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class Balance: Overall Effectiveness On Gold


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#26
TexasToast712

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SNascimento wrote...

TexasToast712 wrote...

SNascimento wrote...

TexasToast712 wrote...

Asari gets a 8. Yes she has stasis but she is very squishy and without another to race to draw aggro she goes down fast.

.
No she does not. A good adept can handle pretty much anything by himself... the only problem is being overwhelmed. 

After being gold several times I can confidently call your statement absurd. Asari need someone to get shot at so they can cast their powers without fear of getting overrun.

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I will have to disagree with you on that.
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One time I was playing gold, lost in wave 8. I scored 25k and was second. 
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An asari adept scored 140k, that was pretty much twice the amount of points the other three of us had combined. That was more than one time she was the only one left standing and pretty much won the round by herself. 

I chalk that up to player skill. Not class crutches, which are non existent in this game.

#27
RamsenC

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Human Vanguard is as top tier as it gets as team protector. You may not get the highest score playing this way (although I do most of the time anyways), but keeping everyone safe is the most useful thing a Vanguard can do.

Salarian Infiltrator and Asari Adept are nuts too though.

Modifié par RamsenC, 26 février 2012 - 01:12 .


#28
Impulse and Compulse

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Human Adept: 7
Human Soldier: 3
Human Engineer: 8
Quarian Engineer: 8
Human Sentinel: 5
Human Infiltrator: 6
Salarian Infiltrator: 6
Human Vanguard: 10

#29
IlluminaZer0

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Asari Adept has a far harder time dealing with being flanked than a Human Vanguard or an Infiltrator, and she is indeed pretty "squishy." If an Asari isn't contributing primarily through assists it is more likely that there is a fundamental weapon/level imbalance in the team.

Asari Adept being "10" isn't really a monicker of pure power but rather the utility they bring to their team.

If you want "UNLIMITED POWAH!" tier that is definitely the Human Vanguard. I do not see the point of a "tier" list if we are not assuming that the players know what they are doing.

#30
RamsenC

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That's why you stick the Human Vanguard with the Asari Adept. I think that duo could take on Gold just fine.

Modifié par RamsenC, 26 février 2012 - 01:11 .


#31
SNascimento

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TexasToast712 wrote...
I chalk that up to player skill. Not class crutches, which are non existent in this game.

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Of course a player being good counts.
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But I don't think another class could do that. That is the point I'm trying to make. Stasis + throw is just too powerful and easy to use. 

#32
ZombieGambit

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Turian Sentinal with maxed out Chain Overload is amazing. It's crowd control at it's finest since 3 enemies stop in their tracks immediately and the recharge on it if you don't have Tech Armor on is about 1 second.

I would say at least an 8.

Modifié par ZombieGambit, 26 février 2012 - 10:31 .


#33
TeaL3af

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Considering pistols are basically on bar with every other weapon except possibly snipers:

Asari Adept, Human Engineer and Salarian Infiltrator are the best classes. Asari Adepts have Stasis which allows you to take out phantoms easily (and phantoms are the most important enemy to deal with), Engys have Overload which allows you to seriously weaken all the mid level enemies allowing for quick pistol finishes and Salarian Infiltrator can kill pretty much anything, as long as he isn't overwhelmed.

Human Vanguard seems good too, but I'm not sure if that's just due to glitch abuse. I don't play it myself.

Most of the other classes aren't useless, but they just aren't as versatile. Krogan can't really get close as often in gold so he is not performing his best 100% of the time, the other classes just have abilities that aren't as useful like Cyro Blast.

#34
atheelogos

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Sabresandiego wrote...

 I want to see if there is any consensus on this board on class balance for GOLD difficulty in the multiplayer demo. Balance in the actual game may be alot different due to multiple variables such as higher level guns, ammo powers, different enemy types, etc... but we can't account for that at the moment, so please rate each class overall power in your opinion for the gold difficulty in multiplayer.

Human Adept: 7
Asari Adept: 10 

Human Soldier: 4
Krogan Soldier: 6

Human Sentinel: 6
Turian Sentinel: 7

Human Engineer: 8
Quarian Engineer: 7

Human Vanguard: 8
Drell Vanguard: 5

Human Infiltrator: 9 
Salarian Infiltrator: 10


Human Adept: 6. Singularity has been trash since ME2 nerfed it. Now it sucks even more since Stasis got buffed.
Asari Adept: 10 Stasis. Nuff said

Human Soldier: 4 lol yeah thats about right. I used it like twice. Haven't really played him since getting the Krogan
Krogan Soldier: 10 If you spec it right he's a godly tank with the right support classes to back you on silver and gold.

