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IGN Review in Progress (UPDATED: Review Part 3: Final Update! + Videos: The citadel, the brute)


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#601
Abisco

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Tazzmission wrote...

Abisco wrote...

I'm just worried for timed- side quests... its interesting but that would prove to be annoying in the long run...


i like the idea of timed sidequests. it makes alot of sense really seeing as the universe is under attack


Yeah, but that means if you get said side quest, you NEED to finish it ASAP or else you'll lose it forever... that sucks. You can't really control then when you want to do it.

I see it though as a minor gripe. I'm worried how it will work out...
also they state the amount of side quests you get is ridiculous, which is daunting... 

#602
squee365

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Abisco wrote...

Tazzmission wrote...

Abisco wrote...

I'm just worried for timed- side quests... its interesting but that would prove to be annoying in the long run...


i like the idea of timed sidequests. it makes alot of sense really seeing as the universe is under attack


Yeah, but that means if you get said side quest, you NEED to finish it ASAP or else you'll lose it forever... that sucks. You can't really control then when you want to do it.

I see it though as a minor gripe. I'm worried how it will work out...
also they state the amount of side quests you get is ridiculous, which is daunting... 


Well I'm thinking the reasoning behind it is to make it harder to get higher war assets to get the perfect ending. 

#603
NovemEnuma

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Abisco wrote...

DeadlyParasite wrote...

Atakuma wrote...

"One of the more unfortunate aspects of Mass Effect 3, therefore, is that a lot of the game's side quest have very little to do with that larger Reaper threat, and have more to do with ancillary tasks. Some of these tasks -- such as N7 missions -- do connect to the game's main narrative, but there's enough disconnected from the main story that many things admittedly seem out of place. "

Oh ffs bioware.


I fail to see the issue here. Side mission in Mass effect 1 had no connection to Saren's plot and Mass Effect 2's side mission had nothing to do with the suicide mission either.


They mention that in the review, things have never been THIS bad... and yet you're still doing fetch quests


What RPG isn't like that? For example:

--In Dragon Age: Origins you still do petty quests (i.e. "fetch me this, then go here") when the land and soon the world is being overrun by the Blight.

--In Skyrim you still do petty quests (i.e. "fetch me this, then drop it off here") when World-Eater Alduin has returned; more or less, symbolizing the end of the world.

Same goes for World of Warcraft, Baldur's Gate, Neverwinter Nights, KoTOR, Fable etc. etc. The list goes on and on. Would I have liked the side quest to tie directly into the war? Yes. Did I expect them to? No. Because nearly EVERY RPG has the lead and the lead's friends doing petty things during "End of the World times".

#604
Tazzmission

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Abisco wrote...

Tazzmission wrote...

Abisco wrote...

I'm just worried for timed- side quests... its interesting but that would prove to be annoying in the long run...


i like the idea of timed sidequests. it makes alot of sense really seeing as the universe is under attack


Yeah, but that means if you get said side quest, you NEED to finish it ASAP or else you'll lose it forever... that sucks. You can't really control then when you want to do it.

I see it though as a minor gripe. I'm worried how it will work out...
also they state the amount of side quests you get is ridiculous, which is daunting... 


eh all i can say is wait till you play it yourself honestly


some people may love it some may hate it and this should really have the completionsits be very happy honestly since itll be more of a challenge

#605
Abisco

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NovemEnuma wrote...

Abisco wrote...

DeadlyParasite wrote...

Atakuma wrote...

"One of the more unfortunate aspects of Mass Effect 3, therefore, is that a lot of the game's side quest have very little to do with that larger Reaper threat, and have more to do with ancillary tasks. Some of these tasks -- such as N7 missions -- do connect to the game's main narrative, but there's enough disconnected from the main story that many things admittedly seem out of place. "

Oh ffs bioware.


I fail to see the issue here. Side mission in Mass effect 1 had no connection to Saren's plot and Mass Effect 2's side mission had nothing to do with the suicide mission either.


They mention that in the review, things have never been THIS bad... and yet you're still doing fetch quests


What RPG isn't like that? For example:

--In Dragon Age: Origins you still do petty quests (i.e. "fetch me this, then go here") when the land and soon the world is being overrun by the Blight.

