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Human Adept - Shockwave Issue


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51 réponses à ce sujet

#26
P38 ace

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I would like to see a return to the ME2 shckwave that shockwave was very useful, it was good for digging enamies out of cover

#27
FaneOfKouldor

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I also have this problem, shockwave only shows the particle effect (and screenshake) at wave 3 and 4, with no damage or force at all.

#28
bluebeam

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It happened to me too today, I tried repeatedly to use shockwave against guardians but they kept going as if nothing happened. I believe they laughed at me, too.

#29
Kenaras

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Jitawa wrote...

I've had this problem pop up a few times.

Unlike other issues (vanguard getting map-glitched and becoming worthless/falling through the level because of it from charging) it's not clear to me what causes it. I don't think it's a "wave-specific" phenomenon, just that the odds for it go up as the game progresses.

It sort of like social.bioware.comnimation/visual effect, but ceases to have any physical impact in the world. It passes through all opponents without any stagger/damage/etc. of any kind. It can't detonate or do anything else.

I don't think it's... "common", or at least, I've had it come up fewer times than the map-glitch with vanguard. I think it's happened about three times to me. (N7 level 113 or some such).


I think it has to do with the way your Shockwave is specced, and each Shockwave you use has a chance to trigger the bug.  Once triggered, Shockwave is broken for the rest of the game.  I tried creating several solo bronze games with my Human Adept.  I then proceeded to play using nothing but Shockwave.  Every single time, my Shockwave would bug out partway through the first wave.  When mixing my skills up and using Shockwave normally, it wouldn't bug out until much later.  However, my Shockwave has bugged out every single game I've played since upgrading it past level 3.  It never bugged out once before that.  (I specced for Radius and Reach.)

Modifié par Kenaras, 02 mars 2012 - 06:37 .


#30
Guest_lightsnow13_*

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My experience with shockwave has been..both good and bad.

I think the radius should have an increase to begin with. I've said this many times in others threads - but it's true. Even just a small increase. I was in the mars base, in the back building, when 2 assault troopers came up the stairs. I used shockwave only to miss both of them. Yes. It actually went right in between both of them only to have them continue to shoot me.

Second issue with shockwave - it only picks up the first guy if you have lifting shockwave. Sorry, but I wanted lifting shockwave to pick up every single guy it hits. Too many times have I seen one assault trooper lifted into the air, only to have the one behind him slightly staggered. He wasn't even flailing around - he just pulled off the guardian animation of being staggered. It'd be great if the ability was more reliable. So far it's a hit and miss.

That said..I love detonating my singularity/warp with a long distance shockwave. The increase in distance is fantastic. The ability is also great against guardians. Also, a couple of times I've set up a singularity on one side of the enemy. As I use shockwave, he rolls into the singularity. It's happened (accidentally) but it's been fantastic. Also, I love being able to hit phantoms with it. I can warp them and spam shockwave in their general direction to get that warp bomb.

The ability has potential - but, like I said, it's a hit and miss.

#31
Mand0l1n

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I like the distance increase as well. I think it's a must take evolution if you use shockwave to detonate. I found lifting shockwave underwhelming in the sp part of the demo when I fully evolved it for testing. Sounds like it's not any better in mp. Shockwave is definitely worth taking to level 5 for human adepts though.

#32
BuffPhantoms

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Yes I have had this bug.

It seems random, it makes shockwave do absolutely nothing. No damage or stagger or explosion.


Makes the already Human "shelved by everyone once you unlock asari" Adept even more lol worthy.

Modifié par BuffPhantoms, 02 mars 2012 - 07:51 .


#33
Kyjibo

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Just another +1 to the list of people having the bug. Don't know what causes it but it sure sucks to have wasted 21 points on a power that works less than half the time.

Perhaps it has something to do with the radius buff? I am specced to radius too and I think that is when I first noticed it happening.

#34
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I've never had or seen this glitch. My shockwave works fine - it's just random. But it always detonates when it hits.

#35
Darkslayer557

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just wait till in the full game where 20 husks charge at you and at that moment you wished you had your shockwave fully upgraded.

#36
Guest_lightsnow13_*

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Darkslayer557 wrote...

just wait till in the full game where 20 husks charge at you and at that moment you wished you had your shockwave fully upgraded.


Wow..that actually...makes a lot of sense. I, personally, like the human adept better than the asari anyway but..the human is going to have a lot easier time against husks compared to the asari. I mean, singularity and shockwave spamming?

I never thought of the other enemies I'd be facing... :D :D This actually makes the human adept more relevant! Thank you for pointing this out! lol.

#37
CroGamer002

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I never had problem with Shockwave.

#38
ponurygrim

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I have this bug in full game
Any news about it ? this is frustrating as without shockwave adept is meeh.

#39
BearThug71

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I never liked Shockwave. Slow. By the time it comes to a mob, it can dodge or move a few steps to the side. And if its too far away, the damage is significantly less. Waste of points imo. Charge and Nova all day baby!

#40
Jitawa

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I've avoided classes that had issusocial.bioware.coms/others bugging out and falling through level, etc.), just for expedience on my part. Meanwhile, other things have popped up that we couldn't see as issues in the demo (since they weren't available), like the Drell's Reave sound effect never stopping or the Falcon rifle seemingly firing blanks sometimes.