Human Sentinel: 7 He's decent. Not terrible by any means just not great either, though having warp helps this class a lot
Turian Sentinel: 8.5 He's a solid class with chain overload and high defense. He's not the strongest biotic, but works well with other classes since he can set up biotic explosions and can deal with barriers with overload.

Human Engineer: 10 This class is now one of my favorites. Tech burst and a rocket drone? Yes please!
Quarian Engineer: 7 She decent. I don't really use her on silver and up since she's missing overload.

Human Vanguard: 10 Love this class. Nova and charge ftw
Drell Vanguard: 5 Yeah that's about right. Has no defense.... and he's a vanguard. Doesn't make sense to me

Human Infiltrator: 9 I pretty much agree with both of these. I don't really use them that much since I'm not too good with snipers in this game, but this class is almost needed on gold. 
Salarian Infiltrator: 10

Modifié par atheelogos, 26 février 2012 - 01:43 .


#35
No Snakes Alive

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TeaL3af wrote...

Considering pistols are basically on bar with every other weapon except possibly snipers:

Asari Adept, Human Engineer and Salarian Infiltrator are the best classes. Asari Adepts have Stasis which allows you to take out phantoms easily (and phantoms are the most important enemy to deal with), Engys have Overload which allows you to seriously weaken all the mid level enemies allowing for quick pistol finishes and Salarian Infiltrator can kill pretty much anything, as long as he isn't overwhelmed.

Human Vanguard seems good too, but I'm not sure if that's just due to glitch abuse. I don't play it myself.

Most of the other classes aren't useless, but they just aren't as versatile. Krogan can't really get close as often in gold so he is not performing his best 100% of the time, the other classes just have abilities that aren't as useful like Cyro Blast.


Turian Sentinels also have the absurdly awesome Overload, plus they can tank like a mofo and look stylish while doing it. They belong up there with human Engineers.

#36
Hoki

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Sabresandiego wrote...

Thunderfurby wrote...

I'd give Human vanguard a 10 if you know how to abuse Nova for immortality.

And Drell Vanguard I'd place at 7, he is weak but cluster grenades are godly if you play it defensively, it's not an offensive race.


I am sure that bug is not intentional by design, so I rated the class based on how it performs when a good player who is not using that bug is playing on gold.

It isn't a bug.

That is to say, the dual novas giving double the immunity timeframes is not a bug, as you can still die instantly if you don't have a followup target to immediately charge to.

Being in the thick of it is how vanguards are intended to be played.

Of course this is all assuming you aren't referring to the nova-jumproll-cancel exploit, thats probably not intended.

#37
Hoki

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Anyways I've only played asari adept and human vanguard so far, and the adept is crazy good on defense.

Vanguard isn't more powerful than adept for sure, its just about 10x more fun. Charge is the single most FUN ability bar none.

Though for gold I think what is more important are team synergies. If a vanguard is out bouncing around and dies (it happens) too far away in the middle of a cluster****, team cant always get there fast enough.

The challenges are the mechs, the turrets, guardians, and phantoms. What team synergies most effectively handle these? While vanguards are amazing against phantoms, generally suck vs the rest. Arguably close-proximity "tanking" a vanguard might excel at, but the best defense is a better offense. Also stasis is a pretty goddamn good defense as well.

Asari adept for sure has a place on the team. I'm not too familiar with others yet, but i'd imagine the shatters would be great synergies.

#38
himegoto

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TexasToast712 wrote...

SNascimento wrote...

TexasToast712 wrote...

Asari gets a 8. Yes she has stasis but she is very squishy and without another to race to draw aggro she goes down fast.

.
No she does not. A good adept can handle pretty much anything by himself... the only problem is being overwhelmed. 

After being gold several times I can confidently call your statement absurd. Asari need someone to get shot at so they can cast their powers without fear of getting overrun.


you have no idea what you are talking about. or you are just bad at shooters.
Bye.

#39
Father Alvito

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Probably more sensible to tier it:

Top tier: Asari Adept, Salarian Infiltrator, Human Vanguard (assuming Nova abuse and decent ping)
Quality tier: Human Engineer, Turian Sentinel, Human Infiltrator
Playable only in highly competent hands: anything else

It pretty much boils down to this: Stasis, Energy Drain, Charge/Nova, Overload and Tactical Cloak are the reliably useful abilities.  The tiers flow naturally from this.

