Close combat classes too handicapped in multiplayer
#1
Posté 24 février 2012 - 07:38
At least on the female human vanguard, i've found hiding and shockwave to be the only way to survive, charging in basically only when nothing else is in range. In gold challenge nova is even too risky for solo kills cause a stray bullet can ruin your day otherwise.
IMO they need to find a way for close combat classes to deal with harder challenges without having to hide behind walls. (which they suck at compared to things like adept or infiltrator)
They're fine and fun in bronze, but the shield just evaporates too fast in silver/gold.
#2
Posté 24 février 2012 - 07:40
#3
Posté 24 février 2012 - 07:54
Kronner wrote...
Charge/Nova spam + 200% recharge speed bonus = nigh unkillable Vanguard on Silver/Gold.
And then:
You will be shown
How I’ve become:
Indestructible
Determination that is incorruptible
From the other side, a terror to behold
Annihilation will be unavoidable
Every broken enemy will know
That their opponent had to be invincible
Take a last look around while you’re alive
I’m an indestructible master of war!
#4
Posté 24 février 2012 - 08:02
Human Vanguards should stick next to their team mates and only charge out about 20 meters ahead of their buddies. After a good series of charges run back to allies.
Make sure that you have a really fast recharge on everything. You want to charge then nova then charge then nova again and again.
Do not charge out 150 meters away into a group of enemies. It is sometimes a good idea to charge at the guy at the back of enemy lines so your team can surround bad guys.
#5
Posté 24 février 2012 - 10:07
If the idea is protecting your team then throw, shockwave, and stasis are better.
I mean yes there is shockwave but no rifles, no good way to damage the walkers without nova.
#6
Posté 24 février 2012 - 10:09
Nova, charge, 2 or 3 shotgun blasts...backward roll. Repeat
#7
Posté 24 février 2012 - 10:16
#8
Guest_the satirist_*
Posté 24 février 2012 - 10:47
Guest_the satirist_*
Hoki wrote...
You charge into more than 1 enemy and you die.
[...]
Then you're doing it wrong. Others do charge into groups and don't die. period.
Modifié par the satirist, 24 février 2012 - 10:54 .
#9
Posté 24 février 2012 - 10:55
If you go offensive but slightly cautious, you'll die
If you go all out attacking, you'll live (and kill everything in the process)
People always regard the vanguards shield restoring after a charge as the main survival, and while that is very important, it's not everything. Charge and Nova both have immunity frames while you are using the move, basically meaning that if you are doing the moves, you won't take damage.
That's why the half nova is a good defensive skill, not because you are left with half you barrier, but because you can use it twice, meaning double the immunity time.
A vanguard is about going in there and not being afraid. Worry for a minute, and you're dead (that, or charge bugs).
#10
Posté 24 février 2012 - 11:00
Jestina wrote...
Ignore people that talk about charge/nova spam. They have no clue how to play the class. I find it best to get around behind the enemy force while your team is occupying them from the front. Plan out your moves ahead of time as well as noting cover in the area that you are charging to. For weapons...shotgun and maybe something else for range. Nova should be used sparingly, and you want to really scope out the area before using it on anything. Nemesis loves it when your barriers drop.
I don't think you grasp the idea of how to play a human vanguard... Sentinel sounds right up your alley!
#11
Posté 24 février 2012 - 11:03
Jestina wrote...
Ignore people that talk about charge/nova spam. They have no clue how to play the class. I find it best to get around behind the enemy force while your team is occupying them from the front. Plan out your moves ahead of time as well as noting cover in the area that you are charging to. For weapons...shotgun and maybe something else for range. Nova should be used sparingly, and you want to really scope out the area before using it on anything. Nemesis loves it when your barriers drop.
you do realize that if you use the double nova talent and only a pistol/smg (heck, even a shotgun besides the claymore), you can do charge into nova into nova into charge into nova and so on, while beeing basically immune to dmg? together with a good asari adept for the statis bubble you can go completely nuts, even on gold. I´ve done it, so dont say yadada bronze >_>
#12
Posté 24 février 2012 - 11:05
I did not know this about nova.. that sounds like a very good idea.Shadow of Terror wrote...
The funny thing is with Vanguards, you go pure defensive, you'll live (but won't kill)
If you go offensive but slightly cautious, you'll die
If you go all out attacking, you'll live (and kill everything in the process)
People always regard the vanguards shield restoring after a charge as the main survival, and while that is very important, it's not everything. Charge and Nova both have immunity frames while you are using the move, basically meaning that if you are doing the moves, you won't take damage.
