Chriss0978 wrote...
FlashyShooter wrote...
Personally I've had bad experiences with turret spam while playing this demo. Here are some of the reasons why the turrets should tweeked in the offical release:
-If an enemy sets up a turret behind you consider yourself dead because you are going to be downed almost instantly
-If a dumb teammate runs in front of a turret good luck in picking him up.
-It takes atleast 10 seconds by myself as a level 20 engineer to deal with a turret (even though I consider human engineers one of the best equiped classes to handle them due to Overload and Incinerate)
-Opposing engineers won't just set up one they love to set up multipule turrets in one round
-They are just too bulky. Even when they are setting up they aren't that much easier to kill.
I would love to have some feedback on other peoples experiences with them. Tips to help players like me who are having trouble with them would be greatly appricated. Maybe I'm just doing something wrong. Thanks in advance.
1 - You should be aware of everything around you, if you didn't notice an engineer behind you, it is you who failed.
2 - Exactly. Dumb teammates runs in front of a turret, it's their own fault for being stupid in the first place.
3 - And...? Give us a reason as to why they shouldn't take 10 seconds to destroy. It's perfectly fine IMO.
4 - Just one turret is very easy to deal with, if you know how of course. More than one makes it more interesting, but again, that's just my opinion.
5 - I don't think so, they shouldn't be easy to kill in the first place.
I am killed by turrets. A lot. But that happens because I am lack patience to search a room for turrets before going in. It's not because they are OP. I am paying for my mistakes, and for that, the turrets are just perfect.
There's a fine line between challenging a player and causing them to feel completely overwhelmed.
I've been playing Mass Effect since the beginning. I know my classes, I know the game. I know the mechanics, it's all familiar. I should have no problem with Bronze - generally I don't. Except for goddamn turrets.
I'm a Sentinel; I understand an Engineer would me much better suited to handle a turret. However, it taking 10 seconds for an ENGINEER, who's primary SPECIALITY should be turret, seems like a problem. 10 seconds of focusing on a single devastating enemy (which isn't even moving or dodging your attacks!) is enough time for two or three more units to spawn and add to the fray - and three units in a, for example, six unit battle triples increases their numbers by 50%, and lowers your chance of survival considerably.
Focused team fire sometimes isn't an option, because you may only have a single team member with you, which will mean destroying the turret will be too slow to warrant the distraction and you'll need the need other team members to deal with other enemies and keep them off you. This is difficult for them as it is because the turret fire means they need to be under cover against the turret, making them vulnerable to other enemies they might be needing to pop out and take care of.
This is all further bothersome in that Bronze mode, being easy mode, should be introductory for players. I expect two or three seasoned players to be able to beat it with some good teamwork. This really isn't feasible with the way the game is structured, essentially REQUIRING you to have four players in order to complete a match.
Not that this is wrong - Left 4 Dead is a game where 4 people are key to the balance of the game. But L4D's saving grace in this is that they provide players with an AI-controlled character to ease the burden - ME3's multiplayer doesn't do that but DOES let you queue with only one or two players... problem being that, as stated, playing with only one, two or three players is often unfeasible. And we're just talking about Bronze - it becomes impossible in Silver.
Why allow players to play if they have an incomplete team unless you've designed the game for the incomplete team to be able to handle the challenge?