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Reaper/Geth/Collector factions in Co-op


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#1
FERMi27

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I'm guessing there will be the Reaper faction(obviously), the Geth faction(because it has a huge diversity of enemies), and the Collector faction(their presence in ME3 is confirmed by a screenshot from day-one DLC).

The most interesting part, I think, is to speculate on the equivalents of Atlas and Phantoms from the different factions.

My assumptions:

Reaper faction(can't speculate much here since not all enemies are known, but will give it a shot)
Atlas -> Brute
Phantom -> Banshee

Geth faction
Atlas -> Geth Colossus / Geth Armature / Geth Prime
Phantom -> Geth Juggernaut / new stealth Geth enemy
(also the Geth Hopper may substitute the Cerberus' Nemesis, because the Geth Sniper is too weak)

Collector faction
Atlas -> Praetorian
Phantom -> Scion

Any thoughts?

Modifié par FERMi27, 25 février 2012 - 03:54 .


#2
Superleor

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I think there may be more enemies than just these races. I mean, they want a big diversity to keep people hooked and playing till the end of times (until Mass Effect 4 is released lol),so I think there are gonna be way more tipes of enemies... maybe new enemy reces, but I'm just guessing lol

#3
Domnuxx

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There is a geth that will use fire, i think he's going to replace and engineer and his turret.

You can see him here

#4
EsterCloat

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Scions seem a little show for the Phantom spot to me. They seem closer to a turret/Guardian hybrid to me. If you're going collectors the closest I could figure to a Phantom would be a Puppet(a controlled collector drone, ala Harbinger). Everything else is more or less what I figured, maybe the Hopper could be a Phantom if it was buffed with something close quarters.

Modifié par EsterCloat, 25 février 2012 - 03:34 .


#5
R Rarzy

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From watching the co-op trailer frame by frame, you can see there will in fact be a Cerberus faction, Reaper faction, and Geth faction. If you watch closely you see the Geth in there, such as when the Salarian grabs one over the ledge for the grab kill.

I'm hoping there will be more than just three varieties of enemy. A mercenary faction and a Collector would be awesome, but not sure at this point. The mercenary faction could have Vorcha and mechs running around. And... we all know how fun collectors would be. Harbinger!

#6
FERMi27

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R Rarzy wrote...

I'm hoping there will be more than just three varieties of enemy. A mercenary faction and a Collector would be awesome, but not sure at this point. The mercenary faction could have Vorcha and mechs running around. And... we all know how fun collectors would be. Harbinger!

DLC, my friend, is the word you're looking for.

#7
R Rarzy

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We can only hope...

#8
TheMightyG00sh

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I think the Reaper's will be the most interesting to face, remember that Scions and Praetorians and Reaper Technology aswell (both are melds of many Husks) so that will be interesting... Praetorians, Scions, Husks, Brutes, Banshee, Cannibals and Abominations.... man that makes me ****** my pants...

Collector's will probably see a similar enemy set (Remember that Collector's are Reaper assets) so it is likely that Husks, Collectors, Assassins, Scions and Praetorians (perhaps also a Harbinger) will make up the enemies.

Geth we already know about, Geth Primes aren't on the level of Amarteurs/Collosi. and remind me more of Centurions... Geth Hoppers will see use as the enemy snipers and normally Geth Troopers will see use in the opening waves. Also worth mentioning that BioWare might throw in a Harvester (Geth Dragon).

Overall it is clear that there NEEDS to be more waves. Either that or have the boss being random with bosses seeing a large amount of variation, IE:

Cerberus
1+ ATLAS
2+ YMIR Mech
1+ Kai Leng-Equivalent

Reapers
1+ Brutes
1+ Praetorian
1+ Scions

Collectors
1+ Harbinger
1+ Scion
1+ Praetorian

Geth
1+ Geth Colossus
2+ Geth Armateur
1+ Harvester

There are too many enemies that can be labeled as "Heavy Support" or "Heavy Assault" so I say why not use them all? Perhaps have 3 YMIR Mechs attack on Wave 4, then 3 ATLAS on Wave 10 and then perhaps Kai Leng being deployed INSIDE the Extraction Zone.. Just a thought as to how these things could work.

