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Someone explain the Prothean look. . . .please


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#301
Chubark

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Weskerr wrote...

Chubark wrote...

But the Reapers can still count, because they're non-organic life forms and their bodies are mainly comprised of non-organic parts. Considering how advanced Reapers are in terms of technology, their parts can probably last a very long time without any sort of decay. But the fact is, the Reapers' parts would still decay regardless. Considering it would drain an unfathomable amount of resources to replace every single piece of machinery on a Reaper fleet, I would bet some parts on some Reapers would be millions of years old. True, they exist mainly in Dark Space and the most dire threat would be a rogue planetoid suddenly appearing, but after so many extinction cycles, the parts would still start to decay.

But, in any case, their mastery of materials shows their metal parts can survive millions of years. It does seem a little suspicious that the statues are so well intact, especially considering that they survived that long, but if you consider they were made by a species who traveled between stars and made metal so strong they could survive space, as well as the fact Ilos is a dead world where the most threat to them would be rain and oxygen, you can see why that their metal, being specifically tempered by a spacefaring species with the sole purpose of making statues, would last so long inside Ilos' atmosphere.


I understand what you're saying, but this is your explanation, not the game's. If a codex entry were created that made this retcon more believable - like saying that this pre-Prothean species invented a material that significantly slows natural decay - then I'd be more inclined to accept it. Still, why did they choose to retcon the Protheans at all? What's wrong with how the Illos Statues looked?

It is very easy to accept the fact that Reapers are built with anti-aging technology because they've been around for eons and are a super-intelligent machine/organic hybrid species. You can't say the same for the pre-Prothean species who are now represented by the Illos statues. Where are the other examples of their culture? Why did only their statues survive and not their buildings?


I'm very inclined to agree with you that a simple codex entry could fix all of this, and my explanation is that, while still based on the lore, is still non-canon. To your second question, I also guess it's just because of the 'lolbugs' BioWare pulled on us with the Collectors in Mass Effect 2.

And I have an interesting theory on that... What if Ilos was a Inusannon colony? I mean, the Prothean stasis pods really do not match the rest of the architecture, as well as their terminals also not intergrated into the architecture. Because really, the only place we did see the statues was on Ilos, because Donnovan Hock's statue did come from Ilos. It would also explain the beacon because it may have been an Inusannon warning that the Protheans found on Ilos, tuned to Prothean brainwaves and they tried to descipher it, and when the Reapers finally came, the Protheans finally understood the message and sent it out instead of a custom message to warn others?

Modifié par Chubark, 26 février 2012 - 10:49 .


#302
Flagta

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It's also possible that the Protheans could've been more than just one species, that Prothean was just a collective term like 'the Covenant' in Halo.

Modifié par Flagta, 26 février 2012 - 10:58 .


#303
Goddy10

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Flagta wrote...

It's also possible that the Protheans could've been more than just one species, that Prothean was just a collective term like 'the Alliance' in Halo.


I think you mean the Covenant.

#304
Flagta

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Goddy10 wrote...

Flagta wrote...

It's also possible that the Protheans could've been more than just one species, that Prothean was just a collective term like 'the Alliance' in Halo.


I think you mean the Covenant.


Yeah, thought of the german translation at that time.^^

#305
Moonshadow_Dark

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Illos may not even BE a Prothean ruin. It may be a progenitor race ruin that the Protheans used themselves. The skinny beards may be the Prothean's Prothean.

#306
Weskerr

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Chubark wrote...

Weskerr wrote...

Chubark wrote...

But the Reapers can still count, because they're non-organic life forms and their bodies are mainly comprised of non-organic parts. Considering how advanced Reapers are in terms of technology, their parts can probably last a very long time without any sort of decay. But the fact is, the Reapers' parts would still decay regardless. Considering it would drain an unfathomable amount of resources to replace every single piece of machinery on a Reaper fleet, I would bet some parts on some Reapers would be millions of years old. True, they exist mainly in Dark Space and the most dire threat would be a rogue planetoid suddenly appearing, but after so many extinction cycles, the parts would still start to decay.

But, in any case, their mastery of materials shows their metal parts can survive millions of years. It does seem a little suspicious that the statues are so well intact, especially considering that they survived that long, but if you consider they were made by a species who traveled between stars and made metal so strong they could survive space, as well as the fact Ilos is a dead world where the most threat to them would be rain and oxygen, you can see why that their metal, being specifically tempered by a spacefaring species with the sole purpose of making statues, would last so long inside Ilos' atmosphere.


