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Imagine multiplayer against different kinds of enemies


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#1
jamiekas

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It's going to be EPIC. My prediction/dream is that in the full game, you will be able to play enemies like Cerberus who are more like you (human, shooters, use technology) but also enemies like those weird creature things, who are probably going to try and charge/swarm you. It'll be like machine-gunning advanced zombies :D

And the geth. Oh I can't wait to kill them :o

#2
Shadow of Terror

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Incinerate will be useful again, especially against husks.

#3
jamiekas

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It's going to be great. Different enemies are probably going to mean different styles of playing to beat the mission. I won't get bored.

#4
GracefulChicken

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From what we've seen, it looks amazing with husks and those massive husky things we saw on the trailer. Imagine the damage Vanguards are going to inflict on those poor husk groups. Not to mention all the new weapon unlocks. I've been playing a ton and I just now go a high caliber shotgun barrel. Unlocking all those guns and their mods is going to be amazing. And I imagine the husk objectives will be slightly different somehow.

Modifié par GracefulChicken, 25 février 2012 - 12:05 .


#5
jamiekas

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GracefulChicken wrote...

From what we've seen, it looks amazing with husks and those massive husky things we saw on the trailer. Imagine the damage Vanguards are going to inflict on those poor husk groups. Not to mention all the new weapon unlocks. I've been playing a ton and I just now go a high caliber shotgun barrel. Unlocking all those guns and their mods is going to be amazing. And I imagine the husk objectives will be slightly different somehow.


Agreed.

Good point about the shotgun barrel; I only ever use my Phalanx against Cerberus and frankly, it gets boring when I just use a pistol because it's the most effective thing I have against Cerberus operatives. I can see assault rifles and shotguns coming in handy against different enemies.

#6
Aramina

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Husk Objective: Hold out against endless waves of enemies, zombie apocalypse style.