Aller au contenu

Photo

IGN Review in Progress (UPDATED: Review Part 3: Final Update! + Videos: The citadel, the brute)


  • Veuillez vous connecter pour répondre
806 réponses à ce sujet

#176
Nathan Redgrave

Nathan Redgrave
  • Members
  • 2 062 messages

Loki_344 wrote...

Carnage752 wrote...

So far IGN reviews the story good. Shame the animations aren't better, but that's hardly ruining the game. Hope it get's patched though :)

The chances of them patching in new animations (if that's what you were talking about and not the actual technical issues mentioned) is practically zero.


I don't think it's possible to "patch" something like that.

#177
bboynexus

bboynexus
  • Members
  • 1 484 messages

SyyRaaaN wrote...

Nathan Redgrave wrote...

SyyRaaaN wrote...

Nathan Redgrave wrote...

Atakuma wrote...

K, the retail game sucks. Now we know. Rofl.


Er, no. The PS3 version has technical issues. That's all that was being said. And it's not unexpected; the PS3 version of ME2, which was supposedly running on ME3's engine, was a pretty bad port.



Er, yes. This sort of crap is 100 % unacceptable combined with the other crap they have been pulling. Huge let down.


So the PC and 360 versions automatically suck because of technical flaws on the PS3 port has.

Your logic is transcendent. I simply cannot comprehend the brilliance of it.


Lets se after the game is released, ok? I'm 100 % sure on my thing.



No, you're not.

Modifié par bboynexus, 25 février 2012 - 03:34 .


#178
SNascimento

SNascimento
  • Members
  • 6 002 messages
Animations in ME3 aren't bad.
.
They are mixed. Enemies generally have outstanding animation. Their roll, how they get hit, hot they suffer biotic attacks, etc.
.
What I make out of this is: ME3 have some bad animation because of it scope.

#179
Giga Drill BREAKER

Giga Drill BREAKER
  • Members
  • 7 005 messages

Nathan Redgrave wrote...

DinoSteve wrote...

wait I played the demo on my 360 and ps3 and I found no technical issues with the ps3 version in fact it played better than the 360 demo, I don't understand where the complaints of ps3 framerate and lip syncing issues are coming from my demo was fine


V-sync is not lip-sync, it's something else entirely. Google it if you really want to know.

Framerates in the PS3 demo got fairly slow whenever a lot went on on-screen, which unfortunately happened whenever something big happened in the background during the Reaper invasion.

not on mine they didn't, it all ran nicely

#180
Bawseee

Bawseee
  • Members
  • 228 messages
 Oh god oh no... not liking the lockout and the little Reaper chase on the map. Oh gee oh ****. Not looking good. Oh no. 

#181
android654

android654
  • Members
  • 6 105 messages
I like the new planet scanning system seems like a bit of an improvement over what we had in ME2. Not sure about flying away from Reapers, looks a bit campy, that is never good and looks even worse in an M rated game. Everything else left me feeling a bit bland about it. This shift to make Liara more and more of a cold blooded hunter and killer seems sillier with each incarnation. At the very least she maintains her personality in dialogue scenes, which is a kind of ironic admission that the shift is ill fitting.

Personally I find Gamespot to be more thorough and less biased in their reviews. They're quick to point out flaws and shortcomings and seem to only praise when it is earned.

#182
Redditaur

Redditaur
  • Members
  • 175 messages
Reaper: I'm gonna getcha! Dang it.

#183
Squallypo

Squallypo
  • Members
  • 1 348 messages

Imortalfalcon wrote...

Squallypo wrote...

ah but didnt something like that happend on ME 2? on the quarian mission ? there was a big geth stuff and you were talking with some quarrian guy and telling him to not peew pew cause he could get killed since he was injured ? in that dialog which was not auto they were pretty much pew pewing us recall that? :ph34r:


That was different, the player was 'zoning' into a new area of the map, geth were 3/4's a soccer field away.

Here, the guys he shot haven't even hit the floor yet, and more are literally jumping out of their space-escalades about to clown on Shep.

But I digress, either you're egging me on or just pulling my chain. Which both pretty much mean the same exact thing.


im not egging you its just from what i saw on the mars video sorta seems alike from that part.

#184
hex23

hex23
  • Members
  • 743 messages
I think the animations look fine. *shrugs*

It's funny a game like "Skyrim" has many, many flaws but people over look them because of the scope of the game. Obviously "ME3" isn't the same size as "Skyrim" but it's also not as small as something like "Uncharted 2", which has pretty flawless animation.

If I pop in the game and the animation is my biggest complaint I will not be upset.