--In Skyrim you still do petty quests (i.e. "fetch me this, then drop it off here") when World-Eater Alduin has returned; more or less, symbolizing the end of the world.

Same goes for World of Warcraft, Baldur's Gate, Neverwinter Nights, KoTOR, Fable etc. etc. The list goes on and on. Would I have liked the side quest to tie directly into the war? Yes. Did I expect them to? No. Because nearly EVERY RPG has the lead and the lead's friends doing petty things during "End of the World times".


Ah too true...
I think IGN has poisoned my mind. 

#606
Gabey5

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yes random side quests that have no connection to the plot suck

a good side quest was the quarian indentured servant and the asari who lost her daughter in citadel attack. A small thing but it connected it to the full story.

If people just send me on random fetch quests that have nothing to do with the galactic war even if it is in a small way, like someone who lost their family in the first wave of the reaper attack and they need my help with X, i would feel more connected.

#607
Atakuma

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NovemEnuma wrote...

Abisco wrote...

DeadlyParasite wrote...

Atakuma wrote...

"One of the more unfortunate aspects of Mass Effect 3, therefore, is that a lot of the game's side quest have very little to do with that larger Reaper threat, and have more to do with ancillary tasks. Some of these tasks -- such as N7 missions -- do connect to the game's main narrative, but there's enough disconnected from the main story that many things admittedly seem out of place. "

Oh ffs bioware.


I fail to see the issue here. Side mission in Mass effect 1 had no connection to Saren's plot and Mass Effect 2's side mission had nothing to do with the suicide mission either.


They mention that in the review, things have never been THIS bad... and yet you're still doing fetch quests


What RPG isn't like that? For example:

--In Dragon Age: Origins you still do petty quests (i.e. "fetch me this, then go here") when the land and soon the world is being overrun by the Blight.

--In Skyrim you still do petty quests (i.e. "fetch me this, then drop it off here") when World-Eater Alduin has returned; more or less, symbolizing the end of the world.

Same goes for World of Warcraft, Baldur's Gate, Neverwinter Nights, KoTOR, Fable etc. etc. The list goes on and on. Would I have liked the side quest to tie directly into the war? Yes. Did I expect them to? No. Because nearly EVERY RPG has the lead and the lead's friends doing petty things during "End of the World times".

So? It's still stupid.

#608
DiosMios

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Wait a second... by walking around, one can obtain side quests just by overhearing people speak. This results a large amount of side quests being started. That would be annoying for the sake of journal clutter alone, but now side quests are also timed. Therefore, by just walking through the Citadel for some main quest I want to do, I can instantly be flooded with several side quests that I should do immediately or else I lose them.

Pre-cancel ordered!

#609
Squallypo

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 as long as those sidequest has their own stories like in kotor 1 example: the trial issue at dantooine helping the family murderer stuff , although i think tht has to do with the progress of the game? cant remember anymore.. i love kotor 1 :crying: i want kotor 3 , hear that bioware kotor 3 k?

#610
NovemEnuma

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Atakuma wrote...

NovemEnuma wrote...

Abisco wrote...

DeadlyParasite wrote...

Atakuma wrote...

"One of the more unfortunate aspects of Mass Effect 3, therefore, is that a lot of the game's side quest have very little to do with that larger Reaper threat, and have more to do with ancillary tasks. Some of these tasks -- such as N7 missions -- do connect to the game's main narrative, but there's enough disconnected from the main story that many things admittedly seem out of place. "

Oh ffs bioware.


I fail to see the issue here. Side mission in Mass effect 1 had no connection to Saren's plot and Mass Effect 2's side mission had nothing to do with the suicide mission either.


They mention that in the review, things have never been THIS bad... and yet you're still doing fetch quests


What RPG isn't like that? For example:

--In Dragon Age: Origins you still do petty quests (i.e. "fetch me this, then go here") when the land and soon the world is being overrun by the Blight.

--In Skyrim you still do petty quests (i.e. "fetch me this, then drop it off here") when World-Eater Alduin has returned; more or less, symbolizing the end of the world.