That's why the half nova is a good defensive skill, not because you are left with half you barrier, but because you can use it twice, meaning double the immunity time.
A vanguard is about going in there and not being afraid. Worry for a minute, and you're dead (that, or charge bugs).
Wish I would have gotten double nova now.. is there a way to respecialize?
#13
Posté 24 février 2012 - 11:07
You're playing it wrong. Nova should be used frequently and charge constantly. The ability to stun enemies combined with the fast cooldowns from only carrying one weapon (either a shotgun or a pistol, never carry two weapons because it's dumb) gives you the ability to always have shields (and thus the ability to nova) and keep your enemies from ever really touching you. The only sort of caution you should exercise as a vanguard is not overextending yourself to the point where you're just trying to lone wolf everything and getting yourself killed.Jestina wrote...
Ignore people that talk about charge/nova spam. They have no clue how to play the class. I find it best to get around behind the enemy force while your team is occupying them from the front. Plan out your moves ahead of time as well as noting cover in the area that you are charging to. For weapons...shotgun and maybe something else for range. Nova should be used sparingly, and you want to really scope out the area before using it on anything. Nemesis loves it when your barriers drop.
Vanguard is a hyper-aggressive class. Period.
Modifié par tvman099, 24 février 2012 - 11:07 .
#14
Posté 24 février 2012 - 11:08
People who are saying you should play Vanguards super-cautious have taken the wrong power evolutions. With half nova and the 100% shield restore, charging into a group of enemies and going double nova, then immediately charging the next enemy ( repeat until everyone is dead ) is the best way to go. Just... don't try to do that rotation frontally on an Atlas for too long, or it will catch you on squish you. ^^
Just tried another silver and, well, we died during wave six. Because one of my teammates ran frontally into a turret and we all died trying to rescue him.
#15
Posté 24 février 2012 - 11:09
Not in the demo.Hoki wrote...
I did not know this about nova.. that sounds like a very good idea.
Wish I would have gotten double nova now.. is there a way to respecialize?
As for not knowing: Try actually reading the texts in the Powers screen next time.
magnuskn wrote...
Just tried another silver and, well, we died during wave six. Because one of my teammates ran frontally into a turret and we all died trying to rescue him.
You do realize that the stupidity is more on your part than on his, right?
Modifié par count_4, 24 février 2012 - 11:11 .
#16
Posté 24 février 2012 - 11:11
tvman099 wrote...
You're playing it wrong. Nova should be used frequently and charge constantly. The ability to stun enemies combined with the fast cooldowns from only carrying one weapon (either a shotgun or a pistol, never carry two weapons because it's dumb)
I just want to point out that I am carrying a Katana X and Phalanx VIII and have a 188% recharge timer. I guess when I get to the Phalanx X, I might be somewhere around 195% and 200%.
No matter, after the second Nova the CD of Charge is already passed.
#17
Posté 24 février 2012 - 11:12
Hoki wrote...
I did not know this about nova.. that sounds like a very good idea.Shadow of Terror wrote...
The funny thing is with Vanguards, you go pure defensive, you'll live (but won't kill)
If you go offensive but slightly cautious, you'll die
If you go all out attacking, you'll live (and kill everything in the process)
People always regard the vanguards shield restoring after a charge as the main survival, and while that is very important, it's not everything. Charge and Nova both have immunity frames while you are using the move, basically meaning that if you are doing the moves, you won't take damage.
That's why the half nova is a good defensive skill, not because you are left with half you barrier, but because you can use it twice, meaning double the immunity time.
A vanguard is about going in there and not being afraid. Worry for a minute, and you're dead (that, or charge bugs).
Wish I would have gotten double nova now.. is there a way to respecialize?
Double Nova is just the safer way, the faster recharge part recharges charge faster, so it's not that long of a wait, plus you'll do more damage, more likely killing more enemies than with double nova, thus less fire on you while you are waiting to recharge. Both skills are pretty effective, just remember, it's about going all out attacking.
#18
Posté 24 février 2012 - 11:12
count_4 wrote...
You do realize that the stupidity is more on your part than on his, right?
After the second medi-gel it kinda dawned on me. In my defense, it's quite late and I was tired. ^^
Note: I didn't call the guy stupid.
#19
Posté 24 février 2012 - 11:13
[quote]count_4 wrote...