The Vanguard bit was a huge glitch in the demo (and actual game-breaker as opposed to a balance issue), and wasn't fixed. I'm not surprised that shockwave could still have issues.

Modifié par Jitawa, 12 mars 2012 - 12:14 .


#41
SupidSeep

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I'm having this problem too. My MP Adept would become crippled mid-mission

#42
PapVogel

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I've had it on most my classes now, not being able to use any abilities, can't pick up ammo, melee doesn't do any damage and once, enemy fire couldn't hit me but their melee could.

Today it happened on wave 10 Firebase ghost, had to hack a terminal, my teammates were down, and suddenly i couldnt pick up ammo. I could still damage stuff with my gun so i kept shooting till i was out of ammo, it seemed like it took the enemy awhile to figure out where i was even though i was right in front of them, but their fire could hit me, and eventually i died, I used medigel and got up, suddenly i could use my grenades, and had 10 rounds..so i used that, and eventually a phantom got me, i got up again, could use a missile launcher, so killed the atlas and whatever was in the room, and finally everything worked again.

On this map, the AI usually drops out of the 1st floor houses and uses boot booster rockets to brake their fall, but it didn't quite show, i saw em jump out, and then they teleported to the ground, also the enemy teleported around a bit, so im actually thinking it is some sort of lag/Syncronisation error, seeing as my pull also took some weird routes towards stationary targets once in awhile... So at some point you get all of out sync and well...you're F'ed.

#43
Bhatair

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Yup, still seem to be having this issue in the full game.

Although now that we can use two human adepts at once I did a little testing and my human adept with a radius specced shockwave had the shock taken out of the wave halfway through, same bug, same results. The only talent I had kept the same on him from the demo to the full game was radius.

Curious I specced the female adepts shockwave all the way up taking: Force and damage rather than radius, detonate rather than reach, and recharge speed rather than lifting (completely different from the build I used in the demo). Never encountered the same issue while using this setup.

So, just from personal experience I'd say it has something to do with the radius talent. Might do the same test with reach later.

#44
ponurygrim

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Bhatair wrote...

Curious I specced the female adepts shockwave all the way up taking: Force and damage rather than radius, detonate rather than reach, and recharge speed rather than lifting (completely different from the build I used in the demo). Never encountered the same issue while using this setup.

So, just from personal experience I'd say it has something to do with the radius talent. Might do the same test with reach later.


This could be it, as in demo i did not take radius and didnt go for lift. Never had this issue. Right now, 2 human char, male and female speced for radius and lift and after 6th wave shockwave is not working anymore.

Cheers
Chris

#45
SupidSeep

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Hmm, you might be right on the Radius mod being the source of the problem.

Honestly, I NEVER encountered the Shockwave bug in ME3 Demo MP, and my Demo MP Human Adept's Shockwave was specced for Force/Reach/Lift ...

Easiest way to test is to spec my other gender Adept to avoid Radius and see whether the bug arises.

#46
Pontiac

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Thought I'd bump and contribute. Female human adept spec'ed with radius, haven't taken lift yet, shockwave doesn't work after 6th wave or so. Sucks terribly.

Btw, what's with all the shockwave hate? Fastest cooldown of any direct damage biotic power, causes warp explosion, and deals direct damage all in the path. Pop a singularity, and throw that down a corridor, corridor clean and empty.

Will test the alternate build with my other gender and check back in. PC player.

Edit: Seems that taking Force & Damage in lieu of Radius at level 4 cleared up problems. Shame really. I really like the high radius version. A little trickier to go bowling for husks.

Modifié par Pontiac, 19 mars 2012 - 12:37 .


#47
vadimcross

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Also experiencing this bug, regardless of upgrade chosen. With my whole strategy revolving around shockwave, human adept is rendered nigh unplayable.

#48
MannedTunic58

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So, can anyone confirm that this bug is present on all platforms? I have an xbox 360.

#49
Br0th3rGr1mm

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Kenaras wrote...
.....
This started happening when I leveled up my Shockwave, speccing it for Radius and Reach. Before that, I never experienced this bug, so I'm guessing it's a bug with one of those. My Vanguard never experiences this bug with her low-level Shockwave either.

So some of the others that claim to NOT have this issue also claim to have the Range evolution, so that would mean it is likely the Radius evolution that is potentially bugged.

This theory should be pretty easy to test and would definately explain why Shockwave has such a bad rep with many players.

#50
cowfish13

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I've been expereincing this almost every game with both Vanguard and Adept and it's really painful when I can't dentonate warps when it's my Adept build's focus. Shockwave will stop working after certain amount of time passed or after a number of uses, can't tell which. I literally remember one game where I kept on attempting to use shockwave, getting no response, but mid-deployment, after passing by a Maurader without phasing him or causing damage, it hits my warped target and detonates him.

My Vanguard's build has it Radius, Distance, Lift and my Adept has it Radius, Detonation, Lift. It happens before I upgrade to lift, and I never remember having this problem before Radius, so I think I could be pinpointed to the Raidus upgrade. I'm on PC but I have played Xbox, and I don't recall ever experiencing it there. Then again, I haven't played much of the Xbox version.