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Why Are Short Ranged classes Punished With Instant Death?


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#1
Sabresandiego

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Ranged characters are slightly overpowered in this game. Asari adepts can sit in the back, stasis and warp bombing everyone and lining up headshots, infiltrators can cloak and snipe comfortably and rack up kills. Close range characters however are on the front lines, in much more dangerous situations and they are often rewarded by being instantly killed where they cant even be revived.

Where is the game balance? These instant death moves either need to be removed from the game, or allow revives for game balance. 

Modifié par Sabresandiego, 24 février 2012 - 04:52 .


#2
marshalleck

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You don't always have to nova and blow your shields in the process.

I take it you're referring to phantoms and atlas mechs? They're the only ones with one-shot abilities I can think of. Just be more careful around them?

Modifié par marshalleck, 24 février 2012 - 04:54 .


#3
The_mango55

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You just need to pay attention to where the Phantoms are.

And if you were killed by an Atlas melee, well that was just bad strategy. As my Krogan warrior I've meleed many atlas mechs to death and never been instant killed, because I stay behind them.

Modifié par The_mango55, 24 février 2012 - 04:56 .


#4
RocketManSR2

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Also good teammates backing you up with those long range talents you mentioned.

Modifié par RocketManSR2, 24 février 2012 - 04:57 .


#5
Jestina

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For soldiers and human sentinels, yes I feel very gimped in close range. I'll stick to vanguard for close fighting on multi-play.

#6
OneDrunkMonk

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For my Vanguard I made sure to level up max the shield/health as well as to make sure I watch my shields and take evasive action when needed. Previously I had a Sentinel which seemed somewhere in between close combat and range and even with Tech shields I ended up on the floor a lot (I think at max Tech shields over no more than a 15% buff). But yeah I've seen both Infiltrators and Adepts clean up at range.

#7
darkblade

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That the exact opposite feeling i have atm, i just finished the last two upgrades for nova and charge and well they just make human vanguard a different type of monster.

#8
Thoragoros

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Sabresandiego wrote...

Ranged characters are slightly overpowered in this game. Asari adepts can sit in the back, stasis and warp bombing everyone and lining up headshots, infiltrators can cloak and snipe comfortably and rack up kills. Close range characters however are on the front lines, in much more dangerous situations and they are often rewarded by being instantly killed where they cant even be revived.

Where is the game balance? These instant death moves either need to be removed from the game, or allow revives for game balance. 


Vanguards and Krogan Soldiers have ranged attacks of their own, guns and powers.

So if you're Charging into a shielded Phantom, the problem, frankly, is you.

#9
WizenSlinky0

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Eh, you just have to be more aware of your surroundings. If you go storming into the frontlines without knowing what's there then...well you brought it on yourself.

#10
JumboWheat01

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Can't say I have problems in CQC with my Infiltrator. More about knowing your escape routes than where your enemies are, me thinks.

#11
jtg556

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CQC Infiltrator is definitely not instant death. You get the best escape mechanism in the game and a shotgun. Engineers are also surprisingly effective up close. Combat drone and overload allows you to keep everyone stunned and on the ground as well as stripping shields. Throw in an incinerate to detonate the whole mess.

#12
FeralEwok

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Sabresandiego wrote...

Ranged characters are slightly overpowered in this game. Asari adepts can sit in the back, stasis and warp bombing everyone and lining up headshots, infiltrators can cloak and snipe comfortably and rack up kills. Close range characters however are on the front lines, in much more dangerous situations and they are often rewarded by being instantly killed where they cant even be revived.

Where is the game balance? These instant death moves either need to be removed from the game, or allow revives for game balance. 


If it is more dangerous like you said, then shouldn't there be more...danger?

It's high risk going in up close. That's reality.

I like that the Phantom can kill you with no revive. It forces you to play with a little more situational awareness. If you are going to do CQC then you need to know what you are doing.

Modifié par FeralEwok, 24 février 2012 - 05:13 .


#13
snfonseka

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RocketManSR2 wrote...

Also good teammates backing you up with those long range talents you mentioned.


^ The key word

#14
Mr_Blue

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Thoragoros wrote...

Sabresandiego wrote...

Ranged characters are slightly overpowered in this game. Asari adepts can sit in the back, stasis and warp bombing everyone and lining up headshots, infiltrators can cloak and snipe comfortably and rack up kills. Close range characters however are on the front lines, in much more dangerous situations and they are often rewarded by being instantly killed where they cant even be revived.

Where is the game balance? These instant death moves either need to be removed from the game, or allow revives for game balance. 


Vanguards and Krogan Soldiers have ranged attacks of their own, guns and powers.

So if you're Charging into a shielded Phantom, the problem, frankly, is you.

I cannot stress this enough to my teammates. Do not melee phantoms that still have barriers up.

#15
marshalleck

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snfonseka wrote...

RocketManSR2 wrote...

