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class Balance: Overall Effectiveness On Gold


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#51
Mand0l1n

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Some sidethoughts -

Quarian engineer is underrated imo. Sentry turret is very good if you spec for flamethrower and cryoblast anything that gets near it. The turret will do the rest for you. Yeh, it doesn't last long but it can be spammed. Better than combat drone imo.

Human engineers are undoubtedly effective. Combat drone is less pro-active than me2 and can sit around doing nothing if you are not careful. Overload is admittedly very good but boring to just spam all day.

Turian Sentinel. Hate this class - feels like he's wearing lead boots and armour. Far too immobile for me. Overload makes him more useful than human variant on harder difficulties.

#52
Kronner

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strive wrote...

I'd rank em like this. I know score isn't everything, but I'm just listing what I usually see from my experiences playing Gold.

Salarian Infiltrator
10: This guy can do anything. CQC, OSOK ranged, power spam, etc. Their versatility is endless. They can deal with anything Cerberus throws at em without much effort. And in the hands of a good player can reach into the 110k-120k score at ease. They can revive and cap objectives better than any class. They can slow aggressive AI with Proximity mine. They can run-n-gun with a shield replenish making a psuedo-Charge. Really there is nothing they can't do.

Asari Adept
9.5: This kit behaves like I always thought the caster Sentinel should. An Asari is best suited for locking down chokepoints and being the defensive stopper. They literally can lock down a side of the map, so the other three can flourish. They can save people from ugly situations with clutch Stasis and slow Atlas advancing with Throw->Warp. They can make any enemy defenseless and thwart aggressive AI. I usually see them in the 90k-110k score range.

Human Vanguard
9.5: I'd rate a 10 if you use Nova-cancelling. This class is semi immortal that really has one predator (Phantoms in packs) if you play the class properly. A Carnifex and your fists is all you need to literally charge up the scoreboard. They can perform pretty clutch revives and flanks too. The class gets along well with the Asari Adept -- really those two should be bffs they compliment each other so well. I see them perform around the 85k-105k score range usually.

...


I would have the same (or almost same) list if I ranked them based on score potential. But since I could not care less about the score, I ranked them based on usefulness/contribution to the win. Vanguard got 10 from me because of the intangibles - drawing enemy fire, disrupting enemy attacks. This is without Nova cancel, which really should be fixed IMHO. I gave the asari 10 too, because she neuters the phantoms :D
And the Salarian is just amazing. Probably my most favourite class in the game. Hold the Line, I will! :wizard:

Modifié par Kronner, 26 février 2012 - 10:58 .


#53
goofyomnivore

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Score isn't the only thing to look at I agree because an Engineer isn't going to compete with an Infiltrator on score, but the CC they provide is pretty important. However score is something to consider. Because even an assisting/well played Engineer should be getting quite a bit of points.

#54
Kronner

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strive wrote...

Score isn't the only thing to look at I agree because an Engineer isn't going to compete with an Infiltrator on score, but the CC they provide is pretty important. However score is something to consider. Because even an assisting/well played Engineer should be getting quite a bit of points.


Yeah sure, but you get to level 20 in a day or two, and then the score is pretty much irrelevant I think. I just wish we got more credits for a Gold win.

#55
goofyomnivore

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Yeah maybe like a 1000 credits for every Gold medal by the team, 500 for silver, 250 for bronze. It would prob on average give about 8k-10k bonus credits nothing to write home about, but it would still be something. Just let it be Gold exclusive, so people don't farm medals on Bronze and Silver.

Modifié par strive, 26 février 2012 - 11:14 .


#56
xrudix

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I would rate:
Asari adept - 10
salarian infiltrator / human vanguard - 9
human infiltrator - 8
Human engineer - 7
Krogan soldier -7

Others are below 5

#57
Berkilak

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As a follow up question, how would others suggest that BioWare change the lowest rated classes (such as drellguards and human soldiers) in order to make them effective on Gold?

#58
ncknck

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"Ratings" are just structured opinions. I played one, one gold game with a human soldier just to test it and got 90k score, which according to the ratings should be impossible. :D Soldiers' effectiveness directly correlates with aiming, so if you want to score better - aim better.

#59
darkblade

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Last i check there were 3 races in each class.......this is rigged Drell vanguard, asari vangaurd etc arent even one the rating list and no one even cared to add them......ranking without even using all the classes i knew this community was changing.

#60
goofyomnivore

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ncknck wrote...