#185
Loki_344

Loki_344
  • Members
  • 535 messages

Nathan Redgrave wrote...

I don't think it's possible to "patch" something like that.

My thoughts exactly, but I wasn't 100% sure which is why I said "practically zero".

#186
The Executioner

The Executioner
  • Members
  • 458 messages

DinoSteve wrote...

Nathan Redgrave wrote...

SyyRaaaN wrote...

Nathan Redgrave wrote...

Atakuma wrote...

K, the retail game sucks. Now we know. Rofl.


Er, no. The PS3 version has technical issues. That's all that was being said. And it's not unexpected; the PS3 version of ME2, which was supposedly running on ME3's engine, was a pretty bad port.



Er, yes. This sort of crap is 100 % unacceptable combined with the other crap they have been pulling. Huge let down.


So the PC and 360 versions automatically suck because of technical flaws on the PS3 port has.

Your logic is transcendent. I simply cannot comprehend the brilliance of it.


wait I played the demo on my 360 and ps3 and I found no technical issues with the ps3 version in fact it played better than the 360 demo, I don't understand where the complaints of ps3 framerate and lip syncing issues are coming from.

I must be blind because my demo was fine


 The pre review of the PS3 version was based on ME3 not the demo. So it's the finished product on the PS3 that apparently had tech issues , and it's possible it could be a bad copy or exagerrated. DA2 had some flickering cut scenes on my 360 that were completly gone when played in HD so there's alot of things to account for.

Modifié par The Executioner, 25 février 2012 - 03:40 .


#187
RyuGuitarFreak

RyuGuitarFreak
  • Members
  • 2 254 messages
I also think the animations look fine. The only one that got my attention negatively was Anderson running.

#188
hex23

hex23
  • Members
  • 743 messages

Redditaur wrote...

Reaper: I'm gonna getcha! Dang it.


More like:
bluntobject.files.wordpress.com/2010/04/get-off-my-lawn.jpg

Modifié par hex23, 25 février 2012 - 03:42 .


#189
Multiplayer optional LOL

Multiplayer optional LOL
  • Members
  • 90 messages
LOL IGN. About as respectable as Fox News.

#190
Carnage752

Carnage752
  • Members
  • 1 113 messages

Nathan Redgrave wrote...

Loki_344 wrote...

Carnage752 wrote...

So far IGN reviews the story good. Shame the animations aren't better, but that's hardly ruining the game. Hope it get's patched though :)

The chances of them patching in new animations (if that's what you were talking about and not the actual technical issues mentioned) is practically zero.


I don't think it's possible to "patch" something like that.

It is perfectly possible. Again, as long as the armored animations are good, I can ignore the unarmored ones. I just hope something is done with them.

#191
Nathan Redgrave

Nathan Redgrave
  • Members
  • 2 062 messages
The animations look "fine," but they still look worse than they did before.

#192
RyuGuitarFreak

RyuGuitarFreak
  • Members
  • 2 254 messages

Nathan Redgrave wrote...

The animations look "fine," but they still look worse than they did before.

I don't think so.

#193
android654

android654
  • Members
  • 6 105 messages

hex23 wrote...

I think the animations look fine. *shrugs*

It's funny a game like "Skyrim" has many, many flaws but people over look them because of the scope of the game. Obviously "ME3" isn't the same size as "Skyrim" but it's also not as small as something like "Uncharted 2", which has pretty flawless animation.

If I pop in the game and the animation is my biggest complaint I will not be upset.


Uncharted can afford to concentrate so much on detail since that's a main selling point of the game and the linear world and scripted gameplay allow for it. Whether you love ME or not, it's hard to say the game isn't linear and scripted. So the game should be consistent  with animations since there are few variations as to what will happen, when and where. Elder Scrolls and Fallout is huge, where you can spend hundreds of hours without completing the main campaign, and the numbers of variables are huge, bugs will be all over the place because they allocate their resources to adding all of those variables and a seemingly large enough world to support all of those variables.

#194
TenmaTaro

TenmaTaro
  • Members
  • 835 messages

SyyRaaaN wrote...

Nathan Redgrave wrote...

Atakuma wrote...

K, the retail game sucks. Now we know. Rofl.


Er, no. The PS3 version has technical issues. That's all that was being said. And it's not unexpected; the PS3 version of ME2, which was supposedly running on ME3's engine, was a pretty bad port.



Er, yes. This sort of crap is 100 % unacceptable combined with the other crap they have been pulling. Huge let down.


Well, the PS3 version for almost every multiplatform game has technical issues that aren't present in the 360 or PC.

#195
hex23

hex23
  • Members
  • 743 messages

android654 wrote...

