Aller au contenu

Photo

Is it just me or do turrets need to be tuned down?


  • Veuillez vous connecter pour répondre
106 réponses à ce sujet

#76
Chriss0978

Chriss0978
  • Members
  • 328 messages

Delta_V2 wrote...

Chriss0978 wrote...

Holy.... I never saw anything even remotely similar to this. Considering the fact it never happened again, I suppose it could be said it was just bad luck. Really bad luck, but still....


Especially since engineers can only have one active turret at a time, and, on bronze, there's usually only two engineers on the map at a given time.  If I had to guess, the two enineers set up their turrets, and then one of us killed one of the engineers, but not his turret.  A new engineer would have spawned, and must have set up his own turret.  I just hope that never happens again.  Especially when I'm trying to play a shotgun-only vanguard. Posted Image


I don't think you will experience that again, unless you actually tried to replicate the situation at least. And yeah, those three turrets make any type of "Vanguarding" impossible, Shotgun-only or not. <_<


On a completely separate note, considering you only replied to "4 - Just one turret is very easy to deal with, if you know how of
course. More than one makes it more interesting, but again, that's just
my opinion."

Am I correct in assuming you agree with everything else? :innocent:

Modifié par Chriss0978, 25 février 2012 - 02:46 .


#77
Doom Lich

Doom Lich
  • Members
  • 347 messages
My main is a level 20 engineer and Turrets are something engineers are basically designed to trash. I can Overload at an engineer, which chains to take out his turret's shield, and AOE incinerate to kill them both in one clean explosion.

#78
sinewav

sinewav
  • Members
  • 36 messages

Wulfram wrote...

I think they could maybe do with having a bit more of a warning when they're set up. A loud beeping maybe, or having nearby characters shout "Turret"


+1 to this.  I don't think the turrets need to be balanced so much as they are flat out the most annoying enemy in the game. 

While it would be a hard sell to nerf turrets even for bronze I think having some kind of audible cue at the very least to give you some measure of fairness would help a great deal. 

#79
Revrant

Revrant
  • Members
  • 299 messages

Delta_V2 wrote...
I think the objective-based waves have infinite enemies until the objective is completed.  Otherwise you could just go around and kill all the enemies before completing the objective.  Sometimes when there's a hacking mission, it seems like I kill the same pair of guardians about five times.


They do, I've had to snap at people for standing next to a device objective killing people, getting overwhelmed, it seems like they'd figure it out by themselves, but no.

#80
vahnfox

vahnfox
  • Members
  • 87 messages

Chriss0978 wrote...

FlashyShooter wrote...

Personally I've had bad experiences with turret spam while playing this demo. Here are some of the reasons why the turrets should tweeked in the offical release:

-If an enemy sets up a turret behind you consider yourself dead because you are going to be downed almost instantly
-If a dumb teammate runs in front of a turret good luck in picking him up.
-It takes atleast 10 seconds by myself as a level 20 engineer to deal with a turret (even though I consider human engineers one of the best equiped classes to handle them due to Overload and Incinerate)
-Opposing engineers won't just set up one they love to set up multipule turrets in one round
-They are just too bulky.  Even when they are setting up they aren't that much easier to kill.

I would love to have some feedback on other peoples experiences with them. Tips to help players like me who are having trouble with them would be greatly appricated. Maybe I'm just doing something wrong. Thanks in advance.



1 - You should be aware of everything around you, if you didn't notice an engineer behind you, it is you who failed.

2 - Exactly. Dumb teammates runs in front of a turret, it's their own fault for being stupid in the first place.

3 - And...? Give us a reason as to why they shouldn't take 10 seconds to destroy. It's perfectly fine IMO.

4 - Just one turret is very easy to deal with, if you know how of course. More than one makes it more interesting, but again, that's just my opinion.

5 - I don't think so, they shouldn't be easy to kill in the first place.

I am killed by turrets. A lot. But that happens because I am lack patience to search a room for turrets before going in. It's not because they are OP. I am paying for my mistakes, and for that, the turrets are just perfect.



There's a fine line between challenging a player and causing them to feel completely overwhelmed.

I've been playing Mass Effect since the beginning. I know my classes, I know the game. I know the mechanics, it's all familiar. I should have no problem with Bronze - generally I don't. Except for goddamn turrets.

I'm a Sentinel; I understand an Engineer would me much better suited to handle a turret. However, it taking 10 seconds for an ENGINEER, who's primary SPECIALITY should be turret, seems like a problem. 10 seconds of focusing on a single devastating enemy (which isn't even moving or dodging your attacks!) is enough time for two or three more units to spawn and add to the fray - and three units in a, for example, six unit battle triples increases their numbers by 50%, and lowers your chance of survival considerably.

