Look, I'm afraid this is pretty standard stuff, you know.
1. Sometimes preserving saves from a public beta or demo could potentially entail migration (ie some bug fixed, underlying improvements, content changed/added/removed) - would you like the release to be blocked because something breaks current saves? Or worse, the developer hedging around something that could be better because they don't have the freedom to ignore saves?
2. What you are playing is a provisional experience. If it improves you will not get the proper experience you were meant to when the real thing hits your machine.
A clean slate is for the best, dump it out, start again, get the full experience. You'll be better off in the long run, anyway.
Shephard Vas Eleen wrote...
Please throw us a bone and reward our work and loyalty.
OK, loyalty fine - despite what I have seen said here to the contrary, customer loyalty is
vital and while in reality you don't necessarily work hardest on your loyalest customers, any company which disregards its existing customer base is slitting its own throat and waiting to bleed out,
however.......
what *WORK* ?
Shephard Vas Eleen wrote...
with all the negative feedback you've been getting from gamers regarding DLC, Origin, and now multiplayer its starting to make me feel like Bioware is nickel and diming us?
Well OK, I feel nickel-and-dimed by DLC, most particularly that which is available from day one, because it's simply not in our interests as consumers to go for it. That would be silly.
I'm not outraged by it though, not screaming about it, my response is simply not to buy it for a looooooong time. This is the only response that matters, if we whinge about it and immediately buy it that's pathetic imo.
Modifié par Gotholhorakh, 25 février 2012 - 11:22 .