are you serious?
I did not expect to see such...
Nathan Redgrave wrote...
The animations look "fine," but they still look worse than they did before.
don-mika wrote...
"new galaxy exploring "
are you serious?
I did not expect to see such...
RyuGuitarFreak wrote...
Uh, every story driven game is scripted (duh), and how the is Mass Effect linear if there are branching paths on quests? Few variations? Your comparison isn't accurate. Uncharted single player is a 12h campaign with no branching paths and no incentive for replaybility other than difficulty. ME2 and supposedly 3 is a 30-40h campaign, where there's exploration in the galaxy, branching paths in most quests, customizable character with 6 different classes, wich give a lot of incentive for replayability other than difficulty. Elder Scrolls is much more huge, sandbox game (the bugs come with that), although they don't with cinematics. They're all very different from each other, the comparison isn't fair.android654 wrote...
hex23 wrote...
I think the animations look fine. *shrugs*
It's funny a game like "Skyrim" has many, many flaws but people over look them because of the scope of the game. Obviously "ME3" isn't the same size as "Skyrim" but it's also not as small as something like "Uncharted 2", which has pretty flawless animation.
If I pop in the game and the animation is my biggest complaint I will not be upset.
Uncharted can afford to concentrate so much on detail since that's a main selling point of the game and the linear world and scripted gameplay allow for it. Whether you love ME or not, it's hard to say the game isn't linear and scripted. So the game should be consistent with animations since there are few variations as to what will happen, when and where. Elder Scrolls and Fallout is huge, where you can spend hundreds of hours without completing the main campaign, and the numbers of variables are huge, bugs will be all over the place because they allocate their resources to adding all of those variables and a seemingly large enough world to support all of those variables.
Abisco wrote...
On PS3 Issues
It's also worth noting that a few technical issues arise on the PS3 version as soon as you start playing, too. Fairly serious framerate issues plague the opening cinematic on Earth, and while this particular problem clears up as you play further through the game via future cutscenes, these hitches certainly concerned me early on. Likewise, lip-syncing is almost always off and characters sometimes appear stiff and can even flicker in and out of cutscenes when camera angles change.
The good news is that these problems don't injure a title that relies almost entirely on its otherwise top-notch presentation. If you can get past these sorts of aesthetical hiccups, you'll find a title drowning in a deep, well-fleshed out story surrounded by intriguing characters, both familiar and unfamiliar.
DJBare wrote...
OUCH!, "slaps self for looking at Mars combat video"; please put a spoiler warning in the OP thanks.
Woobels wrote...
I'm worried about the fewer planets to land on part.
Does that mean there's less sidequests in general?
Squallypo wrote...
Woobels wrote...
I'm worried about the fewer planets to land on part.
Does that mean there's less sidequests in general?
yeah thats what everyone is worried about.
and its something you could assume by what we saw in that video.
there has been alot of dissapointments in certain stuff
Squallypo wrote...
Woobels wrote...
I'm worried about the fewer planets to land on part.
Does that mean there's less sidequests in general?
yeah thats what everyone is worried about.
and its something you could assume by what we saw in that video.
there has been alot of dissapointments in certain stuff
android654 wrote...
RyuGuitarFreak wrote...
Uh, every story driven game is scripted (duh), and how the is Mass Effect linear if there are branching paths on quests? Few variations? Your comparison isn't accurate. Uncharted single player is a 12h campaign with no branching paths and no incentive for replaybility other than difficulty. ME2 and supposedly 3 is a 30-40h campaign, where there's exploration in the galaxy, branching paths in most quests, customizable character with 6 different classes, wich give a lot of incentive for replayability other than difficulty. Elder Scrolls is much more huge, sandbox game (the bugs come with that), although they don't with cinematics. They're all very different from each other, the comparison isn't fair.android654 wrote...
hex23 wrote...
I think the animations look fine. *shrugs*
It's funny a game like "Skyrim" has many, many flaws but people over look them because of the scope of the game. Obviously "ME3" isn't the same size as "Skyrim" but it's also not as small as something like "Uncharted 2", which has pretty flawless animation.
If I pop in the game and the animation is my biggest complaint I will not be upset.
Uncharted can afford to concentrate so much on detail since that's a main selling point of the game and the linear world and scripted gameplay allow for it. Whether you love ME or not, it's hard to say the game isn't linear and scripted. So the game should be consistent with animations since there are few variations as to what will happen, when and where. Elder Scrolls and Fallout is huge, where you can spend hundreds of hours without completing the main campaign, and the numbers of variables are huge, bugs will be all over the place because they allocate their resources to adding all of those variables and a seemingly large enough world to support all of those variables.
Read what you're responding to before responding to it.
RyuGuitarFreak wrote...
Uh...Why do i care...
RyuGuitarFreak wrote...
android654 wrote...
RyuGuitarFreak wrote...