Focused team fire sometimes isn't an option, because you may only have a single team member with you, which will mean destroying the turret will be too slow to warrant the distraction and you'll need the need other team members to deal with other enemies and keep them off you. This is difficult for them as it is because the turret fire means they need to be under cover against the turret, making them vulnerable to other enemies they might be needing to pop out and take care of.

This is all further bothersome in that Bronze mode, being easy mode, should be introductory for players. I expect two or three seasoned players to be able to beat it with some good teamwork. This really isn't feasible with the way the game is structured, essentially REQUIRING you to have four players in order to complete a match.

Not that this is wrong - Left 4 Dead is a game where 4 people are key to the balance of the game. But L4D's saving grace in this is that they provide players with an AI-controlled character to ease the burden - ME3's multiplayer doesn't do that but DOES let you queue with only one or two players... problem being that, as stated, playing with only one, two or three players is often unfeasible. And we're just talking about Bronze - it becomes impossible in Silver.

Why allow players to play if they have an incomplete team unless you've designed the game for the incomplete team to be able to handle the challenge?

#81
Delta_V2

Delta_V2
  • Members
  • 605 messages

Chriss0978 wrote...

I don't think you will experience that again, unless you actually tried to replicate the situation at least. And yeah, those three turrets make any type of "Vanguarding" impossible, Shotgun-only or not. <_<


On a completely separate note, considering you only replied to "4 - Just one turret is very easy to deal with, if you know how of
course. More than one makes it more interesting, but again, that's just
my opinion."

Am I correct in assuming you agree with everything else? :innocent:


The shotgun-only part was the problem.  If I had any sort of ranged weapon, I might have had a fighting chance, but as it was, I was helpless, and apparently my teammates weren't up to the challenge either.

And yes, everything else is pretty much spot-on.  Well, for number one, even when you're aware of your surroundings, you'll still get insta-gibbed by a turret once in a while just because sometimes engineers drop them in random-a** corners so you can stumble across them at inopportune times.

#82
Guest_MacDuffin_*

Guest_MacDuffin_*
  • Guests
They are only dangerous when you don't know they are there, although the damage/ROF needs to be nerfed in bronze, N7 1's are just chewed up before even having the chance of reacting.
It's the worst when you have a Engineer and Phantom together though, you know if you focus on the Engineer, the Phantom sneaks up and stabs you, or if you focus on the Phantom she'll force you out of cover(normally) and even if you get her there's a good chance that the turret will rid of you.

That's why I love good teamates, when I start freaking out over the Phantom they have my back.

#83
Chriss0978

Chriss0978
  • Members
  • 328 messages

vahnfox wrote...

Chriss0978 wrote...

FlashyShooter wrote...

Personally I've had bad experiences with turret spam while playing this demo. Here are some of the reasons why the turrets should tweeked in the offical release:

-If an enemy sets up a turret behind you consider yourself dead because you are going to be downed almost instantly
-If a dumb teammate runs in front of a turret good luck in picking him up.
-It takes atleast 10 seconds by myself as a level 20 engineer to deal with a turret (even though I consider human engineers one of the best equiped classes to handle them due to Overload and Incinerate)
-Opposing engineers won't just set up one they love to set up multipule turrets in one round
-They are just too bulky.  Even when they are setting up they aren't that much easier to kill.

I would love to have some feedback on other peoples experiences with them. Tips to help players like me who are having trouble with them would be greatly appricated. Maybe I'm just doing something wrong. Thanks in advance.



1 - You should be aware of everything around you, if you didn't notice an engineer behind you, it is you who failed.

2 - Exactly. Dumb teammates runs in front of a turret, it's their own fault for being stupid in the first place.

3 - And...? Give us a reason as to why they shouldn't take 10 seconds to destroy. It's perfectly fine IMO.

4 - Just one turret is very easy to deal with, if you know how of course. More than one makes it more interesting, but again, that's just my opinion.

5 - I don't think so, they shouldn't be easy to kill in the first place.

I am killed by turrets. A lot. But that happens because I am lack patience to search a room for turrets before going in. It's not because they are OP. I am paying for my mistakes, and for that, the turrets are just perfect.



There's a fine line between challenging a player and causing them to feel completely overwhelmed.

I've been playing Mass Effect since the beginning. I know my classes, I know the game. I know the mechanics, it's all familiar. I should have no problem with Bronze - generally I don't. Except for goddamn turrets.

I'm a Sentinel; I understand an Engineer would me much better suited to handle a turret. However, it taking 10 seconds for an ENGINEER, who's primary SPECIALITY should be turret, seems like a problem. 10 seconds of focusing on a single devastating enemy (which isn't even moving or dodging your attacks!) is enough time for two or three more units to spawn and add to the fray - and three units in a, for example, six unit battle triples increases their numbers by 50%, and lowers your chance of survival considerably.

