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I Think I Expected Too Much...


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#1
Sushi2k

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  When I heard ME3 was going to have multiplayer I was like, 'WTFBIOWARENOOOOOOOOOO!!!". Luckily it wasn't a cruddy PvP stuff and it was just straight "horde" mode. Now the gameplay is way fun and I can't stop playing it. However I expected a little more on the whole customization side...

Now what I thought the game was going to start like, you have to pick a race, Human, Asari, Turian, etc. then you customize your looks, colors etc. Now I was really disappointed when I saw all the Races were class locked but I could definately see where they were coming from. Anyways you pick your class and boom your done. Instead I have to start as either a Male or Female of a class, and wait for it.... you can't pick your gender. Even worse you can't customize anything since your waring a helmet all the time. Not to mention you have unlock the silly race cards to be able to customize your armor (WTF?).

In order to get other races I have to just be lucky? Seriously? My friend got MY Quarian day one, also a Krogan and Turian. All I got were Scimitars and Phalaxs. I didn't get a different race untill the 3rd day of playing, and it was a Drell Vanguard. I was happy just cause it was a Vanguard however it didn't fit my playstyle. We are a little over a week in and I have all the races EXCEPT FOR THE ONE I WANT A MOTHER FLIPPING QUARIAN!!! I've been settled with a Turian even though I can't customize anything since you have to unlock there uber rare cards to get one more option...

I know its too late probably to change anything but from my personal opinion ALL the customization options should be unlocked from the get go or at least most of them, perhaps even add at least some preset faces so you look mildy different.



tl;tr? I thought the character creator would be like is in the Single Player but I set myself up for disappointment.

Modifié par Sushi2k, 25 février 2012 - 01:23 .


#2
Fox544

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I expected true co-op and some kind of pvp. I mean waves can be fun but you gotta have other game modes.

Tactical CTF could have been a blast.

#3
Sushi2k

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Fox544 wrote...

I expected true co-op and some kind of pvp. I mean waves can be fun but you gotta have other game modes.

Tactical CTF could have been a blast.

Thats what I wanted to avoid cause lets be honest here, it woulda been a pain in the rear to balance since I'm almost positive Vanguards would be roflstomping.

#4
nuclearpengu1nn

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There should be like space co-op battles

#5
Kusy

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Race cards are the only thing that matters. Nobody gives a damn if your hair are short or long or if the tubes attached to your enviro-suit are 1,5 cm in diameter or 2 in combat, because the only thing I will be noticing about your character during the game is race and overall colors.

Making the customization options a starter would remove one of the biggest goals of this mode - collectibles.

#6
Sushi2k

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oops double post

Modifié par Sushi2k, 25 février 2012 - 01:23 .


#7
I-AM-KROGAN

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 I would enjoy a Infection type gametype. That would be sweet People are husks and when they kill a human they turn into husks.

#8
Fox544

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Sushi2k wrote...

Fox544 wrote...

I expected true co-op and some kind of pvp. I mean waves can be fun but you gotta have other game modes.

Tactical CTF could have been a blast.

Thats what I wanted to avoid cause lets be honest here, it woulda been a pain in the rear to balance since I'm almost positive Vanguards would be roflstomping.


Yeah but that shouldn't stop developement. That just means working harder on balancing.

#9
Kusy

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Sushi2k wrote...
Your comment is absolutely irre


Absolutely irrelevant, game was balanced for co-operation, not for competition, if it was made for competition it would be balanced with that in mind.

#10
Guest_magnetite_*

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Some games which are single player focused have more thought put into them. Any multiplayer addition is usually an after thought. However, I heard Bioware has two studios for Mass Effect 3, so the studio in Edmonton did the single player portion and the one in Montreal did the multiplayer portion. That way multiplayer isn't an afterthought and the single player wouldn't suffer because one studio was working on both parts of the game.

Modifié par magnetite, 25 février 2012 - 01:25 .


#11
Kusy

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magnetite wrote...

Some games which are single player focused have more thought put into them. Any multiplayer addition is usually an after thought. However, I heard Bioware has two studios for Mass Effect 3, so the studio in Edmonton did the single player portion and the one in Montreal did the multiplayer portion. That way multiplayer isn't an afterthought and the single player wouldn't suffer because one studio was working on both parts of the game.


How is this relevant? Are we aiming for a record here? Change the topic of a thread on the first page?

#12
Fox544

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Mr.Kusy wrote...

magnetite wrote...

Some games which are single player focused have more thought put into them. Any multiplayer addition is usually an after thought. However, I heard Bioware has two studios for Mass Effect 3, so the studio in Edmonton did the single player portion and the one in Montreal did the multiplayer portion. That way multiplayer isn't an afterthought and the single player wouldn't suffer because one studio was working on both parts of the game.


How is this relevant? Are we aiming for a record here? Change the topic of a thread on the first page?