Modifié par Father Alvito, 26 février 2012 - 07:57 .


#40
FearTheLiving

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Impulse and Compulse wrote...

Human Adept: 7
Human Soldier: 3
Human Engineer: 8
Quarian Engineer: 8
Human Sentinel: 5
Human Infiltrator: 6
Salarian Infiltrator: 6
Human Vanguard: 10


:lol:  That's funny.

#41
themaxzero

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TexasToast712 wrote...

SNascimento wrote...

TexasToast712 wrote...

Asari gets a 8. Yes she has stasis but she is very squishy and without another to race to draw aggro she goes down fast.

.
No she does not. A good adept can handle pretty much anything by himself... the only problem is being overwhelmed. 

After being gold several times I can confidently call your statement absurd. Asari need someone to get shot at so they can cast their powers without fear of getting overrun.


After being gold several times I can confidently call your statement absurd.

learn2play

#42
Assumedkilla

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TexasToast712 wrote...

SNascimento wrote...

TexasToast712 wrote...

Asari gets a 8. Yes she has stasis but she is very squishy and without another to race to draw aggro she goes down fast.

.
No she does not. A good adept can handle pretty much anything by himself... the only problem is being overwhelmed. 

After being gold several times I can confidently call your statement absurd. Asari need someone to get shot at so they can cast their powers without fear of getting overrun.

Any class can be overrun, so that's true for everybody. If I were the last person alive on my team I'm fine being an Asari Adept, especially if they're only coming one way. I can keep turning Stasis into a bomb from cover about every 3 or 4 seconds, which will kill the target and freeze everyone nearby. For the most part, a biotic explosion is going to kill an enemy faster than someone shooting it. A soldier or engineer is going to take some time to kill a guardian or phantom, which an Asari won't, I can kill either in a few seconds. Really, gold isn't that hard with the proper levels, race, and people who know how to play.

Modifié par Assumedkilla, 26 février 2012 - 08:28 .


#43
goofyomnivore

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I'd rank em like this. I know score isn't everything, but I'm just listing what I usually see from my experiences playing Gold.

Salarian Infiltrator
10: This guy can do anything. CQC, OSOK ranged, power spam, etc. Their versatility is endless. They can deal with anything Cerberus throws at em without much effort. And in the hands of a good player can reach into the 110k-120k score at ease. They can revive and cap objectives better than any class. They can slow aggressive AI with Proximity mine. They can run-n-gun with a shield replenish making a psuedo-Charge. Really there is nothing they can't do.

Asari Adept
9.5: This kit behaves like I always thought the caster Sentinel should. An Asari is best suited for locking down chokepoints and being the defensive stopper. They literally can lock down a side of the map, so the other three can flourish. They can save people from ugly situations with clutch Stasis and slow Atlas advancing with Throw->Warp. They can make any enemy defenseless and thwart aggressive AI. I usually see them in the 90k-110k score range.

Human Vanguard
9.5: I'd rate a 10 if you use Nova-cancelling. This class is semi immortal that really has one predator (Phantoms in packs) if you play the class properly. A Carnifex and your fists is all you need to literally charge up the scoreboard. They can perform pretty clutch revives and flanks too. The class gets along well with the Asari Adept -- really those two should be bffs they compliment each other so well. I see them perform around the 85k-105k score range usually.

Human Engineer
8.5: Drone and Chain Overload make this class pretty effective in the early waves, but you will notice a decrease in performance when the later waves spam Phantoms and Atlas mechs. Their value as CC goes down, but they're still  effective at keeping everything else at bay. I see their scores range from 60k-85k usually.

Human Infiltrator
8: Think of a worse version of the Salarian and you got this class. They can do some of the same things minus the shield replenish, but the human does it much worse. They can still score high like the Salarian but it is much more difficult.

Krogan Soldier
7: Great class for the earlier waves especially if you have an Asari or Humangineer watching your back. Like the Engineer effectiveness is loss during later waves, and mostly restricted to Phantom and flanker smacking. They score slightly less than an engineer 60k-80k. I give the nod to the Engineer because it is ranged and easier to operate.

Turian Sentinel
6: This guy is just a poor man's Engineer. Tech Armor is a mess, but the Turian still has decent survivability with servicable CC. I see them score in the 45k-75k range typically.

