No it is actually helpfulncknck wrote...
Just dont go blind around the corner and all will be fine.Telling people how to use it right is "pompous and pretentious." heheLycidas wrote...
This! I wish more people knew how to use it right.
Is it just me or do turrets need to be tuned down?
#51
Posté 24 février 2012 - 07:24
#52
Posté 24 février 2012 - 07:48
#53
Posté 24 février 2012 - 10:18
Yes, it is helpful, as long as it helps people get better, i agree.Lycidas wrote...
No it is actually helpful
#54
Posté 24 février 2012 - 07:00
Jackumzz wrote...
@bold: And very easily avoidable.Hiero Glyph wrote...
Jackumzz wrote...
>implying bronze is difficult, even at low levels
Lower the turret damage and there'll basically be nothing threatening in the entire match. It isn't at all "challenging" to keep your eye on the surroundings and notice an engineer, in all the time it takes him, to set up a turret and simply get to cover or avoid it. If someone is really incapable of doing so in bronze, they shouldn't be playing shooters, period.
Right, like skill has ever been a factor in your ability to purchase or play a video game. Anyway, the point stands that on Bronze the turrets are bit too strong. And for the record, there are a lot of Mass Effect fans that do not enjoy shooters, it is clasified as an action RPG after all.
In the time it takes for an engineer to set up a turret, you could run across half the map. If you're running around corners like a ten year old on a sugar high, you shouldn't expect to last long, regardless of the difficulty. They're only a problem if you're stupid or ignorant enough to completely ignore your surroundings and never utilise cover. Nerf the turrets and there'd be no challenge in bronze whatsoever. There's a reason it's called "co-op". You're meant to work as a team. And as a team, turrets are no threat as long as you possess common sense enough to actually watch the game you're playing. Bronze is the easiest challange, but it's still classified as a "challenge" because that's what it's meant to be.
And yet most players qualify under the conditions that you have listed. Heck, most of them cannot even get to the Extraction Zone at the end of the mission and that requires no skill. Also, co-op would imply communication and most of these players do not even have mics. Again, turrets need to be toned down slightly on Bronze as they are more of a threat than Phantoms. Besides, at low levels it is incredibly difficult to take down a turret. Isn't Bronze supposed to cater towards low level players? I guess turrets on Bronze are fine if you are using your level 15+ character. Yeah, that's challenging.
#55
Posté 24 février 2012 - 07:05
ttt333 wrote...
My thought is that they should stay as powerful as they are, but require the engineer to be alive all throughout the activation process. I hate seeing an engineer crouch to drop a turret, kill him while he's activating it, then the damn turret turns on either way.
I think this is the most appropriate solution. Personally I think that once you kill the engineer his turrets should also just outright die. Considering he can set them up and repair them I think with him dead they should stop functioning.
#56
Posté 24 février 2012 - 07:11
#57
Posté 24 février 2012 - 07:13
redbaron76 wrote...
Cobra rocket seems to be a good way to deal with the engeneer and the turret at the same time. Or if you are lucky and find the sweet spot and fire at the turret with out taking the damage.
What a waste of a rocket, unless you are playing on Bronze and it really doesn't matter...
#58
Posté 24 février 2012 - 07:13
#59
Posté 24 février 2012 - 08:32
GeneralSlotts193 wrote...
Volus Warlord wrote...
DARNIT, I RAN OUT IN THE OPEN WITH MY SHIELDS DOWN TO MELEE THE TURRET AND IT KILLED ME!! THIS THINGS NEED TO BE NERFED!!
Damn straight. Also, why the **** can't I melee an Atlas. They need to be nerfed.
You CAN melee an Atlas. You just need a Krogan. Point might have been made prior to this post, apologies if so.
#60
Posté 24 février 2012 - 08:51
#61
Posté 24 février 2012 - 09:05
FlashyShooter wrote...
Personally I've had bad experiences with turret spam while playing this demo. Here are some of the reasons why the turrets should tweeked in the offical release:
-If an enemy sets up a turret behind you consider yourself dead because you are going to be downed almost instantly
-If a dumb teammate runs in front of a turret good luck in picking him up.
-It takes atleast 10 seconds by myself as a level 20 engineer to deal with a turret (even though I consider human engineers one of the best equiped classes to handle them due to Overload and Incinerate)
-Opposing engineers won't just set up one they love to set up multipule turrets in one round
-They are just too bulky. Even when they are setting up they aren't that much easier to kill.
I would love to have some feedback on other peoples experiences with them. Tips to help players like me who are having trouble with them would be greatly appricated. Maybe I'm just doing something wrong. Thanks in advance.
1 - You should be aware of everything around you, if you didn't notice an engineer behind you, it is you who failed.
2 - Exactly. Dumb teammates runs in front of a turret, it's their own fault for being stupid in the first place.
3 - And...? Give us a reason as to why they shouldn't take 10 seconds to destroy. It's perfectly fine IMO.
4 - Just one turret is very easy to deal with, if you know how of course. More than one makes it more interesting, but again, that's just my opinion.
5 - I don't think so, they shouldn't be easy to kill in the first place.
I am killed by turrets. A lot. But that happens because I am lack patience to search a room for turrets before going in. It's not because they are OP. I am paying for my mistakes, and for that, the turrets are just perfect.
#62
Posté 25 février 2012 - 01:23
Chriss0978 wrote...
4 - Just one turret is very easy to deal with, if you know how of course. More than one makes it more interesting, but again, that's just my opinion.
