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First review from German PC Magazine Gamestar Surfaces


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#226
RVallant

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crackseed wrote...

Wulfram wrote...

Not much really new, I guess. Gameplay time seems maybe a little short, though you'd really have to know how long they took on previous ME games to make a comparison.


20 hours for a main quest is pretty solid. If you speed rush ME1 doing just main quests, the game is easily over in under 10 hours. ME2 took longer due to recruitments, etc but even it was under 20 hours main quest only.


Aye I agree. 33 hours for Me1 first time around, 29 hours on the replay, assuming I'm skipping dialogue but still taking my time.

ME2 took me 59 hours I think... Lots of back and fore on my back >.>

#227
rastakore

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Amazing animations they say... we will see about that.
The rest of the review seems great to me, especially this:

Quests/Story: 10/10
+ exciting and plot twisting (main) quests
+ epic story
+ lots of creeps moments
+ fantastic ending

This was my main concern when I played the demo. I'm happy it won't disappoint.

#228
Dreadwing 67

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hagren wrote...

Catsith wrote...

I still want to know, in detail, what their complaints about the AI were, because the demo (both singleplayer and multiplayer) showed more intelligent AI than ME1 and ME2 combined.

Well, the issues were that sometimes, they stand around doing nothing, and that they still do the "Pop head in and out of cover"-shtick.


and then you have a guardian come around a corner with a phantom and Atlas on the way. When your moving, those "pop head out of corner" guys suddenly become THE Threat.

#229
S Atomeha

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crackseed wrote...

JimmyTheProthean wrote...

I'm not happy at this 15-20 hours main quest playtime hope that was just the reviewer!
because me1 is usually takes 30 hours no sidequests and Me2 normally takes me 35 hours no sidequests.


Huh? What game are you playing? If you ignore side quests ME1 is a sub-10 hour game. ME2 stretches longer on account of the mission structure, but it's still easily doable in under 20 hours w/o side missions.

30 hour ME1 is with all side missions and extra content.

i'll have to agree with sidequest ME2 takes me around 25 hours after first playthrough. 40 with for the first time.

#230
Techlology

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FluffyScarf wrote...

Example - Lagrim - Combat. Some praised it, some didn't. Didn't affect the tone or final score.


Skyrim has an amazing mod community. I don't see that happening with ME3.

#231
slimgrin

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Turret sections - thumbs down.

ME2 style level design - I was really hoping they wouldn't do this. Liked ME1 style so much better.

Everything else sounds pretty good.

Modifié par slimgrin, 25 février 2012 - 03:09 .


#232
Henriks

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S Atomeha wrote...

crackseed wrote...

JimmyTheProthean wrote...

I'm not happy at this 15-20 hours main quest playtime hope that was just the reviewer!
because me1 is usually takes 30 hours no sidequests and Me2 normally takes me 35 hours no sidequests.


Huh? What game are you playing? If you ignore side quests ME1 is a sub-10 hour game. ME2 stretches longer on account of the mission structure, but it's still easily doable in under 20 hours w/o side missions.

30 hour ME1 is with all side missions and extra content.

i'll have to agree with sidequest ME2 takes me around 25 hours after first playthrough. 40 with for the first time.


He is just trolling, or perhaps he is taking into consideration the 15 hours he needed to defeat Matriarch Benezia, because you cant spend more than 20 hours in ME1.

#233
FluffyScarf

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It's never happened with any BW game. Didn't stop millions from playing and enjoying themselves.

#234
Aaleel

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slimgrin wrote...

Turret sections - thumbs down.

ME2 style level design - I was really hoping they wouldn't do this. Liked ME1 style so much better.

Everything else sounds pretty good.


I was hoping they'd go back to ME1 level design too, but I wasn't expecting it.  I pretty much always thought ME3 would be ME2 with a few minor changes.

#235
FluffyScarf

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ME 1 level design? You mean where every underground cave followed the same structure? Where every bunker had the same 3 hallways? Where every hideout had the same two storey layout? Or the 'derelict' ships filled with nothing but containers conveniently arranged in a maze pattern?

Only Virmire, Ilos and that Hoth rip-off had some creativity in level design.

Modifié par FluffyScarf, 25 février 2012 - 03:17 .


#236
Moondoggie

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slimgrin wrote...

Turret sections - thumbs down.

ME2 style level design - I was really hoping they wouldn't do this. Liked ME1 style so much better.

Everything else sounds pretty good.


Can't say i care much for Turret sections either some developers do this constantly and it's never ever the most memorable or interesting part of the game and on second or third playthroughs it's just dull to repeat. Ninja Theory are a nightmare for pointless and badly made turret sections that drive me nuts.

And on ME1 level design i dunno i don't think i want to go back to the whole drive in vehicle through pointlessly long section of repetative blasting and then go in building talk to people then go in a series of elevators to talk to somebody else go alll the way back in teh elevators etc etc and then do a bunch of combat  i guess the elevator loading sections made the levels feel bigger but it got old really fast.

#237
Lucy Glitter

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In summary, the game builds on the strenghts of ME2 and takes some notes from ME1 to create the most compelling experience in the franchise yet.


I REALLY HOPE THIS IS TRUE.

I REALLY EFFIN' DO.

