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Why Are Short Ranged classes Punished With Instant Death?


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#26
P1G V3n0m

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Once you unlock the carnifex, you can easily dominate at range, or at least to well if you are spec'd for melee.

#27
oPATTo

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close range is only for Krogan and Vanguard IMO . and if you don't remember what it say about vanguard "Vanguards are feared for their high-risk high-reward combat style" so as you can read HIGH RISK . also if the banshee are in the multilayer everyone from any range are gonna be in danger if those thing charge you while sniping.

#28
dw99027

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Mr_Blue wrote...

Thoragoros wrote...

Sabresandiego wrote...

Ranged characters are slightly overpowered in this game. Asari adepts can sit in the back, stasis and warp bombing everyone and lining up headshots, infiltrators can cloak and snipe comfortably and rack up kills. Close range characters however are on the front lines, in much more dangerous situations and they are often rewarded by being instantly killed where they cant even be revived.

Where is the game balance? These instant death moves either need to be removed from the game, or allow revives for game balance. 


Vanguards and Krogan Soldiers have ranged attacks of their own, guns and powers.

So if you're Charging into a shielded Phantom, the problem, frankly, is you.

I cannot stress this enough to my teammates. Do not melee phantoms that still have barriers up.


Nova Vanguards should charge a Phantom the moment they spot it. They cannot die unless there's a turret or Atlas nearby.

#29
grayrest

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Ranged: "BIOTICS OP."

Close-Quarters (biotic): "RANGED OP."

I'll freely admit that full charge plus half-blast Nova is OP. It's like 90% of the upside of Nova with 10% of the downside. Nova every charge!

#30
Thoragoros

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dw99027 wrote...

Mr_Blue wrote...

Thoragoros wrote...

Sabresandiego wrote...

Ranged characters are slightly overpowered in this game. Asari adepts can sit in the back, stasis and warp bombing everyone and lining up headshots, infiltrators can cloak and snipe comfortably and rack up kills. Close range characters however are on the front lines, in much more dangerous situations and they are often rewarded by being instantly killed where they cant even be revived.

Where is the game balance? These instant death moves either need to be removed from the game, or allow revives for game balance. 


Vanguards and Krogan Soldiers have ranged attacks of their own, guns and powers.

So if you're Charging into a shielded Phantom, the problem, frankly, is you.

I cannot stress this enough to my teammates. Do not melee phantoms that still have barriers up.


Nova Vanguards should charge a Phantom the moment they spot it. They cannot die unless there's a turret or Atlas nearby.


I don't play Vanguard, but from what I've seen, I've witnessed far too many 'heroic vanguards' charge a full health Phantom, only to either get a blade to the gut, or to get swarmed by her allies. 

I'm not saying good Vanguards can't pull it off, but those are the exceptions.

#31
goofyomnivore

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I don't think I've ever seen anyone die to the Atlas insta kill. Especially a Vanguard since it staggers the Atlas Mech. Phantoms on the other thing are RNG, but I still see more people die from the palm strike than the swords.

#32
Father Alvito

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Sabresandiego wrote...

Ranged characters are slightly overpowered in this game. Asari adepts can sit in the back, stasis and warp bombing everyone and lining up headshots, infiltrators can cloak and snipe comfortably and rack up kills. Close range characters however are on the front lines, in much more dangerous situations and they are often rewarded by being instantly killed where they cant even be revived.


The problem is that making the game hard more or less means that characters who expose themselves will die rapidly.  Punishing tactical errors requires making the baddies deal big damage, which doesn't combine well with melee.

I'm impressed that the design permits Vanguards to be a viable choice for Gold.

#33
Gigaheart

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imho there should be some kind of qte like with dogs in cod.

#34
Guest_BNPunish_*

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my deaths are just 3 with a level 20 vanguard so you must have bad strategy or some thing

#35
Eclipse_9990

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Well one of my main weapons is a shotgun, but I like to stay versatile so I pick up a sniper rifle as well, so I'm not forced to run into a group of enemies to get my kills. If you're talking about Vanguard then all I can say is pick your targets. Don't always just charge the first enemy you'll see.

I've seen a lot of vanguards(including myself) get killed just because we decided to go balls to wall 300 style. Also I learned that I am not suited for vanguard. At all. 

Modifié par Eclipse_9990, 24 février 2012 - 09:20 .


#36
Gigaheart

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speaking of vanguards: charge and then a couple of headshots with katana or better carnifex kills phantoms in a blink of an eye.

#37
Jestina

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I never actually stay on a phantom after charging. Usually i'll back up firing the shotgun, and maybe blow nova before charging again.