"Ratings" are just structured opinions. I played one, one gold game with a human soldier just to test it and got 90k score, which according to the ratings should be impossible. :D Soldiers' effectiveness directly correlates with aiming, so if you want to score better - aim better.


You can score high with any of the kits. I got 115k on my Sentinel carrying three other people, but that doesn't mean the class is great it means I had to do all the work. In a game with four equal skilled players the human soldier will perform pretty bad.

Modifié par strive, 26 février 2012 - 04:58 .


#61
ncknck

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Well dont know about the drell but soldiers def will get a boost in full game with all the weapons, which caster/hybrid classes wouldnt want to equip because of their weight. So for soldiers its a bit too early to say.

#62
mereck7980

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I will agree that the Salarian Infiltrators and Asari Adepts are probably the two best classes for Gold. I personally love the Human Engineer. There is no better class to team up with. They can distract a large group of enemies with their combat drones, they can drop shields with ease, and if played properly can destroy just about anything you throw at them. Chain Overload FTW.

#63
Relix28

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OP's and Kronner's lists are pretty much spot on. Not much to add to that.


Also, as far as the locked classes/races go, here are some of my predictions.

Krogan Sentinel is going to be way superior to the Soldier version (better survivability, better grenades, Incinerate is somewhat on par with Carnage). estimated score - 8

Asari Vanguards are going to be right up there with Novaguards and Asari Adepts as far as usefulness goes (locking down stuff with stasis, then detonating with charge, plus lift grenades for emergency CC and combo setups). estimated score -10

Quarian Infiltrators with Cloak and the multi-purpose Sabotage are going to rock as well. Go invisible, hack turrets, make guns explode in enemies faces = profit. estimated score - 9 or 10

I can't say much about Salarian Engineer, Turian Soldier and Drell Adept though, since I don't know how some of their talents will function exactly (Decoy, Marksman, Reave).

Modifié par Relix28, 26 février 2012 - 05:30 .


#64
flamingCanine

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ncknck wrote...

Well dont know about the drell but soldiers def will get a boost in full game with all the weapons, which caster/hybrid classes wouldnt want to equip because of their weight. So for soldiers its a bit too early to say.

Going to burst your bubble here, With a fully upgraded weapon or two, and considering how OP pistols are, A Adept can easily keep a 200% reduction with two weapons, One of which can be a AR/Shotgun/Sniper.

#65
Delta 57 Dash

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Krogan Sentinel is going to be silly with a rage active - 70% damage reduction (5334 Total Shields)

Asari Vanguards have Charge, Stasis, and Grenades. They're probably going to be just as good as Asari Adepts.

I'm not quite sure how sabotage works, but from Relix's description it sounds pretty good, so they'll probably be useful as well.

Drell Adepts get Reave, which if you recall, was that super-biotic power from ME2. If it works anything like it did then (double damage to barriers and armor, heals you if it hits health), It'll be great. Only problem is the poor Drell has less than 400 Sheilds, so without charge to refill that, he'll be a glass cannon.

Salarian Engineer gets Energy Drain and Drone, which automatically makes him at least an 8. No clue what Decoy does.

No idea on Turian Soldier. Although if it's an accuracy buff for X seconds, give him a revenant and watch him shred.

#66
Kakaw

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Human Adept: 7
Asari Adept: 9

Human Soldier: 7
Krogan Soldier: 8

Human Sentinel: 7
Turian Sentinel: 8

Human Engineer: 9
Quarian Engineer: 6

Human Vanguard: 9
Drell Vanguard: 6

Human Infiltrator: 8
Salarian Infiltrator: 9


Personally I don't think there's a huge spread, because in a team setting you can be placed in a situation where you can focus on doing your job, and do it great. Respec and team-strategy will close the biggest gaps. Also no class is perfect.

There are however some points to be made. Human adept I'm not entirely sure about, but should be between 6 and 9 depending on the strength of shockwave (I'm not in the habit of maxing it, so I need a respec before I can test it. There's the potential that it both sets up a biotic field (to be detonated) AND it can detonate biotic fields - but I'm not sure if it is like WARP, which can't detonate itself. Also, how much dmg does it do to shields/armor/barrier. Throw in the fact that it staggers FRIENDLY allies aswell as enemies (which is a downer), and it gets very hard for me to place it - yet.)

