Aller au contenu

Photo

The Majestic TIM/Cerberus Blood Brotherhood discussion/support thread (Spoilers)


330 réponses à ce sujet

#276
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages

TheBlackBaron wrote...

Meanwhile the Paragon options are generally more the "I feel good, I'm a hero, damn the potential consequences" type. 


Which, ironically, would fit the word "renegade". All those people who judge the morality by the definitions would probably explode.

#277
Inquisitor Recon

Inquisitor Recon
  • Members
  • 11 809 messages
For some reason this came to mind when thinking of people's reactions.

#278
Guest_Saphra Deden_*

Guest_Saphra Deden_*
  • Guests

TheBlackBaron wrote...

Not as absolute as destroying them all outright, mind you, but...anybody ever played Warcraft II? Beyond the Dark Portal?


Well it comes down to this: how far are you willing to go to ensure that the Reaper threat is ended once and for all?

I'm just trying to think of a more plausible way to defeat the Reapers that doesn't involve as much DEM.

We know the Citadel is a big relay and we know it controls the whole network. What if, and bare with me here, there was someway to lure all the Reapers to it and activate the relay, and then blow it up?

I guess some DEM is inevitable.

I like the concept though. It brings things full circle and doesn't have so flimsy a reason for the rest of the network going down if you use it. I need to think about it more.

#279
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages

Blacklash93 wrote...

Hopefully the DA writers learn from the mistakes of the ME writers.


The thing which I can commend the DA writers for was introducing cameos and references of your previous decisions regardless of how it went, werewolves got their own thing and you have people talk about Loghain being alive.

Small things, though it did a far greater job integrating the player's experience regardless of personal morality and made the playthrough feel like "yours", unlike ME2/3 which seems to dismiss your choices or make them bland enough that it doesn't matter.

Though I don't trust they'll deliver a satisfactory experience in DA3 for pro-Templar players (Gaider understands the Templar POV, something which I'd credit the DA team over the ME team for, but the story does seem to be more sympathetic to mages all around, novels / games / ect). I'll keep my eye out, just keep it wary.

#280
Seboist

Seboist
  • Members
  • 11 973 messages

Dave of Canada wrote...

TheBlackBaron wrote...

Meanwhile the Paragon options are generally more the "I feel good, I'm a hero, damn the potential consequences" type. 


Which, ironically, would fit the word "renegade". All those people who judge the morality by the definitions would probably explode.


Like i've said before a lot of Paragon options like letting the Rachni run amok, undermining the council's position on the genophage, empowering the Geth with the rewrite or allowing one's humancentrism to interfere with the mission by going out of your way to save human lives(Feros) fit the bill of an anti-establishment troublemaker.

Quite ironic that "Renegade" actions are more in line with the description of a Council loyalist.

#281
Ieldra

Ieldra
  • Members
  • 25 178 messages

Seboist wrote...
Ieldra you have my condolences for having Liara take up your fave character's residence on the Normandy and replacing her in a flashback sequence.

Thank you. At this point, though, it seems inconsequential compared to the bigger issues with the endings. I could live with Shepard dying in all endings (which won't happen), but three variants of "destroy the universe" isn't satisfying, as interesting as I find the final choice as such.

Godwood's comment on the previous page is crude but straight to the point.

#282
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages

Ieldra2 wrote...

Thank you. At this point, though, it seems inconsequential compared to the bigger issues with the endings. I could live with Shepard dying in all endings (which won't happen), but three variants of "destroy the universe" isn't satisfying, as interesting as I find the final choice as such.


Meh, Shepard technically does die in all endings. The one which he survives is probably simply going to lead him/her to work their ass off and do nothing with their life until they die of exaustion, starvation or old age / illness.

#283
HiroVoid

HiroVoid
  • Members
  • 3 676 messages
Yeah....I think my two main problems with the ending is
1. The Normandy crashing like it does.
2. Essentially, the entire universe being rewritten and destroyed on a societal level.