Focused team fire sometimes isn't an option, because you may only have a single team member with you, which will mean destroying the turret will be too slow to warrant the distraction and you'll need the need other team members to deal with other enemies and keep them off you. This is difficult for them as it is because the turret fire means they need to be under cover against the turret, making them vulnerable to other enemies they might be needing to pop out and take care of.

This is all further bothersome in that Bronze mode, being easy mode, should be introductory for players. I expect two or three seasoned players to be able to beat it with some good teamwork. This really isn't feasible with the way the game is structured, essentially REQUIRING you to have four players in order to complete a match.

Not that this is wrong - Left 4 Dead is a game where 4 people are key to the balance of the game. But L4D's saving grace in this is that they provide players with an AI-controlled character to ease the burden - ME3's multiplayer doesn't do that but DOES let you queue with only one or two players... problem being that, as stated, playing with only one, two or three players is often unfeasible. And we're just talking about Bronze - it becomes impossible in Silver.

Why allow players to play if they have an incomplete team unless you've designed the game for the incomplete team to be able to handle the challenge?


I am unable to provide any proof, as I did not record it, but I did see turrets being destroyed in less than 10 seconds. By Engineers? I don't know. But the fact remains that if you are taking 10 seconds to destroy a turret (If you are focusing on that, of course) than you're doing something wrong.

There should be an easier mode than Bronze IMO. Even more so considering everyone who never played a ME game before. There is no tutorial of any kind, and considering the diversity there is (Turrets, Phantoms, Atlas, Guardians, not to mention Biotic powers) it is necessary.

Delta_V2 wrote...

Chriss0978 wrote...

I
don't think you will experience that again, unless you actually tried to
replicate the situation at least. And yeah, those three turrets make
any type of "Vanguarding" impossible, Shotgun-only or not. ../../../images/forum/emoticons/angry.png


On
a completely separate note, considering you only replied to "4 - Just
one turret is very easy to deal with, if you know how of
course. More than one makes it more interesting, but again, that's just
my opinion."

Am I correct in assuming you agree with everything else? ../../../images/forum/emoticons/angel.png


The
shotgun-only part was the problem.  If I had any sort of ranged weapon,
I might have had a fighting chance, but as it was, I was helpless, and
apparently my teammates weren't up to the challenge either.

And
yes, everything else is pretty much spot-on.  Well, for number one, even
when you're aware of your surroundings, you'll still get insta-gibbed
by a turret once in a while just because sometimes engineers drop them
in random-a** corners so you can stumble across them at inopportune
times.


That, of course, depends on your skill, and I do not know if I ever played with you so there you go.


Yes,awareness won't always stop turrets from killing you, but it should help on most situations. (Vanguard not included, God knows how many timesI've died because of a ******* turret on a corner ¬¬)

Modifié par Chriss0978, 25 février 2012 - 03:59 .


#84
jamiekas

jamiekas
  • Members
  • 100 messages

FlashyShooter wrote...

Personally I've had bad experiences with turret spam while playing this demo. Here are some of the reasons why the turrets should tweeked in the offical release:

-If an enemy sets up a turret behind you consider yourself dead because you are going to be downed almost instantly
-If a dumb teammate runs in front of a turret good luck in picking him up.
-It takes atleast 10 seconds by myself as a level 20 engineer to deal with a turret (even though I consider human engineers one of the best equiped classes to handle them due to Overload and Incinerate)
-Opposing engineers won't just set up one they love to set up multipule turrets in one round
-They are just too bulky.  Even when they are setting up they aren't that much easier to kill.

I would love to have some feedback on other peoples experiences with them. Tips to help players like me who are having trouble with them would be greatly appricated. Maybe I'm just doing something wrong. Thanks in advance.


Sure, they are annoying, but it makes the game more challenging. I just make Combat Engineers a priority when I see them so I can make an effort to stop them before they set up shop.

#85
Katinka

Katinka
  • Members
  • 200 messages
Is it just me or does throw instant kill turrets if their shields are low?

#86
Homey C-Dawg

Homey C-Dawg
  • Members
  • 7 499 messages
Considering the offensive power of turrets, I'll bet the quarian infiltrator will be able to have some fun with her sabotage.

#87
vahnfox

vahnfox
  • Members
  • 87 messages
Found the proper way to kill a turret just now - a couple of massive melee blows from a krogan.
Of course, krogans make up only about 8% of characters in multiplayer (assuming statistically all race/class combos are properly represented), so this isn't really a solution.

#88
Yippie-kai-ay

Yippie-kai-ay
  • Members
  • 54 messages
I've found the best ways to take on turrets are:

1. Overload/Energy Drain, then warp or incinerate
2. take cover and shoot from the hip (fairly accurate as long as you are in cover)
3. If you are a biotic character, biotic explosions are fairly effective.

Once you reach level 10 with a character, I feel like turrets become less of a problem. Still annoying sometimes, for sure.

