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Post differences between good and bad playing


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#26
O66 Jenova

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ZweiWing wrote...

Bad: Needing to get EVERY. SINGLE. KILL. So much that you rob kills (and therefore xp) from your team and allow the group to get flanked.


i agree its bad to kill same targets while there are higher priority targets, but you are wrong with the exp!
they only loose score, not exp! its damn idiocy to think its bad if someone "steals your kill"...

#27
TheMarkness

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THOSE 4 DATA PACKETS
good: when you have to gather intel from 4 different spots rush to it, if someone gets to it before you, cover him
bad: only one person really cares about the four intel points and no one is covering him

VANGUARDIN'
good: using charge to zip through the battlefield, helping your team-mates take out targets and backing them up when they're being overrun
bad: using charge as a means to go on a field trip leaving your team behind, possibly getting yourself killed

Modifié par TheMarkness, 24 février 2012 - 03:39 .


#28
ZweiWing

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O66 Jenova wrote...

ZweiWing wrote...

Bad: Needing to get EVERY. SINGLE. KILL. So much that you rob kills (and therefore xp) from your team and allow the group to get flanked.


i agree its bad to kill same targets while there are higher priority targets, but you are wrong with the exp!
they only loose score, not exp! its damn idiocy to think its bad if someone "steals your kill"...


If I get a low score in a match, I get lower xp at the end. It's been such a big difference between getting around 20k for around 3000 points and 130k for getting around 15000 points.

#29
Kylina77

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Xp is shared amongst the people.
In a 2 people game, if top player does 70000 points and second on does 30000 points, at the end of the match, both gets 50000 ((70000+30000)/2). So no point wanting to be top place, the more medals everyone gets, the more XP everyone get at the end.

On topic:
Good: Flank the enemy, catch it in cross fire, make the atlases turning around at different people
Bad: All people straightlined and killed by an atlas's rocket or a turret

#30
sirjimmus86

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Bad: Seeing that target your adept has stuck in stasis bubble and sniping it, sometimes not even killing it, but meaning I can't use it for a biotic explosion to freeze the 3 guys around him too.

Good: Letting your Adept finish off the Atlas he's whittled down to 2 armor bars instead of using your missile launcher

#31
Machazareel

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ZweiWing wrote...

O66 Jenova wrote...

ZweiWing wrote...

Bad: Needing to get EVERY. SINGLE. KILL. So much that you rob kills (and therefore xp) from your team and allow the group to get flanked.


i agree its bad to kill same targets while there are higher priority targets, but you are wrong with the exp!
they only loose score, not exp! its damn idiocy to think its bad if someone "steals your kill"...


If I get a low score in a match, I get lower xp at the end. It's been such a big difference between getting around 20k for around 3000 points and 130k for getting around 15000 points.


How on earth is it even possible to only get 3000 points after a full clear?

#32
Kylina77

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ZweiWing wrote...

If I get a low score in a match, I get lower xp at the end. It's been such a big difference between getting around 20k for around 3000 points and 130k for getting around 15000 points.


If you get less XP it is because the TEAM didn't do that good... not because YOU weren't top scorer
Xp formulaes tested with a friend, me lvl 19 vanguard, him lvl 3 soldier. Outscored him due to level i did like 40k and he did 10k. we both ended with 25k XP.
Q.E.D

#33
RSOG

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Good: Taking up a position where you have cover from all possible angles of fire.
Better: Planning ahead and having fallback positions in case your position gets overrun, from any directon.
Better: Establishing a perimeter and a safe-zone, so that every person in the squad has their back to the safe zone and can only be shot at from one direction, from which they have cover, with escape routes and fallback plans to any direction, and communicating this to your team.
Best: All of the above, plus checking your teammates occasionally to make sure that they're still where they're supposed to be.

Bad: Standing out on the catwalk in Firebase White and taking fire from all eight directions, when there's a lovely bunker that I'm covering the back of and asked you to step inside.
Also Bad: Getting pushed out onto said catwalk by an atlas/guardian troop from below due to wasted missiles, and then running around like chickens on the landing instead of running for cover.
Very Bad: Taking up a position that assumes the existence of a safe-zone without ever communicating the expectation to your team.
Premium Double Bad With Badsauce and a Side of Bad: Blaming your team when you die and demanding that they rez you.
And if you thought it couldn't get any worse: Using the Claymore! :P

Modifié par RSOG, 24 février 2012 - 04:02 .


#34
ZweiWing

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Machazareel wrote...

ZweiWing wrote...

O66 Jenova wrote...

ZweiWing wrote...

Bad: Needing to get EVERY. SINGLE. KILL. So much that you rob kills (and therefore xp) from your team and allow the group to get flanked.


i agree its bad to kill same targets while there are higher priority targets, but you are wrong with the exp!
they only loose score, not exp! its damn idiocy to think its bad if someone "steals your kill"...


If I get a low score in a match, I get lower xp at the end. It's been such a big difference between getting around 20k for around 3000 points and 130k for getting around 15000 points.


How on earth is it even possible to only get 3000 points after a full clear?


You've never played with anyone that has to have every kill, have you?

