Is it just me or do turrets need to be tuned down?
#1
Posté 24 février 2012 - 03:26
-If an enemy sets up a turret behind you consider yourself dead because you are going to be downed almost instantly
-If a dumb teammate runs in front of a turret good luck in picking him up.
-It takes atleast 10 seconds by myself as a level 20 engineer to deal with a turret (even though I consider human engineers one of the best equiped classes to handle them due to Overload and Incinerate)
-Opposing engineers won't just set up one they love to set up multipule turrets in one round
-They are just too bulky. Even when they are setting up they aren't that much easier to kill.
I would love to have some feedback on other peoples experiences with them. Tips to help players like me who are having trouble with them would be greatly appricated. Maybe I'm just doing something wrong. Thanks in advance.
#2
Posté 24 février 2012 - 03:28
#3
Posté 24 février 2012 - 03:30
#4
Posté 24 février 2012 - 03:31
The quarian engineer is very well suited to anti-turret duty(sentry turret with AP and flamer upgrades=no enemy turret), as are infiltrators(kill the engineer before he can set them up).
#5
Posté 24 février 2012 - 03:35
#6
Posté 24 février 2012 - 03:36
Modifié par Hiero Glyph, 24 février 2012 - 03:36 .
#7
Posté 24 février 2012 - 03:37
#8
Posté 24 février 2012 - 03:41
#9
Posté 24 février 2012 - 03:43
#10
Posté 24 février 2012 - 03:46
#11
Guest_Jackumzz_*
Posté 24 février 2012 - 03:51
Guest_Jackumzz_*
#12
Posté 24 février 2012 - 04:07
Jackumzz wrote...
'Is it just me or do turrets need to be tuned down?" -- No. People just want things to be too easy. They can be taken down fairly swiftly with Warp/Throw biotic explosions, vanguards' Charge/Nova, or engineers' Overload/Incinerate. They encourage caution and actual focus and tactical gameplay.
Which is exactly why there are three different difficulties included in the demo. If you want a challenge then play on Silver or Gold. The turret should be balanced to the current difficulty. Randoms have enough trouble figuring out how to get to the current objective/extraction on Bronze, they don't need any more mental challenges.
#13
Posté 24 février 2012 - 04:09
Modifié par Ivoryhammer, 24 février 2012 - 04:09 .
#14
Posté 24 février 2012 - 04:09
Modifié par marshalleck, 24 février 2012 - 04:10 .
#15
Posté 24 février 2012 - 04:10
#16
Posté 24 février 2012 - 04:10
#17
Posté 24 février 2012 - 04:11
Modifié par Hyunsai, 24 février 2012 - 04:12 .
#18
Posté 24 février 2012 - 04:12
Leave 'em.
#19
Guest_Jackumzz_*
Posté 24 février 2012 - 04:12
Guest_Jackumzz_*
>implying bronze is difficult, even at low levelsHiero Glyph wrote...
Jackumzz wrote...
'Is it just me or do turrets need to be tuned down?" -- No. People just want things to be too easy. They can be taken down fairly swiftly with Warp/Throw biotic explosions, vanguards' Charge/Nova, or engineers' Overload/Incinerate. They encourage caution and actual focus and tactical gameplay.
Which is exactly why there are three different difficulties included in the demo. If you want a challenge then play on Silver or Gold. The turret should be balanced to the current difficulty. Randoms have enough trouble figuring out how to get to the current objective/extraction on Bronze, they don't need any more mental challenges.
Lower the turret damage and there'll basically be nothing threatening in the entire match. It isn't at all "challenging" to keep your eye on the surroundings and notice an engineer, in all the time it takes him, to set up a turret and simply get to cover or avoid it. If someone is really incapable of doing so in bronze, they shouldn't be playing shooters, period.
Modifié par Jackumzz, 24 février 2012 - 04:13 .
#20
Posté 24 février 2012 - 04:12
UK Wildcat wrote...
I like the way they are. Weeks from now people are going to be crying that the game is too easy. Mechanisms like this will ensure some replay value.
Yes, first we have all the whining threads about how the game was easy and now it's whining threads about how the game is hard. People are never satisfied.
#21
Posté 24 février 2012 - 04:13
#22
Posté 24 février 2012 - 04:23
Jackumzz wrote...
>implying bronze is difficult, even at low levels
Lower the turret damage and there'll basically be nothing threatening in the entire match. It isn't at all "challenging" to keep your eye on the surroundings and notice an engineer, in all the time it takes him, to set up a turret and simply get to cover or avoid it. If someone is really incapable of doing so in bronze, they shouldn't be playing shooters, period.
Right, like skill has ever been a factor in your ability to purchase or play a video game. Anyway, the point stands that on Bronze the turrets are bit too strong. And for the record, there are a lot of Mass Effect fans that do not enjoy shooters, it is clasified as an action RPG after all.
#23
Posté 24 février 2012 - 04:24
Jestina wrote...
UK Wildcat wrote...
I like the way they are. Weeks from now people are going to be crying that the game is too easy. Mechanisms like this will ensure some replay value.
Yes, first we have all the whining threads about how the game was easy and now it's whining threads about how the game is hard. People are never satisfied.
If the game is too easy then they can easily play on Silver or Gold difficulty. There are three different difficulties for a reason.
#24
Posté 24 février 2012 - 04:25
Volus Warlord wrote...
DARNIT, I RAN OUT IN THE OPEN WITH MY SHIELDS DOWN TO MELEE THE TURRET AND IT KILLED ME!! THIS THINGS NEED TO BE NERFED!!
Damn straight. Also, why the **** can't I melee an Atlas. They need to be nerfed.
#25
Posté 24 février 2012 - 04:25





Retour en haut







