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IGN Review in Progress (UPDATED: Review Part 3: Final Update! + Videos: The citadel, the brute)


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#201
don-mika

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"new galaxy exploring " :?

are you serious? :unsure:
I did not expect to see such... :mellow:

#202
Catsith

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Nathan Redgrave wrote...

The animations look "fine," but they still look worse than they did before.


The conversation cutscenes and the cinematics, they are still top notch, and better than ME2 from what I could tell. I think it's the combat animations that really bother me. They aren't bad at all, but because they increased the speed of the game by 15%, everything moves a little too fast for me and everything looks like it's on fast forward. The running animation, the basic cover animation, reload pistol animation etc, they are all worse than ME2. The *feel* of combat is better because of it, but the loss of fluidity with the animations is an issue with me.

Sadly, it reminds me of Dragon Age 2... they sped everything up to the point where everything looked goofy. Of course it's easier to get away with it with a shooter-type game than it is a game like Dragon Age, but it's still a problem for me. I still think the game looks great, and plays great, but I wish they had kept the pace of combat and animation speed from ME2, which I thought was perfect.

#203
Squallypo

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don-mika wrote...

"new galaxy exploring " :?

are you serious? :unsure:
I did not expect to see such... :mellow:



its the same ME 2 exploration crap just *polyshed* :ph34r:

#204
Woobels

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I'm worried about the fewer planets to land on part.
Does that mean there's less sidequests in general?

#205
android654

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RyuGuitarFreak wrote...

android654 wrote...

hex23 wrote...

I think the animations look fine. *shrugs*

It's funny a game like "Skyrim" has many, many flaws but people over look them because of the scope of the game. Obviously "ME3" isn't the same size as "Skyrim" but it's also not as small as something like "Uncharted 2", which has pretty flawless animation.

If I pop in the game and the animation is my biggest complaint I will not be upset.


Uncharted can afford to concentrate so much on detail since that's a main selling point of the game and the linear world and scripted gameplay allow for it. Whether you love ME or not, it's hard to say the game isn't linear and scripted. So the game should be consistent  with animations since there are few variations as to what will happen, when and where. Elder Scrolls and Fallout is huge, where you can spend hundreds of hours without completing the main campaign, and the numbers of variables are huge, bugs will be all over the place because they allocate their resources to adding all of those variables and a seemingly large enough world to support all of those variables.

Uh, every story driven game is scripted (duh), and how the is Mass Effect linear if there are branching paths on quests? Few variations? Your comparison isn't accurate. Uncharted single player is a 12h campaign with no branching paths and no incentive for replaybility other than difficulty. ME2 and supposedly 3 is a 30-40h campaign, where there's exploration in the galaxy, branching paths in most quests, customizable character with 6 different classes, wich give a lot of incentive for replayability other than difficulty. Elder Scrolls is much more huge, sandbox game (the bugs come with that), although they don't with cinematics. They're all very different from each other, the comparison isn't fair.


Read what you're responding to before responding to it.

#206
mjh417

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Those videos were AWESOME!!!

#207
Eterna

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Abisco wrote...


On PS3 Issues
It's also worth noting that a few technical issues arise on the PS3 version as soon as you start playing, too. Fairly serious framerate issues plague the opening cinematic on Earth, and while this particular problem clears up as you play further through the game via future cutscenes, these hitches certainly concerned me early on. Likewise, lip-syncing is almost always off and characters sometimes appear stiff and can even flicker in and out of cutscenes when camera angles change. 

The good news is that these problems don't injure a title that relies almost entirely on its otherwise top-notch presentation. If you can get past these sorts of aesthetical hiccups, you'll find a title drowning in a deep, well-fleshed out story surrounded by intriguing characters, both familiar and unfamiliar.





This worries me greatly. 

#208
Nathan Redgrave

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DJBare wrote...

OUCH!, "slaps self for looking at Mars combat video"; please put a spoiler warning in the OP thanks.


Although really, the video cut out anything spoiler-worthy other than "Liara joins you here" and "You fight Cerberus (like, duh)."

#209
Squallypo

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Woobels wrote...

I'm worried about the fewer planets to land on part.
Does that mean there's less sidequests in general?


yeah thats what everyone is worried about. 

and its something you could assume by what we saw in that video.
there has been alot of dissapointments in certain stuff

#210
android654

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Squallypo wrote...

Woobels wrote...

I'm worried about the fewer planets to land on part.
Does that mean there's less sidequests in general?


yeah thats what everyone is worried about. 

and its something you could assume by what we saw in that video.
there has been alot of dissapointments in certain stuff


You can't be too surprised. Side-quests in ME2 were practically non-existant apart from the quick little dialogue ones.

#211
Nathan Redgrave

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Squallypo wrote...

Woobels wrote...

I'm worried about the fewer planets to land on part.
Does that mean there's less sidequests in general?


yeah thats what everyone is worried about. 

and its something you could assume by what we saw in that video.
there has been alot of dissapointments in certain stuff


I saw one clip a while back that showed a planet with multiple landing locations on it, so "fewer planets to land on" may not exactly mean fewer missions. And fewer missions may not exactly mean fewer hours spent on missions.

