How would you defeat the Reapers without a Deus Ex Machina?
#126
Posté 27 février 2012 - 05:38
2. Wait
3. Wait pt. 2
4. Become the Anti-Spiral from Tengen Toppa Gurren Lagann.
5. ???
6. Profit!
#127
Posté 27 février 2012 - 09:52
My answer to the title is by playing bad music.
#128
Posté 27 février 2012 - 10:12
Short of this the only way I see is to blow up every single mass relay in the galaxy, including the Citadel. Ah, now that would teach the reapers a lesson, wouldn't it? Plus there would be a lot of big explosions.
Modifié par Julia343, 27 février 2012 - 10:14 .
#129
Posté 27 février 2012 - 10:14
#130
Posté 27 février 2012 - 10:35
Do you have older brothers? Cause I might call them - they seriously need to rib on you for talking that way.
#131
Posté 27 février 2012 - 11:07
Chorban!!!! Chorban and the scanning of the Keepers!!! All that scanning you did... well that didn't get passed on if you didn't play ME1... but the key to the Citadel lies with the Keepers. They don't only just respond to that signal, they are programmed with exactly how the Citadel functions. Now if they can be hacked with that scanner....
Then there is that Keeper 20 in LOTSB.... there seems to be dead bodies around it. -- you have to view the video recordings in the back room on the Shadow Broker vessel twice.
So I'm thinking Keeper 20 kind of is a security Keeper who keeps people from getting too close to areas of the Citadel where they're not supposed to go, which is exactly where we need to go. Kill one keeper it's replaced by another, so they come from somewhere.
#132
Posté 27 février 2012 - 11:17
Don't worry, when I talk in real life - hell, even when I'm on IRC - I throw around abbreviations, nicknames, expletives, and all the usual stuff. I feel compelled to raise my game for message boards. You know, "it's there for posterity", "not time-sensitive", all that nonsense.Medhia Nox wrote...
@daqs: Speaking "Academia" makes me want to stuff you in a locker... Alexandros... Makedonians (all I could think of was macadamia - as in the nuts) - good gravy brother.![]()
Do you have older brothers? Cause I might call them - they seriously need to rib on you for talking that way.
I guarantee that if you and I were talking about the NBA All-Star Game or the Oscars or our favorite TV shows or whatever over beers at the local, you wouldn't need to complain about any of that.
Oldest of three siblings, for what it's worth.
#133
Posté 27 février 2012 - 11:22
UserForFun wrote...
Invest of all of the available resorces/funds within Normandy-class Frigates, and upgrade their weaponry/shields and stealth system past anything has yet before seen.
Strategy A - Divide and Conquer using guerrilla tactics.
The Reapers fleet obviously need to divide in order to attack systems simultaneously in order to prevent for one system to reinforce another, I'd use that to my advantage; At the end of the day, no Dreadnaught or Carrier have a chance to defeat a Reaper, in a toe-to-toe battle, instead I'll use this small army of frigates to launch guerrilla attacks upon divided Reapers.
We'd use maneuverability, evasive-maneuvers, and pin-point attacks with deadly-accuracy, no matter how resilient their shields are, constant concentrated fire on only one portion of the shields will eventually penetrate.
In order to reach this range, we'll use the upgraded stealth systems mentioned above to gain as much proximity as we're able to get, obviously the Reapers would eventually make a visual-contact, but by the time they'd see us, we'd already had the surprise + opened fire.
The Reapers only have one main-gun, incredible powerful, but it can be easily avoided, as long as the ship's size is limited to a frigate, we'll literally dance around the Reaper, always striking from the blind spot, due to cover of stealth.
I'll also deploy fighters for additional damage, since the Reapers do not seem to have any other vessels at their disposal to counter-attack small figthening vessels.
Strategy B strategy -- Infiltration.
As the strategy above unravels, some Reapers, may be simple too tough for our weapons ( We all know that Reapers vary in size/strenght ) and we cannot keep the stealth systems/constant maneuverability going indefinitely.