Same goes for World of Warcraft, Baldur's Gate, Neverwinter Nights, KoTOR, Fable etc. etc. The list goes on and on. Would I have liked the side quest to tie directly into the war? Yes. Did I expect them to? No. Because nearly EVERY RPG has the lead and the lead's friends doing petty things during "End of the World times".

So? It's still stupid.


If it's stupid why bother with the genre then? lol

#611
fatalfeline

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Well if you're annoyed with petty sidequests you can just NOT do them and play a crapload of MP instead. XD

#612
Apollo Starflare

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Quite often it's actually nice to have a quest that is completely different to change things up a bit, don't see how all the side quests in ME2 could have tied in with the collectors. Quite liked how they made some of them little side stories about Merc groups, in fact I wouldn't mind if they were more fleshed out if anything. Most fetch quests are a boring though.

#613
Atakuma

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NovemEnuma wrote...
If it's stupid why bother with the genre then? lol

Random pointless fetch quests are fine for certain types of games, but in my opinion they have no place in ME3.

#614
Squallypo

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Atakuma wrote...

NovemEnuma wrote...
If it's stupid why bother with the genre then? lol

Random pointless fetch quests are fine for certain types of games, but in my opinion they have no place in ME3.


what type of game is mass effect 3 for you ? :wizard:

#615
Naltair

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Why do people dislike Chobot's character? I am interested to see what she does and interact with her. It just seems like people are super quick to pre-judge a character without even playing the game.

#616
CerberusSoldier

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Ok Bioware the joke is up all this talk about Space Edition owners being under a NDA is now a big fat joke right . how can they be under a NDA and IGN is not tell me

#617
NovemEnuma

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Atakuma wrote...

NovemEnuma wrote...
If it's stupid why bother with the genre then? lol

Random pointless fetch quests are fine for certain types of games, but in my opinion they have no place in ME3.


Or ANY RPG that has some force endangering the world, with the possibility to bring about the end of it; like most RPG's. (I do agree with you to some degree, by the way). During a zombie apocalypse I don't want to help Mankirk find his wife.

#618
RoboticWater

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Atakuma wrote...

NovemEnuma wrote...
If it's stupid why bother with the genre then? lol

Random pointless fetch quests are fine for certain types of games, but in my opinion they have no place in ME3.

Then don't do them?

Modifié par BlahDog, 29 février 2012 - 02:33 .


#619
slimgrin

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Putting the mech part in first person, kinda lame.

#620
Naltair

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I will help Makrik find his wife, then probably shoot her because she is probably a zombie.

#621
Atakuma

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Squallypo wrote...

Atakuma wrote...

NovemEnuma wrote...
If it's stupid why bother with the genre then? lol

Random pointless fetch quests are fine for certain types of games, but in my opinion they have no place in ME3.


what type of game is mass effect 3 for you ? :wizard:

It's a game where being required to complete frivolous tasks to gain war assets detracts from the seriousness of the situation.

#622
RoboticWater

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slimgrin wrote...

Putting the mech part in first person, kinda lame.

With such a big vehicle, the camera angles would get a bit weird especially when walking inside of a building.

#623
fatalfeline

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slimgrin wrote...

Putting the mech part in first person, kinda lame.

How the heck are you supposed to see the little Cerberus dudes in front of you if the huge hulking Atlas is in third person?

#624
slimgrin

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fatalfeline wrote...

slimgrin wrote...

Putting the mech part in first person, kinda lame.

How the heck are you supposed to see the little Cerberus dudes in front of you if the huge hulking Atlas is in third person?


Panning the camera out. Although in tight quarters I guess that won't work, like Blahdog says.

Modifié par slimgrin, 29 février 2012 - 02:38 .


#625
fatalfeline

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Atakuma wrote...

Squallypo wrote...

Atakuma wrote...

NovemEnuma wrote...
If it's stupid why bother with the genre then? lol

Random pointless fetch quests are fine for certain types of games, but in my opinion they have no place in ME3.


what type of game is mass effect 3 for you ? :wizard:

It's a game where being required to complete frivolous tasks to gain war assets detracts from the seriousness of the situation.

But you're NOT REQUIRED! You can play multiplayer for assets to make up for missed fetch quests or you can go through the game without all the assets... things might not turn out so well though.

Modifié par fatalfeline, 29 février 2012 - 02:38 .