TehJumpingJawa wrote...
DarkKnightCuron wrote...
xrudix wrote...
bad: use rocket laucher as soon as see atlas
good: use rocket launcher when you're overrun
I'm a little confused. Someone might want to elaborate on this, but whenever I see an Atlas, I take it out immediately with the rocket launcher. I've been in too many games where people focus on the little guys, only to get face-stomped by the Atlas that was left to wander around. Taking it out immediately prevents it from becoming a problem later on in the wave. Especially if another decides to spawn as well. Might've been a glitch though, as two Atlas in a wave was nightmarish.
It is perplexing indeed.
A team of 4 players = 8 rockets.
Even on Gold you don't come across 8 Atlas'.
The Atlas should be considered free XP, not a threat.
You will encounter more than 8 Atlas on Gold during the whole match.
Hence it is useless to waste a rocket on a non threatening Atlas that could be killed through regular ways.
When you get to Wave 10 on Gold and it's a hacking you'll be glad you have saved these rockets not to be overrun by 4 Atlas in a room as big as your bathroom all while Phantoms are begging to take a shower with you.
Modifié par maxulic, 24 février 2012 - 06:56 .





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