If a Reaper seems too large, I'd alter the pattern of the strategy from above, instead of approaching the Reapers I'd exit stealth a few miles away and begin firying -- Naturally, the Reaper would be focused on the front-cover of assaulting frigates, while secretly, another Stealth frigate would deploy fighters from behind.
Kinetic Barriers are capable to withstand fast moving objects and energy, not small vessels, we'll equip these small fighters with nukes and dock them on the Reapers, or inside them ( We know that the Reapers are capable to be docked by ground forces, such as Husks, Salen, etc.. ) and detonate the nuke on the surface or inside. Obviously if we manage to get one inside, the damage would be devastating, possible one-shot.
Even if is damage from the surface ( Cause we may assume that they close their hanger-doors, unlike the Collectors ) it is past the kinetic-barriers -- It may not one-shot a Reaper, but it would inflict significant damage.
Also, these small fighters would be controlled wireless by EDI, or another AI/VI.
One small problem with this idea of yours. We have no idea how the collectors were able to see through the normandy's stealth systems. The likely scenario is that they (and by extension, the reapers) can detect mass effect fields/distortions through the use of hyperadvanced scanners. If so, then trying to come up with a way to hide the effects of a mass effect core would be like trying to cover up gravity's effect on the universe.
In other words, good luck trying to figure out how to make reality disappear.
#134
Posté 28 février 2012 - 12:16
Interesting, interesting...daqs wrote...
Wow. Uh, okay.Dean_the_Young wrote...
Fine, fine, I'll change it...
...if you tell me what you think of the scenarios.
I like the idea of the Sol Relay destruction option being open to everyone. I've already nibbled around the issue earlier in the thread, but I think that such a course of action would actually work successfully against the Reapers. I don't even think you'll need to shut down the Reapers' FTL drives to do it.
I also like the radically divergent choices for Renegades and Paragons - or, rather, Grand Alliance types and Cerberus supporters. There isn't really much more to say about them; the Paragon route is effectively in the game anyway, and the Cerberus one might be...but I'm not sure about the 'Negotiation' route. It doesn't resolve much of anything at all, and this MacGuffin seems kinda ridiculous.
I'd say the Negotiation route serves two resolutions: ending the Reaping, but also resolving the question of 'why' the Reapers do what they do. In pursuit of distinction, and to encourage replayability, you could even insinuate that other routes wouldn't piece together that mystery. Compare the Jedi Knight/Sith Warrior, who are fighters, to the Jedi Consular who uncovers lost secrets.
Sure, it leaves open the 'eventual death by e-zero' problem, as well as the remaining Reapers... but that's actually something I left in all the routes. Infact, the metagaming insinuation that the Cycle really will repeat itself is there as well, with the threat that the galaxy won't recognize the threat until they reach a point at which they'll remake the Reapers.
As for the MacGuffin, that's pretty much what the canonical one is anyway.
Modifié par Dean_the_Young, 28 février 2012 - 12:19 .
#135
Guest_Luc0s_*
Posté 28 février 2012 - 12:20
Guest_Luc0s_*
lyleoffmyspace wrote...
Thread title says it all.
Indeed it does... It says that you don't have a clue what a Deus Ex Machina is.
But don't worry, you're not the only person on BSN who doesn't know the meaning of 'Deus Ex Machina'. You and so many other people on BSN don't have a clue.
Modifié par Luc0s, 28 février 2012 - 12:21 .
#136
Guest_Luc0s_*
Posté 28 février 2012 - 12:26
Guest_Luc0s_*
lyleoffmyspace wrote...
daqs wrote...
ITT: misusing the term deus ex machina
just like every other plot thread on BSN
"god out of the machine"; plural: dei ex machina) is a plot device
whereby a seemingly unsolvable problem is suddenly and abruptly solved
with the contrived and unexpected intervention of some new event,
character, ability, or object.
Seeming unsolvable problem - the Reapers
Unexpected intervention of some new event,
character, ability, or object. - a random superweapon which hasn't been foreshadowed or hinted at by any other games in the series.
Plot items don't need foreshadowing or hints in the previous games. The fact that The Crucible didn't have much forshadowing in ME1 and ME2 doesn't make it a Deus Ex Machina. If it did, 90% of every single plot device in 90% of all video-games would be Deus Ex Machina's.
