Lip sync
#51
Posté 25 février 2012 - 10:11
#52
Posté 25 février 2012 - 10:17
That isn't true at all.HTTP 404 wrote...
the single player demo has been out for awhile. even DA2 demo had terrible animations in comparison to final product...
#53
Posté 25 février 2012 - 11:11
Slashout wrote...
I have no anger toward anyone. I'm merely stating the reason why some games don't work the way they do on the Xbox, despite the PS3's superior GPU. Sony, however, did choose to go with an advanced and somewhat prototype CPU architecture. They could have just as easily gone with standard CPUs made by Intel or AMD. That's the only thng they are at fault for.
It's the otherway around.X360 has a better gpu, PS3 has a better CPU.
Turns out a better GPU with more ram allocated to it, is better and easier to work for than a more powerful CPU.
That's all. (Oh and I have both x360 and PS3 and a PC as well. I don't care for and I am not interested in fanboyism)
I know the added RAM on the Xbox was a godsend for developers, but I always thought the PS3s GPU had more raw processing power.
I only have an Xbox and PC right now, but I used to own a PS3 (had to sell it because of financial reasons) but I don't speak from a bias point of view.
#54
Posté 26 février 2012 - 12:24
I'm sure that if your ****ty publishing company didn't buy out Bioware we'd still be getting quality titles.
#55
Posté 26 février 2012 - 12:29
HTTP 404 wrote...
why can't demos be finished products!!
argh! pre-order cancelled!
A demo is a sales pitch. It is supposed to represent the final product.
#56
Posté 26 février 2012 - 12:32
BobSmith101 wrote...
Yeah well get used to it because it's like it in the full game. Just imagine you are playing a Japanese game dubbed to English (although FF was no where as bad as this).
It totally was as bad, and in fact was worse, until FF13 came along and Square decided to man up and go the extra mile to sync up mouth movements to the English dub. FF10's lip syncing was nonexistant even in Japanese and while FF12 synced perfectly to the Japanese, they just kept the Japanese lip-sync in the English version.
ME3's lip-syncing looks bad in the demo, but notably, it appears to be worst with Anderson by far. Everything else is at least tolerable.
Odd how the animation quality just takes an all-around dip in this game compared to the first two... very strange. Like the game got an ill-aimed budget slash or something.
#57
Posté 26 février 2012 - 12:33
Atakuma wrote...
That isn't true at all.HTTP 404 wrote...
the single player demo has been out for awhile. even DA2 demo had terrible animations in comparison to final product...
There's no difference in animation. The only real difference between the demo and the final product in that case was that a few lines of dialogue were changed in the final version (a bit of the Varric/Casandra dialogue, that is).
#58
Guest_AwesomeName_*
Posté 26 février 2012 - 12:37
Guest_AwesomeName_*
Modifié par AwesomeName, 26 février 2012 - 12:41 .
#59
Posté 26 février 2012 - 12:41
AwesomeName wrote...
The lip-synching looks fine on the salarian mission looked okay, I thought (I'll have to play the demo again). Maybe it's just the opening mission.
I hope so, it would really bother me if lip syncing was off for the whole game.
#60
Posté 26 février 2012 - 02:30
Shifty Assassin wrote...
AwesomeName wrote...
The lip-synching looks fine on the salarian mission looked okay, I thought (I'll have to play the demo again). Maybe it's just the opening mission.
I hope so, it would really bother me if lip syncing was off for the whole game.
the reviews say it is
#61
Posté 26 février 2012 - 03:17
#62
Posté 26 février 2012 - 03:31
#63
Posté 26 février 2012 - 03:50
#64
Posté 26 février 2012 - 04:00
Kog27 wrote...
ME1 is a masterpiece compared to these 2, dont bash it
Opinions. They look like facts, but aren't. Remember that.
This series isn't known for good lip-syncing, but the demo appeared to be worse than both ME1 and ME2, in my opinion.
Unless they improved that somewhat in the final product, at least enough to be in line with the previous two games, then it'll probably bother me nonstop through my playthroughs.
Modifié par vonSlash, 26 février 2012 - 04:00 .
#65
Posté 26 février 2012 - 05:10
Kog27 wrote...
ME1 is a masterpiece compared to these 2, dont bash it
Context, as far as Lip-synching goes, ME2 was much better.
#66
Posté 26 février 2012 - 09:14
Jake71887 wrote...
Kog27 wrote...
ME1 is a masterpiece compared to these 2, dont bash it
Context, as far as Lip-synching goes, ME2 was much better.
this
#67
Posté 26 février 2012 - 09:15
BobSmith101 wrote...
Yeah well get used to it because it's like it in the full game. Just imagine you are playing a Japanese game dubbed to English (although FF was no where as bad as this).
Uhm... I'd rather not have to imagine that... -_-"
#68
Posté 26 février 2012 - 09:23
#69
Posté 26 février 2012 - 09:43
Modifié par Yuqi, 26 février 2012 - 09:50 .
#70
Posté 26 février 2012 - 09:54
Nima55 wrote...
I really don't see anything =/ it looks pretty on to me.
#71
Posté 26 février 2012 - 10:00
#72
Posté 26 février 2012 - 10:03
Maybe it's because I only played the PS3 version of Mass Effect 2, but the lip-syncing didn't seem bad to me at all. Of course, the lip-syncing in ME2 on the PS3 was almost always a little off, so maybe I just got used to it. Never saw it any different, like I guess you PC, Xbox players.
But seriously, the chorus of
#73
Posté 26 février 2012 - 10:04
Armass81 wrote...
Im pretty sure its in all versions. Its not a game breaker or anything, but why didnt they fix it? Too hard?
Only one way to fix it was to do it how Sony does it for uncharted . film the Voice actors in the mo cap studio acting out the scenes . so the mo cap can get lip synching
#74
Guest_Catch This Fade_*
Posté 26 février 2012 - 10:07
Guest_Catch This Fade_*
Misplaced blame tbh. Any degredation in quality is BioWare's fault.OurSacrifice wrote...
Thanks EA.
I'm sure that if your ****ty publishing company didn't buy out Bioware we'd still be getting quality titles.
#75
Posté 26 février 2012 - 10:09





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