I understand what you're saying, but this is your explanation, not the game's. If a codex entry were created that made this retcon more believable - like saying that this pre-Prothean species invented a material that significantly slows natural decay - then I'd be more inclined to accept it. Still, why did they choose to retcon the Protheans at all? What's wrong with how the Illos Statues looked?

It is very easy to accept the fact that Reapers are built with anti-aging technology because they've been around for eons and are a super-intelligent machine/organic hybrid species. You can't say the same for the pre-Prothean species who are now represented by the Illos statues. Where are the other examples of their culture? Why did only their statues survive and not their buildings?


I'm very inclined to agree with you that a simple codex entry could fix all of this, and my explanation is that, while still based on the lore, is still non-canon. To your second question, I also guess it's just because of the 'lolbugs' BioWare pulled on us with the Collectors in Mass Effect 2.

And I have an interesting theory on that... What if Ilos was a Inusannon colony? I mean, the Prothean stasis pods really do not match the rest of the architecture, as well as their terminals also not intergrated into the architecture. Because really, the only place we did see the statues was on Ilos, because Donnovan Hock's statue did come from Ilos. It would also explain the beacon because it may have been an Inusannon warning that the Protheans found on Ilos, tuned to Prothean brainwaves and they tried to descipher it, and when the Reapers finally came, the Protheans finally understood the message and sent it out instead of a custom message to warn others?


Your Inusannon colony idea could work. It would be another retcon but it would also make the presence of the statues make more sense.

The beacon, however, cannot be retconned in the way you described. Vigil explains in ME1 that the Protheans had beacons spanning their entire empire as a means of communication. He also said that the Prothean scientists who woke from the stasis pods after the Reapers left the galaxy sent out the message just in case there were survivors. They wanted potential survivors to know about the existence of Illos to give them hope and also to warn future civilizations about the Reapers.

Modifié par Weskerr, 26 février 2012 - 11:10 .


#307
Hillbillyshep

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The Prothean Empire consisted of many species.

The statue could just be one of the other species, that adopted the name prothean.

#308
Weskerr

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Hillbillyshep wrote...

The Prothean Empire consisted of many species.

The statue could just be one of the other species, that adopted the name prothean.


The Protheans were a homogenous species as far as I know, not a heterogenous collection of species.

#309
Chubark

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Hrm... Both Weskerr and I should both be a writer team for Bioware, bouncing ideas off of each other until we're both happy, then send it in for review and authorization.

#310
Weskerr

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Chubark wrote...

Hrm... Both Weskerr and I should both be a writer team for Bioware, bouncing ideas off of each other until we're both happy, then send it in for review and authorization.


Ha! That would be an enjoyable way to make a living :D. Much better than what my current career track will entail.

Modifié par Weskerr, 26 février 2012 - 11:35 .


#311
Chubark

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Weskerr wrote...

Chubark wrote...

Hrm... Both Weskerr and I should both be a writer team for Bioware, bouncing ideas off of each other until we're both happy, then send it in for review and authorization.


Ha! That would be an enjoyable way to make a living :D. Much better than what my current career track will entail.


Maybe we'd both would find a way for the Prothean to slide in without all this retcon bullsliding.

#312
DextroDNA

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I'm glad it was retconned... I don't want a tentacle-faced skinny **** on my squad.

#313
Poison_Berrie

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Hillbillyshep wrote...

The Prothean Empire consisted of many species.

Though not entirely impossible, there is never any evidence given to this. We are shown the collectors as being the thralls of the previous cycle and they are all over similar origin.
All evidence so far suggest a singular race.

I kind of liked the tentacly Prothean more in terms of looks and wished they didn't retconn it, but more or less integrated it in their final design.
Also they must have been fantastic engineers, that ruins and statues survive in such pristine conditions so far into the future (more than 100,000! years) standing out in the open air, instead of burried beneath the sands of time.

Modifié par Poison_Berrie, 26 février 2012 - 06:22 .


#314
Valikdu

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The modified version of the beacon message on Joab (a N7 mission) had them with 4 eyes.

#315
d brink b

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Correct me if I'm wrong but the top pic is just a husk, not a prothean. The husks are human colonists that were abducted or put on the "spike" thing and whatever magic happens to change them. I'm assuming thats why they have a humanistic look. I'm sure there were prothean husks at one point which might be what the Praetorian is. It is doubtful any of us know what protheans originally looked like but to imagine from what we're given.

#316
Valikdu

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d brink b wrote...