Asari adept. Powerful, yes. Not all-powerful. No one is a one-man team, but she can be relied on to do her part, absolutely, most of the time. If an asari adept covers your flank, then you're most likely safe (if the rest of the team is competent enough to not allow her to be attacked from 2-3 sides at once by sucking themselves ^^).

Same goes for (human) engineers. Altho' they don't have the easy-to-use stasis bubble, with orverload and that drone, they can weaken up any enemy, stun them and then finish them very shortly. and I do mean ANY enemy. Specially Atlas' go down very fast. Before commenting on quarian engineer I need to try out the sentry with flamethrower upgrade. But so far I'm not impressed. I think that, in a team, she's best suited to spam cryo blast and sentry. It offers a good sense of frostbite, where even shielded enemies are slowed ~35%, but she's not the one to do huge and sustained damage through her powers.

Salarian infiltrator is obviously as versatile as any infiltrator, and the drain shield ability is amazingly powerful. Instead of having to wait for shield recharge, they can just drain some and be back in the fight (yes, vanguards do this too, but but salarians it is more. They can shoot from cover, and if they lose shields they just recharge and don't have to wait for auto shield recharge like any other "ranged" class.) And like overload, it is very powerful at stripping shields (not AS powerful, I don't think, but it is AoE, so it can be just as valuable for a team).

Soldiers I'm not too crazy about, personally. I prefer throwing my enemies about with biotic fields, either up close or from afar. Never touched a soldier in ME1 or ME2. I see their potential (I've done my share of krogan headbutting in this multiplayer), and I feel they are an "overall" class. Yes, I said it like that. There's no enemy a soldier can't kill without having to use great effort. He's a natural enemy to all things, but he has to make an effort and rely on weapon damage and spamming his "one" active power, while being a quite forgiving class that allows for some mistakes or tanking roles. I expect the soldier class to be one to improve more than others once the game is released. More on this below :D

So far we only fought cerberus with limited weapons arsenal and limited weapon mods. The asari adept, human engineer, salarian infiltrator, and human vanguard, imo, can handle any situation. So far. The soldier class also fits this description, although we have our reservations to how fast he can actually kill stuff. I think the soldier will translate to any map and any enemy. Also they will benefit alot from a wider selection of weaponry and modifications and even ammo powers, so every player can maximize his damage output, and probably will grow on every soldier fan. Buy "packs" that give a big chance for ammo upgrades (or w/e, if they exist) and use warp ammo, or cryo ammo, or whatever, and you can probably be a powerhouse every game. These ammo upgrades are strong, and for a soldier who gets most of his damage from his weapon, are also most beneficial to the soldier - more so than any other class. Once you've expanded your weapons arsenal, and found the most reliable way to (randomly) get ammo power-ups, you'll probably be deadly against any enemy on any map. Wether the soldier is less fun to play than on ME1 and 2 I cannot say, because I never really enjoyed the soldier anyway. But I'm not saying he would not benefit from a few tweaks to maybe make him more enjoyable. I'm just pointing out, that I believe he is (or will become) a solid class. Maybe after some minor tweaks, but I think he will improve, just like that, over the course of a week or 2 after ME3 is released.

The drell vanguard has grown on me over the past few days. He is not the most versatile, nor does he offer the most control or the most damage. He has quite the high skill cap, and, against cerberus, has a quite limited toolset and viability on gold. But you can play him, like any other class, to decent/good scores, and have decent supporting abilities. So I put him on a 6, rather than claiming he does not belong in gold at all.

Modifié par Kakaw, 26 février 2012 - 11:37 .


#67
Kakaw

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Drell Adepts get Reave, which if you recall, was that super-biotic power from ME2. If it works anything like it did then (double damage to barriers and armor, heals you if it hits health), It'll be great. Only problem[...]

.


The way I see it, there might be a problem with reave. If it can't detonate biotic fields (which, based on the DoT functionality from ME2 seems unlikely), then drell adepts are the only caster that can't detonate their own fields. Any other adept can. Some (most) vanguards can, and some sentinels can. This would be a severe limitation to the drell adept.

Worse, he wouldn't be able to detonate any fields at ALL, which is something ALL other adepts, sentinels, and vanguards can do (the 3 classes with biotic powers). So he's the only biotic who can't cause biotic explosions. Which leads me to believe (after comparing it with the drell vanguard), that the drell is a purely team oriented support race. So to say. They can never do anything efficiently on their own, but rather must focus on one particular role (I mean, if reave doesn't detonate a field, but instead causes one in ANY target, then suddenly an ally could detonate ANY unit that was previously hit by reave) in a team setting. So he will probably turn out powerful either way, but is probably going to be setting up situations where the rest of the team can excell, rather than excelling himself.

