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IGN Review in Progress (UPDATED: Review Part 3: Final Update! + Videos: The citadel, the brute)


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#426
GuardianAngel470

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FluffyScarf wrote...

Yes, because Uncharted, Lagrim, Crysis 2, Arkham, TW2 and all other AAA titles were extremely 'polished' upon their release too.

Notice that Lagrim was not singled out.


Very good Fluffy. Now if only you could learn how to spell "Skyrim" you'd be a regular upstanding forumite.

#427
JeffZero

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FluffyScarf wrote...

It's not like ME 1 and 2 were highly polished like Portal either. And even though ME 2 is seen as the black sheep, it still received high scores.


ME2's kind of a black sheep among the more hardcore, but according to both the press and the overall gamer install base, it was leaps and bounds ahead of its predecessor.

And I'm not saying that because I'm some ME2 groupie... I like 'em both about the same, I think. Just saying, I mean, I've been on GameFAQs for over a decade and that's a decent gauge, plus you look anywhere else too. There's a crowd harping about how much ME2 sucked, and then there's always a bunch of replies like "what? What the? I've never heard this opinion before. That's crazy. It was ten times better! What the hell?"

#428
Oblivious

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FluffyScarf wrote...

It's not like ME 1 and 2 were highly polished like Portal either. And even though ME 2 is seen as the black sheep, it still received high scores.

Black sheep only in BSN. The original was an average game by 2007 standards and a terrible game by today's standards. ME2 usurped the record for most Game of the Year awards from Uncharted 2 and brought in droves more fans than the original ever did.

Yet on BSN it's the black sheep of the trilogy.

#429
FluffyScarf

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Not spelling Lagrim properly unless Bethesduh releases a proper Elder Scrolls game.

#430
GirlPower23

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AlphaJarmel wrote...


It is.  In that the mechanics are a decade old.


Not quite, Duke Nukem was stuck in a transition phase of Past and Present. It really couldn't decide what it wanted to be, so to speak. If it were "Decades" old mechanics it would of been very well received by the PC Community as a whole.  I'd say there is a sufficient market for old school mechanics and not very many people execute it anymore. 

#431
JeffZero

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Man, Secret of Mana (1993 JRPG example) and I really live in the past, don't we? "By 2007's standards; by today's standards"... I know a lot has changed in four years but it's hard to fathom for me in a lot of ways. My top fifty games list (yeah, I've written it out extensively -- being on GameFAQs a long time wears off on you) is about 80% games from before 2001, so when I read things like that it reminds me how far removed I am from the more normal gamer outlook on industry paradigm shifts.

#432
FluffyScarf

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And speaking of Guardian, why aren't you hiking up some snowy mountain, fighting skeletons and bears? :devil:

Modifié par FluffyScarf, 25 février 2012 - 09:38 .


#433
AlphaJarmel

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JeffZero wrote...

They could probably do quite a bit with it. Give you some genuine vehicle sections, for starters. I know you aren't alone in that desire by any means.

Wonder if they're going the DLC route with that again.


I mean it's really impossible to state either way as they might have had time to do vehicle sections but maybe the producers just flat out didn't want to go down that route.  It's something that only people at Bioware will know in regards to what happened at those design meetings.

It's just this minigame is so barebones.  I'm now curious what they did to the other minigames as in did they streamline those to death too?

#434
AkiKishi

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Oblivious wrote...

Uncharted, Skyrim, and Arkham had so much good that it vastly outweighed the bad. Crysis... nah, that game sucked. It's only a matter of time whether ME3's good can outweigh the bad or if it's another Dragon Age 2.


Unless there are bugs/end rush cuts I don't think you could honestly say ME3 could be another DA2.

If the end of the game is messed up (as in not finished well) , that could do it. But it's still not likely.

Overall though I'm not happy with what they did to ME3 it just turned into a go out find stuff and kill the alien invaders. Which considering the build-up and lore.. Well it just seems, a waste.

Mini game leaves me cold too. That looks like it could more repetative than PS (But probably not Mako at least in time taken).

#435
JeffZero

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GirlPower23 wrote...

AlphaJarmel wrote...


It is.  In that the mechanics are a decade old.


Not quite, Duke Nukem was stuck in a transition phase of Past and Present. It really couldn't decide what it wanted to be, so to speak. If it were "Decades" old mechanics it would of been very well received by the PC Community as a whole.  I'd say there is a sufficient market for old school mechanics and not very many people execute it anymore. 


And then there's the little matter that, while struggling to break free from the bonds of its transition phase dilemma, it also sucked in every other conceivable way on top of that.

#436
GuardianAngel470

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habitat 67 wrote...

Oblivious wrote...

GirlPower23 wrote...