A Deus Ex Machina comes swooping down at the last moment when all hope seems lost, saving the world/galaxy/universe. A Deus Ex Machina isn't intergal to the plot, it's not part of the story, it's simple a plot device that appears out of nowhere at the moment of danger.
The Crucible is not like that. The Crucible is introduced early in ME3 and you spend the entire game building it and figuring out how to use it against the Reapers. That's not a DEM.
If The Crucible is a DEM, than so is The Conduit in ME1. So, is The Conduit in ME1 a Deus Ex Machina? I don't think so. Neither is The Crucible in ME3.
Modifié par Luc0s, 28 février 2012 - 12:30 .
#137
Posté 28 février 2012 - 12:27
#138
Posté 28 février 2012 - 12:40
Well if you look at ME as a story then ME3 is the last point. After the Reapers invade and ... reap ... Earth. At this point hope is mostly lost and anything that helps us shoot the Reapers back to darkspace can be considered DEM. If you look at ME3 alone however, probably not. But as far as I know some people used the fact that there is no plan to stop the Reapers as an excuse to save the Collector Base. Would you also do it if you knew there is a 'better' option?Luc0s wrote...
lyleoffmyspace wrote...
daqs wrote...
ITT: misusing the term deus ex machina
just like every other plot thread on BSN
"god out of the machine"; plural: dei ex machina) is a plot device
whereby a seemingly unsolvable problem is suddenly and abruptly solved
with the contrived and unexpected intervention of some new event,
character, ability, or object.
Seeming unsolvable problem - the Reapers
Unexpected intervention of some new event,
character, ability, or object. - a random superweapon which hasn't been foreshadowed or hinted at by any other games in the series.
Plot items don't need foreshadowing or hints in the previous games. The fact that The Crucible didn't have much forshadowing in ME1 and ME2 doesn't make it a Deus Ex Machina. If it did, 90% of every single plot device in 90% of all video-games would be Deus Ex Machina's.
A Deus Ex Machina comes swooping down at the last moment when all hope seems lost, saving the world/galaxy/universe. A Deus Ex Machina isn't intergal to the plot, it's not part of the story, it's simple a plot device that appears out of nowhere at the moment of danger.
The Crucible is not like that. The Crucible is introduced early in ME3 and you spend the entire game building it and figuring out how to use it against the Reapers. That's not a DEM.
If The Crucible is a DEM, than so is The Conduit in ME1. So, is The Conduit in ME1 a Deus Ex Machina? I don't think so. Neither is The Crucible in ME3.
Not to mention that I really find it harmful and a bit 'out of the story'. Because I would have prefered that there is slow progress like it was mostly in ME2 where you built up the Normandy and finally made her a match against the Collectors. Instead of finding an ultimate anti-reaper spray. Well tbh I don't know how exactly the story goes, when and how you find out about it. But if my worst fears come true, it's a DEM.
#139
Guest_Luc0s_*
Posté 28 février 2012 - 10:51
Guest_Luc0s_*
AlexXIV wrote...
Well if you look at ME as a story then ME3 is the last point. After the Reapers invade and ... reap ... Earth. At this point hope is mostly lost and anything that helps us shoot the Reapers back to darkspace can be considered DEM.
No it isn't a DEM. You should keep in mind that although Mass Effect has an overarching plot, every single ME game also has it's own story and plot too. Every Mass Effect game is a little story on it's own within the giant overarching plot.
The Crucible is part of ME3's story and ME3's plot. And even if you look at the Mass Effect story as a whole, Shepard still spends 1/3th of the entire story finding and creating The Crucible.
33% of the entire Mass Effect trilogy is spend on finding and creating The Crucible. So it obviously isn't a DEM.
You have to understand what a DEM is. A DEM is a magical intervention that saves the day at the very last moment, it's a sudden "WTF?" -moment.
An example of a DEM is the latest War of The World movie, where all of the sudden the invaders died from a disease at the end of the movie. That is a perfect example of a DEM.