Also good teammates backing you up with those long range talents you mentioned.


^ The key word


I like to nuke phantoms with overload to destroy their barrier in one shot, then run like hell and hope the vanguard charges it before she kills me with her fist-laser. :huh:

#16
Mr_Blue

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dp

Modifié par Mr_Blue, 24 février 2012 - 05:52 .


#17
Eric13574

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Mr_Blue wrote...

Thoragoros wrote...

Sabresandiego wrote...

Ranged characters are slightly overpowered in this game. Asari adepts can sit in the back, stasis and warp bombing everyone and lining up headshots, infiltrators can cloak and snipe comfortably and rack up kills. Close range characters however are on the front lines, in much more dangerous situations and they are often rewarded by being instantly killed where they cant even be revived.

Where is the game balance? These instant death moves either need to be removed from the game, or allow revives for game balance. 


Vanguards and Krogan Soldiers have ranged attacks of their own, guns and powers.

So if you're Charging into a shielded Phantom, the problem, frankly, is you.

I cannot stress this enough to my teammates. Do not melee phantoms that still have barriers up.


charge>nova can easily kill a full health phantom, even with half blast (assuming you have pierce)

If you're talking about regular melee though, then yes, that would be stupid

#18
evilmunky80

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My krogan does alright up close and personal. Once he gets into a bloodrage he oneshots pretty much everything but and atlas and a phantom.

#19
sy7ar

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Mr_Blue wrote...

Thoragoros wrote...

Sabresandiego wrote...

Ranged characters are slightly overpowered in this game. Asari adepts can sit in the back, stasis and warp bombing everyone and lining up headshots, infiltrators can cloak and snipe comfortably and rack up kills. Close range characters however are on the front lines, in much more dangerous situations and they are often rewarded by being instantly killed where they cant even be revived.

Where is the game balance? These instant death moves either need to be removed from the game, or allow revives for game balance. 


Vanguards and Krogan Soldiers have ranged attacks of their own, guns and powers.

So if you're Charging into a shielded Phantom, the problem, frankly, is you.

I cannot stress this enough to my teammates. Do not melee phantoms that still have barriers up.

i think charging phantom is actually the best way to deal with them for vanguards, 
the first charge stuns them, follow up with nova and repeat. Doing nova or melee first tho, enjoy the animation ;)

#20
Butthead11

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Where do vanguards get this idea that long range characters don't have to worry about anything but lining up headshots?

#21
Berkilak

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Butthead11 wrote...

Where do vanguards get this idea that long range characters don't have to worry about anything but lining up headshots?

Because with a good Vanguard, that's all they need to worry about. :devil:

#22
Butthead11

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Berkilak wrote...

Butthead11 wrote...

Where do vanguards get this idea that long range characters don't have to worry about anything but lining up headshots?

Because with a good Vanguard, that's all they need to worry about. :devil:


With 3 good vanguards that might be all we need to worry about. 

Until one dies, then we have to go revive them and have a lot more to worry about. 

#23
MNeidig

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In my opinion, you silly Biotics are overpowered.

I can line up a great arc with a Frag Grenade but by the time it goes off, some Biotic has Charged into my three targets and takes my kill.

BUt so far, sounds like this:

Ranged: "BIOTICS OP."

Close-Quarters (biotic): "RANGED OP."

#24
Butthead11

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MNeidig wrote...

In my opinion, you silly Biotics are overpowered.

I can line up a great arc with a Frag Grenade but by the time it goes off, some Biotic has Charged into my three targets and takes my kill.

BUt so far, sounds like this:

Ranged: "BIOTICS OP."

Close-Quarters (biotic): "RANGED OP."


Frag grenade is too situational to ever be balanced.

The limited use makes the power very underwhelming. Especially since you can only get refilled for like 1 at a time on silver and gold. 

#25
Mr_Blue

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Eric13574 wrote...

Mr_Blue wrote...

Thoragoros wrote...

Sabresandiego wrote...

Ranged characters are slightly overpowered in this game. Asari adepts can sit in the back, stasis and warp bombing everyone and lining up headshots, infiltrators can cloak and snipe comfortably and rack up kills. Close range characters however are on the front lines, in much more dangerous situations and they are often rewarded by being instantly killed where they cant even be revived.

Where is the game balance? These instant death moves either need to be removed from the game, or allow revives for game balance. 


Vanguards and Krogan Soldiers have ranged attacks of their own, guns and powers.

So if you're Charging into a shielded Phantom, the problem, frankly, is you.

I cannot stress this enough to my teammates. Do not melee phantoms that still have barriers up.


charge>nova can easily kill a full health phantom, even with half blast (assuming you have pierce)

If you're talking about regular melee though, then yes, that would be stupid

Oh yeah, with tactics it's fine. But with most classes, unless you can boom them quickly enough, you're just going to get rid of their barrier (if that) and she'll be gutting you in no time.