I also agree with Superleo if the devs want longevity in the campaign they might want to think about other enemies. Just as an idea:

Mercenaries
Heavies - YMIR Mechs, Gunships, Merc Leader (Garm, Jaroth, Tarrak etc.
Phantoms - Krogans, Vanguards perhaps??
Combat Engineers: Salarian Engineers
Nemesis - Heavies perhaps?
Centurions - Legionaires
Troopers - Normal Mercs

#9
FERMi27

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TheMightyG00sh wrote...

There are too many enemies that can be labeled as "Heavy Support" or "Heavy Assault" so I say why not use them all? Perhaps have 3 YMIR Mechs attack on Wave 4, then 3 ATLAS on Wave 10 and then perhaps Kai Leng being deployed INSIDE the Extraction Zone.. Just a thought as to how these things could work.

That is too much of a punishment... I can imagine Kai Leng being a Phantom with an agility of a Geth Hopper and the strength of an Atlas. Game over...

#10
AveryChim

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I'm hoping there will be all sorts of rouge/indoctrinated factions of specific races like Asari Commandos, salarian STGs, Drell assassins, Turians and so on... each with it's own tactics and troop types. Maybe even a specter boss fight before extraction.

#11
R Rarzy

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The mode would definitely benefit from more variety of waves encounters. This is something I think Gears 3 did well with horde: you never know what enemy you would get at any specific wave, and never knew which boss you would face.

#12
Legion64

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Nice stuff OP. This gets me more excited for the variety of enemies. Of for the Pretorian. We're screwed if he is in the multiplayer.

#13
xcrunr1647

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I think we might see a resurgence of the mercenary factions from ME2. Yeah, Shepard killed the leaders of the respective factions...but he didn't kill every last member. Organizations like those don't just die out, someone else takes command.

Maybe it will only be a single mercenary faction of the remnants of the "big 3" from ME2...but I think we'll see at least one.

#14
Dean_the_Young

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FERMi27 wrote...

I'm guessing there will be the Reaper faction(obviously), the Geth faction(because it has a huge diversity of enemies), and the Collector faction(their presence in ME3 is confirmed by a screenshot from day-one DLC).

The Collectors aren't confirmed in game as enemies. It could be as a flashback: the only picture they show up in has no indication of Shepard or any contemporary actors.

Reaper faction(can't speculate much here since not all enemies are known, but will give it a shot)
Atlas -> Brute
Phantom -> Banshee

Brutes will be more numerous, and likely closer to YMIR heavies than the Atlas super-heavy. While the Banshee does look to have a instant-kill like the Phantom, it also has the build of a support unit, giving Reaper forces barriers: it might well be a hybrid mid-range threat, versus the short-range finisher.


The Reaper forces seem to have a different design philosophy than the Cerberus commandoes, being more about closing in and engaging in melee than combined-fire tactics. Different units will do the same role in different ways.

Guardians are the get-in-close pressure meant to force players to abandon cover, and they do that by being nearly invulnerable from the front. The Reaper equivalent is likely husks, who sacrifice the durability for both speed and a possible instant-kill grapple. They rely on numbers, rather than endurance.


The Cerberus engineers and turrets were area-blockers in particular, but the Reaper equivalent might be the brute. Rather than suppressive fire at range, the Brutes might be endurance tanks, blocking the route and having a heavy melee charge.





Geth faction
Atlas -> Geth Colossus / Geth Armature / Geth Prime
Phantom -> Geth Juggernaut / new stealth Geth enemy
(also the Geth Hopper may substitute the Cerberus' Nemesis, because the Geth Sniper is too weak)

Or the Geth Sniper might get a boost. Bioware's problems with the Hopper would still apply.

The Atlas will be most similar to a Colossus if we get one, but the Geth Prime might be an Atlas-light.  The phantoms might not have a real equivalent: nothing yet suggests a Geth with a melee focus.

The Geth will be more about range and tech abilities than melee, most likely. Geth with flame throwers might merge the turret area-denials with the proximity-pressure of Husks or Guardians.

Other than that, it's hard to say. The Geth don't have a clear zone or style yet, though they obviously can make use of tech drones.

#15
sirjimmus86

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The presence of the Reapers in MP is what makes me laugh a little bit at the calls to nerf various classes and so on, in my mind the Cerberus faction is probably the easiest/weakest of them all.

#16
Haasth

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I don't think there's really enough basis for a Collector specific army.
They'd borrow too much from the Reaper faction. Which is really more of a.. husk-faction.

