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KotOR with DA engine/mechanic?


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#51
DeathScepter

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yes to improved robes.

As for Force powers and restricted with armor, Well having feats to overcome the limitation.

True that Robes should favor more force oriented of their philosophies. Both Jedi/Sith Robes and Armor should be upgradeable.

Possible idea with both lightsaber forms and force forms:

Passive Feats and passive stances. For example, Shii co is practiced by all Jedi and Sith but there are masters like Kit Fisto that is consider to be Master of Shii Co. Passive feat of Shii Co is 3 feat total while you can switch between several different lightsaber forms if you wanted too.

You can have a master of Juyo that switches between Juyo, Ataru and Shien Lightsaber forms regularly.

Tying back into the martial arts ideas. That Mastery of the Martial arts will allows easier mastery of both Lightsabers and the Force. Each Martial art has 3 stances and 10 total Passive feats. And yes they have a nice bonus for total force pool and improves DC for all Force checks.

Martial arts Mastery-Lightsaber Specialization/Master Jedi-Rapid Strike/Assured Strike/Accerlated strike-Conditioning/toughness=can master 2 to 3 lightsaber forms and 1 Force form or 2 to 3 Force forms mastered and 1 lightsaber form

#52
Guest_Nizaris1_*

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I always thinking why should Force power restricted by armors anyway?

Yoda says the Force flows through everything, inside out, outside in, to the tress, rocks, ponds, ship, everything, so Force powers should not restricted by armor.

Darth Vader can't cast lightning because his hands are robotic, not because of his armor. Darth vader is more machine than man, he is like Robocop, If he cast lightning he will fry out his wiring, processor, RAM, graphic card and motherboard lols

It is assumed that Force Speed will be restricted by armor because armor is heavy, that is not true, with the support from the Force, anything can go beyond natural, it enhanced the movement as well reducing weight

In KotOR Mass Paralysis also restricted by armor in which i find it not fitting, because it is a mind power, why should restricted by armor we wear on the body?

Modifié par Nizaris1, 08 juin 2012 - 07:18 .


#53
DeathScepter

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Also Jedi and Sith are inshape. So Using force Speed with armor with armor training do make sense.

For example, European knights with the heavier armors are quite agile despite being in heavier armor.
Agile as in what do you expect for combat for all knights. sommersaults, quickly getting on and off horses, dodging, weapon usage.

So using that same logic. with approiate feats, like Conditioning and armor, Jedi and Sith can use the force more ready than normal force users.

#54
monsieur_wiseman

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hey guys, i'm read your post, can you compil all of this ?
very interesting, and i beging too play with kotor toolset, and the kotor toolset to extract voice and stuff.
A mix of kotor and Dao gameplay..maybe a kotor based on dao gameplay ( with a touch of da2 ? )

#55
DeathScepter

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well to incorpate our ideas into A Special Edition of Kotor 1 Either thru my version or Nizaris version, would either need a great toolset than we have avaible to us online.

If Either me or Nizaris did a complied post of our respective ideas, Expect huge posts, maybe a thread or two for all of the details.



For example of a really long post,

My version is more of Kotor 1 focused with elements of Dragon Age Origins and Dragon Age 2.

Specialization Manuals, Tomes of Physical technique, and related items will be involved heavily and reusable too.

And they will be repackages and Datacrons and Holocrons.

Datacrons will have martial arts, Specializations, and Base class and yes they are reusable. So you can repeat certain lessons again for a feat and a skill point.

Holocrons will be only for the Jedi classes. All Jedi can use Datacrons for martial arts or if they have a base class.
Holocrons will have extra force abilities, Lightsaber forms, Jedi Specializations. non Jedi Specializations.


Non Jedi Specialization will including 3 Krath specializations(commander, adept and warrior), Matukai Adept and Force Warrior.

Martial Arts datacron will be automatic with in the Endar Spire by selecting 1 martial art. Each martial art will be great for both Force Casters, Lightsaber Duelists and Non Force Using Martial artists. Each martial arts will have its own gear set(light armor, double sword, pair of swords, belt, bladed ganulets)

Regardless if you are a blaster type, Martial artist type, or other, Carth, Amnesia Revan, and Bastila Shan will have Republic Light Exo skeleton armor, blasters, and other.

For Blaster Lovers, Assault training will be great no matter what blaster type.

other than Revan, Everyone in your crew will have an unique specialization that is unique to them, martial art and possible assault training.

Like in DAO, having Core class abilities that is reflective of that said class.

Solider: Warrior
Scout: Recon
Scoundrel: Rogue
Expert Droid: Astro Mech
Combat Droid: Advanced War Machine
Jedi Guardian: Guardian
Jedi Sentinel: Jedi Shadow
Jedi Counslar: Jedi Sage

In Side Quests, there will be universal Specializations to be found and useable. For example, Melee Duelist and it can be found by becoming Taris Duelist Champion and Defeating Bendak Starkiller.