Uncharted can afford to concentrate so much on detail since that's a main selling point of the game and the linear world and scripted gameplay allow for it. Whether you love ME or not, it's hard to say the game isn't linear and scripted. So the game should be consistent  with animations since there are few variations as to what will happen, when and where. Elder Scrolls and Fallout is huge, where you can spend hundreds of hours without completing the main campaign, and the numbers of variables are huge, bugs will be all over the place because they allocate their resources to adding all of those variables and a seemingly large enough world to support all of those variables.


Regardless of whether or not they're both linear...."Uncharted" is far more linear than the "Mass Effect" series....and much, much smaller. Also it has the added benefit of being developed for one plat form.

#196
DJBare

DJBare
  • Members
  • 6 510 messages
OUCH!, "slaps self for looking at Mars combat video"; please put a spoiler warning in the OP thanks.

Not impressed at all by the galaxy map, was seriously hoping for a return to the cross hair point and click, the little ship moving around just seems low tech, the scanning for resources has not changed in my opinion, it's still "scanning" and we don't even get to land to find the stuff, thats going to make finding war resources just as boring as finding minerals.

Just disappointments, don't worry, pre-order not....

#197
android654

android654
  • Members
  • 6 105 messages

hex23 wrote...

android654 wrote...

Uncharted can afford to concentrate so much on detail since that's a main selling point of the game and the linear world and scripted gameplay allow for it. Whether you love ME or not, it's hard to say the game isn't linear and scripted. So the game should be consistent  with animations since there are few variations as to what will happen, when and where. Elder Scrolls and Fallout is huge, where you can spend hundreds of hours without completing the main campaign, and the numbers of variables are huge, bugs will be all over the place because they allocate their resources to adding all of those variables and a seemingly large enough world to support all of those variables.


Regardless of whether or not they're both linear...."Uncharted" is far more linear than the "Mass Effect" series....and much, much smaller. Also it has the added benefit of being developed for one plat form.


I don't expect the quality of the two to be even close, but there are plenty of other multiplatform games that look relatively the same for all of the major 3 platforms.

#198
Squallypo

Squallypo
  • Members
  • 1 348 messages

DJBare wrote...

OUCH!, "slaps self for looking at Mars combat video"; please put a spoiler warning in the OP thanks.

Not impressed at all by the galaxy map, was seriously hoping for a return to the cross hair point and click, the little ship moving around just seems low tech, the scanning for resources has not changed in my opinion, it's still "scanning" and we don't even get to land to find the stuff, thats going to make finding war resources just as boring as finding minerals.

Just disappointments, don't worry, pre-order not....


Cancelled ? is that what you were going to say mister :bandit: :wizard:

#199
someguy1231

someguy1231
  • Members
  • 1 120 messages
Why should we care about what IGN thinks? We all know they're going to have a huge conflict of interest due to Jessica Chobot being in the game, as if they weren't biased enough already. No way in hell they'd give a bad review to a game that one of their own staff appears in.

Modifié par someguy1231, 25 février 2012 - 03:53 .


#200
RyuGuitarFreak

RyuGuitarFreak
  • Members
  • 2 254 messages

android654 wrote...

hex23 wrote...

I think the animations look fine. *shrugs*

It's funny a game like "Skyrim" has many, many flaws but people over look them because of the scope of the game. Obviously "ME3" isn't the same size as "Skyrim" but it's also not as small as something like "Uncharted 2", which has pretty flawless animation.

If I pop in the game and the animation is my biggest complaint I will not be upset.


Uncharted can afford to concentrate so much on detail since that's a main selling point of the game and the linear world and scripted gameplay allow for it. Whether you love ME or not, it's hard to say the game isn't linear and scripted. So the game should be consistent  with animations since there are few variations as to what will happen, when and where. Elder Scrolls and Fallout is huge, where you can spend hundreds of hours without completing the main campaign, and the numbers of variables are huge, bugs will be all over the place because they allocate their resources to adding all of those variables and a seemingly large enough world to support all of those variables.

Uh, every story driven game is scripted (duh), and how the is Mass Effect linear if there are branching paths on quests? Few variations? Your comparison isn't accurate. Uncharted single player is a 12h campaign with no branching paths and no incentive for replaybility other than difficulty. ME2 and supposedly 3 is a 30-40h campaign, where there's exploration in the galaxy, branching paths in most quests, customizable character with 6 different classes, wich give a lot of incentive for replayability other than difficulty. Elder Scrolls is much more huge, sandbox game (the bugs come with that), although they don't with cinematics. They're all very different from each other, the comparison isn't fair.

Modifié par RyuGuitarFreak, 25 février 2012 - 03:53 .