The problem is that while in the charge animation -AND- the nova animations, you are immune to incoming damage. If you chain Charge> nova > nova > charge > repeat the only things that have a remote chance of defeating you are Atlas instant kill grabs or Phantom instant kill melee attacks. Even those two enemies can easily be killed with this method, however, if you stay at the edge of your nova range while DPSing them.
Is this how they are intending to be played? Right now...the only time my human vanguard dies is when I make a stupid mistake (like hitting the wrong button or sitting on top of an atlas while fighting) or when stagger glitches on a phantom (still not usually a problem, unless I'm novaing right on top of the phantom like an idiot).
I love the class, obviously. If this is how they're intended to function then...damn...high risk/high reward is an underestatement. But at the same time....why play anything else? 4x human vanguards each picking their own area to clear would result in rediculously fast pushes through bronze/silver at the very least. ( Likely gold too if your reaction time / situational awareness is top form.)





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