Lightsaber forms and Force Forms will be different to Martial arts to a degree but tied to the martial arts.

Martial Arts will have 10 passive feats and 3 passive stances to use. Where as Lightsaber forms and Force Forms will have 3 passive feats per force/lightsaber form and 1 stance per lightsaber/force form

So you can be a Master of a Martial art, Master of a Lightsaber form and a Master Of a Force Form. Regardless of class or specialization.

Modifié par DeathScepter, 25 juin 2012 - 05:18 .


#56
DeathScepter

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monsieur_wiseman wrote...

hey guys, i'm read your post, can you compil all of this ?
very interesting, and i beging too play with kotor toolset, and the kotor toolset to extract voice and stuff.
A mix of kotor and Dao gameplay..maybe a kotor based on dao gameplay ( with a touch of da2 ? )


Compiling a list of New Feats, Martial arts, Specialization, Special abilties, and New Force abilities will be extensive as hell.

New Feats, Passive Stance and Gear Sets.

I do hope people will like these feats.

For example of Passive Feats and Passive stances that I want that should be tied to certian classes.



Shadow Striker Feat Tree
will be limited to Jedi Sentinel, Scout and Scoundrel.

Shadow Striker Feats: Shadow Striker Passive Feats will boost Shadow Striker Passive Stances. It does increase Stealth, Awareness, Security and Computer skill and it does boost Dexterity and Intelligence by +2.

Shadow Striker Passive Stances:

Blinding Strikes: While Stealthed, you can stun a target for several rounds while cause Damage.

Confusing Strikes: While Stealthed, you will decrease Reflex saves and Dexterity score while cause damage.
 
Unexpected Strikes: While Stealthed, you gain +5 to Melee and Blaster attacks.

Shadow Striker GearSet: Pair of Dark Short Swords, Light Dark armor, Stealth Belt that boost both skills and dexterity, Visor that boost Intelligence, Dexterity, skills and Attack bonus, Shock Gaunlets that causes piercing, electrical and slashing damage to all Melee attacks.




Champion Feats tree 
will be for Soliders and Jedi Guardians. Champion Passive Feats will boost all of Champion's Passive stances.

Champion Feat Tree:  It will Increase all saving throws by +3, Increase Strength, Dexterity, Constution and Wisdom by +2, Increase Health +50, Increase Health Regeneration by +2, Increase Damage and Force Resistance by +2.

Champion Passive stances:

Champion's Pride: Increase Health, Health Regeneration, Increased Saving throws, Increase Force and Damage Resistance.

Disarming Strike: Either Melee or Blaster, Increase Chance of Stun when using either Melee or Blaster attacks.

Masterful Strike: Either Melee or Blaster, Increase Damage to overwhelm Target Damage Threshold. 

Champion Gearset:  Double Sword(upgrabable), Medium Champion Armor(upgrable, Increase overall DPS, Evasive tanking and Hard Tanking), Champion belt(Increase Resistance and Constition).






Master Scout Feats
limited to Scouts. Like Champion and Shadow Striker, Master Scout Passive Feats boost Master Scout Passive Stances.

Master Scout Feats: Increase Blasters Pistols by +2 Attack and +2 Damage. Increase both Intelligence and Dexterity by+2

Master Scout Passive Stances:

Piercing Hit: Adds Piercing Damage to all Melee and Blaster Attacks.

Binding Hit: All Melee and Blaster Attacks decreases Dexterity Score for every successful hit.




Master Scout Gearset: Meduim armor with good resistances, a good pair of blasters.


Martial arts GearSets:

Taijutsu GearSet: Pair of Long and Short Swords, A Good Stealth belt, And Robe verison of the Shadow Striker Armor. Good Stealth/Damage Gaunlets. Required: Taijutsu Tree.

Teras Kesai GearSet: Pair of Short Swords, Light Armor with good resistances and good Dexterity. Good Damage oriented gaunlets. Required:Teras Kesai Tree

Echani GearSet: Echani Foil and Echani double sword. Echani Robes. Excellent Dexterity gloves. Required:Echani Tree.

Broken Gate GearSet: Good VibroSword, Good Broken Gate Robes(increase force regeneration, Force resistance and good Defense). Required: Broken Gate Tree

Modifié par DeathScepter, 29 juin 2012 - 12:49 .


#57
Itchiga

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Nizaris1 ,DeathScepter ...Damn you guys! :D Now id even sold my soul to even satan just to make this game released!! :D

#58
DeathScepter

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That is true. I do like her stance of incorpate some of the good elements of DAO into Kotor 1. Like the Tactic system of DAO would be nice. Also Maybe the gifting system might be nice as well.