Playing the demo in single-core CPU
#1
Posté 25 février 2012 - 01:47
AMD Athlon 2.4GHz *single-core*
ATI Radeon HD3600 512MB
1.5GB RAM
Which I know is below minimum specs. However I don´t have the will nor the money to buy a new PC just for ME3. Besides, I played ME2 with max details just fine and I was below min specs too.
Well, I have played the ME3 demo and everything seems to run just OK (with the appropriate graphic settings) but I get an incredible framerate drop when I bring up the command HUD in the first mission. In the second mission this framerate drop disappears, until I get to the battle with the Atlus: then I get like 1 or 2 frames per second, until all enemies are killed (yes, I killed the Atlus playing at 2fps).
After trying all possible solutions to framerate drops that I found in the forums, I tried, at random, to close the power shortcut bar at the top of the HUD. And then everything worked perfectly. I don´t know what kind of bug is this, if it´s any, but if any of you are trying to play ME3 with single-core, I think you should know that.
#2
Posté 25 février 2012 - 02:03
#3
Posté 25 février 2012 - 02:50
Massa Fet wrote...
My computer has the following specs:
AMD Athlon 2.4GHz *single-core*
ATI Radeon HD3600 512MB
1.5GB RAM
Which I know is below minimum specs. However I don´t have the will nor the money to buy a new PC just for ME3. Besides, I played ME2 with max details just fine and I was below min specs too.
Do you honestly believe that system Should be capable to run a modern game without running into some trouble?
Just because it ran ME2 does not mean it should run ME3! (ME3 is not ME2)
Even the consoles have more computing power. (hell the PS VITA has more computing power, thats a hand held)
#4
Posté 25 février 2012 - 03:07
stu_ wrote...
Massa Fet wrote...
My computer has the following specs:
AMD Athlon 2.4GHz *single-core*
ATI Radeon HD3600 512MB
1.5GB RAM
Which I know is below minimum specs. However I don´t have the will nor the money to buy a new PC just for ME3. Besides, I played ME2 with max details just fine and I was below min specs too.
Do you honestly believe that system Should be capable to run a modern game without running into some trouble?
Just because it ran ME2 does not mean it should run ME3! (ME3 is not ME2)
Even the consoles have more computing power. (hell the PS VITA has more computing power, thats a hand held)
And that is significant because?
Lets be honest here, ME3 doesn't make the consoles sweat - it's just crudely coded.
Look at a game like Uncharted 2 or 3 and see what a console can do when the game is coded and optimized properly.
I also played Mass Effect 2 well below the minimum spec - it ran just fine if at 20 fps
My config back in the day was:
Athlon XP 2000+(a 10 yr old cpu)
1,5b ram ddr1
Ati HD3650
verdict:
UT3 engine is really light on the CPU, it's mostly GFX heavy but even then, the graphics won't make a semi modern gpu increase its fan speed by much.
The game was written with multicore in mind but doesn't really need a fraction of the power - it simply relies on the architecture.
That's why it craps out on single core CPU.
#5
Posté 25 février 2012 - 03:21
Turel11234 wrote...
-snip
Lets be honest here, ME3 doesn't make the consoles sweat - it's just crudely coded.
Obviously you aint heard about the PS3 crapping itself at cutscenes in the full game?
#6
Posté 25 février 2012 - 03:22
stu_ wrote...
Turel11234 wrote...
-snip
Lets be honest here, ME3 doesn't make the consoles sweat - it's just crudely coded.
Obviously you aint heard about the PS3 crapping itself at cutscenes in the full game?
Obviously you have some problems with comprehending what you read...
Modifié par Turel11234, 25 février 2012 - 03:23 .
#7
Posté 25 février 2012 - 03:40
#8
Posté 25 février 2012 - 03:44
leeboi2 wrote...
Cool processor bro, ROFL!
Not anymore^_^
Since last august i'm rocking a glorious:
i7 2600k oc 4,2ghz
8gb DDr3
GF GTX 560 Ti
#9
Posté 26 février 2012 - 06:58
Massa Fet wrote...
My computer has the following specs:
AMD Athlon 2.4GHz *single-core*
ATI Radeon HD3600 512MB
1.5GB RAM
Which I know is below minimum specs. However I don´t have the will nor the money to buy a new PC just for ME3. Besides, I played ME2 with max details just fine and I was below min specs too.
Well, I have played the ME3 demo and everything seems to run just OK (with the appropriate graphic settings) but I get an incredible framerate drop when I bring up the command HUD in the first mission. In the second mission this framerate drop disappears, until I get to the battle with the Atlus: then I get like 1 or 2 frames per second, until all enemies are killed (yes, I killed the Atlus playing at 2fps).
After trying all possible solutions to framerate drops that I found in the forums, I tried, at random, to close the power shortcut bar at the top of the HUD. And then everything worked perfectly. I don´t know what kind of bug is this, if it´s any, but if any of you are trying to play ME3 with single-core, I think you should know that.
Any issues relating to single-core machines are likely NOT bugs, because the minimum requirements specify a dual core. This suggests a certain amount of multithreading; that is, having more than one "thread" for a CPU to process at any instant. A single CPU core can only handle one thread in the same instant (with the exception of Intel's Hyperthreading, but that's another subject), so you can see where problems can arise. A single core handling multiple threads means the core has to repeatedly switch back and forth between the threads, rather than constantly processing both threads. If a game is multithreaded, and the single core CPU can't keep up with switching between threads, the whole game could bog down. This is by design. The multithreading helps games run faster on CPUs that do have multiple cores. The power shortcut bar may have been the bottleneck for the multithreading; thus, closing it helped alleviate the issue.
I'm surprised that you could run Mass Effect 2 with "max details" on your system; it was known to have single-core issues as well (and had the dual core minimum requirement). Did you have everything bumped up in the Configuration Tool, which had some options you couldn't access in-game?
I will also add that the strain on a CPU can vary depending on the game scenario. The more physics calculations, animations, AI scripts, etc. that the game has to process, the more strain the processor will receive.
Modifié par SSV Enterprise, 26 février 2012 - 07:04 .





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