You do realize that the stupidity is more on your part than on his, right?[/quote]
After the second medi-gel it kinda dawned on me. In my defense, it's quite late and I was tired. ^^
Note: I didn't call the guy stupid.
[/quote]
[quote]Shadow of Terror wrote...
[quote]Hoki wrote...
[quote]Shadow of Terror wrote...
Double
Nova is just the safer way, the faster recharge part recharges charge
faster, so it's not that long of a wait, plus you'll do more damage,
more likely killing more enemies than with double nova, thus less fire
on you while you are waiting to recharge. Both skills are pretty
effective, just remember, it's about going all out attacking.
[/quote]
Half Nova also has the advantage that you can look longer for a new target to charge.
#20
Posté 24 février 2012 - 11:13
I haven't unlocked the Phalanx yet (or an especially high level Katana in spite of being level 20). The card system hates me and I always get a bunch of **** I don't want. Interesting to note that you can get your cooldowns to that point with two weapons though. I doubt I'd carry a second weapon anyway because I don't have much use for anything that isn't a shotgun, but useful info nonetheless.magnuskn wrote...
tvman099 wrote...
You're playing it wrong. Nova should be used frequently and charge constantly. The ability to stun enemies combined with the fast cooldowns from only carrying one weapon (either a shotgun or a pistol, never carry two weapons because it's dumb)
I just want to point out that I am carrying a Katana X and Phalanx VIII and have a 188% recharge timer. I guess when I get to the Phalanx X, I might be somewhere around 195% and 200%.
No matter, after the second Nova the CD of Charge is already passed.
Modifié par tvman099, 24 février 2012 - 11:14 .
#21
Posté 24 février 2012 - 11:19
I charge into groups I don't even see yet and do just fine on Silver (I just solo'd Silver, quite proud of that). The secret is just constant charging, even if you don't Nova (which you should, 90% of the time). The only time you shouldnt follow up charging with nova is if you're extremely low on health unless you have the 50% barrier evolution it seems, but I havent used that yet. In a MP match, Vanguards are met to be up-front, in the biggest grouping of enemies they can, breaking up groups, lowering shields and staggering with Nova. If you're playing your Vanguard correctly, you wont die once, and if you do die, your team will come save you because they've seen how valuable you are (and generally, Vanguards also get the most points in a match, by a wide wide margin, if that strokes your e-peen).
I cant imagine playing a human vanguard "cautiously". It defeats the entire purpose of their skillset and the lore of the class. A drell vanguard maybe, I haven't played mine yet and I hear it plays much differently.
Modifié par GracefulChicken, 24 février 2012 - 11:21 .
#22
Posté 24 février 2012 - 11:21
#23
Posté 24 février 2012 - 11:22
tvman099 wrote...
I haven't unlocked the Phalanx yet (or an especially high level Katana in spite of being level 20). The card system hates me and I always get a bunch of **** I don't want. Interesting to note that you can get your cooldowns to that point with two weapons though. I doubt I'd carry a second weapon anyway because I don't have much use for anything that isn't a shotgun, but useful info nonetheless.
I just hate not having a decent sniping weapon. During hack missions and extraction, I'd rather have something with which I can actively help my team out. Of course the last two days I've always been grouped with people who go on a killing spree far away from the extraction point on the eleventh wave ( and typically at least one of them either gets shot up or misses returning altogether )... but when people stay in cover, it's nice to have the option to contribute, instead of just shooting randomly and ineffectively at far away targets.
#24
Posté 24 février 2012 - 11:56
#25
Posté 25 février 2012 - 12:01
Jestina wrote...
Ignore people that talk about charge/nova spam. They have no clue how to play the class. I find it best to get around behind the enemy force while your team is occupying them from the front. Plan out your moves ahead of time as well as noting cover in the area that you are charging to. For weapons...shotgun and maybe something else for range. Nova should be used sparingly, and you want to really scope out the area before using it on anything. Nemesis loves it when your barriers drop.
I agree about planning, you should always check where you should take cover after charging. Charging in without thought can lead to getting peppered by turrets and whatnot. . And Nova shouldn't be just spammed, it can lead to dire sittulations. Shotgun isn't needed, it's up to player what they want to use. Any gun will do.
But as Duke Nukem said: "Your face, your ass, what's the diffirence?", you don't need to flank enemies to do good.
Modifié par Arppis, 25 février 2012 - 12:02 .





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