#89
TheMightyG00sh

TheMightyG00sh
  • Members
  • 1 068 messages
I disagree with OP they do need a boost in exp gained (come on 148 boils down 37xp per player if four players are in the game...) and turrets are one of the toughest enemies (behind Phantoms and Atlas')

#90
palker

palker
  • Members
  • 454 messages
What about not spawning the turret with full armor/shields but instead having the turrets health rise as it assembles itself and deploying shields when its up and ready to go. And if you kill th engineer while he is setting it up turret would be unfinished and therfore weaker or something like that

#91
xhydeffx

xhydeffx
  • Members
  • 28 messages
I HATE turrets so much. They are SO overpowered it's ridiculous

#92
xcrunr1647

xcrunr1647
  • Members
  • 2 812 messages

xhydeffx wrote...

I HATE turrets so much.


Yes.

 

xhydeffx wrote... 

They are SO overpowered it's ridiculous

 

No.

#93
Hebrind

Hebrind
  • Members
  • 62 messages
Do what my team does: Make engineers a high priority whenever you can. No engineers = no turrets :)

#94
xcrunr1647

xcrunr1647
  • Members
  • 2 812 messages
@ all these people saying it takes ~10 seconds to destroy turrets...then your team sucks. I can solo turrets in ~5 seconds or less on my Infiltrator, Engineer, Soldier, and Vanguard. My Sentinel and Adept are too low still so I don't bother with them, I just kill the engineer.

#95
Chriss0978

Chriss0978
  • Members
  • 328 messages

xcrunr1647 wrote...

@ all these people saying it takes ~10 seconds to destroy turrets...then your team sucks. I can solo turrets in ~5 seconds or less on my Infiltrator, Engineer, Soldier, and Vanguard. My Sentinel and Adept are too low still so I don't bother with them, I just kill the engineer.



My lvl 15 Human Adept can destroy a turret in 5~8 seconds with the Phalanx and Warp.

#96
xcrunr1647

xcrunr1647
  • Members
  • 2 812 messages

Chriss0978 wrote...

xcrunr1647 wrote...

@ all these people saying it takes ~10 seconds to destroy turrets...then your team sucks. I can solo turrets in ~5 seconds or less on my Infiltrator, Engineer, Soldier, and Vanguard. My Sentinel and Adept are too low still so I don't bother with them, I just kill the engineer.



My lvl 15 Human Adept can destroy a turret in 5~8 seconds with the Phalanx and Warp.


I haven't played my Human since I unlocked the Asari, but the last time I saw a turret she was only level 9. She's 12 now, so obviously I have more points spent. I rock the Phalanx VIII so I'll see how it goes next time I see one. 

Side note...if you hit someone with warp, and then tap them with a throw or another warp before the effects of the first warp wear off, will it trigger a biotic explosion?

#97
Chriss0978

Chriss0978
  • Members
  • 328 messages

xcrunr1647 wrote...

Chriss0978 wrote...

xcrunr1647 wrote...

@ all these people saying it takes ~10 seconds to destroy turrets...then your team sucks. I can solo turrets in ~5 seconds or less on my Infiltrator, Engineer, Soldier, and Vanguard. My Sentinel and Adept are too low still so I don't bother with them, I just kill the engineer.



My lvl 15 Human Adept can destroy a turret in 5~8 seconds with the Phalanx and Warp.


I haven't played my Human since I unlocked the Asari, but the last time I saw a turret she was only level 9. She's 12 now, so obviously I have more points spent. I rock the Phalanx VIII so I'll see how it goes next time I see one. 

Side note...if you hit someone with warp, and then tap them with a throw or another warp before the effects of the first warp wear off, will it trigger a biotic explosion?


I don't know about the throw as I didn't unlock the Asari but 2 warps can't trigger a Biotic Explosion.

#98
xcrunr1647

xcrunr1647
  • Members
  • 2 812 messages

Chriss0978 wrote...

I don't know about the throw as I didn't unlock the Asari but 2 warps can't trigger a Biotic Explosion.


Throw definitely can, because I've used it on a target in stasis before and triggered one. I don't think it does when paired with warp's debuff, though. 

I was just curious. 

#99
xcrunr1647

xcrunr1647
  • Members
  • 2 812 messages

TheMightyG00sh wrote...

 turrets are one of the toughest enemies (behind Phantoms and Atlas')


Lol...

#100
ScroguBlitzen

ScroguBlitzen
  • Members
  • 513 messages
Turrets are susceptible to Biotic Combos. On Silver, my sentinel can down them with Warp + Throw + 1 pistol shot (or another warp). Takes about 4 seconds. The Biotic Combo will also heavily damage or kill any other nearby enemy.

Atlases are also susceptible to biotic combos even though the warp doesn't display on them, it still explodes when followed up with a throw.