#38
ZzOoRrGg

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The weight system. Learn it, love it.

#39
TexasToast712

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I just think the Atlas and Phantom need some sort of tell when they are preparing to one shot you. As of now it is completely random and out of the blue.

#40
Stardusk78

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The problem is the Vanguard can only sort of be a team player and on gold the sort of is a problem, to be a Vanguard you have to charge all the time, that is fine on silver but on gold it is tough. I have learnt to improve Krogan gold play by being more careful and acting as a tank/bodyguard for casters for example, a similar role might be good for the Vanguard.

#41
greghorvath

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Not yet good enough for gold, but on silver my vanguard is great for executions (slightly worn down enemies go down instantly after charge and nova) and last minute saves of teammates. Going farther away from the team is close to suicide, but I think the vanguard, while pretty much a dominating class in ME2, is a great complementer of the other classes in multiplayer. Which I think is basically the idea behind playing in a team.

However, grenades are to be loathed and avoided...

#42
Kronner

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Maximum recharge speed + Vanguard spamming Nova/Charge is nigh unkillable combo. You can easily stay back and shoot Atlas from range. Phantoms can instantly kill anyone, especially if they sneak up on you. So, I think it's only fair.

#43
Guest_m14567_*

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Sabresandiego wrote...

Ranged characters are slightly overpowered in this game. Asari adepts can sit in the back, stasis and warp bombing everyone and lining up headshots, infiltrators can cloak and snipe comfortably and rack up kills. Close range characters however are on the front lines, in much more dangerous situations and they are often rewarded by being instantly killed where they cant even be revived.

Where is the game balance? These instant death moves either need to be removed from the game, or allow revives for game balance. 


I kinda agree with you.  Although look on the bright side, your style of vanguard works pretty well in ME 3, if you prefered the claymore, well it's kinda ugly right now.

IMO, nemesis on gold should be OSOK and should be able to see through cloak.  Likewise, Banshee should be able to see through cloak as well.  That should put the cat amongst the pigeons.

#44
rogermacarios

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strive wrote...

I don't think I've ever seen anyone die to the Atlas insta kill. Especially a Vanguard since it staggers the Atlas Mech. Phantoms on the other thing are RNG, but I still see more people die from the palm strike than the swords.


I did see an Atlas insta-kill this one vanguard on my team, he charges the Atlas and get instantly grabbed by the robot. It was so fast that it seemed like the Atlas grabbed him right before the charge hits it.

Modifié par rogermacarios, 24 février 2012 - 12:52 .


#45
maxulic

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marshalleck wrote...

You don't always have to nova and blow your shields in the process.

I take it you're referring to phantoms and atlas mechs? They're the only ones with one-shot abilities I can think of. Just be more careful around them?


Especially when othing can one shot you unless you get up close with that Phantom or Atlas and they use their special attack with no hope for rez. It's 2 shots at worse, one stripping you from your defense and probably taking some health then a second one finishing you off.

#46
RPGPerfectionist

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When I play as a CQC character (Female Vanguard), I usually only charge into Nemesis' as they are disturbing my other teammates' long range potential. I just use my assault rifle for everything else.

I never charge into phantoms who have barriers except if it's the last enemy left or something similar.

#47
greghorvath

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"I never charge into phantoms who have barriers except if it's the last enemy left or something similar."

Why that? The vanguard is well suited to take down an isolated phantom, at least it is so on silver: Charge+Nova+shotgun or assault rifle in the face. Works almost every time

#48
Billabong2011

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They're just as powerful if you know how to use them. Maxing out shields/health is essential -- I do that before I focus on powers (though with Vanguards, I max out Biotic Charge relatively early because it's such a great shield booster).

#49
greghorvath

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Billabong2011 wrote...

They're just as powerful if you know how to use them. Maxing out shields/health is essential -- I do that before I focus on powers (though with Vanguards, I max out Biotic Charge relatively early because it's such a great shield booster).


sabresandiego definitely knows how to use the vanguard. believe me. If you don't just check the vids on youtube. (So does kronner)

#50
kiltysue

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Vanguard is so much fun to play with a good stasis
asari that has the +damage debuff version. The asari
stasis debuffs an enemy, vanguard charges and explodes
it, debuff spreads, then the nova explodes everything
else. Silver and above usually means another stasis/
vanguard detonate or retreat.

I've always favored caster classes, so prefer playing
that fragile ranged caster. But after getting a krogan
soldier to high level and human vanguard. I have to
say, those also are quite appealing.

Modifié par kiltysue, 24 février 2012 - 03:31 .