How would you defeat the Reapers without a Deus Ex Machina?
#51
Posté 25 février 2012 - 02:32
#52
Posté 25 février 2012 - 02:34
#53
Posté 25 février 2012 - 02:39
ediskrad327 wrote...
the same way i will in ME3 because there is no Deus Ex Machina
A plot device out of left field that pops up two thirds of the way through the story. Sounds like a Deus Ex Machina to me.
#54
Posté 25 février 2012 - 02:40
Even if you get all races to gather their fleets in a single, united task force, the resulting armada would be able to cap perhaps a few dozen Reapers through sheer firepower before being ultimately shredded.
And thats a big if assuming they have been retrofitted with thanix cannons.
The Reapers are jut too powerful individually, never mind numerous.
Now if the citadel species entered an arms race after the rachni wars 2k years prior, and begun spamming armadas and became agressively expansionist instead of being scared of exploration due to a possibility of encountering another Rachni behind a new mass relay - they could have the numbers.
But as it is now - the Reapers can't be beat.
#55
Posté 25 février 2012 - 02:41
That is not an accurate description of the plot device. Nor is it an accurate description of a deus ex machina.Slidell505 wrote...
A plot device out of left field that pops up two thirds of the way through the story. Sounds like a Deus Ex Machina to me.
#56
Posté 25 février 2012 - 02:42
#57
Posté 25 février 2012 - 02:43
It's a safe bet that ME 3 won't contain deus ex machina but that the haters will make endless threads whining about it being there anyway.daqs wrote...
The point is that you don't need to bring Athene Alkis into the Sol system on a winch to have a shot at beating the Reapers. It's not a deus ex machina.jeinasindorei wrote...
Yes, a deus ex machina is a bad plot device, but that doesn't mean it'll be in this plot.
#58
Posté 25 février 2012 - 02:45
#59
Posté 25 février 2012 - 02:47
#60
Posté 25 février 2012 - 02:49
#61
Posté 25 février 2012 - 02:52
Renegade133 wrote...
cause a ruckus in one system and kill the relay
That is a stupid idea...
The explosion is essentialy a shockwave moving at sublight velocities.
Pretty useless in a setting where everybody and thier dog has FTL drives.
The Reapers would have to be right on top of the relay if you would want them to be unable to easily outrun the blast and even then they're not stupid enough to sit and watch - the moment that things start going hairy they would be like:
"Oh **** guys! Look! PUNCH IT! GO GO GO !"
And if they were a considerate distance away they would be like:
"oh, guys - look at the sweet fireworks display, thats our cue to turn our ftl drives for a couple seconds here, bb"
#62
Posté 25 février 2012 - 02:58
DRUNK_CANADIAN wrote...
Magic *snort snort*
#63
Posté 25 février 2012 - 02:59
If beings of light show up to defeat the Reapers at the moment of our destruction - then Bioware will be guilty of introducing a deus ex machina.
====
In some small way - I would argue that the Prothean Beacon in ME 1 was a modification on the theme.
Without the meddling of beings of vast knowledge and power... the current Cycle would be utterly destroyed.
In a way it leads to the resolution of all problems that come after by agency of a "divine" force.
====
Anyway - so what if they do? They already made the Reapers out to be "all powerful evil" - which is another literary device best left alone.
#64
Posté 25 février 2012 - 03:02
#65
Posté 25 février 2012 - 03:03
Rockworm503 wrote...
I dunno pay 10$ more to find out :|
Haha.
#66
Posté 25 février 2012 - 03:04
I don't think so. Light takes about eight minutes to travel 1 AU. The major axis of the orbit of the Bahak system's mass effect relay is clearly greater than 9 AU (going by the distance between Bahak 5, Bastzuda, and Bahak itself). Yet the "shockwave" on the readout that Shepard watches at the end of Arrival takes considerably less than an hour to engulf Bahak, let alone the rest of the system.Turel11234 wrote...
The explosion is essentialy a shockwave moving at sublight velocities.
Modifié par daqs, 25 février 2012 - 03:08 .
#67
Guest_Saphra Deden_*
Posté 25 février 2012 - 03:05
Guest_Saphra Deden_*
#68
Posté 25 février 2012 - 03:06
Chewin3 wrote...
daqs wrote...
ITT: misusing the term deus ex machina
just like every other plot thread on BSN
Sadly, most people here don't even know the definition for deus ex machina.
It's that that new Eidos game? I liked that game.
#69
Posté 25 février 2012 - 03:08
#70
Posté 25 février 2012 - 03:12
Gabey5 wrote...
a prothean super gun would not mean deus ex machina
pst. pst.
That's a spoiler buddy
#71
Posté 25 février 2012 - 03:15
only ones with the tech to take the reapers are those guys
#72
Posté 25 février 2012 - 03:27
Honestly I dont really see how we can beat the odds.
37 million years of successfull holocausts vs 50k years of bickering that has left us more or less unprepared and impotent. I wouldnt get high odds with my bookie.
I think that the "Deus ex machina" is pretty much the only thing that can save us at this point. Another prothean or other data disc that opens a gateway to another galaxy where we can start over or get some imba weapons.
As an analyst Id say our chances of survival are all but nill. The empirical facts are viciously against the chance of us surviving let alone eradicating the Reapers.
#73
Posté 25 février 2012 - 03:29
#74
Posté 25 février 2012 - 03:31
#75
Posté 25 février 2012 - 03:42
Thatlalala wrote...
Reaper's built the relays, not the Prothean's.





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