#35
maxulic

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xrudix wrote...

bad playing: use self-rez when killed
good playing: use self-rez only in bad situations(ie. most of team is kiled or the're really lot of enemies), otherwise teammate may rez you


This so much. Save your own medpack only as a last resort or if you died in a place where people would just die to rez you.

The only times I use mine is either because I was wandering too far away or we are pretty much overrun. Basically it's to avoid someone to get killed because of me.

#36
maxulic

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ZweiWing wrote...

Good: Keeping track of what your teammates are doing and taking out enemies that they're not focused on.

Bad: Needing to get EVERY. SINGLE. KILL. So much that you rob kills (and therefore xp) from your team and allow the group to get flanked.


Looks like you are not aware that there is no kill stealing. For once, a target goes down faster when you have 2 people on it (it's an MMO thing, focus on the same target to clear the place faster). Secondly you will get the same XP at the end of the match, these 300 XP that your team mate got will be part of the grand total at the end.

To sum it up...

Bad: clueless people giving bad advices.

#37
ZweiWing

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maxulic wrote...

ZweiWing wrote...

Good: Keeping track of what your teammates are doing and taking out enemies that they're not focused on.

Bad: Needing to get EVERY. SINGLE. KILL. So much that you rob kills (and therefore xp) from your team and allow the group to get flanked.


Looks like you are not aware that there is no kill stealing. For once, a target goes down faster when you have 2 people on it (it's an MMO thing, focus on the same target to clear the place faster). Secondly you will get the same XP at the end of the match, these 300 XP that your team mate got will be part of the grand total at the end.

To sum it up...

Bad: clueless people giving bad advices.


Excuse me? I am NOT clueless, I KNOW what I'm talking about. I have SEEN IT WITH MY OWN EYES.

#38
Tredd

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Good: Starting the objectives as a full team as soon as the announcer says what your objective is.
Bad: If you're the last one left, don't waste both your rockets to kill the last enemy (Phantom) of wave 10 only to have them both miss then proceed to run up to the Phantom and start spamming regular melee and getting executed...

Modifié par Tredd, 24 février 2012 - 04:24 .


#39
maxulic

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ZweiWing wrote...

maxulic wrote...

ZweiWing wrote...

Good: Keeping track of what your teammates are doing and taking out enemies that they're not focused on.

Bad: Needing to get EVERY. SINGLE. KILL. So much that you rob kills (and therefore xp) from your team and allow the group to get flanked.


Looks like you are not aware that there is no kill stealing. For once, a target goes down faster when you have 2 people on it (it's an MMO thing, focus on the same target to clear the place faster). Secondly you will get the same XP at the end of the match, these 300 XP that your team mate got will be part of the grand total at the end.

To sum it up...

Bad: clueless people giving bad advices.


Excuse me? I am NOT clueless, I KNOW what I'm talking about. I have SEEN IT WITH MY OWN EYES.


You *are* clueless.


Case #1

Player 1: 30,300 XP (the one that got that kill "stolen" from you)
Player 2: 30,000 XP (you)
Player 3: 30,000 XP
Player 4: 30,000 XP

Total XP that you get for the match: 120,300 XP


Case #2

Player 1: 30,000 XP
Player 2: 30,300 XP (you getting that kill)
Player 3: 30,000 XP
Player 4: 30,000 XP

Total XP that you get for the match: 120,300 XP


There is no kill stealing, that's the whole point of guess what... a co-op game. XP that people get instead of you (for instance for disabling an objective) is still XP that you get at the end of the match. On top of it if you helped killing the same target you get assist XP, which means more XP at the end.

Modifié par maxulic, 24 février 2012 - 04:30 .


#40
Machazareel

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ZweiWing wrote...

Machazareel wrote...

ZweiWing wrote...

O66 Jenova wrote...

ZweiWing wrote...

Bad: Needing to get EVERY. SINGLE. KILL. So much that you rob kills (and therefore xp) from your team and allow the group to get flanked.


i agree its bad to kill same targets while there are higher priority targets, but you are wrong with the exp!
they only loose score, not exp! its damn idiocy to think its bad if someone "steals your kill"...


If I get a low score in a match, I get lower xp at the end. It's been such a big difference between getting around 20k for around 3000 points and 130k for getting around 15000 points.


How on earth is it even possible to only get 3000 points after a full clear?


You've never played with anyone that has to have every kill, have you?


That's irrelevant considering you get xp for assists based on the amount of HP you take off from the target. Or rather, you get score points based on that. Unless said player is literally just one-shotting everything on the map, I don't see how anybody can really be playing effectively and have such a low total score at the end of 11 waves. I dunno, I'm not saying you're lying or anything, I just don't see it happening as I've been playing MP a lot since the demo released and I've never seen a score that low from anyone after a full clear, not even level 1s.

Edit: And yeah, as others have stated, your personal score has no bearing on the xp you gain in the end. Everyone gets the same amount, and it is based off the total points of all players.

Modifié par Machazareel, 24 février 2012 - 04:50 .


#41
Onpoint17

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GOOD:
Squads of 4 splitting into groups of two pairs to accomplish objectives. If roaming the battlefield travel in pairs so if one goes down theres a buddy nearby to revive you. 

