Grenade Reload Mechanics Question
#1
Posté 24 février 2012 - 10:41
#2
Posté 24 février 2012 - 10:43
#3
Posté 24 février 2012 - 10:49
#4
Posté 24 février 2012 - 10:54
Dangerfoot wrote...
I'm not sure I understand the logic of avoiding grenade spam. They don't seem exceptionally good compared to powers (which you can use infinitely).
I've seen Human Soldiers using their grenades to great effect, going as far as killing 4~6 enemies at once. I find them very situation specific, though I did not play for long periods of time with any character that has grenades in their possession.
#5
Posté 24 février 2012 - 11:02
I may be at a disadvantage here, because I tried grenades and found them to be inacurate and far too small of a radius, so I just ignored most of my chracter's grenade upgrades.Chriss0978 wrote...
I've seen Human Soldiers using their grenades to great effect, going as far as killing 4~6 enemies at once. I find them very situation specific, though I did not play for long periods of time with any character that has grenades in their possession.
But meanwhile I can blast enemies with Concussive Shot over and over again with a 1 second cooldown like an infinite long ranged, curving shot gun blast. So to me, the grenade ammo thing seems totally silly.
#6
Posté 24 février 2012 - 11:05
#7
Posté 24 février 2012 - 11:06
I got a buddy that uses frags very effectively. He decided to forgo concussive shot it favor of the frags (much to our party's dismay). But in a pinch I am glad he has them.
#8
Posté 24 février 2012 - 11:41
Its a bit buggy though depending on how much ammo you have. I go in with full ammo get zero grenades, shoot off a full clip now it gives me two. I found just holding down the trigger when heading to the reload box gives you 2 every time. Before sometimes it would be 1 or none
#9
Posté 24 février 2012 - 11:48
Today I was playing with cluster grenades (only unlocked 2 at a time) and I only got a refill from the same box twice within maybe 15 seconds. I think maybe they have a set amount of grenades per every however many seconds.
And yeah, I don't think I've ever gotten all three grenades out of one box.
#10
Posté 24 février 2012 - 11:51
Also no idea bout the restocking, normally have to visit 2 ammo piles to get all 3 grenades, quite annoying but understandable I guess.
#11
Posté 24 février 2012 - 11:52
#12
Posté 25 février 2012 - 02:53
Also, as near as I can tell, each grenade item is worth 2 grenades. I base this off of incidents where I have 2/3 grenades remaining, grab 1 from an ammo box, and am unable to grab any more after throwing another. On the other hand, whenever I have 1/3 grenades remaining, the ammo box refills it to 3/3. Although you can never pick up 3 grenades from a single ammo box, two different ones can net you 4 (so long as you throw 1 before you go to the second box).
#13
Posté 25 février 2012 - 03:09
#14
Posté 25 février 2012 - 03:33
#15
Posté 25 février 2012 - 03:46
I would have said the weapon weight and weapon effectiveness balancing is what actually does that.Sweet Dirge wrote...
The grenade timer seems to make the soldier an inferior class compared to the others, especially on gold where power usage is key to victory.
I don't think I bothered to use grenades all that much as a Soldier in Gold. They are fine situationally, but spamming concussive shot is actually fairly effective. Probably moreso.
#16
Posté 25 février 2012 - 03:59
capn233 wrote...
I would have said the weapon weight and weapon effectiveness balancing is what actually does that.Sweet Dirge wrote...
The grenade timer seems to make the soldier an inferior class compared to the others, especially on gold where power usage is key to victory.
I don't think I bothered to use grenades all that much as a Soldier in Gold. They are fine situationally, but spamming concussive shot is actually fairly effective. Probably moreso.
But doesn't offer variety to the class and makes it boring to play.
#17
Posté 25 février 2012 - 04:03
Grenades are boss. Haven't played with much of the other grenades other than cluster and those require a really fine touch to use right.
I'm not sure if it's personal cooldown or if the ammo box just spawns a certain number of grenades and I'm not sure at all personally which it might be as I have randomly resupplied grenades after hitting the same box within a short period of time.
#18
Posté 25 février 2012 - 04:03
Sweet Dirge wrote...
The grenade timer seems to make the soldier an inferior class compared to the others, especially on gold where power usage is key to victory.
I've seen frags, inferno, and cluster grenades all used to great effect. Each of those can take out an entire cluster of enemies, provided you can aim it properly. Infiltrator's sticky grenades are powerful, but their blast radius is so small I can only ever take out one or two enemies at a time, so I don't really use them that much. They'd make an ok panic button, except Infiltrators already have the best panic button in the game with tactical cloak.
#19
Posté 25 février 2012 - 04:22
As for how you get more if you look in any ammo box you'll notice each one has 2 thermal clips on 1 side, and 1 grenade (grey thing) on the other. Novaria map in the demo has 2 boxes per pickup point. The other map only has 1 per pick up point so you only get 1 grenade from that map, and 2 from the other.
They respawn just like the thermal clips do but I think a bit slower.
-edit-
Oh and another fun thing to try as a Krogan Soldier. Throw out that grenade and wait for one of the enemies HP to get lower, then Carnage em. It'll turn that normal blood chunks into a Firy Explosion of bloody chunks. I've sometimes only hit 1 enemy with the grenade (surpising giving its radius) but then used the Carnage bit to kill him + 3-4 other guys who're uneffected.
It's reeaaallly satisfying.
Modifié par Adhin, 25 février 2012 - 04:27 .





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