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Human Adept - Shockwave Issue


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#51
Paeyvn

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cowfish13 wrote...

I've been expereincing this almost every game with both Vanguard and Adept and it's really painful when I can't dentonate warps when it's my Adept build's focus. Shockwave will stop working after certain amount of time passed or after a number of uses, can't tell which. I literally remember one game where I kept on attempting to use shockwave, getting no response, but mid-deployment, after passing by a Maurader without phasing him or causing damage, it hits my warped target and detonates him.

My Vanguard's build has it Radius, Distance, Lift and my Adept has it Radius, Detonation, Lift. It happens before I upgrade to lift, and I never remember having this problem before Radius, so I think I could be pinpointed to the Raidus upgrade. I'm on PC but I have played Xbox, and I don't recall ever experiencing it there. Then again, I haven't played much of the Xbox version.


Holy months old necrothread. Assuming you used the search function though, so epic win on that.

I seem to remember reading somewhere that on PC shockwave would glitch out with radius and just stop working. I don't play PC so can't confirm but I've never had a problem with it on Xbox though. I HAVE noticed that if I get staggered or sometimes even when one of my gates is triggered a shockwave that I'm firing simultaneously will fly out, go really slow and short, and do nothing to anything it hits, but trigger a CD. Different problem, but may be related.

#52
Grumpy Old Wizard

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cowfish13 wrote...

My Vanguard's build has it Radius, Distance, Lift and my Adept has it Radius, Detonation, Lift. It happens before I upgrade to lift, and I never remember having this problem before Radius, so I think I could be pinpointed to the Raidus upgrade. I'm on PC but I have played Xbox, and I don't recall ever experiencing it there. Then again, I haven't played much of the Xbox version.


If you are on the PC and take the radius evolution shockwave will bug out. It is a known bug that has been around from the very beginning and Bioware has yet to fix. Maybe the next patch will address it.