what are the chances of bioware making another isometric tectical rpg?
#1
Posté 24 février 2012 - 09:49
recently ive starting play baldursgate 2 SOA after the gog.com sale on dnd games ( i got like 5 of them for 20 bucks and i dont wanna know how much content that is-.-) and it made me remeber how much i like the fusion of isometric view and tactical rpgs. I mean the closest thing it will geet to that type of games today is diablo 3, which is kinda sad. Do you think the isometric view is "out of date" in todays market.
#2
Posté 24 février 2012 - 10:57
#3
Posté 24 février 2012 - 12:40
#4
Posté 24 février 2012 - 06:11
#5
Posté 24 février 2012 - 09:23
Moreover, I like 2D graphics more than 3D, they look better to me. 3D seems artificial while beautiful drawn 2D landscapes are more artistic.
#6
Posté 24 février 2012 - 09:42
In other words, if you are willing to back up your wishes with a little cash, your dreams may come true!
Read about it here:
http://forums.obsidi...avellones-blog/
Modifié par phimseto, 24 février 2012 - 09:44 .
#7
Posté 27 février 2012 - 11:43
phimseto wrote...
Hmm...wish I had noticed this before posting in my own thread. Obsidian is toying around with the idea of following in Double Fine's footsteps by using Kickstarter to fund a game. Based on the reply of interested fans/donors, they are leaning heavily toward the idea of doing something like one of the old Infinity Engine games.
In other words, if you are willing to back up your wishes with a little cash, your dreams may come true!
Read about it here:
http://forums.obsidi...avellones-blog/
Too bad BioWare is way too big to do something like this. I'd like to see what James Ohlen and David Gaider could do without the need to sell millions of copies to make up for development costs.
Obsidian isn't so big though, and maybe they could do it. I so hope they can spare Avellone(and Sawyer plus a few other lucky guys) the pain of working on yet another AAA game. And I hope gamers can spare them the pain too!
#8
Posté 27 février 2012 - 01:15
I am hoping Obsidian will have more to say about where things stand at GDC...
#9
Posté 28 février 2012 - 02:09
The horror... THE HORROR!Jozape wrote...
Too bad BioWare is way too big to do something like this. I'd like to see what James Ohlen and David Gaider could do without the need to sell millions of copies to make up for development costs.
Obsidian isn't so big though, and maybe they could do it. I so hope they can spare Avellone(and Sawyer plus a few other lucky guys) the pain of working on yet another AAA game. And I hope gamers can spare them the pain too!
This is an isometric RPG that is going to be happening soon though if you need to throw your money at something in Kickstarter to bring back the RPG genre: http://www.rockpaper...o-on-wasteland/
Modifié par Dexter111, 28 février 2012 - 02:09 .
#10
Posté 28 février 2012 - 05:08
Dexter111 wrote...
This is an isometric RPG that is going to be happening soon though if you need to throw your money at something in Kickstarter to bring back the RPG genre: http://www.rockpaper...o-on-wasteland/
I've been following that too. I'm all in for Wasteland 2. Love Wasteland and it's baby Fallout. They've got Alan Pavlish, Brian Fargo, and Mike Stackpole all back to design the sequel, and Mark Morgan is on board to compose the music. All they need is the community to invest a million USD and it's dream come true.
I hope more developers do this. Let gamers skip the publisher and fund the kind of games we want to play. We're just fortunate that InXile is small enough to try this kind of thing.
#11
Posté 28 février 2012 - 12:56
#12
Posté 16 mars 2012 - 03:38
phimseto wrote...
Hmm...wish I had noticed this before posting in my own thread. Obsidian is toying around with the idea of following in Double Fine's footsteps by using Kickstarter to fund a game. Based on the reply of interested fans/donors, they are leaning heavily toward the idea of doing something like one of the old Infinity Engine games.
In other words, if you are willing to back up your wishes with a little cash, your dreams may come true!
Read about it here:
http://forums.obsidi...avellones-blog/
I would probably kick in some cash, depending on if its medieval or not. As for Kickstarter, I'm thinking about using it as well for a graphic novel since my publisher does not handle those.
#13
Posté 16 mars 2012 - 04:25
#14
Posté 16 mars 2012 - 08:57
BomimoDK wrote...
None. People generally don't do that these days. Besides, it's not the Cam Angle that makes the game great, it's the game world and gameplay that does.
Not entirely sure I agree. I mean, for sure I would never say that any game with an isometric view is good and a first-person view is bad, or vice-versa. But the camera angle does have an impact on gameplay, i.e. an isometric or top-down RPG is generally going to be much more tactical than a first or third person RPG, just because of how the camera emphasizes, or even allows, different things.