Oblivious wrote...

Uncharted, Skyrim, and Arkham had so much good that it vastly outweighed the bad. Crysis... nah, that game sucked. It's only a matter of time whether ME3's good can outweigh the bad or if it's another Dragon Age 2.

 Crysis 2 was CryTeks sad attempt at making a game and failing. However, they did get to show off their pretty engine with DX11.  :innocent:

I agree, that thing was more a tech demo than anything else. A demo that evidently failed since I have yet to see another CryEngine game anywhere.


I liked Crysis 2. It was just a bit boring.


I personally enjoyed it. Not as open as its predecessor but I really enjoyed the verticality and the fact that super jump and cloak weren't mutually exclusive.

Missed many of the physics effects from the first two but overall it was still pretty fun.

It also looked damn good to me (even on Xbox). Maybe one of these days I'll buy a cheap PC copy too and see what difference the hi-res textures make.

#437
FluffyScarf

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Complaints about node and memory minigame in ME 2. Removed. Now complaints about lack of minigame.

#438
JeffZero

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AlphaJarmel wrote...

JeffZero wrote...

They could probably do quite a bit with it. Give you some genuine vehicle sections, for starters. I know you aren't alone in that desire by any means.

Wonder if they're going the DLC route with that again.


I mean it's really impossible to state either way as they might have had time to do vehicle sections but maybe the producers just flat out didn't want to go down that route.  It's something that only people at Bioware will know in regards to what happened at those design meetings.

It's just this minigame is so barebones.  I'm now curious what they did to the other minigames as in did they streamline those to death too?


Well, have you played the demo? Bypass is pretty straightforward now to say the least, but BioWare kept talking about how they wanted to streamline loading times and worked on that with the ME2 DLCs, because fans weren't happy with the loading screens from ME2. It seems like, at least if the demo holds weight for the final product, bypassing is... a loading screen. A several-second, 'interactive' loading screen.

Which sounds lame as hell, but if it masks loading times routinely as well as it did on Sur'kesh, I don't know that I mind.

#439
JeffZero

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FluffyScarf wrote...

Complaints about node and memory minigame in ME 2. Removed. Now complaints about lack of minigame.


Haha.

#440
Oblivious

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JeffZero wrote...

Man, Secret of Mana (1993 JRPG example) and I really live in the past, don't we? "By 2007's standards; by today's standards"... I know a lot has changed in four years but it's hard to fathom for me in a lot of ways. My top fifty games list (yeah, I've written it out extensively -- being on GameFAQs a long time wears off on you) is about 80% games from before 2001, so when I read things like that it reminds me how far removed I am from the more normal gamer outlook on industry paradigm shifts.

About 95% of my favorite games are from old pre-2005. The Lost Vikings, Diablo, Starcraft, Sonic, Mario, Megaman, Pokemon. And all of them belonged to either the old PCs that looked like a TV or to the SNES.

But fact of the matter is, 95% of the list is based around nostalgia. When I pop in Starcraft the game is literally unplayable. It's just so very bad, especially compared to it's sequal. And I'm sure if I played Diablo or Baldur's Gate today I wouldn't make it pass the intro. :sick:

#441
GuardianAngel470

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FluffyScarf wrote...

And speaking of Guardian, why aren't you hiking up some snowy mountain, fighting skeletons and bears? :devil:


Taking a break to play some STALKER. I'm going to go back in a few days to take some screenshots since you reminded me that I didn't have any good ones to show off.

#442
FluffyScarf

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There is still a loading 'disc' that spins in the bottom left corner though.

#443
GirlPower23

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GuardianAngel470 wrote...


It also looked damn good to me (even on Xbox). Maybe one of these days I'll buy a cheap PC copy too and see what difference the hi-res textures make.


 

Don't even need to buy the game.. to see the differences. :)

#444
JeffZero

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Oblivious wrote...

JeffZero wrote...

Man, Secret of Mana (1993 JRPG example) and I really live in the past, don't we? "By 2007's standards; by today's standards"... I know a lot has changed in four years but it's hard to fathom for me in a lot of ways. My top fifty games list (yeah, I've written it out extensively -- being on GameFAQs a long time wears off on you) is about 80% games from before 2001, so when I read things like that it reminds me how far removed I am from the more normal gamer outlook on industry paradigm shifts.

About 95% of my favorite games are from old pre-2005. The Lost Vikings, Diablo, Starcraft, Sonic, Mario, Megaman, Pokemon. And all of them belonged to either the old PCs that looked like a TV or to the SNES.