This means any discussion about how the Alliance could have been co-working with Cerberus in some parts, the Council's corrupted influence, and a ton of other storyline threads are vanished, and mean nothing anymore. This is honestly one of those endings you feel the writers make simply to do their best at trying to make it so their publisher doesn't force them to make sequels.

#284
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages

HiroVoid wrote...

This is honestly one of those endings you feel the writers make simply to do their best at trying to make it so their publisher doesn't force them to make sequels.


Prequels!

Lots and lots of prequels!

#285
Seboist

Seboist
  • Members
  • 11 973 messages

Dave of Canada wrote...

HiroVoid wrote...

This is honestly one of those endings you feel the writers make simply to do their best at trying to make it so their publisher doesn't force them to make sequels.


Prequels!

Lots and lots of prequels!


Nah man, MMO!!

#286
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages
"Explore the vast universe... oh wait, we blew up the relays.... umm...

Fight the remnants of Cerberus led by a resurrected The Illusive Man!

No wait... he likely blew up....

Fight the Reap-

no...

deal with Council polit-

dammit."

#287
HiroVoid

HiroVoid
  • Members
  • 3 676 messages

Dave of Canada wrote...

Blacklash93 wrote...

Hopefully the DA writers learn from the mistakes of the ME writers.


The thing which I can commend the DA writers for was introducing cameos and references of your previous decisions regardless of how it went, werewolves got their own thing and you have people talk about Loghain being alive.

Small things, though it did a far greater job integrating the player's experience regardless of personal morality and made the playthrough feel like "yours", unlike ME2/3 which seems to dismiss your choices or make them bland enough that it doesn't matter.

Though I don't trust they'll deliver a satisfactory experience in DA3 for pro-Templar players (Gaider understands the Templar POV, something which I'd credit the DA team over the ME team for, but the story does seem to be more sympathetic to mages all around, novels / games / ect). I'll keep my eye out, just keep it wary.

Hmm...I know this is an ME forum, but one idea I have rolling around that I would absolutely love is a mage being possessed by a pride demon becoming an abomination that fits in with regular society.  I think we already have proof from Uldred and "kitty" that this can be accomplished, but they usually tend to not be as familiar with the world.  Personally, I feel an abomination who actually did very well at becoming integrated into human society, fitting and leading a group of the rebel mages, and secretly taking individual mages and turning them into abominations themselves would be a very interesting storline.  Even more so if the pride demon was "mouse" from the human mage's origin.

I would also figure the confrontation would be along the lines of a boss fight where you end up fighting him, abominations, and a good bit of mages(This would be part 1 since it would be before the abominations are revealed).  Part 2 would be fighting him, and the remaining abomination in demon form.  If you have enough persuasion(whether it's a skill or just choosing the right dialoge options) you could skip to part 2 by tricking him into realizing he doesn't know certain info on what would be obvious to any regular human as well as getting his mage companions to side against him.

Overall, I felt DAO showed the dangers of magic much better with abominations like Connor, and Uldred taking over an entire circle.  This along with "kitty" and Uldred showing demons could actually hide in humans and elves with others being none the wiser.

I may quote this post for future use, and feel free to take ideas from it.

Modifié par HiroVoid, 29 février 2012 - 09:03 .


#288
Seboist

Seboist
  • Members
  • 11 973 messages

Dave of Canada wrote...

"Explore the vast universe... oh wait, we blew up the relays.... umm...

Fight the remnants of Cerberus led by a resurrected The Illusive Man!

No wait... he likely blew up....

Fight the Reap-

no...

deal with Council polit-

dammit."


It'll be a reverse TOR in the sense that instead of taking place far in the past of the original stories it'll be far into the future. Why else have endings that all lead to the same thing?

#289
HiroVoid

HiroVoid
  • Members
  • 3 676 messages

Seboist wrote...

Dave of Canada wrote...

"Explore the vast universe... oh wait, we blew up the relays.... umm...

Fight the remnants of Cerberus led by a resurrected The Illusive Man!

No wait... he likely blew up....