Correct me if I'm wrong but the top pic is just a husk, not a prothean. The husks are human colonists that were abducted or put on the "spike" thing and whatever magic happens to change them. I'm assuming thats why they have a humanistic look. I'm sure there were prothean husks at one point which might be what the Praetorian is. It is doubtful any of us know what protheans originally looked like but to imagine from what we're given.


The top pic looks like a husk of whatever creature is depicted as the statues on Ilos (and the one in the Stolen Memory vault), and it's different from the prothean squad member, the Joab vision and the Collectors. It can be assumed that the Prothean empire had more than 1 species in it.

#317
d brink b

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I've never played DLC but they put humans on the spike and they become what the top picture is. They are also seen on the collector ships full of abducted colonists. Why they look like the statues on Ilos I don't know. Either humans were part of the species that existed with "Protheans", all species take on that husk form, or the statues have no connection with husks despite their similarities.

#318
Poison_Berrie

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d brink b wrote...

Correct me if I'm wrong but the top pic is just a husk, not a prothean. The husks are human colonists that were abducted or put on the "spike" thing and whatever magic happens to change them.

It actually looks like a combination of a human husk and an Ilos statues. 
I think it's the Codex entry picture for either Ilos or the Protheans.

#319
WarGriffin

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Weskerr wrote...

The retcon explanation is unconvincing. The old buildings we see on Ilos are at least 50,000 years old, and yet we're supposed to believe that  there are multiple pre-Prothean statues that depict a pre-Prothean  sentient race scattered around Illos that are still intact - statues that are far older than 50,000 years? It is hard enough to believe that there are 50,000 year old intact statues. Statues that are probably hundreds of thousands of years old which are still intact is beyond credible.


It wouldn't be so bad if they'd just come out and be honest about it, as much flack i give metzen over his lore botches in Warcraft... atleast he admitted to the real reason, the Dranei = Eredar now when they weren't ever related to begin with.

He honestly forgot the Eredar were the demons who helped corrupt Sargeras, granted it's arguable that the retcon has done alot more good then harm... as opposed to his other lore choices -_-



So your telling me, that the Me1 vision  - which shows the Tentacle people being wiped by the Reapers- weren't the Protheans but just a sub race or one of the lesser races of the time?... in a message that is suppose to be a warning to the other Protheans in run on Prothean brain frequencies -IE the thing that kinda defeats the whole the Protheans were a bunch of races since Sheaprd needed like various Cifers and mind upgrades to even understand it... So if it was a mishmash, apparently the tentacle people were the top of the food chain, if the other races couldn't understand it without thier aid-


Stop trying to twist the facts to fit the retcon, even the modified vision was more to acknowledge that the Reapers had turned the Protheans into the collectors - You see Tentacle people and then after the horror montage you see a collector-

#320
Chubark

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I would also like to point out that the Collectors, when you find a corpse of one, EDI mentions that the DNA the Collector has is specifically from a Styx Theta colony. Since the Collectors have degenerated to the point that they're all clones, it would mean that there are more Collector-looking members of the Prothean species. If so, doesn't that give the possibility that the Collectors, as well as Jarvis, might just be a hard-shelled subspecies of the Protheans? It would still make them 'true' Protheans, while still being physically different from the statues.

#321
Virtuous Lumox

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El_Chala_Legalizado wrote...
Because a skinny squid face doesn't look like a soldier that can take punishment.


And a Salarian looks so tough. I mean, just look as those biceps and rippling pecks! Seriously. Salarian armor has what looks like a brace going over the chest, presumably for support.

#322
WarGriffin

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Hey, "Cthulu save the world" proves that Squid men are awesome and can take loads of punishment!

#323
Derahu

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The only way I can see them explaining this retcon is by saying that the prothean squadmate was the original donor for the collector clones. Yes, if you remember the collectors are modified but they are cloned in order to reproduce. In doing so, maybe his original appearance has been altered due to 50,000 years of cloning off of him. That is how I think we'll get the squadmate; by rescuing him from a reaper cloning facility and freeing him of his enslavement causes him to join you.
I know it sounds cheesy but you can't change what has already been done so we have to live with it no matter how much we hate this retcon.

#324
Valikdu

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It's not a retcon... Or it happened as early as ME2. Again, JOAB.

#325
BentOrgy

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Just so everyone is clear; The Protheans were a single race, however; as their Empire grew, the assimilated several races into it, and most of those races after thousands of years took the name "Prothean." So they were both; an Empire and a Species.

Source: Leaked script.