But fact of the matter is, 95% of the list is based around nostalgia. When I pop in Starcraft the game is literally unplayable. It's just so very bad, especially compared to it's sequal. And I'm sure if I played Diablo or Baldur's Gate today I wouldn't make it pass the intro. :sick:


Mm, fair enough. Sometimes I'm convinced it's just nostalgia with me, but then I pop the games in and I don't want to stop playing. Some of it for its simple-yet-robust gameplay, some of it for its genuinely good storytelling mechanics and characterizations that I don't get often from these more gung-ho approaches to cinematic storytelling that I see everywhere today. (Which isn't to say there aren't exceptions; I love Mass Effect, unsurprisingly.)

I still play through the Mega Man X series from 1 to 5 once every eighteen months. Thought I'd bring that up since you mentioned Mega Man. I also play the Pokemon games as they come out, heh. And Sonic 1-3&K every year. Whoo.

#445
AlphaJarmel

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JeffZero wrote...


Well, have you played the demo? Bypass is pretty straightforward now to say the least, but BioWare kept talking about how they wanted to streamline loading times and worked on that with the ME2 DLCs, because fans weren't happy with the loading screens from ME2. It seems like, at least if the demo holds weight for the final product, bypassing is... a loading screen. A several-second, 'interactive' loading screen.

Which sounds lame as hell, but if it masks loading times routinely as well as it did on Sur'kesh, I don't know that I mind.


Yea I played the demo and was wondering if they completely scrapped those minigames as was thinking it might have been left out for space restriction purposes.  Now I'm thinking that it's actually how it is in the game itself. There doesn't seem to be any sort of time sink minigame now which is both a good and bad thing.  Good in the sense that it doesn't get annoying after the 10th time, bad in the sense that there is nothing to break up the pacing of a mission.

It also fits into one of the more common complaints about ME2 in that if Bioware doesn't know what to do with it, they just rip it out instead of trying to improve it.

Modifié par AlphaJarmel, 25 février 2012 - 09:46 .


#446
AkiKishi

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Oblivious wrote...

JeffZero wrote...

Man, Secret of Mana (1993 JRPG example) and I really live in the past, don't we? "By 2007's standards; by today's standards"... I know a lot has changed in four years but it's hard to fathom for me in a lot of ways. My top fifty games list (yeah, I've written it out extensively -- being on GameFAQs a long time wears off on you) is about 80% games from before 2001, so when I read things like that it reminds me how far removed I am from the more normal gamer outlook on industry paradigm shifts.

About 95% of my favorite games are from old pre-2005. The Lost Vikings, Diablo, Starcraft, Sonic, Mario, Megaman, Pokemon. And all of them belonged to either the old PCs that looked like a TV or to the SNES.

But fact of the matter is, 95% of the list is based around nostalgia. When I pop in Starcraft the game is literally unplayable. It's just so very bad, especially compared to it's sequal. And I'm sure if I played Diablo or Baldur's Gate today I wouldn't make it pass the intro. :sick:


I'm much better with old handheld games. They just look less aged on the small screens. I can't play stuff like SoM on a 50" screen.

#447
JeffZero

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FluffyScarf wrote...

There is still a loading 'disc' that spins in the bottom left corner though.


Pre-order cancelled

#448
libindi

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The walking animation still feels like sharperd is getting draged down by something

#449
FluffyScarf

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Better yet Guardian, there's a custom high-res pack here: http://maldotex.blogspot.com.au/

Amazing what one guy can do. Puts to shame what Crytek have released.

#450
JeffZero

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BobSmith101 wrote...

Oblivious wrote...

JeffZero wrote...

Man, Secret of Mana (1993 JRPG example) and I really live in the past, don't we? "By 2007's standards; by today's standards"... I know a lot has changed in four years but it's hard to fathom for me in a lot of ways. My top fifty games list (yeah, I've written it out extensively -- being on GameFAQs a long time wears off on you) is about 80% games from before 2001, so when I read things like that it reminds me how far removed I am from the more normal gamer outlook on industry paradigm shifts.

About 95% of my favorite games are from old pre-2005. The Lost Vikings, Diablo, Starcraft, Sonic, Mario, Megaman, Pokemon. And all of them belonged to either the old PCs that looked like a TV or to the SNES.

But fact of the matter is, 95% of the list is based around nostalgia. When I pop in Starcraft the game is literally unplayable. It's just so very bad, especially compared to it's sequal. And I'm sure if I played Diablo or Baldur's Gate today I wouldn't make it pass the intro. :sick:


I'm much better with old handheld games. They just look less aged on the small screens. I can't play stuff like SoM on a 50" screen.


LOL, no, it does look pretty bad like that. I have a 32" Sony Trinitron with component hook-up from '07 though, makes SNES games and PSX games look absolutely beautiful. That's what I use for my old-school gaming. I've got a nice collection out in the living room, and then the modern stuff in here in the bedroom.