If anything they'd probably be part of the same faction. Unless they suddenly make a lot more extra Collector variations, which likely wont happen.

#17
Adhin

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I can bet you anything the Collector thing is part of the DLC, and if its in the main game I doubt it's part of the actual co-op. Story wise we wiped them all out for the most part. Not really sure where more are coming from unless Harbinger had some on its self and started manufacturing more.

Either way I agree in fighting 'Reaper Forces' (aka, husks types) is going to be crazy fun, and difficult. Rachni Husks? Youch.

-edit-
Oh Also I don't think HUsks have an instant kill - there the lowest one the rung, so to speak - there Assault Trooper equivelant. Pretty sure they get a grapple manevour now though. Think a tweet mentioned 'shaking them off'. I'd wager that's a B-tap till your character 'grabs them by the neck, throws them on the ground, and stomps there face off'.

Just a guess though.

Modifié par Adhin, 25 février 2012 - 05:41 .


#18
LeinadSemrig

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I don't see why everyone assumes that each side will have the same roles filled by certain units. I think we are more likely to see a sort of starcraft-esque unit type difference from the different forces. The "heavy" units in the reaper army are mentioned on the loading screen hints to provide buffs to their allies when they are near. Which encourages me to think that each enemy type is a different battle in terms of strategy and tactics. If every enemy race fights the same with only minor differences in armor types I think MP loses some of it's luster.

Also, keep in mind that nothing from ME2 is "set in stone" as far as units are concerned. Bioware is not restricted to using only the Geth types that appear in the previous entries and they are not required to use any of the old style units if they don't want to. I am greatly anticipating the full version of the MP.

#19
sirjimmus86

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Those loading screens are so annoying, the game loads too quick for me to read more than a couple of words on them!

#20
zr0iq

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I want to kill Turians, what about them?

#21
Guest_the satirist_*

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LeinadSemrig wrote...

I don't see why everyone assumes that each side will have the same roles filled by certain units. I think we are more likely to see a sort of starcraft-esque unit type difference from the different forces. The "heavy" units in the reaper army are mentioned on the loading screen hints to provide buffs to their allies when they are near. Which encourages me to think that each enemy type is a different battle in terms of strategy and tactics. If every enemy race fights the same with only minor differences in armor types I think MP loses some of it's luster.

Also, keep in mind that nothing from ME2 is "set in stone" as far as units are concerned. Bioware is not restricted to using only the Geth types that appear in the previous entries and they are not required to use any of the old style units if they don't want to. I am greatly anticipating the full version of the MP.


^ This

would be pretty boring, if the other enemies had just the same atlases and phantoms in a different costume.

Besides: are collectors already confirmed to be a seperate faction, or why does everyone assume they are? They are just reaper tools after all. In terms of the story, the collectors should all be dead anyway.

Modifié par the satirist, 25 février 2012 - 06:49 .


#22
Kaiser Shepard

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These are the multiplayer factions and the enemies they contain:


Cerberus

Assault Trooper
Centurion
Nemesis
Guardian
Phantom
Combat Engineer
Atlas

Reaper Creatures

Husk
Cannibal
Brute
Banshee
Marauder
Harvester
Ravagers

Geth

Geth Trooper
Geth Pyro
Geth Rocket Trooper
Geth Hunter
Geth Prime 


Credits to D3MON-SOVER3IGN, who asked Brenan Holmes and posted this in the spoiler group.

Modifié par Kaiser Shepard, 25 février 2012 - 06:51 .


#23
Guest_D3MON-SOVER3IGN_*

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Kaiser Shepard wrote...

These are the multiplayer factions and the enemies they contain:


Cerberus

Assault Trooper
Centurion
Nemesis
Guardian
Phantom
Combat Engineer
Atlas

Reaper Creatures

Husk
Cannibal
Brute
Banshee
Marauder
Harvester
Ravagers

Geth

Geth Trooper
Geth Pyro
Geth Rocket Trooper
Geth Hunter
Geth Prime 


Credits to D3MON-SOVER3IGN, who asked Brenan Holmes and posted this in the spoiler group.


Thanks;)

#24
Navasha

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I hope there are lots of different races/enemies. I also hope that we will also get a chance to play the "bad guys".

Would love to play as phantom, or a geth!!!

#25
Trinity66

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Oh, come on, Collectors are the most boring faction in gaming history. Can't wait to fight geth tho.