Abisco wrote...
DeadlyParasite wrote...
Atakuma wrote...
"One of the more unfortunate aspects of Mass Effect 3, therefore, is that a lot of the game's side quest have very little to do with that larger Reaper threat, and have more to do with ancillary tasks. Some of these tasks -- such as N7 missions -- do connect to the game's main narrative, but there's enough disconnected from the main story that many things admittedly seem out of place. "
Oh ffs bioware.
I fail to see the issue here. Side mission in Mass effect 1 had no connection to Saren's plot and Mass Effect 2's side mission had nothing to do with the suicide mission either.
They mention that in the review, things have never been THIS bad... and yet you're still doing fetch quests
What RPG isn't like that? For example:
--In Dragon Age: Origins you still do petty quests (i.e. "fetch me this, then go here") when the land and soon the world is being overrun by the Blight.
--In Skyrim you still do petty quests (i.e. "fetch me this, then drop it off here") when World-Eater Alduin has returned; more or less, symbolizing the end of the world.
Same goes for World of Warcraft, Baldur's Gate, Neverwinter Nights, KoTOR, Fable etc. etc. The list goes on and on. Would I have liked the side quest to tie directly into the war? Yes. Did I expect them to? No. Because nearly EVERY RPG has the lead and the lead's friends doing petty things during "End of the World times".