One is easy. Two with overlapping fields of fire capable of covering each other is kind of annoying, but not that big of a deal. When they set up three turrets right in front of an objective and the engineers respawn as fast as you can kill them, things get a little unfair.
#63
Posté 25 février 2012 - 01:27
Delta_V2 wrote...
Chriss0978 wrote...
4 - Just one turret is very easy to deal with, if you know how of course. More than one makes it more interesting, but again, that's just my opinion.
One is easy. Two with overlapping fields of fire capable of covering each other is kind of annoying, but not that big of a deal. When they set up three turrets right in front of an objective and the engineers respawn as fast as you can kill them, things get a little unfair.
I may be wrong but I'm pretty sure that waves have a set number of enemies... so it's up to you to deal with engineers to make sure the map won't be filled with turrets.
#64
Posté 25 février 2012 - 01:29
Delta_V2 wrote...
Chriss0978 wrote...
4 - Just one turret is very easy to deal with, if you know how of course. More than one makes it more interesting, but again, that's just my opinion.
One is easy. Two with overlapping fields of fire capable of covering each other is kind of annoying, but not that big of a deal. When they set up three turrets right in front of an objective and the engineers respawn as fast as you can kill them, things get a little unfair.
I can't help but think you're playing on Gold, because I've been playing on Silver a lot and I've never seen three turrets close to each other.
#65
Posté 25 février 2012 - 01:30
#66
Posté 25 février 2012 - 01:43
Chriss0978 wrote...
I can't help but think you're playing on Gold, because I've been playing on Silver a lot and I've never seen three turrets close to each other.
That was on bronze. To be fair, I don't know how it happened, and I've never had it happen again. Basically, we got one of those "capture these four objectives" missions. The fourth one was at the bottom of the stairs at the LZ. After we capture the third one, we head out to finish things up, only to discover basically every enemy on the map camping at that objective, along with the three turrets (let's just say things didn't go so well for us). It was weird, because the enemies normally come to you, they don't usually play defense like that. But yeah, only had the three turrets once on bronze, and have never seen it again.
Modifié par Delta_V2, 25 février 2012 - 01:43 .
#67
Posté 25 février 2012 - 01:52
#68
Posté 25 février 2012 - 02:02
#69
Posté 25 février 2012 - 02:07
TexasToast712 wrote...
Seroiusly, there should be 1 turrent per engineer. Not 2.
Why do people keep saying turrent?
#70
Posté 25 février 2012 - 02:09
TexasToast712 wrote...
Seroiusly, there should be 1 turrent per engineer. Not 2.
It IS 1 turret per engineer. Whenever they build a new one the old one is destroyed. Its just that their are usually more than one engineer.
#71
Posté 25 février 2012 - 02:21
#72
Posté 25 février 2012 - 02:23
Delta_V2 wrote...
Chriss0978 wrote...
I can't help but think you're playing on Gold, because I've been playing on Silver a lot and I've never seen three turrets close to each other.
That was on bronze. To be fair, I don't know how it happened, and I've never had it happen again. Basically, we got one of those "capture these four objectives" missions. The fourth one was at the bottom of the stairs at the LZ. After we capture the third one, we head out to finish things up, only to discover basically every enemy on the map camping at that objective, along with the three turrets (let's just say things didn't go so well for us). It was weird, because the enemies normally come to you, they don't usually play defense like that. But yeah, only had the three turrets once on bronze, and have never seen it again.
Holy.... I never saw anything even remotely similar to this. Considering the fact it never happened again, I suppose it could be said it was just bad luck. Really bad luck, but still....
#73
Posté 25 février 2012 - 02:31
FiGhTiNCoWBoY wrote...
ttt333 wrote...
My thought is that they should stay as powerful as they are, but require the engineer to be alive all throughout the activation process. I hate seeing an engineer crouch to drop a turret, kill him while he's activating it, then the damn turret turns on either way.
I think this is the most appropriate solution. Personally I think that once you kill the engineer his turrets should also just outright die. Considering he can set them up and repair them I think with him dead they should stop functioning.
There, problem solved, kill the engineer and his turrets blow up, other games have taken this approach to minions and the like, works great.
#74
Posté 25 février 2012 - 02:34
Chriss0978 wrote...
Holy.... I never saw anything even remotely similar to this. Considering the fact it never happened again, I suppose it could be said it was just bad luck. Really bad luck, but still....
Especially since engineers can only have one active turret at a time, and there's usually only two engineers on the map at given time. If I had to guess, the two enineers set up their turrets, and then one of us killed one of the engineers, but not his turret. A new engineer would have spawned, and must have set up his own turret. I just hope that never happens again. Especially when I'm trying to play a shotgun-only vanguard.
maxulic wrote...
I may be wrong but I'm pretty sure that waves have a set number of enemies... so it's up to you to deal with engineers to make sure the map won't be filled with turrets.
I think the objective-based waves have infinite enemies until the objective is completed. Otherwise you could just go around and kill all the enemies before completing the objective. Sometimes when there's a hacking mission, it seems like I kill the same pair of guardians about five times.
Modifié par Delta_V2, 25 février 2012 - 02:38 .
#75
Posté 25 février 2012 - 02:37
Same with the Phantoms. Amid waves of weak enemies; they are a welcome (change of pace).
..although incredibly frustrating when a teammate gets him/herself killed by one and you have to run in and save them quickly.





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