Fight the Reap-

no...

deal with Council polit-

dammit."


It'll be a reverse TOR in the sense that instead of taking place far in the past of the original stories it'll be far into the future. Why else have endings that all lead to the same thing?

This is the most likely case.  My only problem again is that it still ends up getting rid of every single plotthread that could have been interesting in this last game.

#290
TheBlackBaron

TheBlackBaron
  • Members
  • 7 724 messages

Dave of Canada wrote...

HiroVoid wrote...

This is honestly one of those endings you feel the writers make simply to do their best at trying to make it so their publisher doesn't force them to make sequels.


Prequels!

Lots and lots of prequels!


Easier than sequels, and has the benefit of everything has to lead to the start of ME1 (or ME: Revelation).

#291
Seboist

Seboist
  • Members
  • 11 973 messages

HiroVoid wrote...

This is the most likely case.  My only problem again is that it still ends up getting rid of every single plotthread that could have been interesting in this last game.


They'll probably still rehash the same old plots of the council, cerberus, rachni, geth/quarian and the like.

#292
HiroVoid

HiroVoid
  • Members
  • 3 676 messages

TheBlackBaron wrote...

Dave of Canada wrote...

HiroVoid wrote...

This is honestly one of those endings you feel the writers make simply to do their best at trying to make it so their publisher doesn't force them to make sequels.


Prequels!

Lots and lots of prequels!


Easier than sequels, and has the benefit of everything has to lead to the start of ME1 (or ME: Revelation).

The problem with prequels is that humanity only gained a foothold around 10-20 years before the start of ME1.  Until then, humanity doesn't relaly have much to do with the galaxy.  .....That's pretty irritating too.  We've only been around for about 50-60 years, and we get kicked out right back to Earth again.

#293
Guest_laecraft_*

Guest_laecraft_*
  • Guests

Saphra Deden wrote...

TheBlackBaron wrote...

Not as absolute as destroying them all outright, mind you, but...anybody ever played Warcraft II? Beyond the Dark Portal?


Well it comes down to this: how far are you willing to go to ensure that the Reaper threat is ended once and for all?

I'm just trying to think of a more plausible way to defeat the Reapers that doesn't involve as much DEM.

We know the Citadel is a big relay and we know it controls the whole network. What if, and bare with me here, there was someway to lure all the Reapers to it and activate the relay, and then blow it up?

I guess some DEM is inevitable.

I like the concept though. It brings things full circle and doesn't have so flimsy a reason for the rest of the network going down if you use it. I need to think about it more.



Avoiding DEM is easy. You just have to take the Reapers' motivation, and build the story based on it, working from the final confrontation backwards to the beginning.

Possible spoilers below.

Is the Reapers' motivation singularity? Have the entire story built around the relationships between organics and the newly emerging AI. Have all Shepard's quests revolve around forging an alliance / controlling AIs. Then have the new organic-AI force work against the Reapers together in the ways the Reapers could've never predicted. Have them create a new merged creature capable to fighting/controlling/defeating the Reapers, and have Shepard in charge of it.

If the Reapers' motivation is Dark Energy, then the galaxy should take notice of the strange things happening with the stars (from the first game!), and work together to stop its spread. Put Shepard in charge of the team investigating the unstable systems where the dark energy caused nightmarish, hostile mutations. When the Reapers appear, the problem will already be solved, so harvesting will not be needed.

If the Reapers' motivation is evolution and ascension of organic species, have Shepard kill enough Reapers barehanded to prove his worth and demostrate that humanity is the apex predator, and have Cerberus team improve humanity using the bleeding edge tech based on the ruthless research enough that we could stand against the Reapers' minions and avatars. Game ends with humanity entering the war of attrition on toxic worlds where the Reapers will have to either destroy the worlds or enter ground combat. Or defeat the Reapers using the power of friendship, where the galaxy heeds Shepard's warning and works together like Protheans to a harsh deadline in a desperate search for solution until we invent something both amazing and terrifying.

