Aller au contenu

Photo

Why choose Firebase Ghost/White for MP demo?


  • Veuillez vous connecter pour répondre
10 réponses à ce sujet

#1
Virtuous Lumox

Virtuous Lumox
  • Members
  • 159 messages
I am curious why BioWare chose Firebase Ghost and Firebase White as the two maps for the multiplayer demo? I am not suggesting there is anything wrong with their selection. I am simply curious to know if there were specific reasons for choosing these two over any of the other maps that will be in the full retail game.

Were they simply the two most complete maps and therefore selected for readiness?
Were they the most generic of the maps and chosen as the two most spoiler-free maps?
Were there specific map design aspects of these two maps that BioWare wanted to show-off?

There must have been a reason these two particular maps were chosen over the rest. I simply want to know why.

BioWare has already discussed in blogs, forums, articles, and interviews why they chose the two missions they did for the single-player demo. I have yet to read anything explaining their choice of Firebase Ghost and Firebase White.

#2
AgitatedLemon

AgitatedLemon
  • Members
  • 6 294 messages
Pulled 'em out of the hat.

#3
lolspawn

lolspawn
  • Members
  • 159 messages
why not?

#4
Bhatair

Bhatair
  • Members
  • 3 749 messages
They're both in the same area on the galaxy map?

Modifié par Bhatair, 25 février 2012 - 09:55 .


#5
emblemsage

emblemsage
  • Members
  • 36 messages

Bhatair wrote...

They're both in the same area on the galaxy map?


Gonna go with this one.

#6
ElementL09

ElementL09
  • Members
  • 1 997 messages

Bhatair wrote...

They're both in the same area on the galaxy map?


I'm thinking this as well.

#7
Drimberly

Drimberly
  • Members
  • 218 messages

Bhatair wrote...

They're both in the same area on the galaxy map?

this.

#8
Adugan

Adugan
  • Members
  • 4 912 messages

AgitatedLemon wrote...

Pulled 'em out of the hat.


Pulled 'em out of 2 hats.

#9
Trinity66

Trinity66
  • Members
  • 452 messages
I really like Noveria, too bad it's not just a bit larger.

#10
Aimi

Aimi
  • Members
  • 4 616 messages
Noveria's all right, but there are an awful lot of chokepoints. I particularly despise the landing pad, because there are limited avenues of egress (two of which go effectively in the same direction) but Cerberus can come from anywhere, not just the landward side.

The Slums are generally a bit more fun, but some of the areas are restricting in other ways. Some of the upload sites have very limited fields of fire, for instance, which can be very annoying and, on higher difficulties, can practically mandate a forward defense.

Modifié par daqs, 25 février 2012 - 01:03 .


#11
Berkilak

Berkilak
  • Members
  • 1 561 messages
Maybe they're the first two "unlocked" by the single-player campaign.

I'm curious to see how dependent multiplayer is on the single-player.