Quarian Engineer
6: Cryo+Incinerate Tech Burst is wonderful when it works, but you need them to not dodge the Incinerate which happens about 3/10 times and can get you killed sometimes. Their flamethrower drone thing is neat, but less effective than the combat drone. Think of salarian and human Infiltrator comparison it applies here between the human and quarian the quarian can work, but the human just does everything better. I see scores around 45k-65k usually.

Human Sentinel
5: Crummy version of the Asari with honestly no better defense. Even with Tech Armor on I'd say Stasis>Tech Armor in helping your defense. Throw and Warp are nice for detonations stuff dies to quick outside of Atlas to really be effective. You own Atlas Mechs though, but so do Asari and other classes, so nothing really special here. 40k-60k scores are what I usually see.

Human Adept
4: Another crummy version of the Asari you trade Stasis and Throw (two of the best biotic abilities) for Singularity and Shockwave (two of the most limited ones). The human does everything worse than the Asari. 35k-55k range scores are the norm I usually see for this kit. They can't kill as fast nor as control as well as other classes.

Human Soldier
3: Just terrible. The Infiltrator can use the Widow better. The Assault Rifles in the demo are junk and AR has gotten a huge nerf. Your grenades aren't anything special. Concussive Shot is kind of neat now, but nothing to write home about. They can't compete at range with the other classes nor can they compete up close. They're just not good at anything.  I haven't seen one score over 50k in Gold.

edit: hopefully with the money Mass Effect 3 makes, BioWare can invest into decent forum formatting.

Modifié par strive, 26 février 2012 - 08:39 .


#44
RecoonHoodie

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Human Adept: 5 Never use that class, singularity is pretty weak.
Asari Adept: 10 Stasis.

Human Soldier: 1
Krogan Soldier: 8 with the right power adjustment it becomes phantom **** slapper

Human Sentinel: 5 it just miss something
Turian Sentinel: 7 chain overload and one sniper would get you thru 8-9 wave but not more

Human Engineer: 8 overload ftw but need more powerful drone
Quarian Engineer: 5 if bioware don't fix the sentry still 5

Human Vanguard: for me is absolutely 10 , but one wrong move means sure death
Drell Vanguard: 7 its frustrating for vanguard to not have shields,but pull is effective agains guardians

Human Infiltrator: 9 i have widow viii and pretty much blast atlas with ease
Salarian Infiltrator: 10 widow viii cloak energy drain what else do you need?

#45
BanditGR

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I want to see if there is any consensus on this board on class balance for GOLD difficulty in the multiplayer demo. Balance in the actual game may be alot different due to multiple variables such as higher level guns, ammo powers, different enemy types, etc... but we can't account for that at the moment, so please rate each class overall power in your opinion for the gold difficulty in multiplayer.


Human Adept: 6
Asari Adept: 10

Human Soldier: 4
Krogan Soldier: 6

Human Sentinel: 4
Turian Sentinel: 6

Human Engineer: 9 
Quarian Engineer: 6

Human Vanguard: 5
Drell Vanguard: 5

Human Infiltrator:  8
Salarian Infiltrator: 10

TLDR, Adepts are obviously kings on Gold, mainly because of the stasis bubble. Good engineers and Infiltrators come close and as for the rest, if I could avoid it, I would. Sure, there are a few skilled Vanguards/Soldiers/Sents but in my experience the chances of running into them are pretty low.

Modifié par BanditGR, 26 février 2012 - 08:45 .


#46
Delta 57 Dash

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Salarian Infiltrator almost deserves an 11. Seriously.

I was just playing a game on gold earlier today. Wave 10, we get the multiple hacking quest.

One of my teammates was a Krogan Soldier. Being a complete nitwit, he charged into melee with about 20 guys and died early on. There was also a Human Infiltrator, who stayed alive for a fair bit before getting swarmed and dying. The asari adept lasted longer, until two atlases came knocking.

By this point, everyone else has bled out/been executed, and I'm the last one left. 3 objectives have been hacked, leaving the fourth. There are approximately 6 Phantoms, 2 Atlas, Several Engineers + Turrets, and a few Nemesises alive and kicking. I have no Medigel, and only 1 Survival Pack left.

Five minutes later, the last atlas explodes and we proceed to wave 11. I still have my survival pack.