It's all about how the quantity vs. mission-length evens out.

#212
RyuGuitarFreak

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android654 wrote...

RyuGuitarFreak wrote...

android654 wrote...

hex23 wrote...

I think the animations look fine. *shrugs*

It's funny a game like "Skyrim" has many, many flaws but people over look them because of the scope of the game. Obviously "ME3" isn't the same size as "Skyrim" but it's also not as small as something like "Uncharted 2", which has pretty flawless animation.

If I pop in the game and the animation is my biggest complaint I will not be upset.


Uncharted can afford to concentrate so much on detail since that's a main selling point of the game and the linear world and scripted gameplay allow for it. Whether you love ME or not, it's hard to say the game isn't linear and scripted. So the game should be consistent  with animations since there are few variations as to what will happen, when and where. Elder Scrolls and Fallout is huge, where you can spend hundreds of hours without completing the main campaign, and the numbers of variables are huge, bugs will be all over the place because they allocate their resources to adding all of those variables and a seemingly large enough world to support all of those variables.

Uh, every story driven game is scripted (duh), and how the is Mass Effect linear if there are branching paths on quests? Few variations? Your comparison isn't accurate. Uncharted single player is a 12h campaign with no branching paths and no incentive for replaybility other than difficulty. ME2 and supposedly 3 is a 30-40h campaign, where there's exploration in the galaxy, branching paths in most quests, customizable character with 6 different classes, wich give a lot of incentive for replayability other than difficulty. Elder Scrolls is much more huge, sandbox game (the bugs come with that), although they don't with cinematics. They're all very different from each other, the comparison isn't fair.


Read what you're responding to before responding to it.

:blink:?

I read. :mellow: Did you? -_-

Uh...Why do i care...:?

#213
Nathan Redgrave

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RyuGuitarFreak wrote...
Uh...Why do i care...:?


Temporary insanity, no doubt. Just sleep it off and try not to let the hangover get to you to much when you wake up.

#214
android654

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RyuGuitarFreak wrote...

android654 wrote...

RyuGuitarFreak wrote...

android654 wrote...

hex23 wrote...

I think the animations look fine. *shrugs*

It's funny a game like "Skyrim" has many, many flaws but people over look them because of the scope of the game. Obviously "ME3" isn't the same size as "Skyrim" but it's also not as small as something like "Uncharted 2", which has pretty flawless animation.

If I pop in the game and the animation is my biggest complaint I will not be upset.


Uncharted can afford to concentrate so much on detail since that's a main selling point of the game and the linear world and scripted gameplay allow for it. Whether you love ME or not, it's hard to say the game isn't linear and scripted. So the game should be consistent  with animations since there are few variations as to what will happen, when and where. Elder Scrolls and Fallout is huge, where you can spend hundreds of hours without completing the main campaign, and the numbers of variables are huge, bugs will be all over the place because they allocate their resources to adding all of those variables and a seemingly large enough world to support all of those variables.

Uh, every story driven game is scripted (duh), and how the is Mass Effect linear if there are branching paths on quests? Few variations? Your comparison isn't accurate. Uncharted single player is a 12h campaign with no branching paths and no incentive for replaybility other than difficulty. ME2 and supposedly 3 is a 30-40h campaign, where there's exploration in the galaxy, branching paths in most quests, customizable character with 6 different classes, wich give a lot of incentive for replayability other than difficulty. Elder Scrolls is much more huge, sandbox game (the bugs come with that), although they don't with cinematics. They're all very different from each other, the comparison isn't fair.


Read what you're responding to before responding to it.

:blink:?

I read. :mellow: Did you? -_-

Uh...Why do i care...:?


If you read what I wrote you'd know that I agreed with you. The three are very different styles of games that have concentrations in different areas and are therefore developed differently. But since you read what I wrote, you know that.

#215
Woobels

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android654 wrote...

Squallypo wrote...

Woobels wrote...

I'm worried about the fewer planets to land on part.
Does that mean there's less sidequests in general?


yeah thats what everyone is worried about. 

and its something you could assume by what we saw in that video.
there has been alot of dissapointments in certain stuff


You can't be too surprised. Side-quests in ME2 were practically non-existant apart from the quick little dialogue ones.


I felt ME2 had a decent amount of sidequests, if it's less here then that'll be a problem though, unless they are very fleshed out.

#216
Nathan Redgrave

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Woobels wrote...

android654 wrote...

Squallypo wrote...

Woobels wrote...

I'm worried about the fewer planets to land on part.
Does that mean there's less sidequests in general?


yeah thats what everyone is worried about. 

and its something you could assume by what we saw in that video.
there has been alot of dissapointments in certain stuff


You can't be too surprised. Side-quests in ME2 were practically non-existant apart from the quick little dialogue ones.


I felt ME2 had a decent amount of sidequests, if it's less here then that'll be a problem though, unless they are very fleshed out.


ME1 didn't have many more, and they were absurdly bare-boned. You just spent a lot of time driving around large, wide-open, empty (but admittedly beautiful and fairly epic-looking) planetscapes in a buggy/tank that drove like a trampoline, so it felt like more quests than it actually was.

