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Post differences between good and bad playing


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#51
maxulic

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TehJumpingJawa wrote...

DarkKnightCuron wrote...

xrudix wrote...

bad: use rocket laucher as soon as see atlas
good: use rocket launcher when you're overrun


I'm a little confused.  Someone might want to elaborate on this, but whenever I see an Atlas,  I take it out immediately with the rocket launcher.  I've been in too many games where people focus on the little guys, only to get face-stomped by the Atlas that was left to wander around.  Taking it out immediately prevents it from becoming a problem later on in the wave.  Especially if another decides to spawn as well.  Might've been a glitch though, as two Atlas in a wave was nightmarish.  


It is perplexing indeed.
A team of 4 players = 8 rockets.
Even on Gold you don't come across 8 Atlas'.

The Atlas should be considered free XP, not a threat.


You will encounter more than 8 Atlas on Gold during the whole match.

Hence it is useless to waste a rocket on a non threatening Atlas that could be killed through regular ways.

When you get to Wave 10 on Gold and it's a hacking you'll be glad you have saved these rockets not to be overrun by 4 Atlas in a room as big as your bathroom all while Phantoms are begging to take a shower with you.

Modifié par maxulic, 24 février 2012 - 06:56 .


#52
DarkKnightCuron

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What weapons are you people using? xD I have a hard time taking down an Atlas with small arms fire (namely the Mattock) unless I spam my grenades. Am I missing something here?

#53
Arppis

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maxulic wrote...

TehJumpingJawa wrote...

DarkKnightCuron wrote...

xrudix wrote...

bad: use rocket laucher as soon as see atlas
good: use rocket launcher when you're overrun


I'm a little confused.  Someone might want to elaborate on this, but whenever I see an Atlas,  I take it out immediately with the rocket launcher.  I've been in too many games where people focus on the little guys, only to get face-stomped by the Atlas that was left to wander around.  Taking it out immediately prevents it from becoming a problem later on in the wave.  Especially if another decides to spawn as well.  Might've been a glitch though, as two Atlas in a wave was nightmarish.  


It is perplexing indeed.
A team of 4 players = 8 rockets.
Even on Gold you don't come across 8 Atlas'.

The Atlas should be considered free XP, not a threat.


You will encounter more than 8 Atlas on Gold during the whole match.

Hence it is useless to waste a rocket on a non threatening Atlas that could be killed through regular ways.

When you get to Wave 10 on Gold and it's a hacking you'll be glad you have saved these rockets not to be overrun by 4 Atlas in a room as big as your bathroom all while Phantoms are begging to take a shower with you.


Dem Phantoms... :o

#54
Mr_Steph

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maxulic wrote...

TehJumpingJawa wrote...

DarkKnightCuron wrote...

xrudix wrote...

bad: use rocket laucher as soon as see atlas
good: use rocket launcher when you're overrun


I'm a little confused.  Someone might want to elaborate on this, but whenever I see an Atlas,  I take it out immediately with the rocket launcher.  I've been in too many games where people focus on the little guys, only to get face-stomped by the Atlas that was left to wander around.  Taking it out immediately prevents it from becoming a problem later on in the wave.  Especially if another decides to spawn as well.  Might've been a glitch though, as two Atlas in a wave was nightmarish.  


It is perplexing indeed.
A team of 4 players = 8 rockets.
Even on Gold you don't come across 8 Atlas'.

The Atlas should be considered free XP, not a threat.


You will encounter more than 8 Atlas on Gold during the whole match.

Hence it is useless to waste a rocket on a non threatening Atlas that could be killed through regular ways.

When you get to Wave 10 on Gold and it's a hacking you'll be glad you have saved these rockets not to be overrun by 4 Atlas in a room as big as your bathroom all while Phantoms are begging to take a shower with you.


Not to mention that on the time based objective, they will keep on spawning until you have accomplished the obective, so using a rocket as soon as you see an Atlas will not help you one bit. Better to wait until you absolutely need it. If you can get the objective without using rockets, you are in a much better state for later rounds.

@DarkKnightCuron

On my Engineer yesterday I used my Tempest and Overload for stripping down the shields fast and then call for an ally with a Widow to help with the armor. Incinerate and Pistol does not take down the armor fast enough in the hallway of FB White IMO.

Modifié par Mr_Steph, 24 février 2012 - 07:39 .


#55
D.Kain

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TheMarkness wrote...

BEGINNINGS OF WAVES
good: everyone gets into position and is vigilantly covering probable enterances, before spreading out to decimate the enemy
bad: everyone runs around as if this was an every-man-for-himself FPS, and getting themselves killed because no one can back them up


Disagree. When people are good it is best when they spread. When everyone can handdle themselves, we flank the enemy and shoot them from all sides in the back.. Someone goes down, we ressurect out. Someone needs help we team up into 2-3 people, then spread again. It's VERY damn effective, enemies get confused and don't have any cover. 

