G3rman wrote...
Oh dear, feminists here we go again.
I'm not even a feminist. I'm a guy and I Don't mind good looking outfits on girls but miranda was pandering to the lowbrows at its worst.
Modifié par tobynator89, 24 février 2012 - 02:00 .
G3rman wrote...
Oh dear, feminists here we go again.
Modifié par tobynator89, 24 février 2012 - 02:00 .
blacqout wrote...
Good. I'm glad that BioWare didn't pander to the codex zealots and body armour fundamentalists. It's important to give each character an aesthetic identity, and Miranda's catsuit perfectly fits here.
Guest_Ivandra Ceruden_*
blacqout wrote...
Good. I'm glad that BioWare didn't pander to the codex zealots and body armour fundamentalists. It's important to give each character an aesthetic identity, and Miranda's catsuit perfectly fits here.
Modifié par slimgrin, 24 février 2012 - 02:04 .
If Miranda's aesthetic identity was that of a gogo dancer, then you would be right.blacqout wrote...
Good. I'm glad that BioWare didn't pander to the codex zealots and body armour fundamentalists. It's important to give each character an aesthetic identity, and Miranda's catsuit perfectly fits here.
Modifié par Atakuma, 24 février 2012 - 02:06 .
Atakuma wrote...
if Miranda's aesthetic idendity was that of a gogo dancer then you would be right.blacqout wrote...
Good. I'm glad that BioWare didn't pander to the codex zealots and body armour fundamentalists. It's important to give each character an aesthetic identity, and Miranda's catsuit perfectly fits here.
SNascimento wrote...
Because it offers a great deal of protection and mobility. So why would she drop a high effective gear just because she left an organization?
DinoSteve wrote...
Miranda should wear less clothes
blacqout wrote...
Her catsuit is authoritive and the hexagonal pattern gives it a clinical vibe... but at the same time it does give an air of vulnerability. Her outfit is a visual representation of her character, and that's a good thing.
This will amaze some of you, but Mass Effect is not real. It is a game. And yes, it is set in a wonderfully deep and well-thought out universe, but in games sometimes you need to take liberties with the established rules for a multitude of reasons, such as gameplay and visuals.
I don't care about Miranda's ass. It's not an especially grand view even as far as video games go. I care about Samara looking like a warrior monk, and Mordin looking like a doctor.
Body armour would needlessly screw up the visual identity of many characters.
tobynator89 wrote...
SNascimento wrote...
Because it offers a great deal of protection and mobility. So why would she drop a high effective gear just because she left an organization?
There is NO practical justification for the catsuit. plain and simple. They are not comfortable, they do not offer mobility, you can not carry anything whatsoever with them and the whole "distraction" thing is bull. In combat you're so hopped up on adrenaline that you don't even notice.
blacqout wrote...
Her catsuit is authoritive and the hexagonal pattern gives it a clinical vibe... but at the same time it does give an air of vulnerability. Her outfit is a visual representation of her character, and that's a good thing.
Guest_Ivandra Ceruden_*
blacqout wrote...
Her catsuit is authoritive and the hexagonal pattern gives it a clinical vibe... but at the same time it does give an air of vulnerability. Her outfit is a visual representation of her character, and that's a good thing.
This will amaze some of you, but Mass Effect is not real. It is a game. And yes, it is set in a wonderfully deep and well-thought out universe, but in games sometimes you need to take liberties with the established rules for a multitude of reasons, such as gameplay and visuals.
I don't care about Miranda's ass. It's not an especially grand view even as far as video games go. I care about Samara looking like a warrior monk, and Mordin looking like a doctor.
Body armour would needlessly screw up the visual identity of many characters.
Legion64 wrote...
tobynator89 wrote...
SNascimento wrote...
Because it offers a great deal of protection and mobility. So why would she drop a high effective gear just because she left an organization?
There is NO practical justification for the catsuit. plain and simple. They are not comfortable, they do not offer mobility, you can not carry anything whatsoever with them and the whole "distraction" thing is bull. In combat you're so hopped up on adrenaline that you don't even notice.
Wait, how would you know if they're comfortable or not?
Atakuma wrote...
blacqout wrote...
Her catsuit is authoritive and the hexagonal pattern gives it a clinical vibe... but at the same time it does give an air of vulnerability. Her outfit is a visual representation of her character, and that's a good thing.
Her outfit is nothing more than a visual representation of her ass and breasts, The hexagonal pattern is just a cerberus thing.
Modifié par Gabriel Stelinski, 24 février 2012 - 02:13 .
Atakuma wrote...
blacqout wrote...
Her catsuit is authoritive and the hexagonal pattern gives it a clinical vibe... but at the same time it does give an air of vulnerability. Her outfit is a visual representation of her character, and that's a good thing.
Her outfit is nothing more than a visual representation of her ass and breasts, The hexagonal pattern is just a cerberus thing.
There are numerous ways for enemies to get through your shields and if you're wearing a catsuit when that happens then you don't have a snowball's chance in hell of surviving.Gabey5 wrote...
it is the future, you have mass effect fields, you could go naked to a fight and still last as long as you get behind cover and wait for the shields to fill up again
AgitatedLemon wrote...
Atakuma wrote...
blacqout wrote...
Her catsuit is authoritive and the hexagonal pattern gives it a clinical vibe... but at the same time it does give an air of vulnerability. Her outfit is a visual representation of her character, and that's a good thing.
Her outfit is nothing more than a visual representation of her ass and breasts, The hexagonal pattern is just a cerberus thing.
You must be one of those people complaining that Ashley's new look is ruining her character, too.
Ivandra Ceruden wrote...
blacqout wrote...
Her catsuit is authoritive and the hexagonal pattern gives it a clinical vibe... but at the same time it does give an air of vulnerability. Her outfit is a visual representation of her character, and that's a good thing.
This will amaze some of you, but Mass Effect is not real. It is a game. And yes, it is set in a wonderfully deep and well-thought out universe, but in games sometimes you need to take liberties with the established rules for a multitude of reasons, such as gameplay and visuals.
I don't care about Miranda's ass. It's not an especially grand view even as far as video games go. I care about Samara looking like a warrior monk, and Mordin looking like a doctor.
Body armour would needlessly screw up the visual identity of many characters.
Darn, then we better start putting Ashley in a fox suit then. Y'know, with cute lil' ears and a bushy tail just to perfectly 'represent' how much of a sex-object she actually is. Great idea! *sarcasm*
Anyway, so a decent pair of armour isn't needed in a game centring around a huge world-scale war, then?