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Is it just me, or is Firebase White (Noveria) harder than the other?


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#26
Jenetic

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sirjimmus86 wrote...

I prefer White, I also think it is slightly more challenging. Yeah everyone camps up the ladder, but so do I because you can spot where the enemy is coming from quicker and just deal with them, instead of camping in that room for the whole mission.


I agree.  You have a clear vantage point of most of the battlefield with enough cover in case your shields go down and thermal clips at the ready within a few meters.  Perfect for snipers.

#27
Raanz

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White map is easier in my opinion. Our team defends the single room that has the ammo pile really close by. Two people watch the bottom, two watch the top, and you can hold that position all day, until you get the objective waves. Complete wave, head back to your fallback position.

Easy peasy.

#28
Delta 57 Dash

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White is easier, all the way.

See the giant staircase? Put two snipers on top, and two close-range fighters down below next to the ammo crate.

If you lose, you either all stink, or you had an objective get swarmed by a spawn. (Once had 4 phantoms spawn on the hacking objective... that was some serious BS)

#29
EVILFLUFFMONSTER

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I prefer white, because on ghost my friends tend to run around in the open without sticking together, or they decide to attack the main horde in a position easily flanked and by them selves(unless I go and support them instead of staying in a nice spot where I can pick them off and retreat)..

#30
-N7-Seeker

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I prefer Ghost. The atmosphere is much better for my tastes. White is also good, but too linear.

#31
Kronner

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I think the white map is easier to win on Gold in 4 people. In 3 people, it is the other way around.

#32
KGibbers

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On white, I prefer playing as an Infiltrator, but on Ghost I like being a Vanguard better. I guess it's just the arrangement of cover and space... I have a really hard time with Infiltrator on Ghost.

#33
GracefulChicken

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White is more fun, but it's campy most of the time. Snipers camp the latter, Adepts seem to just focus on the landing pad. I prefer white tbh, but I prefer most peoples play-styles on the Mars map because they actually have to move around (and my vanguard is boss-mode in the little buildings)

#34
Neverwinter_Knight77

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I guess it's a matter of play styles. I can remember several times when my krogan melee'd every enemy on the screen on Ghost.

#35
vonSlash

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dkf360 wrote...

 What's weird is that when I was a lower level and playing bronze, I felt Noveria was easier.  But then when it came to silver and gold, I felt as if ghost was easier.


I actually agree with this 100%

#36
ThatDancingTurian

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I find White to be a lot easier than Ghost, personally. Ghost has a maze-like quality to it while White is pretty straightforward.

#37
Delta_V2

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Overall, I prefer White regardless of what class I'm playing.
One thing that I absolutely hate about Ghost is that stupid LZ. I hate extractions there, and I hate hacking missions there even more. At leat on White, the LZ has some cover, and nice long shooting lanes to keep phantoms, engineers, and atlases at bay.

#38
The_mango55

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I generally like Ghost better. Except for wave 11, where it's much easier to take cover and kill enemies coming up one corridor or another on White than on Ghost where the enemies just seem to come from everywhere.

#39
HappyHappyJoyJoy

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I think White is easier for Adepts. Choke Points + (Stasis or Singularity) = fun.

#40
NsanlyCrzy

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White is an easy map, for people who like easy things. Ghost is challenging!

#41
panda5onix

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I prefer White. The high vantage point allows my infiltrator to snipe easily :D However, the hacking objective located at the spawn point can be a bit annoying because you just get swarmed by enemies from both front and behind. Ghost map requires CQ combat so I usually use Turian Sentinel. But generally, I go for White.

#42
IlluminaZer0

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I find White harder as well -- Everyone's insistence on camping the middle area is just begging to be hit on the flanks -- Especially due to delayed spawns.

Ghost is harder to get used to initially but much easier later on. It's much more open than white in reality. The only thing that is more challenging about ghost is defending the extraction area -- And that is only because most players insist on camping the extraction area. Have a forward defense -- Or have a single guy along the far side -- And it goes from death trap to kill zone.

#43
Guest_Catch This Fade_*

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Never ever camp at the extraction point. More people need to understand this.

#44
Neverwinter_Knight77

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Psh. Camping in the extraction zone is easy if you know what you're doing (and you saved a missile or two).

#45
Sabbatine

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Neverwinter_Knight77 wrote...

I think it's smaller.  It seems like the enemies surround you more quickly there.  I have no problem with one turret, but when there's a turret at every turn, a couple of phantoms, and a horde of guardians coming toward you, things get pretty tough.


Technically I think the levels are about the same size but White seems larger because it's oddly shaped.  Firebase Ghost is basically a large square with structures running most of the border around the map and a structure in the center of the map.  Firebase White on the other hand has a shape that emphasizes a longish narrowish passage from a spacious area on one side of the map to a spacious area on the other.

I think Ghost is definitely the harder of the two maps though.  White has multiple areas where two players can more or less defend with little risk of being flanked making splitting up a little less risky and even better, these areas are pretty close to the landing zone.

Ghost on the other hand is a nightmare scenario.  No matter where you are on the map you can be attacked from three sides...not even the buildings are easy to defend as enemies have a chance of bypassing your external defenses and dropping down into the room you're bunkered in.

The one thing though that I think makes Ghost harder is the landing zone placement.  In White you have a large spacecraft to hide behind in the actual landing zone and can easily defend the LZ from the high ground all around it and retreat into the LZ during the last few seconds of the game.  It's easy to keep the immediate area clear of enemies as all the approaches let you see them coming from a good distance away.

Ghost on the other hand puts you into a valley surrounded by high ground with excellent cover for enemies to hide behind.  The only cover in the actual LZ that protects you from all sides the enemy can approach is only large enough for one person.  The rest of the cover only protects from one approach or the other.  The LZ is also quite a bit smaller which makes aoe attacks like grenades more difficult to deal with.  The valley you're stuck in essentially limits your range which means the enemies get a lot closer before you can thin them out... the fact that they can approach from within the surrounding structures magnifies this problem even further... and then enemies get a few more yards of unmolested advance because of smoke.

If you apply the strategy I mentioned in White on Ghost (holding the high ground and retreating during the last 30 seconds before evac arrives) things tend to work out a little better however the areas around the LZ are extremely vulnerable to flanking as enemies have 5+ points of entry.

#46
ncknck

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ghost has too many windows. And in every window there is a phantom looking.

#47
UK Wildcat

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jreezy wrote...

Never ever camp at the extraction point. More people need to understand this.


Getting chain stunned by atlases and having phantoms in my body is my fav, that's why i camp landing zone

#48
Tazzmission

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mars is the hard one for me honestly. i think i won once on that map

#49
turian councilor Knockout

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Not harder but enemies come left and right so it's much more important with good positioning especially at Gold.

#50
sy7ar

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lilke em both, always set to any location to get extra xp