For example, I played DA:O on the 360, and as much as I enjoyed the game, the camera angle made the combat much more simple and, accordingly, much less satisfying. It's better on the PC because the PC allows for a top-down approach which makes advanced tactics much more viable.
And ordering a party around in first-person is almost always clunky. Even in beloved games like M&M, it isn't nearly as good as the combat in IE games. In more modern, FPS-style RPGs? Forget it.
#15
Posté 19 mars 2012 - 08:41
molbani wrote...
Hi
recently ive starting play baldursgate 2 SOA after the gog.com sale on dnd games ( i got like 5 of them for 20 bucks and i dont wanna know how much content that is-.-) and it made me remeber how much i like the fusion of isometric view and tactical rpgs. I mean the closest thing it will geet to that type of games today is diablo 3, which is kinda sad. Do you think the isometric view is "out of date" in todays market.
Isometric is not nearly fast and pretty enough to please the CoD crowd that BioWare caters to these days. A game in which you can view the whole battle, and make meaningful and tactical commands is for a latter generation.
I can never see BioWare doing anything like this, unless of course it's a i-phone or FaceBook app they can sell.
#16
Posté 19 mars 2012 - 09:26
Indeed. They're not bad people, but they definitely keep going further away from their roots. A gradual process. I wonder how long it will take until they drop the veil and make full-fledged shooters for a living?LeBurns wrote...
molbani wrote...
Hi
recently ive starting play baldursgate 2 SOA after the gog.com sale on dnd games ( i got like 5 of them for 20 bucks and i dont wanna know how much content that is-.-) and it made me remeber how much i like the fusion of isometric view and tactical rpgs. I mean the closest thing it will geet to that type of games today is diablo 3, which is kinda sad. Do you think the isometric view is "out of date" in todays market.
Isometric is not nearly fast and pretty enough to please the CoD crowd that BioWare caters to these days. A game in which you can view the whole battle, and make meaningful and tactical commands is for a latter generation.
I can never see BioWare doing anything like this, unless of course it's a i-phone or FaceBook app they can sell.
They've also lost a lot of good developers afaik. Probably why they neglect RPG elements even more so these days.
#17
Posté 19 mars 2012 - 09:59
#18
Posté 20 mars 2012 - 12:38
There have been many, many games produced as FPS games that have made much more money than our beloved format. That's probably why the powers that be in the gaming market switched paradigms. The increase in capability of consoles also has something to do with it, as in the past, game design was a choice between PC with superior capabilities, and consoles with greater affordabilty, yet much inferior capabilities, not to mention accessibility to the common market (PC's in the 1980's and even into the 1990's were only embraced by an elite market.)
Nowadays both of the previous markets (common and elite), have a huge overlap, with the common market for consoles and PC getting bigger and bigger, and the elite market (PC knowhow, willingness to spend hours manipulating file management and operating system management for the sake of modding, etc., etc.) getting smaller and smaller. (Or so the big game developers think.)
If we want to succeed in getting some game company, big or small, to produce games that are marketed to our now, in 2012, very small and niche market, we have to support any effort made in our direction, to the best of our budgets and web footprints. This means buying, even if we will not play it, any offering that is clearly being ventured and produced to our market, and posting as much positive buzz as possible about any isometric, tactical, character-driven, and story-driven rpg as we can in our forum postings and individual blogs.
Modifié par BelgarathMTH, 20 mars 2012 - 12:43 .
#19
Posté 20 mars 2012 - 04:01
#20
Posté 26 mars 2012 - 05:38
Modifié par google_calasade, 26 mars 2012 - 05:40 .
#21
Posté 26 mars 2012 - 07:38
#22
Posté 26 mars 2012 - 08:53
#23
Posté 26 mars 2012 - 09:50
#24
Posté 26 mars 2012 - 11:50
#25
Posté 26 mars 2012 - 06:04
BioWare no longer exists. They're a label for a division of EA, that exists solely because the name "BioWare" has more credibility than the extremely tarnished label of "EA." Although BioWare's name is well on its way to becoming tarnished as well.
And EA has drunk the Kool-Aid of large publishers who think that shooters and action games are the only genre worth making (hence why an isometric strategy game like Syndicate got turned into a shooter, and why Mass Effect became a Gears of War clone and Dragon Age was heavily "actionised").
As other's have pointed out, isometric RPGs are likely going to be the domain of indie developers like Iron Tower and DoubleBear. Of course, such studios are small...REALLY small (DoubleBear is basically one man and his wife).





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