#56
cronshaw8

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Didn't want to requote all the rocket threads so just another voice added to the save your rockets group.
Bronze: you should be able to take out the few Atlases you come across with conventional weapons
Silver/Gold: You will need those rockets to A. eliminate an atlas quickly so you can focus on the waves of other enemies on the later levels. and/or B. to take out an Atlas quickly if it is the target on an assassination mission.

#57
Alamar2078

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withneelandi wrote...

xrudix wrote...

bad playing: use self-rez when killed
good playing: use self-rez only in bad situations(ie. most of team is kiled or the're really lot of enemies), otherwise teammate may rez you

bad: use rocket laucher as soon as see atlas
good: use rocket launcher when you're overrun


Definately.

I would add though, if you are playing bronze you have theoretically 8 rockets and never encounter more than 2 possibly 3 atlas. Here you might as well use them, almost on sight, but if you are going to and have mics on tell the team you are going to use a rocket, means you don't end up wasting multiple rockets on one target.

On silver/gold, different ball game. You need to ration and use all 8 rockets effectively. This means communication and not using a rocket when you could happilly take it down using conventional means.



I agree with the first person ... In one game I used my 2 rockets when I didn't need to on waves 7 & 9 IIRC.   Now I don't have any.  Well I was trying to hunker down to hack point 4/4 but an Atlas [and friends overran my position].  We would have won [IMHO] if I wasn't being a new with my rockets.   Note I was the sole survivor ... we killed all the bad things EXCEPT the Atlas and a few "goons" :(

YMMV

#58
Gregums

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Good: reacting to your team - if they're all jammed up in a corridor fighting an atlas then get around behind it and wail away.
Very bad (upsetting): (observing as spectator) the sole survivor blasting away at an atlas with small arms fire while there are engineers running around unchecked, repairing it whilst player is fleeing

also good: taking out weaker enemies before they get a chance to flank you and force the team out of a strong position.
pretty bad: getting cosy with your whole team in a tight spot, where one assault trooper can hurl a grenade and disrupt the whole team.

#59
vonSlash

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DarkKnightCuron wrote...

What weapons are you people using? xD I have a hard time taking down an Atlas with small arms fire (namely the Mattock) unless I spam my grenades. Am I missing something here?


Aside from the Revenant/Claymore/Widow/Carnifex (which are all quite potent against Atlases, but also heavier), I find pistols and shotguns to be effective if you have the right ammo powers on them. It'll be more helpful, however, to have a teammate with Overload (for shields) or Warp (for armor).

Best plan of all, however, is concentrated gunfire from all players who aren't dealing with other immediate threats, like nearby Phantoms or Turrets.

#60
Warden Kuril

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Good: Don't try to out-score your team-mates and come in 'first'. In fact, don't even look at the score tab unless it's to check what level you're on. If you're playing as a support class, you'll help the team much more by sticking to your classes strengths. An adept or an Engineer/Turian Sentinel is an invaluable team member on Gold, but not if they just run in guns blazing and get taken down in a matter of seconds. Doesn't matter if your 'kill-guy' gets 90,000 and you get 10,000 supporting him, that xp will end up shared at the end of the match anyway. Surviving a Gold match as a team is much more of a reward than high-scoring for three waves and then getting killed.

Bad: Adepts, Sentinels and Engineers rushing ahead trying to get a higher score than the Vanguards, Soldiers and Infiltrators on the team.

#61
element eater

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im going to suggest something you all seem to be missing

Good: Dont be a **** everyone there is trying to have Fun

Bad: Being a ****, For example:kicking lower player regardless of skill moaning on chat because people make a mistake or taking more then two minutes to ready up And when hosts leave the game because they died 

Me and my friends were playing togethor the other day some guy comes on instantly starts trying kick a low player a ****ing about hjim not being good enough, needless to say it was hm that went

i edited out words incase people consider it swearing

Modifié par element eater, 24 février 2012 - 11:09 .


#62
Tyrannotaur

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 One thing I hate is whenever I get a match on Firebase ghost, no one knows what to do and we usually have trouble. If I get a match on Firebase White, everyone stays on the upper level and we usually win.  

Good- Firebase White: Stay on the upper platform unless there is a objective that causes you to move to a new location. There is a ammo box there and its easily defendable. 
Bad- Firebase White: Go off on your own or take cover around the ship. Just leads to a team falling apart. 

Good- Firebase Ghost: Pick a spot and stay together in it. I usually like to stay in the lone building across from the landing pad on the right. Coordinating with you team and picking a spot is the best option.
Bad-Firebase Ghost: Running off and pretending to be Rambo. I can't help you if you are pinned down on the otherside of the base because you wanted to play hero. 

Basically the key is team work. Stick together, cover each other. Watch to see what killed your team mate before going to Revive him.  Help me to help you. 

Can't wait for the full game when we will have more maps.B)