Zargon VII wrote...
The problem now is that DLC has almost completely replaced expansion packs and not in a good way. The game companies have adopted a nickel and dime approach for every little stupid thing they can think of like palette swaps for characters, additional new characters that will have very minor roles, extra mini-episodes only playable from within the main game and they charge too much for them for the most part. So little work goes into this stuff that they have it ready to go at the same time as the original game.
If DLC was more substantial and released farther apart and separate from the original game like in the old days, I think people would be a lot less angry and feel less taken advantage of.
Overall I think some of this is down to that hazy line between
because it's cool and
because we want to make money; and I think that line shifts depending on people's perception of the company in question, no matter what the original intent.
There's also price/value perception, the price people expect to pay for something is usually measured against the price they paid for the same item or similar the first time they purchased it (e.g. if the first t-shirt I ever bought was £20 then all future t-shirt prices will be judged cheap or expensive depending how much more or less they are than £20). In this case specifically people have gotten used to getting additional characters for free on day 1 (Shale & Zaeed if memory serves), so paying anything for an additional day 1 character will automatically feel like it's more expensive.
The shift from stand alone expansions to in-story DLC is an interesting one too, on one hand I can see it as added value and something to encourage people to buy new (which isn't necessarily a bad thing, although I don't think the used game industry is quite the bogeyman many publishers make it out to be), and there's examples of it in comics and movies all the time (cross-overs, directors' cuts, extended editions etc.). I don't know enough about the history of expansion packs to comment on whether they were value for money, but I can definitely see the appeal/value of them over something like, say, a virtual pet or basic palette swap.
On the other hand, yes, in this case specifically, I can see why people feel put out given the nature of the DLC; I certainly don't remember anyone kicking up as much fuss over Sebastian in DA2 (could easily be wrong there mind!).
tl;dr: The main problem as far as I can see is customer perception, and I'd agree with you that maybe releasing things like this a while after the game comes out would help with that (plus it'd give the CE buyers more of a bonus).
Modifié par Furtled, 25 février 2012 - 12:01 .