#238
Mike Shepard

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cool beans.

#239
AkiKishi

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I don't even think its worth trying to work out people game times anymore. Tried it with DA2 and the range was so wide people must have been leaving the machine on when they went to eat and stuff like that to get those sorts of numbers.

#240
SNascimento

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Bad AI?
.
The AI was one of the things that impressed me more from the demo. How enemies more around like you, toss granades, melee if you get close...

#241
Aaleel

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FluffyScarf wrote...

ME 1 level design? You mean where every underground cave followed the same structure? Where every bunker had the same 3 hallways? Where every hideout had the same two storey layout? Or the 'derelict' ships filled with nothing but containers conveniently arranged in a maze pattern?


No where you started in one spot made your way through exterior defenses, got out the vehicle, made your way the rest of the way on foot, went into compounds with multiple buildings.

Like on Virmire, made your way through outer defenses to a camp, made a plan, went in on foot through more defenses and finally entered the base.  Went from building to building, on multiple levels with two possible ending points.

The whole getting dropped off at the back door at bases with no defenses always seemed a little ridiculous to me.  Everything felt small, never really felt like you were on a planet, just base hoping.

#242
Esbatty

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*happy* yesssssssss... 15-20 hours sounds good but I'm glad its damn near doulbe if you do side mishes.

#243
Hillbillyhat

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Aaleel wrote...

FluffyScarf wrote...

ME 1 level design? You mean where every underground cave followed the same structure? Where every bunker had the same 3 hallways? Where every hideout had the same two storey layout? Or the 'derelict' ships filled with nothing but containers conveniently arranged in a maze pattern?


No where you started in one spot made your way through exterior defenses, got out the vehicle, made your way the rest of the way on foot, went into compounds with multiple buildings.

Like on Virmire, made your way through outer defenses to a camp, made a plan, went in on foot through more defenses and finally entered the base.  Went from building to building, on multiple levels with two possible ending points.

The whole getting dropped off at the back door at bases with no defenses always seemed a little ridiculous to me.  Everything felt small, never really felt like you were on a planet, just base hoping.


Your talking about the Main quests that was only a bit more interesting with the Mako. Even then I ended up just getting out of the Mako to take on the enemies. The second you get inside a building it wasn't much better than ME2. The planning you are actually speaking about isn't any plannning on your part. Its simply linear level design. Virmire was the only one that actually had two paths but that was with the vehicle. Anything else wasn't much better than the other ME games.

#244
FluffyScarf

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Virmire is the only level that actually has variety. Every UNC level has you drive the Land Rover to some bunker/cave/fort, step out, and enter one room to clear half a dozen or a dozen enemies.

#245
slimgrin

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FluffyScarf wrote...


Only Virmire, Ilos and that Hoth rip-off had some creativity in level design.


Which is what I'm talking about. The hub levels in ME1. But some people like corridors and waste high cover objects conveniently placed.

=]

Modifié par slimgrin, 25 février 2012 - 03:29 .


#246
RyuGuitarFreak

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So, it's the best one of the series? As expected.

Gibb_Shepard wrote...

Turret sections? I hate turret sections.

I like me some turret sections. Loved those on light gun games (Virtua Cop, Time Crisis) and some first person shooters. The final part of COD4 is unforgettable.

Modifié par RyuGuitarFreak, 25 février 2012 - 03:32 .


#247
Mhorhe83

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Aaleel wrote...

No where you started in one spot made your way through exterior defenses, got out the vehicle, made your way the rest of the way on foot, went into compounds with multiple buildings.

Like on Virmire, made your way through outer defenses to a camp, made a plan, went in on foot through more defenses and finally entered the base.  Went from building to building, on multiple levels with two possible ending points.

The whole getting dropped off at the back door at bases with no defenses always seemed a little ridiculous to me.  Everything felt small, never really felt like you were on a planet, just base hoping.


Principle was nice but after 3-4 planets it got reaaaaaally old.

Combat was dull and boring regardless if you were killing Thresher Maws, Geth or Thorian Creepers. Terrain was often a nightmare to explore.. and then you knew exactly how the end point would look like 90 % of the time.

Even the Virmire outer defense crawl was no different. Stale by that point. I couldn't wait for it to be over.

Of course, that's only my opinion of it - but even if you enjoyed it, it can't be argued that ME 1 exploration was too repetitive.

#248
Aaleel

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Hillbillyhat wrote...

Your talking about the Main quests that was only a bit more interesting with the Mako. Even then I ended up just getting out of the Mako to take on the enemies. The second you get inside a building it wasn't much better than ME2. The planning you are actually speaking about isn't any plannning on your part. Its simply linear level design. Virmire was the only one that actually had two paths but that was with the vehicle. Anything else wasn't much better than the other ME games.


I'm not taking about actual planning I'm saying the way the level works seemed a lot mor erealistic then constantly being flown ina shuttle to places which have no defenses and you can just keep getting dropped off literally right at the back door where you can walk right in.

Things like having to disable AA guns so that the Normandy can come forward to the base camp just adds to the level.

And if we're not talking about main quests, what are we talking about?

#249
slimgrin

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Why is there no health meter for squadmates? ( That I can see)

#250
SNascimento

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The level design in ME1 was terrible.