Seriously, this class is NUTS. Taking the "bonus power" cloak upgrade, plus max'd damage/regen Energy Drain turns you into some form of ungodly tank. Get surprised by a phantom? Cloak, Drain, and put a clip or two into her and she's dead. Even better, carrying just an Avenger, you retain 200% cooldown bonuses, giving you a cooldown of approximately 2.5 seconds on everything.

Asari adept is obviously the next best class, with stasis bubble being the best crowd control talent in the game. As long as she's backed up by a teammate who can do damage and watch her back, She'll trash everything but atlases and turrets all day long.

Krogan soldiers, played right, can be incredible damage sponges. With rage activated, and geared up for maximum shields/protection, a Krogan Soldier has 60% damage reduction. Or, an effective 4000 Shields. This makes them incredibly effective weapon platforms, allowing them to deal out lots of damage with a mattock, revenant, whatever, without having to worry about a stray nemesis suddenly dropping them to one health bar.

Personal List:
Human Adept: 7
Singularity is good, but doesn't cut it vs. Phantoms.
Asari Adept: 10
Stasis, Throw, Warp, what's not to love?

Human Solder: 4
Frags can be good...  rest is meh.
Krogan Soldier: 6 (bad), 8 (good)
Tons of health, lots of melee damage.

Human Sentinel: 5
Like the Asari Adept, except with Tech Armor instead of Stasis (hnnng!)
Turian Sentinel: 8
+50% Shields, +Stability, Warp AND Overload?! The ultimate utility class, but still has tech armor.

Human Engineer: 9
Overload for shields, Incinerate for Armor, Drone for distraction. Win/win/win
Quarian Engineer: 7
Incinerate for Armor, Turret for Flamethrower, but has issues vs. shields.

Human Vanguard: 1 (bad), 9 (good)
Played right, invincible.  Played wrong, it's almost worse than just having a blank spot.
Drell Vanguard: 1 (bad), 6 (good)
Like the human, except with less that 400 shields even when maxed.  You will die SO FAST.

Human Infiltrator: 8
Cloak, Sticky Grenades, good times
Salarian Infiltrator: 10+
Ridiculously silly. Kills everything, recharges his own shields, and doesn't need teammates most of the time.

Modifié par Delta 57 Dash, 26 février 2012 - 09:02 .


#47
staindgrey

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TexasToast712 wrote...

SNascimento wrote...

TexasToast712 wrote...

Asari gets a 8. Yes she has stasis but she is very squishy and without another to race to draw aggro she goes down fast.

.
No she does not. A good adept can handle pretty much anything by himself... the only problem is being overwhelmed. 

After being gold several times I can confidently call your statement absurd. Asari need someone to get shot at so they can cast their powers without fear of getting overrun.


After beating gold several times I can confidently call your statement absurd. The only thing an asari can't handle is an Atlas and a turret, both of which can be handled by staying inside with teammates. It's not a matter of getting overwhelmed; it's a matter of having no tech ability or ways around shields. Statis ignores shields, making an asari untouchable so long as she doesn't get close to an Atlas.

So, does she need others? To kill Atlases, sure. But you aren't trying to solo on Gold. Every class needs a team. A whole team can kill an Atlas, but Phantoms need an asari. It's possible to beat Gold without an asari, but there's a reason she makes gold runs so much easier.

#48
Butthead11

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Sabresandiego wrote...


Human Adept: 6
Asari Adept: 10 

Human Soldier: 3
Krogan Soldier:6 (but only if played well)

Human Sentinel: 4
Turian Sentinel: 8

Human Engineer: 8
Quarian Engineer: 6

Human Vanguard: 7,10 (if they cheat and use Nova canceling. )
Drell Vanguard: 5


Human Infiltrator: 7
Salarian Infiltrator: 9


I edited for IMO

#49
ShykeX

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God tier is:
1. Salarian Infiltrator (SI)
2. Asari Adept (AA)
3. Human Engineer (HE)

Everything else is not worth playing unless one of your friends feels like exploiting the Human Vanguard. You can just do flips and **** while ignoring everyone else if you nova cancel...

So to summarize best team: SI, SI, AA, HE.
Perfect.

#50
Darkslayer557

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dw99027 wrote...
I also agree that there is no way that Turian Sentinel = Human Sentinel. Human Sentinel is almost joke class status, Turian Sentinel is one of the better classes.


If a biotic explosion every 3 seconds is a joke class to you then I suggest you study the combo system in this game first. No offense.
Agreed on everything else you said though.

Modifié par Darkslayer557, 26 février 2012 - 10:21 .