Hey, what does Warp do?
#1
Posté 25 février 2012 - 12:58
#2
Guest_Aotearas_*
Posté 25 février 2012 - 12:59
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#3
Posté 25 février 2012 - 12:59
#4
Posté 25 février 2012 - 01:00
#5
Guest_Aotearas_*
Posté 25 février 2012 - 01:09
Guest_Aotearas_*
Jiggabod wrote...
In mass effect 2 it does damage to health AND barrier/armor very weak against shields too. Warp doesn't seem to do anything to a phantom's barrier. Have they changed that in mass effect 3?
When the Phantoms stands idle, it is immune to Biotics. You can see the difference when she's jumping around and you land a shot in on her, then it damages her.
Now that Overload and similar powers strip Barriers just as efficiently, they are better to deal with Phantoms.
#6
Posté 25 février 2012 - 01:15
#7
Posté 25 février 2012 - 01:16
#8
Posté 25 février 2012 - 01:19
Jiggabod wrote...
Phantom is immune to biotics when idle? Wtf!! That's ridiculous! So warp is only effective when phantom is mobile? When I evetnually unlock my turian sentinel I should use my overload instead of warp? Ok koo any idea if warp works the same way in SP?
As a matter of fact Phantoms can even use your warp to regain some barrier... so you make sure you'll be able to pull enough damage.
#9
Posté 25 février 2012 - 02:12
#10
Posté 25 février 2012 - 02:13
Strongest ranged attack, check
invisble check
instant kill
strongest melee
the only thing that eats her is the Atlas in durability XD
#11
Posté 25 février 2012 - 02:16
Jiggabod wrote...
Wtf! Warp seems really useless in mass effect 3! I attack and the enemy grows stronger? Lmao madness dude

Only the Phantom, and it absorbs all of the "projectile" biotics.
#12
Posté 25 février 2012 - 02:24
#13
Posté 25 février 2012 - 02:27
#14
Posté 25 février 2012 - 02:28
Other than that, I'm still having fun with detonations.
#15
Posté 25 février 2012 - 02:32
#16
Posté 25 février 2012 - 02:33
Rivercurse wrote...
I kinda dislike the way it's devolved from a direct damage power to a damage over time power.
Other than that, I'm still having fun with detonations.
yEah Warp use to be the fireball of biotics... why they changed it i don't know
granted it might be do to Shockwave... but that's a mob clear move
#17
Posté 25 février 2012 - 02:34
#18
Posté 25 février 2012 - 08:17
#19
Posté 25 février 2012 - 08:19
#20
Posté 25 février 2012 - 08:36
Exactly, and I like it this way. Makes more sense lorewise too - damaging the target over time with the rapidly oscillating mass effect fields and making them vulnerable to more damage, instead of a simple instant damage projectile. I think ME2 did warp a disservice in the way it was implemented, despite how powerful it was.ndw542 wrote...
Unless I'm incorrectly recalling how it previously functioned, it seems to me that ME3's Warp is a combination of the ability as it was in both ME1 and ME2; it's a damage-over-time power like ME1, weakens protections like ME1, and is a heavy-lifter in setting up biotic combos (you know, that thing biotics needs to do to not suck?) like in ME2. If anything, it now has the combined utility of BOTH of its previous incarnations.
#21
Posté 25 février 2012 - 08:41
#22
Posté 25 février 2012 - 08:47
If you hit an enemy with an long lasting effect (WARP, singularity, stasis) and then hit it with an insta damage effect (WARP, push, biotic charge, nova, a few others I forgot) then you deal extra damage via a Biotic Detonation. But you cannot double warp an enemy.
This was something some guy said during a match. I have no clue if it is true.





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