The OP and I were talking about gmae balance issues. I assume he was talking to us.

#13
Kusy

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I realize, I read it. But jumping from game being balanced for co-op and not for PvP to the fact that the single player was made by someone else than the multi? Where does that connect?

#14
eldrjth

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Fox544 wrote...

I expected true co-op and some kind of pvp. I mean waves can be fun but you gotta have other game modes.

Tactical CTF could have been a blast.


they really need to rebalance classes before they can have PvP. in capture to flag for instance infiltrators and vanguards will be very OP atm. quickfire freeze/disables (such as overload,stasis) from adepts and engineers for easy head-shotting would also be too effective against players. it could work if everyone runs around with soldier character but the loss of variety would make PvP less interesting. If they made players immune to stagger/freeze then theres still the issue of weapon balance (not to mention some classes have a borked skill that cant use for PvP). a widow would make short work of players who tries to take cover, so they need to reduce its damage or reduce headshot damage.

for viable PvP:
-need to remove disables/stagger completely from abilities that are instant cast, no travel time and instant hitting such as: biotic charge, stasis, overload. or make them no longer instant cast with no travel time and instant hitting.
 -significantly reduce duration of disables/stagger effects.
 make players stagger unpredictably so headshotting them is difficult.
-significantly reduce damage to incapacitated players (maybe to the tune of 30% of normal damage) so they cant be one-shotted while they cant move. 
-increase CD for abilities so they arent spammable.
-remove invincibility. such as the salarian cloak to shield drain, vanguard invincibility frames.
-fix the cover system so players cant be instant gibbed from cover while a slight portion of the head is showing
-fix cover controls so players arent stuck at every obstacle.
-allow for an ingame text box
-tune the netcode and give the host responsibility to the guy with the fastest system/internet connection.
-balance weapons. the carnifex would be very strong in PvP along with the mantis/widow as it currently balanced, need to balance weapons so there are more alternatives or it will get stale.
-need maybe more stats in the ladder 

If BW are willing to put in the effort they could certainly make the game PvP'able but then they have to try to gain acceptance from the ME community who will probably protest against PvP being in the game. 

Modifié par eldrjth, 25 février 2012 - 01:53 .


#15
Kusy

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Yep. Let's talk about how a game that's core mechanics were designed for co-operation is not viable for PvP.

Oh! Oh! The Legend of Zelda: Twilight Princess was not viable for PvP! And The Sims are not! And Machinarium!

#16
Fox544

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Zelda had pvp, see four swords adventures, the sims didn't have pvp because it was non combat and never heard of the last one.

#17
Fox544

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And what do you care what we talk about I wonder? If we wanna have inane banter whats it to you?

Oh and yes ME3 is viable for PVP. You fight NPCs now whats stopping bioware from letting people play as Cerberus?

All that separates PvP from PvE is balance and a human.

#18
darkblade

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Sushi2k wrote...

Fox544 wrote...

I expected true co-op and some kind of pvp. I mean waves can be fun but you gotta have other game modes.

Tactical CTF could have been a blast.

Thats what I wanted to avoid cause lets be honest here, it woulda been a pain in the rear to balance since I'm almost positive Vanguards would be roflstomping.


Anyone competant can balance a game with as few skills as ME.

#19
Kusy

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I'm just as much free to speak my mind as you are to have your inane banter.
What I'm saying is that it's obvious that the game is not well balanced for player versus player because it was not made with it in mind, I don't think I can say it in a more simplified manner.

#20
dryz

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are you complaing about not getting just the Quarian? Ive been playing since before the MP was public and i still dont have any race or class that doesnt come with the demo. Ive gotten probably 20 character cards but they were all classes and races you start with. Oh and i didnt unlock a weapon other then the tempest until yesterday, oh but my damn stock shotgun is level 10 with 3 weapon mods leveled up, the only problem is i dont use a shotgun, ive only tried it once and it was still horrible all maxed out.

#21
Sushi2k

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dryz wrote...

are you complaing about not getting just the Quarian? Ive been playing since before the MP was public and i still dont have any race or class that doesnt come with the demo. Ive gotten probably 20 character cards but they were all classes and races you start with. Oh and i didnt unlock a weapon other then the tempest until yesterday, oh but my damn stock shotgun is level 10 with 3 weapon mods leveled up, the only problem is i dont use a shotgun, ive only tried it once and it was still horrible all maxed out.

I r sorry for you loss.

But no I came into the demo thinking it was going to have some customization and allow you to be unique.

#22
Fox544

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darkblade wrote...

Sushi2k wrote...

Fox544 wrote...

I expected true co-op and some kind of pvp. I mean waves can be fun but you gotta have other game modes.

Tactical CTF could have been a blast.

