IGN Review in Progress (UPDATED: Review Part 3: Final Update! + Videos: The citadel, the brute)
#726
Posté 02 mars 2012 - 04:14
#727
Posté 02 mars 2012 - 04:14
fatalfeline wrote...
I hate that lava level in Overlord with a passion... And don't get me started with Firewalker. XD I'm honestly glad there's no vehicle sections. The Mako is pretty much the only thing that makes ME1 a big drag when I'm building Sheps.
As I said, the platforming sections which don't even make sense.
#728
Posté 02 mars 2012 - 04:19
#729
Posté 02 mars 2012 - 04:20
#730
Posté 02 mars 2012 - 04:28
squee365 wrote...
The Last Guardian wrote...
Love this hyperbole:
"Mass Effect 3 marks the culmination of the most engrossing, engaging and entertaining story ever told in gaming's winding history."
You do realize how bold of a statement that is?
I double taked at it, its like he believes this game to be the 'Citizen Kane' of video games
That honor, in my opinion anyway, belongs to the metal gear series.
#731
Posté 02 mars 2012 - 04:33
The Last Guardian wrote...
Quite a few imo:
Bioshock (the plot twist was one of the most incredible twists in gaming)
Red Dead Redemption (I loved Martons charcter, and the whole dramatic ending is really one of the best gaming endings yet)
Deus Ex (as mentioned above_
Mafia 1
None of those games have done something as ground breaking as making your choices carry across 3 games. I like "Bioshock" but plot twists are a dime a dozen.
#732
Posté 02 mars 2012 - 04:35
hex23 wrote...
None of those games have done something as ground breaking as making your choices carry across 3 games. I like "Bioshock" but plot twists are a dime a dozen.
The complexity of Deus Ex is easily on par with anything the ME series has ever done. Alpha Protocol also puts the entire ME trilogy to shame in regards to choice and consequence.
#733
Posté 02 mars 2012 - 04:40
A minor gripe though. The game overall will be awesome.
Modifié par ArkkAngel007, 02 mars 2012 - 04:40 .
#734
Posté 02 mars 2012 - 04:41
AlphaJarmel wrote...
The complexity of Deus Ex is easily on par with anything the ME series has ever done. Alpha Protocol also puts the entire ME trilogy to shame in regards to choice and consequence.
"Alpha Protocol" is a terrible game. If they wanted to tell an amazing story and not worry about creating a good game they should've wrote a novel. I can't give a game credit for it's story if the game itself sucks.
Someone else mentioned the "Metal Gear" series, which is a convoluted mess. The later games are basically one long cut scene.
"Deus Ex", ok.
I haven't played "ME3", so I obviously have no opinion of it either way, but if it "sticks the landing" the series should at the very least be mentioned alongside the best narratives in gaming history.
#735
Posté 02 mars 2012 - 04:48
#736
Posté 02 mars 2012 - 04:48
#737
Posté 02 mars 2012 - 04:49
#738
Posté 02 mars 2012 - 04:49
#739
Guest_Sofia Lamb_*
Posté 02 mars 2012 - 04:50
Guest_Sofia Lamb_*
And being an Obsidian game it was unplayable until several months after release.
#740
Posté 02 mars 2012 - 04:53
#741
Posté 02 mars 2012 - 04:54
Backup Magus wrote...
So aside from Planescape: Torment, name a work that is unambiguously and inarguably superior? I'm not even saying ME necessarily tops my list, but the series has done enough to push the enevelope of narrative in video game to warrant that sort of consideration, and my tolerance for this nitpicky ingrate crap that permeates these boards is tipping towards E.
For myself:
Legacy of Kain, Heavy Rain, Assassin's Creed 1, KotOR 2, Bioshock, Planescape: Torment (already listed), Shadows of the Colossus, Dark Souls.
Of course, I don't think any of this is unambiguous or inarguable. It all depends on the angle you take in the argument. I'm sure ME3 is going to be great, but in those are just some examples of narratives I consider superior.
Modifié par Il Divo, 02 mars 2012 - 04:56 .
#742
Posté 02 mars 2012 - 04:58
Colin answers... When you scan systems for hidden assets, such as planet-side objects to collect or derelict ships to harvest for fuel, there's a chance that your electronic pulses will catch the ire of nearby Reaper scouts. Once the Reapers sense you're in an area, continued scanning will eventually and inevitably draw them into the system, where they will relentlessly chase you.
Getting away requires you to skip out of the system, whether it's via Mass Relay or by going into interstellar space en route to a new system in the same Mass Relay radius. If you don't get away, the Reaper ships catch up to the Normandy and you're greeted with a Game Over screen. Nothing spectacular. In fact, it's disappointing how unspectacular getting captured is.
thats Very Dissapointing, couldnt they just make something like kotor1 turrets fighting thing and destroy them? i found that mini game fun..
#743
Posté 02 mars 2012 - 05:05
Little frigate-class Normandy vs. big-ass probably dreadnought-sized Reaper....... Yeah, no. The Normandy can't destroy a Reaper by itself unless it was a really tiny one. Maybe.Squallypo wrote...
LazyAssassin15 asks... When the Reaper Awareness bar fills up and they start to come for you, you evade them, correct? Well, my question is this: what would happen if you let them come into contact with you without evading them?