AlexXIV wrote...
But as far as I know some people used the fact that there is no plan to stop the Reapers as an excuse to save the Collector Base. Would you also do it if you knew there is a 'better' option?
Oww please, shut up. Why do you always have to bring this up? This is not about the Collector Base.
But if you want my answer: Yes, I woudl still keep the Collector base, even if I had 100 other options, even if I had 1000 other options, even if I had 100.000 options.
AlexXIV wrote...
Not to mention that I really find it harmful and a bit 'out of the story'. Because I would have prefered that there is slow progress like it was mostly in ME2 where you built up the Normandy and finally made her a match against the Collectors.
You don't know what you're talking about. In ME3 you spend THE ENTIRE GAME on building The Crucible and gathering an army to deliver The Crucible to the hotzone.
ME3's plot is much like ME2's plot, only this time it's on a galactic scale.
In ME2 you gathered squad members.
In ME3 you'll gather forces to fight the reapers.
In ME2 you needed a McGuffin to get yourself through the Omega-4 relay (the Reaper IFF).
In ME3 you need a MacGuffin to take back Earth (the Crucible).
In ME2 there was a certain sence of urgency, because the Collectors were harvesting human colonies.
In ME3 there is a certain sence of urgency, because the Reapers are harvesting the galaxy.
AlexXIV wrote...
Instead of finding an ultimate anti-reaper spray. Well tbh I don't know how exactly the story goes, when and how you find out about it. But if my worst fears come true, it's a DEM.
Like I said, you don't know what you're talking about. You spend the entire game on building the Crucible and preparing an attack against the reapers to deliver the Crucible to the hotzone to defeat the Reapers once and for all.
Modifié par Luc0s, 28 février 2012 - 11:03 .
#140
Posté 28 février 2012 - 10:57
#141
Posté 28 février 2012 - 11:33
#142
Posté 28 février 2012 - 11:40
#143
Posté 28 février 2012 - 11:56
Modifié par Grumpy young man, 28 février 2012 - 11:57 .
#144
Posté 28 février 2012 - 12:03
#145
Guest_Luc0s_*
Posté 28 février 2012 - 12:09
Guest_Luc0s_*
Lotion Soronnar wrote...
The Crucible still sucks, even if it isn't technicly a DEM.
The Crucible plot doesn't suck, but I am afraid the whole Crucible plot is going to be poorly executed in ME3. Still, I won't judge until I've played the game myself.
#146
Posté 28 février 2012 - 12:09
sackyhack wrote...
A DEM would've been something like if all hope was lost and Shepard's about to die, he suddenly finds out he can shoot Reaper-killing lasers out of his eyes or a huge Prothean fleet suddenly appears out of nowhere and was like "lol we time traveled to save you". Finding a weapon early on and working on it through out the whole game isn't DEM. You wouldn't call your squad in ME2 a deus ex machina. Same deal here.
You can't really compare the squad with a plot device.
Teh crucible is an Ass-pull McGuffin
#147
Guest_Luc0s_*
Posté 28 février 2012 - 12:18
Guest_Luc0s_*
Lotion Soronnar wrote...
sackyhack wrote...
A DEM would've been something like if all hope was lost and Shepard's about to die, he suddenly finds out he can shoot Reaper-killing lasers out of his eyes or a huge Prothean fleet suddenly appears out of nowhere and was like "lol we time traveled to save you". Finding a weapon early on and working on it through out the whole game isn't DEM. You wouldn't call your squad in ME2 a deus ex machina. Same deal here.
You can't really compare the squad with a plot device.
Teh crucible is an Ass-pull McGuffin
Sure, maybe you can't compare the Crucible to the ME2 squad, but you can compare the Crucible to the Conduit from ME1.
Was the Conduit from ME1 an ass-pull McGuffin? Nope.
Is the Crucible in ME3 an ass-pull McGuffin? Depends on how it's executed, but probably not.
Modifié par Luc0s, 28 février 2012 - 12:18 .
#148
Posté 04 mars 2012 - 10:31
#149
Posté 04 mars 2012 - 10:37





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