But we don't know for sure yet, so... speculations. And the more I think of it, reave might be better if it creates a biotic field in anything, rather than detonating lift. Lifted enemies are as good as dead in a team situation anyway.

Modifié par Kakaw, 26 février 2012 - 05:53 .


#68
Relix28

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Delta 57 Dash wrote...

Krogan Sentinel is going to be silly with a rage active - 70% damage reduction (5334 Total Shields)

Asari Vanguards have Charge, Stasis, and Grenades. They're probably going to be just as good as Asari Adepts.

I'm not quite sure how sabotage works, but from Relix's description it sounds pretty good, so they'll probably be useful as well.

Drell Adepts get Reave, which if you recall, was that super-biotic power from ME2. If it works anything like it did then (double damage to barriers and armor, heals you if it hits health), It'll be great. Only problem is the poor Drell has less than 400 Sheilds, so without charge to refill that, he'll be a glass cannon.

Salarian Engineer gets Energy Drain and Drone, which automatically makes him at least an 8. No clue what Decoy does.

No idea on Turian Soldier. Although if it's an accuracy buff for X seconds, give him a revenant and watch him shred.


Sabotage has a brief stun effect on organics, it overloads weapons AND hacks synthetics/constructs. I have tried it on one of my SP Infiltrator runs and it's pretty godlike.

I know how Reave worked in ME2, and it will probably funciton in a similar fashion in ME3. But I don't know about the exact properties it has now, like (not) bypassing defenses, seting up or detonating biotic combos, stagger effects on (un)protected targets, etc...So, can't really pass judgement on that right now.

And now that you have mentioned Drain + Drone combo on the Salarian Engineer (kinda slipped my mind), I think he will be at least on par or better then the Human version (wich is pretty damn solid, tbh).

#69
ncknck

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flamingCanine wrote...

ncknck wrote...

Well dont know about the drell but soldiers def will get a boost in full game with all the weapons, which caster/hybrid classes wouldnt want to equip because of their weight. So for soldiers its a bit too early to say.

Going to burst your bubble here, With a fully upgraded weapon or two, and considering how OP pistols are, A Adept can easily keep a 200% reduction with two weapons, One of which can be a AR/Shotgun/Sniper.

Yeah, i agree. For the demo. :P

#70
okita_luc

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Human Adept: 7
Asari Adept: 10

Human Soldier: 3 (just support, if th team is good)
Krogan Soldier: 8 (resistant like a sentinel)

Human Sentinel: 6
Turian Sentinel: 8 (overload + head shot with sniper = phantom dead fast)

Human Engineer: 7
Quarian Engineer: 7

Human Vanguard: 8
Drell Vanguard: 7

Human Infiltrator: 10
Salarian Infiltrator: 10

#71
Radwar

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strive wrote...

Human Engineer
8.5: Drone and Chain Overload make this class pretty effective in the early waves, but you will notice a decrease in performance when the later waves spam Phantoms and Atlas mechs. Their value as CC goes down, but they're still  effective at keeping everything else at bay. I see their scores range from 60k-85k usually.


Sorry but there is no decrease in performance in the later waves, infact it's quite the opposite. Overload completely destroys a Phantoms barriers and does massive damage to their health, add a carnifex and Phantoms are easy prey. Same goes for the Atlas, Overload for shields, incinerate for armor + carnifex for damage = massive damage to the Atlas Mechs. Anyone who has problems in the laters waves (on Silver/Gold) or with those 2 enemies doesn't know how to play a Human engineer. It's pretty rare I don't finish first with my engineer.

Asari Adepts 10
Salarian Infiltrators 10
Human Engineer 9

Modifié par Radwar, 26 février 2012 - 06:21 .