Thats what I wanted to avoid cause lets be honest here, it woulda been a pain in the rear to balance since I'm almost positive Vanguards would be roflstomping.


Anyone competant can balance a game with as few skills as ME.


Indeed. This isn't like WoW or even ME1 where there was a truckload of skills. Honestly I would give it 6 months to see a PvP expansion. It would sell for $40 bucks since this is EA we're talking about after all. They're the kings of exploitation.

#23
darkblade

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eldrjth wrote...

Fox544 wrote...

I expected true co-op and some kind of pvp. I mean waves can be fun but you gotta have other game modes.

Tactical CTF could have been a blast.


they really need to rebalance classes before they can have PvP. in capture to flag for instance infiltrators and vanguards will be very OP atm. quickfire freeze/disables (such as overload,stasis) from adepts and engineers for easy head-shotting would also be too effective against players. it could work if everyone runs around with soldier character but the loss of variety would make PvP less interesting. If they made players immune to stagger/freeze then theres still the issue of weapon balance (not to mention some classes have a borked skill that cant use for PvP). a widow would make short work of players who tries to take cover, so they need to reduce its damage or reduce headshot damage.

for viable PvP:
-need to remove disables/stagger completely from abilities that are instant cast, no travel time and instant hitting such as: biotic charge, stasis, overload. or make them no longer instant cast with no travel time and instant hitting.
 -significantly reduce duration of disables/stagger effects.
 make players stagger unpredictably so headshotting them is difficult.
-significantly reduce damage to incapacitated players (maybe to the tune of 30% of normal damage) so they cant be one-shotted while they cant move. 
-increase CD for abilities so they arent spammable.
-remove invincibility. such as the salarian cloak to shield drain, vanguard invincibility frames.
-fix the cover system so players cant be instant gibbed from cover while a slight portion of the head is showing
-fix cover controls so players arent stuck at every obstacle.
-allow for an ingame text box
-tune the netcode and give the host responsibility to the guy with the fastest system/internet connection.
-balance weapons. the carnifex would be very strong in PvP along with the mantis/widow as it currently balanced, need to balance weapons so there are more alternatives or it will get stale.
-need maybe more stats in the ladder 

If BW are willing to put in the effort they could certainly make the game PvP'able but then they have to try to gain acceptance from the ME community who will probably protest against PvP being in the game. 


Agree with all those changes except 2 of them.
- they dont need to remove the stagger from moves like charge other wise the vanguard would be vulnerable during the recover frames. It needs to be toned down to something like .25 of a second otherwise its going to be plasma sword vs halo shotgun where you get you brains blown out after every charge.

- The cover thing is more of a map design issue, cover is never absolute in any cover based shooter, Gears players can probably attest to having their head removed by a sniper shot even when they where behind cover. The problem is that the high groud weve seen is always close to cover and the AI is stupid. Also the amount of head you expose to look around the corner can be reduced.

- (my though) stasis absolutely cannot work through armor and shields..Lifts duration needs to be cut in pvp modes.

#24
darkblade

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Fox544 wrote...

darkblade wrote...

Sushi2k wrote...

Fox544 wrote...

I expected true co-op and some kind of pvp. I mean waves can be fun but you gotta have other game modes.

Tactical CTF could have been a blast.

Thats what I wanted to avoid cause lets be honest here, it woulda been a pain in the rear to balance since I'm almost positive Vanguards would be roflstomping.


Anyone competant can balance a game with as few skills as ME.


Indeed. This isn't like WoW or even ME1 where there was a truckload of skills. Honestly I would give it 6 months to see a PvP expansion. It would sell for $40 bucks since this is EA we're talking about after all. They're the kings of exploitation.


Off topic, you wanna talk about a balancing nightmare? check this Game named champions online. 25 14 power sets each with at least 14 powers in them and players have the ability to pick whatever 14 powers they want for the most part.......yea.

#25
Naqey

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darkblade wrote...

Sushi2k wrote...

Fox544 wrote...

I expected true co-op and some kind of pvp. I mean waves can be fun but you gotta have other game modes.

Tactical CTF could have been a blast.

Thats what I wanted to avoid cause lets be honest here, it woulda been a pain in the rear to balance since I'm almost positive Vanguards would be roflstomping.


Anyone competant can balance a game with as few skills as ME.


yeah, I heard bf3/mw3 and all the other shooters are PERFECTLY balanced, I mean, they only have a few weapons and stuff.
the whole concept of the different classes and their individual abilites would make a game like mass effect really hard to balance. imagine balancing vanguards charge or even the throw ability so it still would be fun (considering things like the knockback / cd / dmg). and then remeber it all has to fit within the sp mechanics. or they could have gone all medal of honor on it and create a multiplayer that has NOTHING in common with the singleplayer.
the mp is a nice bonus, it shouldnt be the reason why you buy the game in the first place because if you want good mp there are plenty of "better" choices.