android654 wrote...
hex23 wrote...
I think the animations look fine. *shrugs*
It's funny a game like "Skyrim" has many, many flaws but people over look them because of the scope of the game. Obviously "ME3" isn't the same size as "Skyrim" but it's also not as small as something like "Uncharted 2", which has pretty flawless animation.
If I pop in the game and the animation is my biggest complaint I will not be upset.
Uncharted can afford to concentrate so much on detail since that's a main selling point of the game and the linear world and scripted gameplay allow for it. Whether you love ME or not, it's hard to say the game isn't linear and scripted. So the game should be consistent with animations since there are few variations as to what will happen, when and where. Elder Scrolls and Fallout is huge, where you can spend hundreds of hours without completing the main campaign, and the numbers of variables are huge, bugs will be all over the place because they allocate their resources to adding all of those variables and a seemingly large enough world to support all of those variables.
Uh, every story driven game is scripted (duh), and how the is Mass Effect linear if there are branching paths on quests? Few variations? Your comparison isn't accurate. Uncharted single player is a 12h campaign with no branching paths and no incentive for replaybility other than difficulty. ME2 and supposedly 3 is a 30-40h campaign, where there's exploration in the galaxy, branching paths in most quests, customizable character with 6 different classes, wich give a lot of incentive for replayability other than difficulty. Elder Scrolls is much more huge, sandbox game (the bugs come with that), although they don't with cinematics. They're all very different from each other, the comparison isn't fair.
Modifié par RyuGuitarFreak, 25 février 2012 - 03:53 .