#72
nestum

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Soldier:
> human: 7(with adrenalynn up to 60% weapon damage bonus, endless concussive)
> krogan: 8(only class that can handle a phantom without needing powers, though as hell)

Adept:
>human: 5(lacks stasis)
>Asari: 10+ (stasis and hand cannon have no match)

sentinel:
>human: 4( found it a joke)
>turian: 6(although he has the powers and the weapon stability, cannot evade and is very slow)

vanguard:
>human:8(charge + nova are a powerfull combination, however, cant mess up with phantoms directly and alone, 90% of the times ends on direct fatality)

engineer:
>human:7 (good combination of powers and durability, lack of firefight and weight)
>quarian:6 (has a good durability but the powers dont come very handy)

Infiltrator:
>human:7 (clocking is always good to complete objectives, but it fails on holding a final wave when doesn't has a widow)
>salarian:9 (with widow is a 10, and if you choose the power using while clocked is a 10+, because it's capable to regain shields while clocked)

#73
goofyomnivore

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Anyone who has problems in the laters waves (on Silver/Gold) or with those 2 enemies doesn't know how to play a Human engineer.


They can't kill those two enemies as fast as the classes I rated above it. Hence they lose their effectiveness compared to the three above it. I never said they had problems. I said they lose their effectiveness compared to the holy trinity above it. Chain Overload and Drone's value is diminished by those two. Heck you even agree for the most part rating the Salarian and Asari ahead of it.

Modifié par strive, 26 février 2012 - 06:26 .


#74
Radwar

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strive wrote...



Anyone who has problems in the laters waves (on Silver/Gold) or with those 2 enemies doesn't know how to play a Human engineer.


They can't kill those two enemies as fast as the classes I rated above it. Hence they lose their effectiveness compared to the three above it. I never said they had problems. I said they lose their effectiveness compared to the holy trinity above it. Chain Overload and Drone's value is diminished by those two. Heck you even agree for the most part rating the Salarian and Asari ahead of it.


I didn't say it was better or on par with the Salarian and Asari in general. You said they lose effectiveness later on which I state is false. Also there is no way an Asari adept can kill an Atlas as fast as an engineer with overload & incinerate on max, especially with incinerates level 6 %50 damage increase to armor (I know I have both Asari Adept & Human Engineer at level 20).

Modifié par Radwar, 26 février 2012 - 06:36 .


#75
nuclearpengu1nn

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IMO, it's not really the class that will have difference in effectiveness in Gold, but it's how good the players on the team are, and, of course, team work. I once finished Gold with a Krogan Soldier, a Human Soldier, a Human Sentinel, and me as a Human Engineer. But to get back on the topic:
Human Soldier: 6/10
Pro: Good for crowd control. Using the Frags on clusters of enemies can be a reall help. Concussive Shot knocks unshielded enemies It's especially helpful with unshielded Phantoms.
Con: Provides little help when it comes to taking an Atlas. Adrenaline Rush is very much useless.

Krogan Soldier: 10/10
Pro: Kills everything on his way.
Con: GTFO!
Human Adept: 5/10
Pro: Great with Biotic Combos. Throw and Singularity are good for crowd controls, but only for unshielded enemies.
Con: Terrible at taking down enemy defenses except for armor.

Asari Adept: 10/10
Pro: Very great at crowd control. Stasis Bubble makes Gold so much easier for you and your team; also good for stopping phantoms. Works well with the Vanguards, for Biotic Explosions. 
Con: Stasis Bubble won't work with Atlas

Human Sentinel: 3/10
Pro: Good for CC. Good for a support class
Con: Little to useless class. With powers such as Throw and Warp, you might as well be an Adept. Tech Armor is also pretty useless.

Turian Sentinel: 10/10
Pro: Good crowd controller and support class. Overload with Neural Shock just plains own enemies.
Con: Can't dodge or roll.
Human Vanguard: 8.5/10
Pro: Good for distraction and crowd control.
Con: Kill stealing, and can die a lot, and will always be seperated from the team, which is bad.

Drell Vanguard: 7/10
Pro: Pull is a great crowd control especially with Guardians, can pull the shields off of guardians.
Con: Terrible Vanguards.

Human Engineer: 10/10
Pro: Can take down any defenses. Takes out turrets, phantoms, and Atlas with ease. Plus, Combat Drone with Rockets will make a good addition to the team.
Con: GTFO!

Quarian Engineer: 9/10
Pro: Flamethrower+ Cryo Turret will make for good crowd control. Especially Cryo Blast.
Con: Can't stand against a Phantom, Turret, or Atlas.

Human Infiltrator: 8/10
Pro: Good one hit kills, revives, and support class.
Con:Can miss a lot, if not a good sniper. Also, not good with taking down enemy defenses

Salarian Infiltrator: 10/10
Pro: Good for taking down enemy defenses, one hit kills, and revives.
Con: GTFO!

Image IPB

Modifié par GreyWarden36, 26 février 2012 - 06:38 .