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Minor spoiler: the return of ME2-style scanning (disclaimer: no mining)


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#26
LexXxich

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I'm quite concerned with "if you got Reapers alert, return after completing a mission". To complete one, I have to find it, risking alerting Reapers. Should a streak of bad luck happen, it might force me to go on storyline missions unprepared.

#27
Poison_Berrie

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LexXxich wrote...

I'm quite concerned with "if you got Reapers alert, return after completing a mission". To complete one, I have to find it, risking alerting Reapers. Should a streak of bad luck happen, it might force me to go on storyline missions unprepared.

Well it's probably on a system to system basis, so moving to another system should do the trick. 
Also I would garner that filling the Reaper bar up will take some time.

You'd have to have really bad luck and not go about it tactically for this to happen. Plus not all side-missions will come through exploring. Hub worlds will no doubt give you several side missions.

#28
tmp7704

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Poison_Berrie wrote...

Actually it's not.
The previous planet scanning for resources meant you'd drag your cursor all around the planet to find resources, not really know where you'd find them.
Now you ping places of interest on the galaxy map (no more going around to every planet) and for planets you are direct towards your goal.

It actually seems very similar...

In ME2 you dragged a cursor around surface wrapped around a ball and pretending to be planet, and repeatedly pressed button to launch probes to harvest resources. In ME3 you drag a little ship-shaped cursour around flat surface that pretends to be solar system, and repeatedly press a button in hope to uncover hidden resources. You don't ping just places of interest -- the video shows in latter part how resource becomes uncovered by the 'ping' and shows up in previously completely empty spot in the system.

On the upside you may have to scan less because you only have single 'surface' to scan per system rather than multiple ones. On the other hand, the 'threat meter' likely means extra time sink every now and then, in form of either waiting for the reapers to go back home or the threat to go down.

#29
Nodnol88

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Looks just fine to me.

Did anyone watch the Mars video on IGN?

Not only does the game like silkier than ever, a certain characters return is all shades of awesome.

#30
spacehamsterZH

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The real problem I have with this is the fact that you need it to up your "galactic readiness" value. In other words, particularly for those of us who have little to no interest in the multiplayer, there is now a strong incentive to go and actually scan the entire freaking galaxy. Add to that the "reapers spotted you" mechanic that no doubt means you have to come back over and over, and it'll be just as tedious as the planet scanning in ME2. Sigh.

#31
LiquidLogic2020

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Corvus Metus wrote...

I like it.

I'm more confused about how people could want a return to ME1-style exploration. Aside from a couple of planets, nothing was really unique.


Because actualy EXPLORING the planet was a lot more fun than whistfully looking down on it from space.

#32
Jonathan Shepard

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The only thing I don't like is the huge empty space on the right half of the screen. It's very unnerving. Should've kept the planet description there or something.

#33
Poison_Berrie

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spacehamsterZH wrote...

The real problem I have with this is the fact that you need it to up your "galactic readiness" value. In other words, particularly for those of us who have little to no interest in the multiplayer, there is now a strong incentive to go and actually scan the entire freaking galaxy. Add to that the "reapers spotted you" mechanic that no doubt means you have to come back over and over, and it'll be just as tedious as the planet scanning in ME2. Sigh.

Can you link me the article that said this is the only way to up your galactic readiness, that without it you can't complete the game?
If not maybe you're being a bit premature. No doubt the various side and main quests up your galactic readiness. 

Also the video makes the Reapers detecting you as something you didn't get very quickly so unless you ping like crazy you should be allright most of the time.

#34
spacehamsterZH

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Poison_Berrie wrote...
Can you link me the article that said this is the only way to up your galactic readiness, that without it you can't complete the game?


Can you quote the sentence in my post where I said it was? ;)

Based on the information we have so far, there are many things that contribute to "galactic readiness", and a low GR value doesn't prevent you from completing the game, just from getting the "best" ending. However, also based on what we now know about planet scanning and MP (BW have basically said that MP helps raising your GR value, but it's not necessary to max it out, i.e. there's some other SP only way that you can achieve this), it doesn't seem like an unreasonable assumption that this is basically how you max out your GR if you don't do MP, and no doubt people who want to do that ending will obsessively be scanning every planet in the galaxy, making this ultimately just as dull and repetitive as planet scanning was in ME2.

You'll also notice I'm not howling "zomg im cnacleling my preordurrdurr" or otherwise saying this is a dealbreaker - I played through ME2 eight times despite the fact that I hated planet scanning and saw exactly nothing "strangely addictive" about it. I just think based on what we know right now, this looks like a flawed idea. That's all.

#35
Crackseed

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From what's been said, not all of the side missions are just "scan and go" - there is going to be missions where you will deploy to the planet to complete something.

#36
Doofe2012

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Jonathan Shepard wrote...

The only thing I don't like is the huge empty space on the right half of the screen. It's very unnerving. Should've kept the planet description there or something.

Agreed. The planet should be in the middle of the screen now.

#37
Aryck the One

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They could have brought back ME1-style exploration with the Hammerhead, if they. Sure, the Hammerhead needed a few tweaks (stronger armor, better weapons) but they fixed the control problems that plagued the Mako. It could've worked this time!

#38
Poison_Berrie

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spacehamsterZH wrote...

You'll also notice I'm not howling "zomg im cnacleling my preordurrdurr" or otherwise saying this is a dealbreaker - I played through ME2 eight times despite the fact that I hated planet scanning and saw exactly nothing "strangely addictive" about it. I just think based on what we know right now, this looks like a flawed idea. That's all.

Sorry, that may have sounded harsher than I intended.
I'm just saying that side and main quest and things you find during them, probably count for a big part. Acquiring the aid of certain individuals will also be big boosts to your GR. All in all it seems that, though these scanning sections might be helpfull, you wouldn't need to go out of your way to explore everywhere to get a good GR or even the best GR. 

Modifié par Poison_Berrie, 25 février 2012 - 08:29 .


#39
LexXxich

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This scanning mini game is the only way to get Galaxy At War Assets needed to get perfect ending without MP. I foresee it being rather tedious.

#40
Belv

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LexXxich wrote...

This scanning mini game is the only way to get Galaxy At War Assets needed to get perfect ending without MP. I foresee it being rather tedious.


That is my main complaint, I mean looking at the video it doesn't look all so bad for the first time.  But when you have to do it over and over again throughout the game just so you can get yourself ready for the ending means sitting there bored out of your mind scanning solar systems instead of planets and then getting chased to a relay just to come back to finish scanning everything and moving on.

I mean it is better than two, but it isn't better either.  It's still going to be boring on the 5th time you start doing it and that reaper chase thing is going to get annoying when you get to large solar systems and scan everyhing and run away and come back and run away constantly t get everything out of it.

#41
Lanius993

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 And thus, save editor shall be my friend once more.

#42
Sailears

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Oh no, not the flying minigame! :(

I've been really optimistic and accepted everything so far - the day 1 DLC, the opening dialogue and cutscenes, the character makeovers, Vega, Origin, Multiplayer, everything...

But I don't like the flying minigame in ME2, nor the glorified marbles in systems, and now it's back with added bells and whistles.

I was hoping for a more involved system where you actually feel like Shepard navigating through the galaxy map inside the Normandy, Minority Report style (somehow I can't imagine Shepard moving a small holographic Normandy through the map), not a system that takes you out of it.

Not a deal breaker of course, but I am disappointed.