Phantoms need to chill with instant executions
#1
Posté 25 février 2012 - 03:22
And yea, I'm a krogan playing with my friend who's an asari adept. So don't just say "headbutt it" or "stasis it"
#2
Posté 25 février 2012 - 03:28
#3
Posté 25 février 2012 - 03:31
#4
Posté 25 février 2012 - 03:32
Modifié par Delta_V2, 25 février 2012 - 03:39 .
#5
Posté 25 février 2012 - 03:37
#6
Posté 25 février 2012 - 03:40
#7
Posté 25 février 2012 - 03:41
#8
Posté 25 février 2012 - 04:09
capn233 wrote...
I think if you look into a Phantom's eyes you should be instantly turned to stone.
#9
Posté 25 février 2012 - 04:21
Plus they're easy as long as you're aware of your surroundings.
#10
Posté 25 février 2012 - 04:42
#11
Posté 25 février 2012 - 04:45
#12
Posté 25 février 2012 - 04:51
The melee not working bugs needs to be fixed by launch.
#13
Posté 25 février 2012 - 04:53
Really? I was going to suggest to the devs that they add a 5% chance that your shuttle gets shot down on the way into the mission killing your team before it even starts. Would add some realism...Jestina wrote...
Insta-kills are a dumb way to increase the games difficulty.
#14
Guest_Catch This Fade_*
Posté 25 février 2012 - 04:56
Guest_Catch This Fade_*
Good thing that's not the purpose of the Phantom's impale attack.Jestina wrote...
Insta-kills are a dumb way to increase the games difficulty.
#15
Posté 25 février 2012 - 04:58
This.Verkir wrote...
I have no problem with the instant kills, I have no problem with the 1 melee swing that removes my entire shield as a krogan soldier. Hell I have no problem with the god damn hand cannon they wield with more power then a widow. my problem is they are immune to my heavy melee i.e. I hit them first, they lose no barrier and are not stunned and proceed to immediately 1 shot me because the game failed to count my mechanic.
The melee not working bugs needs to be fixed by launch.
Also, they should make it so the instant kill just downs you. Not being able to be revived just makes it so much worse. And the Krogran melee is just so buggy it slides past the enemies 9/10 times -___-
#16
Posté 25 février 2012 - 05:09
#17
Posté 25 février 2012 - 05:27
#18
Posté 25 février 2012 - 05:28
I just charge, roll backwards and shoot, charge, roll backwards and shoot, ect. Once thier barrier is down they'll try to run, but if you hit them again they'll go down. Easy, and worth lots of xp.
Cheers. McBeath,
#19
Posté 25 février 2012 - 05:28
#20
Guest_Catch This Fade_*
Posté 25 février 2012 - 05:30
Guest_Catch This Fade_*
Such a tactic does not exist.Tangster wrote...
Stay out of melee range?
#21
Posté 25 février 2012 - 05:31
This would keep the challenge without ruining everything just because one got the drop on you.
Modifié par Yippie-kai-ay, 25 février 2012 - 05:32 .
#22
Posté 25 février 2012 - 05:33
#23
Guest_Catch This Fade_*
Posté 25 février 2012 - 05:33
Guest_Catch This Fade_*
:mellow:Yeah that doesn't defeat the purpose of the attack at all.Yippie-kai-ay wrote...
Instant kills should not leave you completely dead. They should incapacitate you, and either force a teammate to save you, or use a medi-gel. It should still take you down in one hit, just not completely out.
#24
Posté 25 février 2012 - 05:36
I'd still suggest taking them down from range though if you can help it.
#25
Posté 25 février 2012 - 05:40
Yippie-kai-ay wrote...
Instant kills should not leave you completely dead. They should incapacitate you, and either force a teammate to save you, or use a medi-gel. It should still take you down in one hit, just not completely out.
This would keep the challenge without ruining everything just because one got the drop on you.
You just got stabbed through the heart...
Krogan, I think should be able to revive from a phantom heavy melee, just to fit with lore.





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