Uh, every story driven game is scripted (duh), and how the is Mass Effect linear if there are branching paths on quests? Few variations? Your comparison isn't accurate. Uncharted single player is a 12h campaign with no branching paths and no incentive for replaybility other than difficulty. ME2 and supposedly 3 is a 30-40h campaign, where there's exploration in the galaxy, branching paths in most quests, customizable character with 6 different classes, wich give a lot of incentive for replayability other than difficulty. Elder Scrolls is much more huge, sandbox game (the bugs come with that), although they don't with cinematics. They're all very different from each other, the comparison isn't fair.android654 wrote...
hex23 wrote...
I think the animations look fine. *shrugs*
It's funny a game like "Skyrim" has many, many flaws but people over look them because of the scope of the game. Obviously "ME3" isn't the same size as "Skyrim" but it's also not as small as something like "Uncharted 2", which has pretty flawless animation.
If I pop in the game and the animation is my biggest complaint I will not be upset.
Uncharted can afford to concentrate so much on detail since that's a main selling point of the game and the linear world and scripted gameplay allow for it. Whether you love ME or not, it's hard to say the game isn't linear and scripted. So the game should be consistent with animations since there are few variations as to what will happen, when and where. Elder Scrolls and Fallout is huge, where you can spend hundreds of hours without completing the main campaign, and the numbers of variables are huge, bugs will be all over the place because they allocate their resources to adding all of those variables and a seemingly large enough world to support all of those variables.
Read what you're responding to before responding to it.?
I read.Did you?
Uh...Why do i care...
android654 wrote...
Squallypo wrote...
Woobels wrote...
I'm worried about the fewer planets to land on part.
Does that mean there's less sidequests in general?
yeah thats what everyone is worried about.
and its something you could assume by what we saw in that video.
there has been alot of dissapointments in certain stuff
You can't be too surprised. Side-quests in ME2 were practically non-existant apart from the quick little dialogue ones.
Woobels wrote...
android654 wrote...
Squallypo wrote...
Woobels wrote...
I'm worried about the fewer planets to land on part.
Does that mean there's less sidequests in general?
yeah thats what everyone is worried about.
and its something you could assume by what we saw in that video.
there has been alot of dissapointments in certain stuff
You can't be too surprised. Side-quests in ME2 were practically non-existant apart from the quick little dialogue ones.
I felt ME2 had a decent amount of sidequests, if it's less here then that'll be a problem though, unless they are very fleshed out.
Woobels wrote...
android654 wrote...
Squallypo wrote...
Woobels wrote...
I'm worried about the fewer planets to land on part.
Does that mean there's less sidequests in general?
yeah thats what everyone is worried about.
and its something you could assume by what we saw in that video.
there has been alot of dissapointments in certain stuff
You can't be too surprised. Side-quests in ME2 were practically non-existant apart from the quick little dialogue ones.
I felt ME2 had a decent amount of sidequests, if it's less here then that'll be a problem though, unless they are very fleshed out.
Eterna5 wrote...
I'm really worried, what do you guys think the odds of the FPS issues and lip syncing issues being fixed at launch are?
android654 wrote...
Well, I've been replaying New Vegas recently, so I'm a bit spoiled with side-quests at the moment. I still wouldn't be surprised if they reduced side-quests since only rpgers would touch them, and the broader audience they're seeking wouldn't go looking for them. Hopefully this means the story's missions are lengthier and more fleshed out.
The person reviewing this game is playing on the final build, so there is no chance that these issues have been addressed.android654 wrote...
Eterna5 wrote...
I'm really worried, what do you guys think the odds of the FPS issues and lip syncing issues being fixed at launch are?
If the reason for pushing it back from December to March was due to tech issues, then there's a good chance it has been addressed. If it was pushed back for something else...
Modifié par double02, 25 février 2012 - 04:30 .
Atakuma wrote...
The person reviewing this game is playing on the final build, so there is no chance that these issues have been addressed.android654 wrote...
Eterna5 wrote...
I'm really worried, what do you guys think the odds of the FPS issues and lip syncing issues being fixed at launch are?
If the reason for pushing it back from December to March was due to tech issues, then there's a good chance it has been addressed. If it was pushed back for something else...
Atakuma wrote...
The person reviewing this game is playing on the final build, so there is no chance that these issues have been addressed.android654 wrote...
Eterna5 wrote...
I'm really worried, what do you guys think the odds of the FPS issues and lip syncing issues being fixed at launch are?
If the reason for pushing it back from December to March was due to tech issues, then there's a good chance it has been addressed. If it was pushed back for something else...
Nathan Redgrave wrote...
android654 wrote...
Well, I've been replaying New Vegas recently, so I'm a bit spoiled with side-quests at the moment. I still wouldn't be surprised if they reduced side-quests since only rpgers would touch them, and the broader audience they're seeking wouldn't go looking for them. Hopefully this means the story's missions are lengthier and more fleshed out.
Bethesda games are practically nothing BUT sidequests. I say this with all the love in the world, mind...
BioWare sometimes does games that are as sidequest-heavy as those, but Mass Effect and Dragon Age have never been examples of that. Both series are quite dead-set on their central plots and roleplaying within those, though, of course, they both have their fair share of distractions to enjoy.