Saphra Deden wrote...
TheBlackBaron wrote...
Not as absolute as destroying them all outright, mind you, but...anybody ever played Warcraft II? Beyond the Dark Portal?
Well it comes down to this: how far are you willing to go to ensure that the Reaper threat is ended once and for all?
I'm just trying to think of a more plausible way to defeat the Reapers that doesn't involve as much DEM.
We know the Citadel is a big relay and we know it controls the whole network. What if, and bare with me here, there was someway to lure all the Reapers to it and activate the relay, and then blow it up?
I guess some DEM is inevitable.
I like the concept though. It brings things full circle and doesn't have so flimsy a reason for the rest of the network going down if you use it. I need to think about it more.
Avoiding DEM is easy. You just have to take the Reapers' motivation, and build the story based on it, working from the final confrontation backwards to the beginning.
Possible spoilers below.
Is the Reapers' motivation singularity? Have the entire story built around the relationships between organics and the newly emerging AI. Have all Shepard's quests revolve around forging an alliance / controlling AIs. Then have the new organic-AI force work against the Reapers together in the ways the Reapers could've never predicted. Have them create a new merged creature capable to fighting/controlling/defeating the Reapers, and have Shepard in charge of it.
If the Reapers' motivation is Dark Energy, then the galaxy should take notice of the strange things happening with the stars (from the first game!), and work together to stop its spread. Put Shepard in charge of the team investigating the unstable systems where the dark energy caused nightmarish, hostile mutations. When the Reapers appear, the problem will already be solved, so harvesting will not be needed.
If the Reapers' motivation is evolution and ascension of organic species, have Shepard kill enough Reapers barehanded to prove his worth and demostrate that humanity is the apex predator, and have Cerberus team improve humanity using the bleeding edge tech based on the ruthless research enough that we could stand against the Reapers' minions and avatars. Game ends with humanity entering the war of attrition on toxic worlds where the Reapers will have to either destroy the worlds or enter ground combat. Or defeat the Reapers using the power of friendship, where the galaxy heeds Shepard's warning and works together like Protheans to a harsh deadline in a desperate search for solution until we invent something both amazing and terrifying.
If the Reapers are an ancient power that's beyond our comprehension, have the entire galaxy destroyed in the desperate stand against the Reapers, with only the Normandy crew surviving after an escape through the uncharted mass relay. Show the Normandy float among the unknown stars, Shepard records Vigil-like message, and the Normady crew goes into crio sleep. Game ends with the cutscene of the four-armed caveman gazing at the stars.