response force there is in this game and you'd don't want to use your target painter, so if enemies are flanking your team, go at them, make them suffer and your team save, then go back on your primary objective, killing stuff.
Depending on what Vanguard you play and how you build them, you may have additional capabilities, though as far as I can tell, if everything works out just fine with this team, they won't be needed and their subsequent cooldown might just hurt the efficiency/effectivity of this strategy, in the worst case kill you, though that is likely to be pretty pessimistic a view.
Build Priorities are maxed out Charge, going for all damage and survivability (you'll need to have some time looking to where the new Bubble is) maxed passive for cooldown reduction and power damage and maxed fitness for survivability. You should then already be a tank without charging every three seconds, repleneshing your shields, which makes it only better as you are central to this strategy. Stick to the Stasis Bubbles, the Asari Adept is the marksman, you're the bullet and a bullet ricocheting around the battlefield is of little use if it doesn't hit the intended target!
#3 Infiltrator:
You're the medic! If some goes down, you cloak, go in hot and rescue them, then get back to safety (because we totally need you pal!). That is your primary role, point.
No, not really, as the second most combat focussed class in this team, you're job is obviously to watch the flanks whenever you're not into bailing out corpses, which should be the better time of the match if not always the time if everything works out correct. The Vanguard may be the rapid response force, but your the bodyguard, the angry bodyguard with a bigass rifle popping heads wherever they come too close or look at you or your protegee the wrong way.
It is a secondary role, I have to admit, but a most vital one, because without the Adept spamming Stasis, you're just a team of a moody Vanguard, you and an Engineer ... doesn't sound too good, right?
That means you have, besides doing the medic, one target: Guardians. Those pesky little fellows denying portions of the battlefields and cluttering up on you unless being dealt with. Those are your domain as their damage is negligible enough for the Adept and Vanguard to hone other priorities, so go at with with your bigass rifle!
Build is fairly adaptable. As long as you can cloak for a maximum amount of time to rescue teammates and do not have to wait ages for it in the emergency, you're good to go whatever pleases you.
#4 Engineer:
You're the reserve, the reinforcements, the fourth and fifth member of the havoc wreaking crew. You're kind of the scrappy, setting ablaze whomever you think yould use some heat or zapping others because, you know ... TASE 'EM BRO!
But your most important job is keeping the drone on the battlefield and the enemies occupied. Whenever they aren't shooting at your team, others have time and when the others have time, that means those enemies die. Your combat drones activity time directly correlates to the amount of killing (and with the right specs, a combat drone can do some nasty stuff all on her own).
Additionally, you're the assistent to the Infiltrator, watch the flanks whenever you have time and when someone goes down in the fray, deploy your drone to keep those damn Assault Troopers and their curbstomp away. A combat drone is a corpse best friend, it buys time, exactly the time it needs for the Infiltrator to get their and revive them.
General strategy is easy. Stay together, do your jobs and watch stuff die in the process. In times of assignments such a team should be quite capable of holding its turf until they are free to go wrecking again.
Please note: I have not yet played this setup intensively myself, nor have I played much gold matches (tried to, but never got a decent team and my friends aren't online most of the time) so I do not know how viable this tactic is on gold, though its promise is none other than good teamwork, so it should do perfectly fine.
I am also aware of the apparent flaw, the smoke grenades that block the Adepts vision, when some actual practice comes to it, I am sure we'll find a working fix (if one is needed).
[Strategy] Bubble-Tea[m]
Débuté par
Guest_Aotearas_*
, févr. 23 2012 11:57
#1
Guest_Aotearas_*
Posté 23 février 2012 - 11:57
Guest_Aotearas_*
#2
Posté 23 février 2012 - 11:58
tl;dr
but thanks for the effort!
but thanks for the effort!
#3
Guest_Aotearas_*
Posté 24 février 2012 - 12:01
Guest_Aotearas_*
TheShizno wrote...
tl;dr
but thanks for the effort!
You know what, get out. Just leave your nonsense for others to deal with, no one needs to know you couldn't bring yourself to read a couple of sentences so you might just, for the future, remember that no one needs a useless comment.
#4
Posté 24 février 2012 - 01:03
I'm not sure if strategy is even needed, we stick to one ammo box and keep everything from coming close. The only strategy we use is knowing our classes and pointing out the direction of highest threat targets via voip. The easiest setup is two Adepts and two Infiltrators (one sniper and second with Mattox).
On Firebase Ghost stick to the ammo box on the opposite side of the map and on White stay on the highest level, next to the ladder while keeping spawn clean a top priority and rest as soon as they show up.
On Firebase Ghost stick to the ammo box on the opposite side of the map and on White stay on the highest level, next to the ladder while keeping spawn clean a top priority and rest as soon as they show up.
Modifié par zoNiklv, 24 février 2012 - 01:06 .
#5
Posté 24 février 2012 - 01:09
The problem is that mics would be needed for that level of cooperation, I've seen a lot of people with mics, but most don't talk at all.
Other than that, great strategy. Would love to try it out.
Other than that, great strategy. Would love to try it out.
#6
Posté 24 février 2012 - 01:16
Nice ideas. Haven't got to play with Stasis yet since I haven't unlocked an asari but I am looking forward to it. From observing other people that do have Stasis bubble it's a great trap to set at spawn points on the ghost map when they drop from the balconies cause they land straight in the bubble.
#7
Posté 24 février 2012 - 01:58
Love the the Vangurde/Asari theory. Got to use it to some extent on gold against atlases. Me being the vanguard, Stasis combined with full Damage nova absolutly tears them apart. The only problem was get her to target what I needed targetted.
Did this on gold.
Did this on gold.
#8
Posté 24 février 2012 - 02:09
Jesus that was a lot of words. This is not a very complicated multi-player. Very few people are going to read 10000 words of:
Bring a CC'er
Bring a tank
Bring a reviver
Bring a fourth person
My super secret strategy is only a few words.
Bring a CC'er
Bring a tank
Bring a reviver
Bring a fourth person
My super secret strategy is only a few words.
#9
Posté 24 février 2012 - 02:21
As I've said before, the quickest breeze through of a silver mission I've ever experienced was with 2 Asari Adepts, a Drell Vanguard (Pull made him the third guy that could deal with guardian shields), and a Human Vanguard. Detonation Domination, Charge and Nova were causing those blue bubbles to burst everywhere.
So yeah, your idea is solid.
So yeah, your idea is solid.





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