If the Reapers are an ancient power that's beyond our comprehension, have the entire galaxy destroyed in the desperate stand against the Reapers, with only the Normandy crew surviving after an escape through the uncharted mass relay. Show the Normandy float among the unknown stars, Shepard records Vigil-like message, and the Normady crew goes into crio sleep. Game ends with the cutscene of the four-armed caveman gazing at the stars.

#294
Blacklash93

Blacklash93
  • Members
  • 4 154 messages

Dave of Canada wrote...

Though I don't trust they'll deliver a satisfactory experience in DA3 for pro-Templar players (Gaider understands the Templar POV, something which I'd credit the DA team over the ME team for, but the story does seem to be more sympathetic to mages all around, novels / games / ect). I'll keep my eye out, just keep it wary.

I think the franchise keeps the plight of the mages a focus because you really do have to see the human struggle they face, instead of just seeing crazy mages and those who mindlessly go on about freedom and oppression. The Templars have great reason to do what they do with mages and I'd call most of it justified. That's just my view though. I'd find it very hard to sympathize with the mages on anything more than a general/shallow freedom fighter level if I hadn't heard the stories and frustrations of individual mages like Rhys and (Awakening) Anders (DA2 Anders was a zealot, but it fit his change and I thought he was well written to provoke such dislike from me).

As for the Templar side of things, they do dabble into the humanity of them occassionally. Many of the Templars seem rather fair and empathetic, honestly, like Gregoir. Even (sane) Meredith wasn't that bad. And even when they are extreme like the Lord Seeker in Asunder it is justified by their bad experiences with mages. The Templars are strict, but for a reason. There are bad eggs who abuse their power, sure, but can't you say the exact same thing about the mages?

I don't think it's a good idea to humanize the Templars on quite the same level as the mages because they represent order in contrast to the chaos and emotion of the plight of the mages. Order is cold and strict and unemotive and so should the Templars be. The Templar POV should be based on logic and facts as it's already been established the the mages base their motivations in emotion and idealism. I'd like the devs to keep that contrast.

It should be a given that the Templars wish they didn't have to do what they do to protect the other 98% of Thedas (non-mages), but they know that's not the reality. Meredith got this point across quite well before everything went to hell in Kirkwall. It breaks them to do it, but it has to be done. I hope the devs keep reminding us of this.

Modifié par Blacklash93, 29 février 2012 - 10:14 .


#295
Guest_Saphra Deden_*

Guest_Saphra Deden_*
  • Guests
That last one, Lae, has the Reapers winning. :P

I'm trying to figure out an ending to that "Mass Effect re-imagined" thing I was working on a little while back. I'm making progress now.

I don't think I'll explain what the Reaper's motivation is.

#296
Seboist

Seboist
  • Members
  • 11 973 messages
Shots of the ME3 endings (Spoilers... duh)

#297
John Renegade

John Renegade
  • Members
  • 261 messages
@Seboist: If these are the various endings, I can really smell the difference in their execution... not.

Also, no matter our opinions about DA2, I think that they managed to handle the tranfer of your choices from DA1 rather well. Why? Well, I heard that they originally had no plans to transfer anything in the first place.

Regarding DA3, I'm still holding some hope, albeit warily so.

#298
Seboist

Seboist
  • Members
  • 11 973 messages
Nice Cerberus logo done by gamestop employees in Lawton, OK.

Image IPB

#299
Hillbillyshep

Hillbillyshep
  • Members
  • 520 messages
So, is the middle thing in the Cerberus-logo black or white?

Because i frequently see both.

Like Miranda´s catsuit has it black, but then there´s ones like on the picture above that it´s white.

#300
John Renegade

John Renegade
  • Members
  • 261 messages

Hillbillyshep wrote...

So, is the middle thing in the Cerberus-logo black or white?

Because i frequently see both.

Like Miranda´s catsuit has it black, but then there´s ones like on the picture above that it´s white.

It is all about the background - black background and black symbol or white background and white symbol = 'What Cerberus?'