With the 4-5 minute hacking objective, the team actually rallies around the terminal rather than leaving 1 team member (me) to hack and defend the area (and dying) alone while the rest of the team if off doing God knows what.

Work as a team.  Learn to synergize attacks.  If you have a squadmate locking down the field with stasis or cryo, attack those targets and take them out. You can get some great biotic and tech combos.
BAD:
The squad getting caught up in battle and not attempting to accomplish the objectives.  Leaving 1 member running around the battlefield trying to accomplish the objectives on their own.

Not backing up a squadmate while they are hacking a terminal.

Running around alone and getting yourself killed with no remotely close to revive you.  Even as cloaked Infiltrators we can't cover that much distance on foot to revive you in time.

#42
JET184

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Good: Having a team with type coverage, having the Drell removing shields and salarians draining Centurions and those damned Nemisis. And an Asari to deal with Phantoms
Bad: Raging and pausing mid-game to check the scoreboard, and stop doing your damn job in order to "Go HAM"

#43
Herethos

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Techlology wrote...

Don't hug cover like it's the last thing in the world. Put walls/objects between you and the enemy to break LOS but stay mobile.


I'm trying but everything keeps sucking my character to it when I attempt to sprint or get away. =(

#44
TheMightyG00sh

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Good: One a Silver/Gold Wave when a teammate goes down due to a Turret and you are overrun, solo the wave by breaking LOS as much as possible and avoiding the Turret.
Bad: Being the sole survivor of a team and are overrun, when it is announced that a Turret or Phantom took down a team member rush to his aid and get raped by other enemies whilst tasked with a Turret.

Point in case: KNOW WHEN TO REZ!

#45
DarkKnightCuron

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xrudix wrote...

bad: use rocket laucher as soon as see atlas
good: use rocket launcher when you're overrun


I'm a little confused.  Someone might want to elaborate on this, but whenever I see an Atlas,  I take it out immediately with the rocket launcher.  I've been in too many games where people focus on the little guys, only to get face-stomped by the Atlas that was left to wander around.  Taking it out immediately prevents it from becoming a problem later on in the wave.  Especially if another decides to spawn as well.  Might've been a glitch though, as two Atlas in a wave was nightmarish.  

#46
TehJumpingJawa

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Neofelis Nebulosa wrote...

Good:
Do not bunker down at the LZ immediately in the last wave, you'll just get swarmed. Hold the more easily defendable positions near them and fallback to the LZ in the last twenty seconds, has always worked!


This ^.

On the final round you should lead the enemies AWAY from the LZ, then toward the end of the round, simply circle back to the LZ and get picked up unopposed.

Ofcourse the above strategy requires cooperation from your team mates, and makes even gold ****** easy.

The game's difficulty was calibrated for ham-fisted console players, with crappy framerates, appauling FoV & little teamwork or strategy.

#47
TehJumpingJawa

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DarkKnightCuron wrote...

xrudix wrote...

bad: use rocket laucher as soon as see atlas
good: use rocket launcher when you're overrun


I'm a little confused.  Someone might want to elaborate on this, but whenever I see an Atlas,  I take it out immediately with the rocket launcher.  I've been in too many games where people focus on the little guys, only to get face-stomped by the Atlas that was left to wander around.  Taking it out immediately prevents it from becoming a problem later on in the wave.  Especially if another decides to spawn as well.  Might've been a glitch though, as two Atlas in a wave was nightmarish.  


It is perplexing indeed.
A team of 4 players = 8 rockets.
Even on Gold you don't come across 8 Atlas'.

The Atlas should be considered free XP, not a threat.

#48
ncknck

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save the missile launchers until wave 10/11, then spam away. Free XP indeed. Reason is, wave 10 can get quite hairy with some bad quest and if all launchers are gone, its restart time.

Modifié par ncknck, 24 février 2012 - 05:30 .


#49
TheMightyG00sh

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TehJumpingJawa wrote...

DarkKnightCuron wrote...

xrudix wrote...

bad: use rocket laucher as soon as see atlas
good: use rocket launcher when you're overrun


I'm a little confused.  Someone might want to elaborate on this, but whenever I see an Atlas,  I take it out immediately with the rocket launcher.  I've been in too many games where people focus on the little guys, only to get face-stomped by the Atlas that was left to wander around.  Taking it out immediately prevents it from becoming a problem later on in the wave.  Especially if another decides to spawn as well.  Might've been a glitch though, as two Atlas in a wave was nightmarish.  


It is perplexing indeed.
A team of 4 players = 8 rockets.
Even on Gold you don't come across 8 Atlas'.

The Atlas should be considered free XP, not a threat.


Actually I've  come around 10 Atlas' on Silver
(2 on Wave 4, 1  Wave 6, 3 on Wave 10  and 4 on Wave 11)

Also why waste Rockets when Atlas are easy to kill with normal weapons, they aren't a threat if your a good player (I never use them on Bronze and only ever on Wave 10/11 on Silver, especially afterthe above stated event occured...)

#50
UK Wildcat

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Bad players tell you that widow is great on Gold.