Where is the game balance? These instant death moves either need to be removed from the game, or allow revives for game balance.
Modifié par Sabresandiego, 24 février 2012 - 04:52 .
Modifié par Sabresandiego, 24 février 2012 - 04:52 .
Modifié par marshalleck, 24 février 2012 - 04:54 .
Modifié par The_mango55, 24 février 2012 - 04:56 .
Modifié par RocketManSR2, 24 février 2012 - 04:57 .
Sabresandiego wrote...
Ranged characters are slightly overpowered in this game. Asari adepts can sit in the back, stasis and warp bombing everyone and lining up headshots, infiltrators can cloak and snipe comfortably and rack up kills. Close range characters however are on the front lines, in much more dangerous situations and they are often rewarded by being instantly killed where they cant even be revived.
Where is the game balance? These instant death moves either need to be removed from the game, or allow revives for game balance.
Sabresandiego wrote...
Ranged characters are slightly overpowered in this game. Asari adepts can sit in the back, stasis and warp bombing everyone and lining up headshots, infiltrators can cloak and snipe comfortably and rack up kills. Close range characters however are on the front lines, in much more dangerous situations and they are often rewarded by being instantly killed where they cant even be revived.
Where is the game balance? These instant death moves either need to be removed from the game, or allow revives for game balance.
Modifié par FeralEwok, 24 février 2012 - 05:13 .
RocketManSR2 wrote...
Also good teammates backing you up with those long range talents you mentioned.
I cannot stress this enough to my teammates. Do not melee phantoms that still have barriers up.Thoragoros wrote...
Sabresandiego wrote...
Ranged characters are slightly overpowered in this game. Asari adepts can sit in the back, stasis and warp bombing everyone and lining up headshots, infiltrators can cloak and snipe comfortably and rack up kills. Close range characters however are on the front lines, in much more dangerous situations and they are often rewarded by being instantly killed where they cant even be revived.
Where is the game balance? These instant death moves either need to be removed from the game, or allow revives for game balance.
Vanguards and Krogan Soldiers have ranged attacks of their own, guns and powers.
So if you're Charging into a shielded Phantom, the problem, frankly, is you.
snfonseka wrote...
RocketManSR2 wrote...
Also good teammates backing you up with those long range talents you mentioned.
^ The key word
Modifié par Mr_Blue, 24 février 2012 - 05:52 .
Mr_Blue wrote...
I cannot stress this enough to my teammates. Do not melee phantoms that still have barriers up.Thoragoros wrote...
Sabresandiego wrote...
Ranged characters are slightly overpowered in this game. Asari adepts can sit in the back, stasis and warp bombing everyone and lining up headshots, infiltrators can cloak and snipe comfortably and rack up kills. Close range characters however are on the front lines, in much more dangerous situations and they are often rewarded by being instantly killed where they cant even be revived.
Where is the game balance? These instant death moves either need to be removed from the game, or allow revives for game balance.
Vanguards and Krogan Soldiers have ranged attacks of their own, guns and powers.
So if you're Charging into a shielded Phantom, the problem, frankly, is you.
i think charging phantom is actually the best way to deal with them for vanguards,Mr_Blue wrote...
I cannot stress this enough to my teammates. Do not melee phantoms that still have barriers up.Thoragoros wrote...
Sabresandiego wrote...
Ranged characters are slightly overpowered in this game. Asari adepts can sit in the back, stasis and warp bombing everyone and lining up headshots, infiltrators can cloak and snipe comfortably and rack up kills. Close range characters however are on the front lines, in much more dangerous situations and they are often rewarded by being instantly killed where they cant even be revived.
Where is the game balance? These instant death moves either need to be removed from the game, or allow revives for game balance.
Vanguards and Krogan Soldiers have ranged attacks of their own, guns and powers.
So if you're Charging into a shielded Phantom, the problem, frankly, is you.
Because with a good Vanguard, that's all they need to worry about.Butthead11 wrote...
Where do vanguards get this idea that long range characters don't have to worry about anything but lining up headshots?
Berkilak wrote...
Because with a good Vanguard, that's all they need to worry about.Butthead11 wrote...
Where do vanguards get this idea that long range characters don't have to worry about anything but lining up headshots?
MNeidig wrote...
In my opinion, you silly Biotics are overpowered.
I can line up a great arc with a Frag Grenade but by the time it goes off, some Biotic has Charged into my three targets and takes my kill.
BUt so far, sounds like this:
Ranged: "BIOTICS OP."
Close-Quarters (biotic): "RANGED OP."
Oh yeah, with tactics it's fine. But with most classes, unless you can boom them quickly enough, you're just going to get rid of their barrier (if that) and she'll be gutting you in no time.Eric13574 wrote...
Mr_Blue wrote...
I cannot stress this enough to my teammates. Do not melee phantoms that still have barriers up.Thoragoros wrote...
Sabresandiego wrote...
Ranged characters are slightly overpowered in this game. Asari adepts can sit in the back, stasis and warp bombing everyone and lining up headshots, infiltrators can cloak and snipe comfortably and rack up kills. Close range characters however are on the front lines, in much more dangerous situations and they are often rewarded by being instantly killed where they cant even be revived.
Where is the game balance? These instant death moves either need to be removed from the game, or allow revives for game balance.
Vanguards and Krogan Soldiers have ranged attacks of their own, guns and powers.
So if you're Charging into a shielded Phantom, the problem, frankly, is you.
charge>nova can easily kill a full health phantom, even with half blast (assuming you have pierce)
If you're talking about regular melee though, then yes, that would be stupid