Colin answers... When you scan systems for hidden assets, such as planet-side objects to collect or derelict ships to harvest for fuel, there's a chance that your electronic pulses will catch the ire of nearby Reaper scouts. Once the Reapers sense you're in an area, continued scanning will eventually and inevitably draw them into the system, where they will relentlessly chase you.
Getting away requires you to skip out of the system, whether it's via Mass Relay or by going into interstellar space en route to a new system in the same Mass Relay radius. If you don't get away, the Reaper ships catch up to the Normandy and you're greeted with a Game Over screen. Nothing spectacular. In fact, it's disappointing how unspectacular getting captured is.
thats Very Dissapointing, couldnt they just make something like kotor1 turrets fighting thing and destroy them? i found that mini game fun..
Modifié par fatalfeline, 02 mars 2012 - 05:06 .
#744
Posté 02 mars 2012 - 05:05
.redsox95MB wrote...
Ok so when he says that ME3 is, in many ways, weaker than ME2, and then he says his feelings changed, does that mean that he thinks the game is still weaker in many ways compared to ME2, but he likes ME3 more now. Or does it mean he changed his mind and believes ME3 to be much better than 2?
This is not how I got it.
.
A game like Mass Effect is much more than the sum of its parts... trying to analize them separately leads to a wrong conclusion. It's easy to see that in ME3 marketing. How people complained only combat was being show. With only that, you don't get what ME is about.
.
It's hard to explain... what I'm trying to say is that one element of the game gives strength to another, and you don't see how good the final picture is untill you get a lot of pieces. So, when he is comparing ME2 to ME3, he is comparing a full picture with one that is missing a lot. But when the second one start to shape up, he might think: wow, this is going to be a better picture. That is, the pieces are the same, but now that he is grasping the final product, they become better.
.
I'm sorry, I wish I could explain better.
#745
Posté 02 mars 2012 - 05:06
Squallypo wrote...
LazyAssassin15 asks... When the Reaper Awareness bar fills up and they start to come for you, you evade them, correct? Well, my question is this: what would happen if you let them come into contact with you without evading them?
Colin answers... When you scan systems for hidden assets, such as planet-side objects to collect or derelict ships to harvest for fuel, there's a chance that your electronic pulses will catch the ire of nearby Reaper scouts. Once the Reapers sense you're in an area, continued scanning will eventually and inevitably draw them into the system, where they will relentlessly chase you.
Getting away requires you to skip out of the system, whether it's via Mass Relay or by going into interstellar space en route to a new system in the same Mass Relay radius. If you don't get away, the Reaper ships catch up to the Normandy and you're greeted with a Game Over screen. Nothing spectacular. In fact, it's disappointing how unspectacular getting captured is.
thats Very Dissapointing, couldnt they just make something like kotor1 turrets fighting thing and destroy them? i found that mini game fun..
#746
Posté 02 mars 2012 - 05:08
No, he eans it some much totaly better then ME2 because we see how everything finishes up and ties together.redsox95MB wrote...
Ok so when he says that ME3 is, in many ways, weaker than ME2, and then he says his feelings changed, does that mean that he thinks the game is still weaker in many ways compared to ME2, but he likes ME3 more now. Or does it mean he changed his mind and believes ME3 to be much better than 2?
#747
Guest_Catch This Fade_*
Posté 02 mars 2012 - 05:19
Guest_Catch This Fade_*
#748
Posté 02 mars 2012 - 05:32
Abisco wrote...
On overall thoughts
Mass Effect 3 marks the culmination of the most engrossing, engaging and entertaining story ever told in gaming's winding history.
Reminds me of that quote on the back of Final Fantasy VII that hailed it as "quite possibly the best game of all time" or some such rot. FF7 was a great game for its time, but even then there were better games, both in the RPG genre and elsewhere.
Gaming press loves to throw around massive compliments and/or insults like that. I've learned to ignore it and read a bit between the lines.
#749
Posté 02 mars 2012 - 05:54
Il Divo wrote...
Backup Magus wrote...
So aside from Planescape: Torment, name a work that is unambiguously and inarguably superior? I'm not even saying ME necessarily tops my list, but the series has done enough to push the enevelope of narrative in video game to warrant that sort of consideration, and my tolerance for this nitpicky ingrate crap that permeates these boards is tipping towards E.
For myself:
Legacy of Kain, Heavy Rain, Assassin's Creed 1, KotOR 2, Bioshock, Planescape: Torment (already listed), Shadows of the Colossus, Dark Souls.
Of course, I don't think any of this is unambiguous or inarguable. It all depends on the angle you take in the argument. I'm sure ME3 is going to be great, but in those are just some examples of narratives I consider superior.
The reviewer was referring to a series of games and tying the stories together though, not ME3 as a standalone. The ME series carried player choice and consequence through 3 games and if he's telling the truth, weaves it all together amazingly in ME3. Those other games you mentioned didn't do that (which is more what he was referring to I believe). Nothing against those games because they are quality titles and some of them might be better narratives 1 game versus any 1 ME game. But the ME series tied together did something very unique.
Modifié par Daywalker315, 02 mars 2012 - 05:56 .
#750
Posté 02 mars 2012 - 06:04





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