#217
android654

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Woobels wrote...

android654 wrote...

Squallypo wrote...

Woobels wrote...

I'm worried about the fewer planets to land on part.
Does that mean there's less sidequests in general?


yeah thats what everyone is worried about. 

and its something you could assume by what we saw in that video.
there has been alot of dissapointments in certain stuff


You can't be too surprised. Side-quests in ME2 were practically non-existant apart from the quick little dialogue ones.


I felt ME2 had a decent amount of sidequests, if it's less here then that'll be a problem though, unless they are very fleshed out.


Well, I've been replaying New Vegas recently, so I'm a bit spoiled with side-quests at the moment. I still wouldn't be surprised if they reduced side-quests since only rpgers would touch them, and the broader audience they're seeking wouldn't go looking for them. Hopefully this means the story's missions are lengthier and more fleshed out.

#218
Eterna

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I'm really worried, what do you guys think the odds of the FPS issues and lip syncing issues being fixed at launch are?

#219
android654

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Eterna5 wrote...

I'm really worried, what do you guys think the odds of the FPS issues and lip syncing issues being fixed at launch are?


If the reason for pushing it back from December to March was due to tech issues, then there's a good chance it has been addressed. If it was pushed back for something else...

#220
Nathan Redgrave

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android654 wrote...

Well, I've been replaying New Vegas recently, so I'm a bit spoiled with side-quests at the moment. I still wouldn't be surprised if they reduced side-quests since only rpgers would touch them, and the broader audience they're seeking wouldn't go looking for them. Hopefully this means the story's missions are lengthier and more fleshed out.


Bethesda games are practically nothing BUT sidequests. I say this with all the love in the world, mind...

BioWare sometimes does games that are as sidequest-heavy as those, but Mass Effect and Dragon Age have never been examples of that. Both series are quite dead-set on their central plots and roleplaying within those, though, of course, they both have their fair share of distractions to enjoy.

#221
Atakuma

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android654 wrote...

Eterna5 wrote...

I'm really worried, what do you guys think the odds of the FPS issues and lip syncing issues being fixed at launch are?


If the reason for pushing it back from December to March was due to tech issues, then there's a good chance it has been addressed. If it was pushed back for something else...

The person reviewing this game is playing on the final build, so there is no chance that these issues have been addressed.

#222
double02

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Is that the Escape-the-Reaper mini-game that was mentioned? lol Fly to a relay and GTFO. xD

EDIT: Nevermind. I'm guessing they have to actually catch you for the mini-game to ensue.

Modifié par double02, 25 février 2012 - 04:30 .


#223
Eterna

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Atakuma wrote...

android654 wrote...

Eterna5 wrote...

I'm really worried, what do you guys think the odds of the FPS issues and lip syncing issues being fixed at launch are?


If the reason for pushing it back from December to March was due to tech issues, then there's a good chance it has been addressed. If it was pushed back for something else...

The person reviewing this game is playing on the final build, so there is no chance that these issues have been addressed.


Thats utter crap if it's true. There is no reason for this, Bioware has always had very good lip syncing and there games have always been great performance wise. I bought the PS3 version of Skyrim, that was a freaking disastor. If the PS3 version of Mass Effect 3 is the same story I'll go into a **** storm.

 I'm tired of developers cutting corners and ignoring obvious tech issues just so they can release on a certain date. 

#224
android654

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Atakuma wrote...

android654 wrote...

Eterna5 wrote...

I'm really worried, what do you guys think the odds of the FPS issues and lip syncing issues being fixed at launch are?


If the reason for pushing it back from December to March was due to tech issues, then there's a good chance it has been addressed. If it was pushed back for something else...

The person reviewing this game is playing on the final build, so there is no chance that these issues have been addressed.


Well, there's your answer. Also, to the people asking about the intro. If there were any substantive differences, don't you think they would show them given the criticism they've gotten over the demo opening?

Nathan Redgrave wrote...

android654 wrote...

Well, I've been replaying New Vegas recently, so I'm a bit spoiled with side-quests at the moment. I still wouldn't be surprised if they reduced side-quests since only rpgers would touch them, and the broader audience they're seeking wouldn't go looking for them. Hopefully this means the story's missions are lengthier and more fleshed out.


Bethesda games are practically nothing BUT sidequests. I say this with all the love in the world, mind...

BioWare sometimes does games that are as sidequest-heavy as those, but Mass Effect and Dragon Age have never been examples of that. Both series are quite dead-set on their central plots and roleplaying within those, though, of course, they both have their fair share of distractions to enjoy.


I love the side-quests in Fallout and Skyrim, it makes the game feel so much larger than it actually is.

With the exception of the N7 or Cerberus rescue missions all of the side-quests in ME2 are dialogue based. I think Dragon Age had a lot more fetch and combat side-quests but that might be because it's more common in medieval fantasy games.

#225
hex23

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I will wait for a review of the 360/PC version of the game. No offense to PS3 owners but that seems to be the worst version of the game, and given PS3's track record of being notoriously difficult to program for, I can't hold this stuff against the game.

I played the demo on PC and it ran fine.